Tohru Adachi |
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Rushdown,Trickster
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Overview
"Don't... think we're the same, you little brat. You think the whole world hates you because someone didn't treat you right... You're nothing but a little kid throwing a tantrum."
Backstory
A former cop who has deep ties to the murders that occurred in Inaba.
Playstyle
Adachi can play either zoner or rushdown. Good Adachi players should be able to recognize when they should transition from one to another. While doing so, Adachi has plenty of room to make a variety of creative plays and setups. To be specific, he brings very solid lockdown moves for his partner in the form of B ziodyne, Magatsu Mandala, and many more if creative enough. However, being in the midrange is one of Adachi's main weaknesses. Having a persona means that trades will not go in his favor when using 5B.
Strengths/Weaknesses
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Persona: Magatsu Izanagi
Magatsu Izanagi has many moves where the persona retains its location for a while, were you can do followup attacks from that location. Such attacks include:
- All parts of his 5B autocombo
- 2BB
- A and B Maziodyne
- Vorpal Blade
Heat Riser Buff
Successfully landing Adachi's 214A, Heat Riser, applies a 10% damage buff to all of Adachi's attacks. The buff is removed if Adachi is hit afterwards. While active, a icon of Adachi face with a red ↗ will appear next to the Skill Gauge. Numbers in [] are damage values while Heat Riser is active.
Normal Moves
4A
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5A
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5B
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5C
5C |
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Universal Overhead. Safe on block like most UNI and RWBY characters, counts as airborne only after adachi leaps. |
2A
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2B
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2C
2C |
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j.A
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j.B
j.B |
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j.C
j.C |
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Adachis old j.2C. Magatsu Izanagi dives upward to attack airborne opponents. If the first hit connects, he will automatically divekick them into the ground. j.C, while no longer air unblockable, retains its use as a valid combo tool. Can be followed up solo both midscreen and in corner. While it shares an animation with 2BB, j.C is not a grab. Because of this the 2nd hit will sometimes whiff on opponents hit by the first. |
Universal Moves
Ground Throw
Ground Throw 5B+C |
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Adachi trips the opponent then laughs at them. Can be followed up after he stops laughing for a simple OTG, or can be special cancelled fairly early once his kick lands. Magatsu mandala makes for a very rewarding and damaging followup, otherwise it is possible to special cancel into B maziodyne, followed by a quick hit into the beam for good corner carry. |
Calm Down!
Calm Down! 5A+D |
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Skills
Maziodyne
Maziodyne 236A/B (air OK) |
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Heat Riser
Heat Riser 214A |
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Magatsu Izanagi creates a pillar of flame, if this move connects Adachi gets a damage buff that lasts until he gets hit.
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Magatsu Mandala
Magatsu Mandala 214B |
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Magatsu Mandala returns as Adachis 214B. Adachi strikes a pose as a red vortex surges around him and Magatsu Izanagi. No longer has its amazing reversal traits or its status inducing buffs, but retains its combo-extending ability. It also sees some use in corner oki it situations where B Ziodyne could be evaded. If Magatsu Izanagi is displaced from Adachi, the vortex will appear at the Persona's location. While having a very long startup, it makes up for it by being extremely plus. |
Ghastly Wail
Ghastly Wail 214C |
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Adachi's old command grab super returns as his 214C. Slow, but unlike most C specials it does not cost meter, making it slightly harder to react to as there's no blue flash. Grab range is smaller than the animation lets on. Ghastly Wail is a decent mixup tool that becomes powerful when combined with Active Switch or Resonance Blaze. Adds unburstable damage onto your combo while your partner can setup a big punish. Also sees use as an ender as it does a good chunk of damage while Heat Riser is active, and grants a safejump.[2] |
Extra Skills
Vorpal Blade
Vorpal Blade 236C (Air OK) |
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Partner Skills
5P
5P Get Lost! |
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6P
6P Vorpal Blade |
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4P
4P Heat Riser |
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Distortion Skills
Atom Smasher
Atom Smasher 236B+C (Air OK) |
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Demonic Cross Slash
Demonic Cross Slash 214B+C |
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Magastu Izanagi does the same animation as Atom Smasher, but after the first hit connects he slams down on the opponent just like Yu's version of cross slash. You're able to get a combo on counterhit, but the opponent has to practically be right next to you. Hitbox is also not like Yu's, so it'll whiff easily against opponents even slightly in the air. |
Distortion Skill Duo
Demonic Cross Slash P during Main Character's Distortion Skill |
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Astral Heat
Yomi Drop 222B+C “You act all high and mighty, but lose, and you’re just a loser.” |
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Adachi's Astral Heat can be hard to juggle into due to the small hitbox. It might be easier to confirm it off of moves like Ghastly Wail, the first hit of Heat Riser, or 5BBB. |
Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •