BBTag/Tohru Adachi: Difference between revisions

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;Playstyle
;Playstyle
:Mid-range, Aggressive
:


;Team role
;Team role
:Point; Jiggly bits
:
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* He likes talking about murders.
* He likes talking about murders.
* He speaks Cabbage.
* He speaks Cabbage.
 
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{{#lst:BBTag/Tohru Adachi/Data|Links}}
{{#lst:BBTag/Tohru Adachi/Data|Links}}
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Revision as of 19:01, 25 September 2019

Tohru Adachi
BBTag Adachi Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Team role

Overview

Backstory

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • He likes talking about murders.
  • He speaks Cabbage.


Normal Moves

5A
5A
BBTag Adachi 5A.png
BBTag Adachi 5AA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Adachi 5A.png
BBTag Adachi 5A Hitbox.png
5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×3 All 9 3(5)3(5)3 20 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 2×2, 11 +0 +2
BBTag Adachi 5AA.png
BBTag Adachi 5AA Hitbox.png
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 43 3(11)3 24 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 23, 29 + Down 23 Launch 34 + Down 23, 44 + Down 23 12 +0 +5
P4AU Adachi BD.png
BBTag Adachi 5AAA1 Hitbox.pngBBTag Adachi 5AAA2 Hitbox.png
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2500 All 7 2 39 -22 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 0×2, 4 18 Launch 60 + GBounce Launch - 1 0 +0
P4AU Adachi Megidola.png
BBTag Adachi 5AAAA Hitbox.png
5B
5B Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 2 24 -7 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
P4AU Adachi 5C.png
BBTag Adachi 5B Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 18 3 26 -10 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + GBounce Launch 55 + GBounce 10 +0 +5
P4AU Adachi 5C Slam.png
BBTag Adachi 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 22 3 26 -10 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Down 23 Launch 55 + Down 12 +0 +5
BBTAG Adachi 5BBB.png
BBTag Adachi 5BBB Hitbox.png
5C
5C Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
P4U2R Adachi AoA-1.pngP4U2R Adachi AoA-2.png
BBTag Adachi 5C Hitbox.png


2A
2A Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 3 12 -1 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
P4U2 Adachi 2A.png
BBTag Adachi 2A Hitbox.png
2B
2B Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 5 17+16L -21 B 7~17 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 17 Launch 31 11 +0 +2
P4U2 Adachi 2B.png
BBTag Adachi 2B Hitbox.png
2C
2C Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 14 3 22 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 20 Launch 30 Launch 45 12 +0 +5
P4U2 Adachi Sweep.png
BBTag Adachi 2C Hitbox.png


j.A
j.A Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 6 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
P4U2 Adachi jB.png
BBTag Adachi jA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 3 9 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
P4U2 Adachi jA.png
BBTag Adachi jAA Hitbox.png
j.B
j.B Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 3 39 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 29 24 44 12 +0 +5
P4AU Adachi jC.png
THIS. IS. NOT. AN. OVERHEAD.
BBTag Adachi jB Hitbox.png
j.BB
j.C
j.C Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1700 All 16 9 26 - H - - 80, 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75, 100 4 18 - 40 - 55 12 12, 6 +5
P4AU Adachi j2C.png
BBTag Adachi jC Hitbox.png



Universal Moves

Ground Throw
Ground Throw
5B+C
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 2 - Launch 50 + Down 73 - - - - 0, 3 +0
Minimum damage 2000
P4AU Adachi Throw.png
BBTag Adachi Throw Hitbox.png


???
???
5A+D
Template:AttackDataHeader-BBTag
AD
Calm Down!
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 Air Unblockable 49 9 39 -21 B 1~25 Guard All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
On Guard Point, hitstop for Adachi is 0F. Opponent hitstop is 16F
Immediately cancels into AD Attack on Guard Point
Minimum Damage 115
P4AU Adachi StopRightThere.png



Skills

???
???
236A/B
Template:AttackDataHeader-BBTag
A


236A
A Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×6 All 23 3×6 Total: 69 -15 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 30×6 (180)
P4AU Adachi 5D.png
Who needs "Bonds" when you can fire laser beams for free?
BBTag Adachi 236A Hitbox.png
B


236B
B Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
200×24 All 61 3×24 Total: 69 +79 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 10×24 (240)
P4AU Adachi 5D.png
BBTag Adachi 236A Hitbox.png
???
???
214A/B
Template:AttackDataHeader-BBTag
A


214A
Heat Riser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 1800 All 16 3(15)3 41 -10 B, P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4, 5 18, 20 Launch 30 + Down 23, 55 Launch 45 + Down 23, 71 10, 0/+13 +0, +13 +5, +21
Minimum Damage 60, 90 (150)
P4AU Adachi 236236A.png
BBTag Adachi 214A1 Hitbox.pngBBTag Adachi 214A2 Hitbox.png
B


214B
Magatsu Mandala
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
350×7 [350×12] All 43 3×7 [3×12] 27 [96] +4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 1000 + Down 23 Launch 1016 + Down 23 0/+13 +13 +21
On hit, goes into values in []
Minimum Damage 17×12 (204)
P4AU Adachi 214214A.png
BBTag Adachi 214B Hitbox.png
???
???
j.236A/B
Template:AttackDataHeader-BBTag
A


j.236A
Air A Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×6 All 18 2×6 Total: 65 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 30×6 (180)
P4AU Adachi 5D.png
BBTag Adachi 236A Hitbox.png
B


j.236B
Air B Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
200×24 All 56 2×24 Total: 69 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 10×24 (240)
P4AU Adachi 5D.png
BBTag Adachi 236A Hitbox.png
???
???
j.214A/B
Template:AttackDataHeader-BBTag
A
B


Extra Skills

???
???
236C
Template:AttackDataHeader-BBTag
236C
Vorpal Blade
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3000 All 24 8 25 -2 H Persona: 1-23 - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce Launch 75 + GBounce 0/+12 +12 +17
Minimum Damage 300
P4AU Adachi 2D.png
Hidden Missiles? I only need one!
BBTag Adachi 236C Hitbox.png


???
???
214C
Template:AttackDataHeader-BBTag
214C
Ghastly Wail
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 500, 1000, 2000, 3000 Throw 29 3 36 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 50 0×2, 4×3, 5 - Launch 50 + Down 73×5, 60 - - - 1×2, 6×2, 12, 17 +0
The stabs are considered one attack with P2: 50%
Minimum Damage 325
P4AU Adachi 214214C1.pngP4AU Adachi 214214C.png
BBTag Adachi 214C Hitbox.png



Partner Skills

5P
5P
???
Template:AttackDataHeader-BBTag
5P
Get Lost!
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All (18)+15 6(11)6 34 -21 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (Once) 4 18 Launch 19 + Down 23, 45 + Down 23 - - 6, 12 +0 -
Minimum Damage 75×2 (150)
P4U2R Adachi BD-1.pngP4U2R Adachi BD-2.png
BBTag Adachi 5AAA1 Hitbox.pngBBTag Adachi 5AAA2 Hitbox.png


6P
6P
???
Template:AttackDataHeader-BBTag
6P
Vorpal Blade
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All (18)+41 8 31 -8 H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 + Down 23 - - 0/+12 +12 -
Minimum Damage 115
P4AU Adachi 2D.png
BBTag Adachi 236C Hitbox.png


4P
4P
???
Template:AttackDataHeader-BBTag
4P
Heat Riser
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All (18)+16 3 39 -11 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 12 +0 -
Minimum Damage 90
P4AU Adachi 236236A.png
You'd think they would've used Mandala as the anti air assist
BBTag Adachi 4P Hitbox.png



Distortion Skills

???
???
236B+C
Template:AttackDataHeader-BBTag
236BC
Atom Smasher
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
930×10 [500×25] All 8+(53 Flash)+12 5,4×9
[4,3×10,2×13,4]
Total: 122
[Total: 149]
-41 P, B×N 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 3 16 Launch 60 Launch 74 0/+12 +12×9 [×24], +25 +12×9 [×24], +25
Values in [] are for Enhanced version
Only does first hit on whiff
Minimum Damage 111×10 (1110) [50×25 (1250)]
P4AU Adachi 236236C.png
"What do you mean im not +2 on block anymore?"
BBTag Adachi 236BC Hitbox.png
???
???
214B+C
Template:AttackDataHeader-BBTag
214BC
Demonic Cross Slash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 4800 [2500, 230×6, 4700] All 11+(70 Flash)+6 4 53 -36 B 1~28 All - 100, 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 60 5 20 130, Crumple + Down 10 [130, Launch×7] Stand [Stand, 180 + GBounce + Down 23×7] 146, Crumple + Down 10 [146, Launch×7] Stand [Stand, 196 + GBounce + Down 23×7] 13 +0 +8
Values in [] are for Enhanced version
Minimum Damage 625, 1440 (2065) [625, 57×6, 1175 (2142)]
Crumple Duration 300F, Crumple Fall 43F
BBTag Adachi CrossSlash.pngBBTag Adachi CrossSlash2.png
BBTag Adachi 214BC Hitbox.png



Distortion Skill Duo

???
P during Main Character's Distortion Skill
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Demonic Cross Slash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1500 [1000, 100×7, 1300] All 1+(111 Flash)+1 4 53 -36 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 130, Crumple + Down 10 [130, Launch×7] Stand [Stand, 180 + GBounce + Down 23×7] 146, Crumple + Down 10 [146, Launch×7] Stand [Stand, 196 + GBounce + Down 23×7] 13 +0 +8
Values in [] are for Enhanced version
Minimum Damage 2500 [3000]
Crumple Duration 300F, Crumple Fall 43F
BBTag Adachi CrossSlash2.png
BBTag Adachi 214BC Hitbox.png



Astral Heat

???
222B+C
Template:AttackDataHeader-BBTag
222BC
Yomi Drop
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(60 Flash)+5 10 57 -36 T 1~22 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 0/+12 - -
BBTag Adachi YomiDrop.pngP4AU Adachi YomiDrop2.png
Ground becomes scary and then you become die.
BBTag Adachi 222BC Hitbox.png



Navigation

To edit frame data, edit values in BBTag/Tohru Adachi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.