BBTag/Tohru Adachi/Combos: Difference between revisions

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| 5A || 5AAA > 5BB > 2B > jc > j.AA > j.C > (land) > 5A > Ender || Any || 7264 || || || [https://twitter.com/DiamondFGC/status/1197688132491186176 Twitter] || Universal simple BnB!
| 5A || 5AAA > 5BB > 2B > jc > j.AA > j.C > (land) > 5A > Ender || Any || 7264 || || || [https://twitter.com/DiamondFGC/status/1197688132491186176 Twitter] || Universal simple BnB!
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| 5A || 5AAA > 5B > jc > j.A > j.C, j.66 > j.A > j.C > (land) > 5AA > Ender || Any || || || || [https://twitter.com/DiamondFGC/status/1224140832321802240 Twitter] || Consistent, high corner carry BnB. For Aegis, Neo, Jin, and Shirogane, you need to slightly delay the initial j.A > j.C in order to prevent the j.66 > j.A > j.C from whiffing.
| 5A || 5AAA > 5B > jc > j.A > j.C, j.66 > j.A > j.C > (land) > 5AA > Ender || Any || 7380 || || || [https://twitter.com/DiamondFGC/status/1224140832321802240 Twitter] || Consistent, high corner carry BnB. For Aegis, Neo, Jin, and Shirogane, you need to slightly delay the initial j.A > j.C in order to prevent the j.66 > j.A > j.C from whiffing.
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| 5A || 5AAA > 5B > hjc7 > j.66 > j.A > j.C > (land) > 5B > hjc7 > j.66 > j.A > j.C > (land) > 5A > Ender || Any || 7499 || || || [https://twitter.com/Bojack198/status/1223994487334150145 Twitter] || Slightly better damage and corner carry, can be used if you prefer 2766 inputs over the falling airdash routing.
| 5A || 5AAA > 5B > hjc7 > j.66 > j.A > j.C > (land) > 5B > hjc7 > j.66 > j.A > j.C > (land) > 5A > Ender || Any || 7499 || || || [https://twitter.com/Bojack198/status/1223994487334150145 Twitter] || Slightly better damage and corner carry, can be used if you prefer 2766 inputs over the falling airdash routing.
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| 5A || 5AAA > 5B > jc > j.AA > jc > j.AA > j.C > (land) > 5BB > 236B || Midscreen || || || || [https://twitter.com/GoldenFGC/status/1284908690760437762 Twitter] || Simple route to get the 236B oki ender. Good for partners such as Aegis, Izayoi, and Ruby, who are fast enough to follow through from the B Ziodyne after tagging in.
| 5A || 5AAA > 5B > jc > j.AA > jc > j.AA > j.C > (land) > 5BB > 236B* || Midscreen || 6825 || || || [https://twitter.com/GoldenFGC/status/1284908690760437762 Twitter] || Simple route to get the 236B oki ender. Good for partners such as Aegis, Izayoi, and Ruby, who are fast enough to follow through from the B Ziodyne after tagging in.
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| 5A || 5A > 5BB > dl 2C > 236C, 5B > jc > j.A > j.C, j.66 > j.A > j.C > (land) > Ender || Any || || || 1 || || 1 bar route for a decent bit of additional damage over the meterless BnB while preserving its corner carry.
| 5A || 5A > 5BB > dl 2C > 236C, 5B > jc > j.A > j.C, j.66 > j.A > j.C > (land) > 5A > Ender || Any || 8280 || || 1 || || 1 bar route for a decent bit of additional damage over the meterless BnB while preserving its corner carry.
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| 5A || 5A > 5BBB > dl 2C > 236C, 5AAA > 5BBB > 2C > 214BC || Any || || || 3 || [https://twitter.com/GoldenFGC/status/1354631865039204356 Twitter] || Optimal solo damage route for 3 bars.
| 5A || 5A > 5BBB > dl 2C > 236C, 5AAA > 5BBB > 2C > 214BC || Any || 10083 || || 3 || [https://twitter.com/GoldenFGC/status/1354631865039204356 Twitter] || Optimal solo damage route for 3 bars.
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| 5A || 5AAA > 5BBB > 2C > 236A, 4A > 5A > Ender || Corner || 7846 || || || [https://twitter.com/DiamondFGC/status/1197523116731326465 Twitter] || Standard corner routing from an easy confirm.
| 5A || 5AAA > 5BBB > 2C > 236A, 4A > 5A > Ender || Corner || 7846 || || || [https://twitter.com/DiamondFGC/status/1197523116731326465 Twitter] || Standard corner routing from an easy confirm.
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| 5A || 5A > 5BBB > 2C > 236A, 4A > 5BB > 236A, 4A > Ender || Corner || 8003 || || || [https://twitter.com/DiamondFGC/status/1197914381373394945 Twitter] || Optimal corner routing.
| 5A || 5A > 5BBB > 2C > 236A, 4A > 5BB > 236A, 4A > Ender || Corner || 8003 || || || [https://twitter.com/DiamondFGC/status/1197914381373394945 Twitter] || Optimal corner routing.
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| 5A || 5A > 2C > 236A, 4AA > 5B > hjc8 > j.AA > jc7 > j.A > j.C > (land) > 5BB > 236B || Corner || || || || [https://twitter.com/GoldenFGC/status/1286487894887194626 Twitter] || Corner routing for B Ziodyne setup.
| 5A || 5A > 2C > 236A, 4AA > 5B > hjc8 > j.AA > jc7 > j.A > j.C > (land) > 5BB > 236B* || Corner || 6913 || || || [https://twitter.com/GoldenFGC/status/1286487894887194626 Twitter] || Corner routing for B Ziodyne setup.
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| 2A || 2A > 5AAA > 5BB > 2B > jc > j.AA > j.C > (land) > 5A > Ender || Any || 5788 || || || [https://twitter.com/DiamondFGC/status/1197585411406733314 Twitter] || Basically the same as the basic 5A starter route.
| 2A || 2A > 5AAA > 5BB > 2B > jc > j.AA > j.C > (land) > 5A > Ender || Any || 5788 || || || [https://twitter.com/DiamondFGC/status/1197585411406733314 Twitter] || Basically the same as the basic 5A starter route.
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| 5B || 5BBB > 214A || Any || 4790 || || || || Max range resourceless confirm.
| 5B || 5BBB > 214A || Any || 4790 || || || || Max range resourceless confirm.
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| 5B || 5BB > 236C, 5B > hjc7 > j.66 > j.AA > j.C > (land) > 5AA > Ender || Any || || || 1 || [https://twitter.com/GoldenFGC/status/1364574889068396546 Twitter] || All range 5B starter confirm for 1 bar.
| 5B || 5BB > 236C, 5B > hjc7 > j.66 > j.A > j.C > (land) > 5AAA > Ender || Any || 7993 || || 1 || [https://twitter.com/GoldenFGC/status/1364574889068396546 Twitter] || All range 5B starter confirm for 1 bar.
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| 5B || {5BB > 236C}x3, 5BBB > 2C > 214BC || Any || 11651 || || 5 || [https://twitter.com/DiamondFGC/status/1200178690556071937 Twitter] || Meter dump routing. Good if you've lost your partner.
| 5B || {5BB > 236C}x3, 5BBB > 2C > 214BC || Any || 11651 || || 5 || [https://twitter.com/DiamondFGC/status/1200178690556071937 Twitter] || Meter dump routing. Good if you've lost your partner.
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| 2B || 2B > jc > j.AA > j.C > (land) > 5B > 5A > jc > j.A > j.C, j.66 > j.A > j.C > (land) > 5A > Ender || Any || 5672 || || || [https://twitter.com/DiamondFGC/status/1200212967591235584 Twitter] || Standard 2B routing.
| 2B || 2B > jc > j.AA > j.C > (land) > 5B > 5A > jc > j.A > j.C, j.66 > j.A > j.C > (land) > 5A > Ender || Any || 5672 || || || [https://twitter.com/DiamondFGC/status/1200212967591235584 Twitter] || Standard 2B routing.
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| 2B || 2B > jc > j.A > j.C(1) > j.236C > (land) > 5A > 5BB > 2B > jc > j.AA > j.C > (land) > Ender || Any || || || 1 || [https://twitter.com/Bojack198/status/1214769977099726850 Twitter] || 1 bar routing from 2B starter. Video example at 1:24
| 2B || 2B > jc > j.AA > j.C > (land) > 5A > 5B > hjc > j.AA > j.C, j.66 > j.A > j.C > (land) > 5A > Ender || Any || 5734 || || || || Slightly alternative routing from 2B.
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| 2B || 2B > jc > j.A > j.C > j.236C > (land) > 5A > 5BB > 2B > jc > j.AA > j.C > (land) > 5A > Ender || Any || 6280 || || 1 || [https://twitter.com/Bojack198/status/1214769977099726850 Twitter] || 1 bar routing from 2B starter. EXTREMELY height and spacing dependent. Video example at 1:24
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| Throw || 4/6T > 214B, 5A > 5B > jc > j.AA > j.C > (land) > 5A > Ender || Any || 5934 || || || [https://twitter.com/Bojack198/status/1200289390737678338 Twitter] || Standard throw BnB.
| Throw || 4/6T > 214B, 5A > 5B > jc > j.AA > j.C > (land) > 5A > Ender || Any || 5934 || || || [https://twitter.com/Bojack198/status/1200289390737678338 Twitter] || Standard throw BnB.

Revision as of 06:02, 23 April 2021

Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

For more routes, check the Guide Here.

Enders

Combo Position Notes
5BB > 214C Close Standard meterless damage ender. Gets an easy safejump, but doesn't really give you the positioning to deal with a variety of tech directions when midscreen. If you end with this in the very corner, back jump into falling j.B should be able to catch all techs.
5BB > 236A Any A Zio ender. Good if you're near the corner, which allows a safejump afterward and prevents escaping through a forward tech. Also usable if you just want to set up from fullscreen distance.
5BB > 5C Any Safejump ender for less damage but puts Adachi closer on the knockdown. Also gives significant enough additional advantage that Adachi can safejump especially fast (4f) reversals and even a few more guardpoint reversals than usual.
5BB > 236B* Far (236B* denotes that the B Ziodyne does not hit in the combo, but is instead used for okizeme) Requires very specific routing to get the proper distance, but creates a post-knockdown situation where opponent cannot tech past and must block a B Ziodyne on wakeup. Pretty good way to enforce blocking from counter-type DP characters. If you have a fast partner character, you can also tag out immediately afterward to have a pushblock-immune oki setup!
5BBB > 2C > 214A Any Heat Riser ender. Deals the most meterless damage and grants Heat Riser buff afterward. Doesn't really grant oki at the end of longer combos, since it allows an airtech afterward. Midscreen oki is also very limited, since the 214A sends the opponent across the screen.
5BBB > 2C > 214BC Any Cross Slash ender. This is your go-to metered ender, as it deals very solid minimum damage and allows for a safejump afterward.

Routes

Damage listed for routes with "Ender" assume using the standard ender (5BB > 214C).

Starter Combo Position Damage Partner Meter Usage Video Notes
5A 5AAA > 5BB > 2B > jc > j.AA > j.C > (land) > 5A > Ender Any 7264 Twitter Universal simple BnB!
5A 5AAA > 5B > jc > j.A > j.C, j.66 > j.A > j.C > (land) > 5AA > Ender Any 7380 Twitter Consistent, high corner carry BnB. For Aegis, Neo, Jin, and Shirogane, you need to slightly delay the initial j.A > j.C in order to prevent the j.66 > j.A > j.C from whiffing.
5A 5AAA > 5B > hjc7 > j.66 > j.A > j.C > (land) > 5B > hjc7 > j.66 > j.A > j.C > (land) > 5A > Ender Any 7499 Twitter Slightly better damage and corner carry, can be used if you prefer 2766 inputs over the falling airdash routing.
5A 5AAA > 5B > jc > j.AA > jc > j.AA > j.C > (land) > 5BB > 236B* Midscreen 6825 Twitter Simple route to get the 236B oki ender. Good for partners such as Aegis, Izayoi, and Ruby, who are fast enough to follow through from the B Ziodyne after tagging in.
5A 5A > 5BB > dl 2C > 236C, 5B > jc > j.A > j.C, j.66 > j.A > j.C > (land) > 5A > Ender Any 8280 1 1 bar route for a decent bit of additional damage over the meterless BnB while preserving its corner carry.
5A 5A > 5BBB > dl 2C > 236C, 5AAA > 5BBB > 2C > 214BC Any 10083 3 Twitter Optimal solo damage route for 3 bars.
5A 5AAA > 5BBB > 2C > 236A, 4A > 5A > Ender Corner 7846 Twitter Standard corner routing from an easy confirm.
5A 5A > 5BBB > 2C > 236A, 4A > 5BB > 236A, 4A > Ender Corner 8003 Twitter Optimal corner routing.
5A 5A > 2C > 236A, 4AA > 5B > hjc8 > j.AA > jc7 > j.A > j.C > (land) > 5BB > 236B* Corner 6913 Twitter Corner routing for B Ziodyne setup.
2A 2A > 5AAA > 5BB > 2B > jc > j.AA > j.C > (land) > 5A > Ender Any 5788 Twitter Basically the same as the basic 5A starter route.
2A 2A > 5AAA > 5B > jc > j.A > j.C, j.66 > j.A > j.C > (land) > 5A > Ender Any 5819 Basically the same as the 5A starter BnB.
2A 2A > 5AAA > 5BBB > 2C > 236A, 4A > 5A > Ender Corner 6181 Twitter Same as the corner 5A starter route.
5B 5BBB > 214A Any 4790 Max range resourceless confirm.
5B 5BB > 236C, 5B > hjc7 > j.66 > j.A > j.C > (land) > 5AAA > Ender Any 7993 1 Twitter All range 5B starter confirm for 1 bar.
5B {5BB > 236C}x3, 5BBB > 2C > 214BC Any 11651 5 Twitter Meter dump routing. Good if you've lost your partner.
2B 2B > jc > j.AA > j.C > (land) > 5B > 5A > jc > j.A > j.C, j.66 > j.A > j.C > (land) > 5A > Ender Any 5672 Twitter Standard 2B routing.
2B 2B > jc > j.AA > j.C > (land) > 5A > 5B > hjc > j.AA > j.C, j.66 > j.A > j.C > (land) > 5A > Ender Any 5734 Slightly alternative routing from 2B.
2B 2B > jc > j.A > j.C > j.236C > (land) > 5A > 5BB > 2B > jc > j.AA > j.C > (land) > 5A > Ender Any 6280 1 Twitter 1 bar routing from 2B starter. EXTREMELY height and spacing dependent. Video example at 1:24
Throw 4/6T > 214B, 5A > 5B > jc > j.AA > j.C > (land) > 5A > Ender Any 5934 Twitter Standard throw BnB.
Throw 4/6T > 236B, 5A, (run forward), 5A > jc > j.AA > j.C > (land) > 5A > Ender Any 5280 Twitter Sacrifices damage for some degree of burst safety and significant amounts of corner carry. 236B will hit Tager, Teddie, Rachel, and Blitztank without requiring the 5A afterward, resulting in higher damage.
Throw 6T > 214B, 5A > 5BB > 236A, 4A > Ender Corner 6041 YouTube Corner throw BnB.

Resonance Blaze

Starter Combo Position Damage Meter Usage Video Notes
Throw 4/6T > 214B > 236BC, 5AA > 5BBB > 236C, 214A > 214BC Any 9521 5 Twitter Resonance throw route
5A CH 5A > 236C, 214A > dl 214BC, 4A > 5BBB > 236C, 214A > 214BC Corner 13376 6 Twitter Corner punish route
Throw 6T > 236B > 2A, RB, 5A > 5BB > 236A, 4A > 5BB > 214C > dl 222BC Corner Astral 3-5 YouTube Throw into Resonance activation Astral route

Combo Theory


Video Examples

Basic Adachi combos by Meno


Adachi BnB combos by かくげー! / Fighting Games


External Documents and References


The "work in-progress" combo document on google sheets made by GoldenLUV and worked on with help from the BBTAG Discord! Google Sheets Link

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