BBTag/Tohru Adachi: Difference between revisions

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Revision as of 02:31, 29 September 2019

Tohru Adachi
BBTag Adachi Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle
Team role

Overview

Backstory

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • He likes talking about murders.
  • He speaks Cabbage.
  • Has access to his Heat Riser move and its buff, which no longer requires meter.
  • May require setups with Heat Riser to gain its buffs.


Normal Moves

5A
5A
BBTag Adachi 5A.png
BBTag Adachi 5AA.png
Template:AttackDataHeader-BBTag
5A


5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 7 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Adachi 5A.png
BBTag Adachi 5A Hitbox.png
5AA


5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×3 All 9 3(5)3(5)3 20 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 22 22 36 2×2, 11 +0 +2
BBTag Adachi 5AA.png
BBTag Adachi 5AA Hitbox.png
5AAA


5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All 43 3(11)3 24 -8 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 19 + Down 23, 29 + Down 23 Launch 34 + Down 23, 44 + Down 23 12 +0 +5
P4AU Adachi BD.png
BBTag Adachi 5AAA1 Hitbox.pngBBTag Adachi 5AAA2 Hitbox.png
5AAAA


5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 2500 All 7 2 39 -22 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 0×2, 4 18 Launch 60 + GBounce Launch - 1 0 +0
P4AU Adachi Megidola.png
BBTag Adachi 5AAAA Hitbox.png
5B
5B Template:AttackDataHeader-BBTag
5B


5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 2 24 -7 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 24 24 39 12 +0 +5
P4AU Adachi 5C.png
BBTag Adachi 5B Hitbox.png
5BB


5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 18 3 26 -10 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + GBounce Launch 55 + GBounce 10 +0 +5
P4AU Adachi 5C Slam.png
BBTag Adachi 5BB Hitbox.png
5BBB


5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 22 3 26 -10 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 + Down 23 Launch 55 + Down 12 +0 +5
BBTAG Adachi 5BBB.png
BBTag Adachi 5BBB Hitbox.png
5C
5C Template:AttackDataHeader-BBTag
5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 High 26 3 18 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
P4U2R Adachi AoA-1.pngP4U2R Adachi AoA-2.png
BBTag Adachi 5C Hitbox.png


2A
2A Template:AttackDataHeader-BBTag
2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 3 12 -1 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
P4U2 Adachi 2A.png
BBTag Adachi 2A Hitbox.png
2B
2B Template:AttackDataHeader-BBTag
2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 5 17+16L -21 B 7~17 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 17 Launch 31 11 +0 +2
P4U2 Adachi 2B.png
BBTag Adachi 2B Hitbox.png
2C
2C Template:AttackDataHeader-BBTag
2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 14 3 22 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 20 Launch 30 Launch 45 12 +0 +5
P4U2 Adachi Sweep.png
BBTag Adachi 2C Hitbox.png


j.A
j.A Template:AttackDataHeader-BBTag
j.A


j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 6 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
P4U2 Adachi jB.png
BBTag Adachi jA Hitbox.png
j.AA


j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 8 3 9 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
P4U2 Adachi jA.png
BBTag Adachi jAA Hitbox.png
j.B
j.B Template:AttackDataHeader-BBTag
j.B


j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 13 3 39 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 29 24 44 12 +0 +5
P4AU Adachi jC.png
THIS. IS. NOT. AN. OVERHEAD.
BBTag Adachi jB Hitbox.png
j.BB
j.C
j.C Template:AttackDataHeader-BBTag
j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1700 All 16 9 26 - H - - 80, 60
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75, 100 4 18 - 40 - 55 12 12, 6 +5
P4AU Adachi j2C.png
BBTag Adachi jC Hitbox.png



Universal Moves

Ground Throw
Ground Throw
5B+C
Template:AttackDataHeader-BBTag
BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 2 - Launch 50 + Down 73 - - - - 0, 3 +0
Minimum damage 2000
P4AU Adachi Throw.png
BBTag Adachi Throw Hitbox.png


???
???
5A+D
Template:AttackDataHeader-BBTag
Stance


AD
Calm Down!
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 Air Unblockable 49 9 39 -21 B 1~25 Guard All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
On Guard Point, hitstop for Adachi is 0F. Opponent hitstop is 16F
Immediately cancels into AD Attack on Guard Point
Minimum Damage 115
P4AU Adachi StopRightThere.png
Attack


AD Attack
Calm Down! (Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 Air Unblockable 14 9 29 -21 B 1~25 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 60 Launch 75 12 +0 +5
Minimum Damage 115
P4AU Adachi YoureAnnoyingA.png
BBTag Adachi RA Hitbox.png


Skills

Ziodyne
Ziodyne
236A/B (air OK)
Template:AttackDataHeader-BBTag
Ground A


236A
A Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×6 All 23 3×6 Total: 69 -15 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 30×6 (180)
P4AU Adachi 5D.png
Who needs "Bonds" when you can fire laser beams for free?
BBTag Adachi 236A Hitbox.png
Ground B


236B
B Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
200×24 All 61 3×24 Total: 69 +79 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 10×24 (240)
P4AU Adachi 5D.png
BBTag Adachi 236A Hitbox.png
Air A


j.236A
Air A Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×6 All 18 2×6 Total: 65 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 30×6 (180)
P4AU Adachi 5D.png
BBTag Adachi 236A Hitbox.png
Air B


j.236B
Air B Maziodyne
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
200×24 All 56 2×24 Total: 69 - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 16 Launch 47 + WBounce Launch 61 + WBounce 0 +0 +2
Minimum Damage 10×24 (240)
P4AU Adachi 5D.png
BBTag Adachi 236A Hitbox.png
Heat Riser
Heat Riser
214A
Template:AttackDataHeader-BBTag
214A
Heat Riser
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200, 1800 All 16 3(15)3 41 -10 B, P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 4, 5 18, 20 Launch 30 + Down 23, 55 Launch 45 + Down 23, 71 10, 0/+13 +0, +13 +5, +21
Minimum Damage 60, 90 (150)
P4AU Adachi 236236A.png
BBTag Adachi 214A1 Hitbox.pngBBTag Adachi 214A2 Hitbox.png
Magatsu Mandala
Magatsu Mandala
214B
Template:AttackDataHeader-BBTag
214B
Magatsu Mandala
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
350×7 [350×12] All 43 3×7 [3×12] 27 [96] +4 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 1000 + Down 23 Launch 1016 + Down 23 0/+13 +13 +21
On hit, goes into values in []
Minimum Damage 17×12 (204)
P4AU Adachi 214214A.png
BBTag Adachi 214B Hitbox.png
Ghastly Wail
Ghastly Wail
214C
Template:AttackDataHeader-BBTag
214C
Ghastly Wail
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×2, 500, 1000, 2000, 3000 Throw 29 3 36 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100×2, 50 0×2, 4×3, 5 - Launch 50 + Down 73×5, 60 - - - 1×2, 6×2, 12, 17 +0
The stabs are considered one attack with P2: 50%
Minimum Damage 325
P4AU Adachi 214214C1.pngP4AU Adachi 214214C.png
BBTag Adachi 214C Hitbox.png



Extra Skills

Deathbound
Deathbound
236C (air OK)
Template:AttackDataHeader-BBTag
Ground


236C
Vorpal Blade
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3000 All 24 8 25 -2 H Persona: 1-23 - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce Launch 75 + GBounce 0/+12 +12 +17
Minimum Damage 300
P4AU Adachi 2D.png
Hidden Missiles? I only need one!
BBTag Adachi 236C Hitbox.png
Air


j.236C
Air Vorpal Blade
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
3000 All 24 8 29 - H Persona: 1-23 - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + GBounce Launch 75 + GBounce 0/+12 +12 +17
Minimum Damage 300
P4AU Adachi 2D.png
Hidden Missiles? I only need one!
BBTag Adachi 236C Hitbox.png


Partner Skills

5P
5P
Get Lost!
Template:AttackDataHeader-BBTag
5P
Get Lost!
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All (18)+15 6(11)6 34 -21 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 (Once) 4 18 Launch 19 + Down 23, 45 + Down 23 - - 6, 12 +0 -
Minimum Damage 75×2 (150)
P4U2R Adachi BD-1.pngP4U2R Adachi BD-2.png
BBTag Adachi 5AAA1 Hitbox.pngBBTag Adachi 5AAA2 Hitbox.png


6P
6P
Deathbound
Template:AttackDataHeader-BBTag
6P
Vorpal Blade
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2300 All (18)+41 8 31 -8 H - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 + Down 23 - - 0/+12 +12 -
Minimum Damage 115
P4AU Adachi 2D.png
BBTag Adachi 236C Hitbox.png


4P
4P
Heat Riser
Template:AttackDataHeader-BBTag
4P
Heat Riser
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All (18)+16 3 39 -11 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 12 +0 -
Minimum Damage 90
P4AU Adachi 236236A.png
You'd think they would've used Mandala as the anti air assist
BBTag Adachi 4P Hitbox.png



Distortion Skills

Atom Smasher
Atom Smasher
236B+C
Template:AttackDataHeader-BBTag
236BC
Atom Smasher
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
930×10 [500×25] All 8+(53 Flash)+12 5,4×9
[4,3×10,2×13,4]
Total: 122
[Total: 149]
-41 P, B×N 1~20 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 (Once) 3 16 Launch 60 Launch 74 0/+12 +12×9 [×24], +25 +12×9 [×24], +25
Values in [] are for Enhanced version
Only does first hit on whiff
Minimum Damage 111×10 (1110) [50×25 (1250)]
P4AU Adachi 236236C.png
"What do you mean im not +2 on block anymore?"
BBTag Adachi 236BC Hitbox.png
???
???
214B+C
Template:AttackDataHeader-BBTag
214BC
Demonic Cross Slash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500, 4800 [2500, 230×6, 4700] All 11+(70 Flash)+6 4 53 -36 B 1~28 All - 100, 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 60 5 20 130, Crumple + Down 10 [130, Launch×7] Stand [Stand, 180 + GBounce + Down 23×7] 146, Crumple + Down 10 [146, Launch×7] Stand [Stand, 196 + GBounce + Down 23×7] 13 +0 +8
Values in [] are for Enhanced version
Minimum Damage 625, 1440 (2065) [625, 57×6, 1175 (2142)]
Crumple Duration 300F, Crumple Fall 43F
BBTag Adachi CrossSlash.pngBBTag Adachi CrossSlash2.png
BBTag Adachi 214BC Hitbox.png



Distortion Skill Duo

???
P during Main Character's Distortion Skill
Template:AttackDataHeader-BBTag
Distortion Skill Duo
Demonic Cross Slash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1500 [1000, 100×7, 1300] All 1+(111 Flash)+1 4 53 -36 B 1~13 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 130, Crumple + Down 10 [130, Launch×7] Stand [Stand, 180 + GBounce + Down 23×7] 146, Crumple + Down 10 [146, Launch×7] Stand [Stand, 196 + GBounce + Down 23×7] 13 +0 +8
Values in [] are for Enhanced version
Minimum Damage 2500 [3000]
Crumple Duration 300F, Crumple Fall 43F
BBTag Adachi CrossSlash2.png
BBTag Adachi 214BC Hitbox.png



Astral Heat

Yomi Drop
222B+C
BBTag Adachi YomiDrop.png
Template:AttackDataHeader-BBTag
222BC
Yomi Drop
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(60 Flash)+5 10 57 -36 T 1~22 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 18 - - - - 0/+12 - -
BBTag Adachi YomiDrop.pngP4AU Adachi YomiDrop2.png
Ground becomes scary and then you become die.
BBTag Adachi 222BC Hitbox.png



Navigation

To edit frame data, edit values in BBTag/Tohru Adachi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.