Difference between revisions of "BBTag/Tohru Adachi"

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{{Description|7|text= * Magatsu Izanagi will appear wherever the opponent was upon the moves activation. 
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Adachi's old 2D/j.2D returns in all of its glory. Adachi shoots the Persona card above him as Magatsu Izanagi plunges down onto the opponent. Similar to the 2nd hit of his and Narukami's Cross Slash super. Big damage, and has a groundsplash hitbox making it harder to avoid than it looks.
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This move is great for extending combos from anywhere on screen, as it combos into 5B on hit.  It can also be used as raw callout to projectiles or moves with lengthy startup, forcing the opponent to respect Adachi as long as he has meter. Has some startup, but a failed attempt at breaking the Persona can be deadly.
 
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Revision as of 01:32, 24 November 2019

Tohru Adachi
BBTag Adachi Portrait.png
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
Playstyle

Rushdown,Trickster

Team role

Overview

Backstory

He’s just a normal police officer. Nothing to see here. Ignore the persona.

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • Has access to meterless Heat Riser and its 10% damage buff, enabling high damage combo routes.
  • Two versions of Maziodyne that allows setups or long range harassment.
  • Said Maziodyne's B version has excellent lockdown ability, especially when combined with Active Switch.
  • Has decent air normals; retains his oppressive j.C (now as j.B) that controls space.
  • Solid assist kit, 6P is very good at locking down opponents from range.
  • Lost many of his unburstable Persona Attacks.
  • j.A and j.AA are his only non-clash overheads, weakening his mixup game. Additionally, he has lost all but 1 of his command grabs.
  • Went from having 2 amazing reversal tools to 1 very poor one, perhaps even the worst in the game.
  • Heat Riser's buff can be lost if Adachi is hit, requiring it to be applied once again.
  • Persona reliant.



Normal Moves

4A
4A
P4AU Adachi 5A.png
Good ol' pistol whip.
P4AU Adachi 5AA.png
P4AU Adachi 5AAA.png
Watch your ankles!
P4AU Adachi AreYouScared.png
Know your gun safety rules, kiddo.
Version Damage Guard Startup Active Recovery Frame Adv.
4A
4AA
4AAA
4AAAA


5A
5A
BBTag Adachi 5A.png
BBTag Adachi 5AA.png
This is how you use a gun, right?
P4AU Adachi BD.png
Screw it, I don't need it anyway!
P4AU Adachi Megidola.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A
  • Jump cancelable on both hit and block.
  • Only hits once.

Adachi's old 5B, a quick hand swipe.

5AA
  • Jump cancelable on hit and block.

Adachi pistol whips his opponent 3 times. The 2nd part of his old 5B.

5AAA

Adachi's old Furious Action. A jumping gun slam followed by a kick that knocks the gun away. Gun will still appear in his hand for 5AAA somehow.

5AAAA

Megidola returns as his autocombo ender. Hitgrab that cant be followed up with anything else (besides Cross Raid)


5B
5B
P4AU Adachi 5C.png
P4AU Adachi 5C Slam.png
Version Damage Guard Startup Active Recovery Frame Adv.
5B
5BB
5BBB


5C
5C
P4U2 Adachi AoA.png
Damage Guard Startup Active Recovery Frame Adv.


2A
2A
P4U2 Adachi 2A.png
Stick 'em up!
Damage Guard Startup Active Recovery Frame Adv.


2B
2B
P4U2 Adachi 2B.png
P4AU Adachi j2C.png
Version Damage Guard Startup Active Recovery Frame Adv.
2B
  • Jump cancelable on both hit and block.

A jumping kick that sends Adachi into the air. Horribly negative on block/whiff, but can be jump-cancelled on hit and block. This will use your 2nd jump however, so be wary when throwing it out.

2BB
  • Grab followup only comes out on hit

Adachi's old 2C. Magatsu Izanagi lunges upward to grab an opponent before dive kicking them into the ground. Unburstable attack, but cant be followed up solo.


2C
2C
P4U2 Adachi Sweep.png
Damage Guard Startup Active Recovery Frame Adv.


j.A
j.A
P4U2 Adachi jB.png
i stick m legy out real far
P4U2 Adachi jA.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A

Adachi's old j.B. Straight kick with decent range for air to airs. Can setup 50/50s with j.AA and 2A.

j.AA

Adachi's old j.A. Aerial pistol whip that hits overhead. Mostly combo filler.


j.B
j.B
P4AU Adachi jC.png
Damage Guard Startup Active Recovery Frame Adv.
  • On use, puts you in recovery until you land or special / super cancel.
  • If special cancelled, you regain your double jump / airdash / air normals.
  • Vorpal Blade (236C) is an excellent special to cancel into as it has the least amount of recovery frames of all air specials and makes j.B extremely safe at the cost of 1 bar.


j.C
j.C
P4AU Adachi j2C.png
Damage Guard Startup Active Recovery Frame Adv.
  • No longer a grab, air blockable and burstable on hit
  • Has a deadzone at point-blank range

Adachis old j.2C. Magatsu Izanagi dives upward to attack airborne opponents. If the first hit connects, he will automatically divekick them into the ground.

j.C, while no longer a anti-air grab, retains its use as a valid combo tool. Can be followed up solo in the corner.


Universal Moves

Ground Throw
Ground Throw
5B+C
P4AU Adachi Throw.png
Damage Guard Startup Active Recovery Frame Adv.


Calm Down!
Calm Down!
5A+D
P4AU Adachi StopRightThere.png
We live in a society
P4AU Adachi YoureAnnoyingA.png
Bottom Text
Version Damage Guard Startup Active Recovery Frame Adv.
Stance
Attack

Counter parry can only be occurred at frame 1 when Calm Down! is activated



Skills

Maziodyne
Maziodyne
236A/B (air OK)
P4AU Adachi 5D.png
Version Damage Guard Startup Active Recovery Frame Adv.
A Version
B Version


Heat Riser
Heat Riser
214A
P4AU Adachi 236236A.png
Damage Guard Startup Active Recovery Frame Adv.

Magatsu Izanagi creates a pillar of flame, if this move connects Adachi gets a damage buff that lasts until he gets hit. This buff grants Adachi 10% bonus damage.


Magatsu Mandala
Magatsu Mandala
214B
P4AU Adachi 214214A.png
Damage Guard Startup Active Recovery Frame Adv.
  • Slow startup, but if it connects it will launch the opponent high into the air, making for easy follow-ups.
  • Will combo after throw.

Magatsu Mandala returns as Adachis 214B. Adachi strikes a pose as a red vortex surges around him and Magatsu Izanagi. No longer has its amazing reversal traits or its status inducing buffs, but retains its combo-extending ability. It also sees some use in corner oki it situations where B Ziodyne could be evaded. If Magatsu Izanagi is displaced from Adachi, the vortex will appear at the Persona's location.


Ghastly Wail
Ghastly Wail
214C
P4AU Adachi 214214C1.png
P4AU Adachi 214214C.png
Damage Guard Startup Active Recovery Frame Adv.

Adachi's old command grab super, unlike most C moves it does not cost meter. It's not terribly fast and it's range is shorter than it appears to be.


Extra Skills

Vorpal Blade
Vorpal Blade
236C
(Air OK)
P4AU Adachi 2D.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground
Air
  • Magatsu Izanagi will appear wherever the opponent was upon the moves activation.

Adachi's old 2D/j.2D returns in all of its glory. Adachi shoots the Persona card above him as Magatsu Izanagi plunges down onto the opponent. Similar to the 2nd hit of his and Narukami's Cross Slash super. Big damage, and has a groundsplash hitbox making it harder to avoid than it looks.

This move is great for extending combos from anywhere on screen, as it combos into 5B on hit. It can also be used as raw callout to projectiles or moves with lengthy startup, forcing the opponent to respect Adachi as long as he has meter. Has some startup, but a failed attempt at breaking the Persona can be deadly.


Partner Skills

5P
5P
Get Lost!
P4AU Adachi BD.png
Who'd use a gun in a battle, anyway?
Damage Guard Startup Active Recovery Frame Adv.


6P
6P
Vorpal Blade
P4AU Adachi 2D.png
Damage Guard Startup Active Recovery Frame Adv.
  • Easily Adachi's best assist. It's fast, tracks the opponent, able to anti-air and causes a hard knockdown on hit, providing excellent cover for your point character.


4P
4P
Heat Riser
P4AU Adachi 236236A.png
Damage Guard Startup Active Recovery Frame Adv.



Distortion Skills

Atom Smasher
Atom Smasher
236B+C
(Air OK)
P4AU Adachi 236236C.png
"What do you mean im not +2 on block anymore?"
Damage Guard Startup Active Recovery Frame Adv.

Magatsu Izanagi swings his sword, unleashing a multislash across the entire screen. Leaves Adachi wide open if the opponent blocks.

This move hits everywhere similar to Akihiko's Maziodyne, allowing you to punish attacks from fullscreen on reaction. Can be used as a reversal when Adachi has 2 bars, but be careful of the moves recovery, as any punish will be a Counter Hit.


Demonic Cross Slash
Demonic Cross Slash
214B+C
BBTag Adachi CrossSlash.png
"What do you mean I'm copying that loser, Yu?"
BBTag Adachi CrossSlash2.png
"This move is totally different!"
Damage Guard Startup Active Recovery Frame Adv.

Magastu Izanagi does the same animation as Atom Smasher, but after the first hit connects he slams down on the opponent just like Yu's version of cross slash.


Distortion Skill Duo

Demonic Cross Slash
P during Main Character's Distortion Skill
BBTag Adachi CrossSlash2.png
Damage Guard Startup Active Recovery Frame Adv.


Astral Heat

Yomi Drop
222B+C
BBTag Adachi YomiDrop.png
P4AU Adachi 222CD.png
“You act all high and mighty, but lose, and you’re just a loser.”
Damage Guard Startup Active Recovery Frame Adv.


Roadmap

74% complete
Page Status Score
Overview Complete, accurate info of Adachi's moves and mechanics 15/15
Combos A few combos as well as 2 videos. Even has Heat Riser damage. 8/10
Strategy has 2 recommended partners and nothing else 1/25
Frame Data Complete, up to date for v2.0 50/50

Click here for the scoring criteria to assess character page completion.


Navigation


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System Explanations

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