BBTag/Tohru Adachi/Combos: Difference between revisions

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====Solo====
====Solo====
*5AAA > 5BB > 2B > jc.AA > j.C ▷ (run forward) 5A > 5BBB > 2C > (214A / 214BC) Basic BNB for 7264 DMG (without Heat Riser) / 7971 DMG (with Heat Riser) / 9179 DMG (Super without Heat Riser) / 9886 DMG (Super with Heat Riser)
You can begin the same combo above with 4AA for 6129 DMG (without Heat Riser) / 6728 DMG (with Heat Riser) / 8044 DMG (Super without Heat Riser) / 8643 DMG (Super with Heat Riser)


*2B > jc.AA > j.C ▷ (run forward) 5A > 5BB > 2B > jc.AA > j.C ▷ (run forward) 5BBB > 2C > (214A / 214BC) Anti-air BNB for 5574 DMG (without Heat Riser) / 6114 DMG (with Heat Riser) / 7489 DMG (Super without Heat Riser) / 8029 DMG (Super with Heat Riser)
Counter Hit DMG for above combo ranges from 200 - 500 additional dmg.
*(at peak of normal jump) '''CH''' j.B > j.236C > j.A > jc.AA > j.C ▷ (run forward) 5A > 5BBB > 2C > (214A / 214BC) j.B Frametrap confirm for 6952 DMG (without Heat Riser) / 7647 DMG (with Heat Riser) / 8823 DMG (Super without Heat Riser) / 9500 DMG (Super with Heat Riser)
Above combo does NOT work without Counter Hit, however you regain your double jump / airdash when using a special in the air after j.B, making this route somewhat safe.
*(any A starter; for DMG comparison, will be using 5AAA) > 5BB > 236C > 5BBB > 214A Side switch route for 7660 DMG (without Heat Riser) / 8423 DMG (with Heat Riser). Will put your opponent on the other side of the screen because Magatsu Izanagi will turn around during Heat Riser.
*5A > 5BB > 236C > 5A > 5B > hjc.AA > j.C ▷ (run forward) 5A > 5BBB > 2C > (214A / 214BC) Big boy damage combo for 8025 DMG (without Heat Riser) / 8818 DMG (with Heat Riser) / 9936 DMG (Super without Heat Riser) / 10723 DMG (Super with Heat Riser)
Above combo will drop with 5AAA; DMG will significantly drop with 5AA (coming in at 7576 DMG without Heat Riser / 8315 DMG with Heat Riser) at an average 650 DMG loss. Contrarily, starting with 5B will lead to an average 600 DMG gain.
*5A > 5B > 5AAA > 2B > jc.AA > j.C ▷ (run forward) 5A > 5BBB > 2C > (214A / 214BC) Extra combo with no real need. Use this if you reverse beat from 5B to 5A on accident.
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Revision as of 03:54, 23 November 2019

Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

Midscreen

Solo

  • 5AAA > 5BB > 2B > jc.AA > j.C ▷ (run forward) 5A > 5BBB > 2C > (214A / 214BC) Basic BNB for 7264 DMG (without Heat Riser) / 7971 DMG (with Heat Riser) / 9179 DMG (Super without Heat Riser) / 9886 DMG (Super with Heat Riser)

You can begin the same combo above with 4AA for 6129 DMG (without Heat Riser) / 6728 DMG (with Heat Riser) / 8044 DMG (Super without Heat Riser) / 8643 DMG (Super with Heat Riser)

  • 2B > jc.AA > j.C ▷ (run forward) 5A > 5BB > 2B > jc.AA > j.C ▷ (run forward) 5BBB > 2C > (214A / 214BC) Anti-air BNB for 5574 DMG (without Heat Riser) / 6114 DMG (with Heat Riser) / 7489 DMG (Super without Heat Riser) / 8029 DMG (Super with Heat Riser)

Counter Hit DMG for above combo ranges from 200 - 500 additional dmg.

  • (at peak of normal jump) CH j.B > j.236C > j.A > jc.AA > j.C ▷ (run forward) 5A > 5BBB > 2C > (214A / 214BC) j.B Frametrap confirm for 6952 DMG (without Heat Riser) / 7647 DMG (with Heat Riser) / 8823 DMG (Super without Heat Riser) / 9500 DMG (Super with Heat Riser)

Above combo does NOT work without Counter Hit, however you regain your double jump / airdash when using a special in the air after j.B, making this route somewhat safe.

  • (any A starter; for DMG comparison, will be using 5AAA) > 5BB > 236C > 5BBB > 214A Side switch route for 7660 DMG (without Heat Riser) / 8423 DMG (with Heat Riser). Will put your opponent on the other side of the screen because Magatsu Izanagi will turn around during Heat Riser.
  • 5A > 5BB > 236C > 5A > 5B > hjc.AA > j.C ▷ (run forward) 5A > 5BBB > 2C > (214A / 214BC) Big boy damage combo for 8025 DMG (without Heat Riser) / 8818 DMG (with Heat Riser) / 9936 DMG (Super without Heat Riser) / 10723 DMG (Super with Heat Riser)

Above combo will drop with 5AAA; DMG will significantly drop with 5AA (coming in at 7576 DMG without Heat Riser / 8315 DMG with Heat Riser) at an average 650 DMG loss. Contrarily, starting with 5B will lead to an average 600 DMG gain.

  • 5A > 5B > 5AAA > 2B > jc.AA > j.C ▷ (run forward) 5A > 5BBB > 2C > (214A / 214BC) Extra combo with no real need. Use this if you reverse beat from 5B to 5A on accident.


With Assists

Corner

Solo


With Assists


Combo Theory


Video Examples


External Documents and References


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