Difference between revisions of "BBTag/Tohru Adachi/Frame Data"

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Latest revision as of 01:11, 10 October 2019

System Data[edit]

Health:

Jump Startup:

Backdash Time / Invul:



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A - - - - - - - - - - - - - - - - -
4AA - - - - - - - - - - - - - - - - -
4AAA - - - - - - - - - - - - - - - - -
4AAAA - - - - - - - - - - - - - - - - -
5A - - - - - - - - - - - - - - - - -
5AA - - - - - - - - - - - - - - - - -
5AAA - - - - - - - - - - - - - - - - -
5AAAA - - - - - - - - - - - - - - - - -
2A - - - - - - - - - - - - - - - - -
5B - - - - - - - - - - - - - - - - -
5BB - - - - - - - - - - - - - - - - -
2B - - - - - - - - - - - - - - - - -
2BB - - - - - - - - - - - - - - - - -
5C - - - - - - - - - - - - - - - - -
2C - - - - - - - - - - - - - - - - -
j.A - - - - - - - - - - - - - - - - -
j.AA - - - - - - - - - - - - - - - - -
j.B - - - - - - - - - - - - - - - - -
j.BB - - - - - - - - - - - - - - - - -
j.C - - - - - - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw - - - - - - - - - - - - - - - - -
  • 100% minimum damage: 0, 2000 (2000)
???
Reversal Action
- - - - - - - - - - - - - - - - -
??? Attack - - - - - - - - - - - - - - - - -
Cross Burst Attack - - - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Ziodyne
236A
- - - - - - - - - - - - - - - - -
B Ziodyne
236B
- - - - - - - - - - - - - - - - -
Air A Ziodyne
j.236A
- - - - - - - - - - - - - - - - -
Air B Ziodyne
j.236B
- - - - - - - - - - - - - - - - -
Heat Riser
214A
- - - - - - - - - - - - - - - - -
Magatsu Mandala
214B
- - - - - - - - - - - - - - - - -
Ghastly Wail
214C
- - - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Deathbound
236C
- - - - - - - - - - - - - - - - -
Air Deathbound
j.236C
- - - - - - - - - - - - - - - - -

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Get Lost!
- - - - - - - - - - - - - - - - -
6P
Deathbound
- - - - - - - - - - - - - - - - -
4P
Heat Riser
- - - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Atom Smasher
236BC
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
Cross Slash
214B+C
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
Cross Slash
Distortion Skill Duo
- - - - - - - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • 100% Minimum Damage

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Yomi Drop
222B+C
- - - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - - -
5AA 5AAA - - -
5AAA - - - -
2A - - - -
5B - 5BB - -
5BB - 5BBB - -
5BBB - - - -
2B - - - -
5C - - - -
2C - - - -
Air Revolver Action Table
A B C Cancel
j.A j.AA - - -
j.AA - - - -
j.B - j.BB - -
j.BB - - - -
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]

Navigation[edit]


Ambox notice.png To edit frame data, edit values in BBTag/Tohru Adachi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Click [*] for character's frame data
System Explanations

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