Difference between revisions of "BBTag/Tohru Adachi"

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(Heat Riser)
 
(8 intermediate revisions by 5 users not shown)
Line 35: Line 35:
 
* He speaks Cabbage.  
 
* He speaks Cabbage.  
 
* Has access to his Heat Riser move and its buff, which no longer requires meter.
 
* Has access to his Heat Riser move and its buff, which no longer requires meter.
* Two versions of meterless Ziodyne that allows setups and long range harassment.
+
* Two versions of meterless Ziodyne that allows setups or long range harassment.
* Has decent air normals; retains his oppressive j.C that controls space.
+
* Has decent air normals; retains his oppressive j.C (now as j.B) that controls space.
 +
 
 
| style="width: 50%;"|
 
| style="width: 50%;"|
* May require setups with Heat Riser to gain its buffs.
+
* May require setups with Heat Riser to gain decent damage. Heat Riser's buff can be lost if Adachi is hit.
*  
+
* Persona reliant.
 
|}
 
|}
 
{{#lst:BBTag/Tohru Adachi/Data|Links}}
 
{{#lst:BBTag/Tohru Adachi/Data|Links}}
Line 45: Line 46:
  
 
==Normal Moves==
 
==Normal Moves==
====== <font style="visibility:hidden" size="0">5A</font> ======
+
====== <font style="visibility:hidden" size="0">4A</font> ======
 
{{MoveData
 
{{MoveData
|image=P4U2_Adachi_5B.png |caption=
+
|image=P4AU_Adachi_5A.png |caption=
|image2=P4AU_Adachi_BD.png |caption2=
+
|image2=P4AU_Adachi_5AA.png |caption2=
|image3=P4AU_Adachi_Megidola1.png |caption3=
+
|image3=P4AU_Adachi_5AAA.png |caption3=
 
|image4=P4AU_Adachi_Megidola.png |caption4=
 
|image4=P4AU_Adachi_Megidola.png |caption4=
|name=5B
+
|name=4A
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag|version=yes}}
 
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=5A}}
+
{{AttackVersion|name=4A}}
{{#lsth:BBTag/Tohru Adachi/Data|5A}}
+
{{#lsth:BBTag/Tohru Adachi/Data|4A}}
 +
{{!}}-
 +
{{AttackVersion|name=4AA}}
 +
{{#lsth:BBTag/Tohru Adachi/Data|4AA}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=5AA}}
+
{{AttackVersion|name=4AAA}}
{{#lsth:BBTag/Tohru Adachi/Data|5AA}}
+
{{#lsth:BBTag/Tohru Adachi/Data|4AAA}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=5AAA}}
+
{{AttackVersion|name=4AAAA}}
{{#lsth:BBTag/Tohru Adachi/Data|5AAA}}
+
{{#lsth:BBTag/Tohru Adachi/Data|4AAAA}}
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
Line 68: Line 72:
 
}}
 
}}
  
====== <font style="visibility:hidden" size="0">4A</font> ======
+
====== <font style="visibility:hidden" size="0">5A</font> ======
 
{{MoveData
 
{{MoveData
|image=P4AU_Adachi_5A.png |caption=
+
|image=BBTag_Adachi_5A.png |caption=
|image2=P4AU_Adachi_5AA.png |caption2=
+
|image2=BBTag_Adachi_5AA.png |caption2=
|image3=P4AU_Adachi_5AAA.png |caption3=
+
|image3=P4AU_Adachi_BD.png |caption3=
|image4=P4AU_Adachi_Megidola1.png |caption4=
+
|image4=P4AU_Adachi_Megidola.png |caption4=
|image5=P4AU_Adachi_Megidola.png |caption5=
 
 
|name=5A
 
|name=5A
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag|version=yes}}
 
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=4A}}
+
{{AttackVersion|name=5A}}
{{#lsth:BBTag/Tohru Adachi/Data|4A}}
+
{{#lsth:BBTag/Tohru Adachi/Data|5A}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=4AA}}
+
{{AttackVersion|name=5AA}}
{{#lsth:BBTag/Tohru Adachi/Data|4AA}}
+
{{#lsth:BBTag/Tohru Adachi/Data|5AA}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=4AAA}}
+
{{AttackVersion|name=5AAA}}
{{#lsth:BBTag/Tohru Adachi/Data|4AAA}}
+
{{#lsth:BBTag/Tohru Adachi/Data|5AAA}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=4AAAA}}
+
{{AttackVersion|name=5AAAA}}
{{#lsth:BBTag/Tohru Adachi/Data|4AAAA}}
+
{{#lsth:BBTag/Tohru Adachi/Data|5AAAA}}
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
Line 99: Line 102:
 
|image=P4AU_Adachi_5C.png |caption=
 
|image=P4AU_Adachi_5C.png |caption=
 
|image2=P4AU_Adachi_5C_Swing.png |caption2=
 
|image2=P4AU_Adachi_5C_Swing.png |caption2=
|image3=P4AU_Adachi_5C_Slam.png |caption3=
 
 
|name=5B
 
|name=5B
 
|data=
 
|data=
Line 109: Line 111:
 
{{AttackVersion|name=5BB}}
 
{{AttackVersion|name=5BB}}
 
{{#lsth:BBTag/Tohru Adachi/Data|5BB}}
 
{{#lsth:BBTag/Tohru Adachi/Data|5BB}}
{{!}}-
 
{{AttackVersion|name=5BBB}}
 
{{#lsth:BBTag/Tohru Adachi/Data|5BBB}}
 
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=
 
{{Description|7|text=
Line 147: Line 146:
 
|image=P4U2_Adachi_2B.png |caption=
 
|image=P4U2_Adachi_2B.png |caption=
 
|image2=P4AU_Adachi_j2C.png |caption2=
 
|image2=P4AU_Adachi_j2C.png |caption2=
|image3=P4AU_Adachi_j2c2.png |caption3=
 
 
|name=2B
 
|name=2B
 
|data=
 
|data=
  {{AttackDataHeader-BBTag}}
+
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=5B}}
+
{{AttackVersion|name=2B}}
 
{{#lsth:BBTag/Tohru Adachi/Data|2B}}
 
{{#lsth:BBTag/Tohru Adachi/Data|2B}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=5BB}}
+
{{AttackVersion|name=2BB}}
 
{{#lsth:BBTag/Tohru Adachi/Data|2BB}}
 
{{#lsth:BBTag/Tohru Adachi/Data|2BB}}
 
{{!}}-
 
{{!}}-
Line 177: Line 175:
 
====== <font style="visibility:hidden" size="0">j.A</font> ======
 
====== <font style="visibility:hidden" size="0">j.A</font> ======
 
{{MoveData
 
{{MoveData
|image=P4U2_Adachi_jA.png |caption=
+
|image=P4U2_Adachi_jB.png |caption=
|image2=P4U2_Adachi_jB.png |caption2=
+
|image2=P4U2_Adachi_jA.png |caption2=
 
|name=j.A
 
|name=j.A
 
|data=
 
|data=
Line 209: Line 207:
 
{{MoveData
 
{{MoveData
 
|image=P4AU_Adachi_j2C.png |caption=
 
|image=P4AU_Adachi_j2C.png |caption=
|image2=P4AU_Adachi_j2c2.png |caption2=
 
 
|name=j.C
 
|name=j.C
 
|data=
 
|data=
Line 240: Line 237:
 
{{MoveData
 
{{MoveData
 
|image=P4AU_Adachi_StopRightThere.png |caption=
 
|image=P4AU_Adachi_StopRightThere.png |caption=
|image2=P4AU_Adachi_YourAnnoyingA.png |caption2=
+
|image2=P4AU_Adachi_YoureAnnoyingA.png |caption2=
|name=???
+
|name=Calm Down!
 
|input=5A+D
 
|input=5A+D
 
|data=
 
|data=
Line 250: Line 247:
 
{{!}}-
 
{{!}}-
 
{{AttackVersion|name=Attack}}
 
{{AttackVersion|name=Attack}}
{{#lsth:BBTag/Tohru Adachi/Data|AD Attack/Counter}}
+
{{#lsth:BBTag/Tohru Adachi/Data|AD Attack}}
 
{{!}}-
 
{{!}}-
 
{{Description|7|text=Counter parry can only be occurred at frame 1 when Calm Down! is activated
 
{{Description|7|text=Counter parry can only be occurred at frame 1 when Calm Down! is activated
Line 261: Line 258:
 
====== <font style="visibility:hidden" size="0">Ziodyne</font> ======
 
====== <font style="visibility:hidden" size="0">Ziodyne</font> ======
 
{{MoveData
 
{{MoveData
|image=P4AU_Adachi_5D.png |caption= Ground
+
|image=P4AU_Adachi_5D.png |caption=
|image2=P4AU_Adachi_jD.png |caption2= Air
 
 
|input=236A/B (air OK)
 
|input=236A/B (air OK)
 
|name=Ziodyne
 
|name=Ziodyne
Line 268: Line 264:
 
  {{AttackDataHeader-BBTag|version=yes}}
 
  {{AttackDataHeader-BBTag|version=yes}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=Ground A}}
+
{{AttackVersion|name=236A}}
 
{{#lsth:BBTag/Tohru Adachi/Data|236A}}
 
{{#lsth:BBTag/Tohru Adachi/Data|236A}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=Ground B}}
+
{{AttackVersion|name=236B}}
 
{{#lsth:BBTag/Tohru Adachi/Data|236B}}
 
{{#lsth:BBTag/Tohru Adachi/Data|236B}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=Air A}}
+
{{AttackVersion|name=j.236A}}
 
{{#lsth:BBTag/Tohru Adachi/Data|j.236A}}
 
{{#lsth:BBTag/Tohru Adachi/Data|j.236A}}
 
{{!}}-
 
{{!}}-
{{AttackVersion|name=Air B}}
+
{{AttackVersion|name=j.236B}}
 
{{#lsth:BBTag/Tohru Adachi/Data|j.236B}}
 
{{#lsth:BBTag/Tohru Adachi/Data|j.236B}}
 
{{!}}-
 
{{!}}-
Line 295: Line 291:
 
{{!}}-
 
{{!}}-
 
{{Description|6|text=
 
{{Description|6|text=
Magastu Izanagi creates a pillar of flame, if this move connects Adachi gets a damage buff that lasts until he gets hit. }}
+
Magatsu Izanagi creates a pillar of flame, if this move connects Adachi gets a damage buff that lasts until he gets hit.
 +
This buff grants Adachi 10% bonus damage. }}
 
}}
 
}}
  
Line 429: Line 426:
 
|image=BBTag_Adachi_CrossSlash.png |caption=
 
|image=BBTag_Adachi_CrossSlash.png |caption=
 
|input=P during Main Character's Distortion Skill  
 
|input=P during Main Character's Distortion Skill  
|name=???
+
|name=Cross Slash
 
|data=
 
|data=
 
  {{AttackDataHeader-BBTag}}
 
  {{AttackDataHeader-BBTag}}

Latest revision as of 19:03, 15 October 2019

Tohru Adachi

Health:

Jump Startup:

Backdash Time / Invul:


Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Team role

Overview[edit]

Backstory[edit]

Playstyle[edit]

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • He likes talking about murders.
  • He speaks Cabbage.
  • Has access to his Heat Riser move and its buff, which no longer requires meter.
  • Two versions of meterless Ziodyne that allows setups or long range harassment.
  • Has decent air normals; retains his oppressive j.C (now as j.B) that controls space.
  • May require setups with Heat Riser to gain decent damage. Heat Riser's buff can be lost if Adachi is hit.
  • Persona reliant.



Normal Moves[edit]

4A[edit]
4A
P4AU Adachi 5A.png
P4AU Adachi 5AA.png
P4AU Adachi 5AAA.png
P4AU Adachi Megidola.png
Version Damage Guard Startup Active Recovery Frame Adv.
4A - - - - - -
4AA - - - - - -
4AAA - - - - - -
4AAAA - - - - - -


5A[edit]
5A
BBTag Adachi 5A.png
BBTag Adachi 5AA.png
P4AU Adachi BD.png
P4AU Adachi Megidola.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A - - - - - -
5AA - - - - - -
5AAA - - - - - -
5AAAA - - - - - -


5B[edit]
5B
P4AU Adachi 5C.png
P4AU Adachi 5C Swing.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B - - - - - -
5BB - - - - - -


5C[edit]
5C
P4U2 Adachi AoA.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


2A[edit]
2A
P4U2 Adachi 2A.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


2B[edit]
2B
P4U2 Adachi 2B.png
P4AU Adachi j2C.png
Version Damage Guard Startup Active Recovery Frame Adv.
2B - - - - - -
2BB - - - - - -


2C[edit]
2C
P4U2 Adachi Sweep.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


j.A[edit]
j.A
P4U2 Adachi jB.png
P4U2 Adachi jA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - - - - - -
j.AA - - - - - -


j.B[edit]
j.B
P4AU Adachi jC.png
Version Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


j.C[edit]
j.C
P4AU Adachi j2C.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


Universal Moves[edit]

Ground Throw[edit]
Ground Throw
5B+C
P4AU Adachi Throw.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


Calm Down![edit]
Calm Down!
5A+D
P4AU Adachi StopRightThere.png
P4AU Adachi YoureAnnoyingA.png
Version Damage Guard Startup Active Recovery Frame Adv.
Stance - - - - - -
Attack - - - - - -

Counter parry can only be occurred at frame 1 when Calm Down! is activated



Skills[edit]

Ziodyne[edit]
Ziodyne
236A/B (air OK)
P4AU Adachi 5D.png
Version Damage Guard Startup Active Recovery Frame Adv.
236A - - - - - -
236B - - - - - -
j.236A - - - - - -
j.236B - - - - - -


Heat Riser[edit]
Heat Riser
214A
P4AU Adachi 236236A.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -

Magatsu Izanagi creates a pillar of flame, if this move connects Adachi gets a damage buff that lasts until he gets hit. This buff grants Adachi 10% bonus damage.


Magatsu Mandala[edit]
Magatsu Mandala
214B
P4AU Adachi 214214A.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -
Ghastly Wail[edit]
Ghastly Wail
214C
P4AU Adachi 214214C1.png
P4AU Adachi 214214C.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -

Adachi's old command grab super, unlike most C moves it does not cost meter. It's not terribly fast and it's range is shorter than it appears to be.


Extra Skills[edit]

Deathbound[edit]
Deathbound
236C
(Air OK)
P4AU Adachi 2D.png
P4AU Adachi 2D-2.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground - - - - - -
Air - - - - - -


Partner Skills[edit]

5P[edit]
5P
Get Lost!
P4AU Adachi BD.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


6P[edit]
6P
Deathbound
P4AU Adachi 2D.png
P4AU Adachi 2D-2.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


4P[edit]
4P
Heat Riser
P4AU Adachi 236236A.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -



Distortion Skills[edit]

Atom Smasher[edit]
Atom Smasher
236B+C
(Air OK)
P4AU Adachi 236236C.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -


Cross Slash[edit]
Cross Slash
214B+C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -

Magastu Izanagi does the same animation as Atom Smasher, but after the first hit connects he slams down on the opponent just like Yu's version of cross slash.


Distortion Skill Duo[edit]

Cross Slash
P during Main Character's Distortion Skill
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


Astral Heat[edit]

Yomi Drop
222B+C
P4AU Adachi 222CD.png
Damage Guard Startup Active Recovery Frame Adv.
- - - - - -


Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Tohru Adachi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations

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