No edit summary |
|||
(7 intermediate revisions by 4 users not shown) | |||
Line 457: | Line 457: | ||
|version=Ground | |version=Ground | ||
|damage=2500 |guard=All | |damage=2500 |guard=All | ||
|startup=17 |active= |recovery= |frameAdv= | |startup=17 |active= |recovery= |frameAdv=+3 | ||
|description= | |description= | ||
}} | }} | ||
Line 464: | Line 464: | ||
|version=Air | |version=Air | ||
|damage=2500 |guard=All | |damage=2500 |guard=All | ||
|startup=14 |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv=+9 | ||
|description= | |description= | ||
* Only the white area has a hitbox. The red aura does not. | * Only the white area has a hitbox. The red aura does not. | ||
Very reliable projectile. After being active almost doesn't have recovery, allowing you for follow up to anything (Orb, second laser, normal, super - you name it). Also, cause it's plus, you can do this to continue and rearrange your pressure clean. | |||
At corner allows you to do routes like 5bb>2c>2b>236c>5bb and etc. | |||
}} | }} | ||
}} | }} | ||
Line 519: | Line 519: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1448 |guard=All | ||
|startup=32 |active=N/A |recovery=N/A |frameAdv=+48 | |startup=32 |active=N/A |recovery=N/A |frameAdv=+48 | ||
|description= | |description= | ||
Line 539: | Line 539: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=2000 |guard=All | ||
|startup=35 |active=N/A |recovery=N/A |frameAdv=+29 | |startup=35 |active=N/A |recovery=N/A |frameAdv=+29 | ||
|description= | |description= | ||
Line 557: | Line 557: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard= | |damage=1500 |guard=All | ||
|startup=37 |active=N/A |recovery=N/A |frameAdv=+27 | |startup=37 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
Line 571: | Line 571: | ||
====== <font style="visibility:hidden" size="0">Lacteus Orbis</font> ====== | ====== <font style="visibility:hidden" size="0">Lacteus Orbis</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Vatista_LacteusOrbis.png |caption= | |image=BBTag_Vatista_LacteusOrbis.png |caption=T-pose to establish dominance | ||
|input=236B+C (Air OK) | |input=236B+C (Air OK) | ||
|name=Lacteus Orbis | |name=Lacteus Orbis | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=4387 |guard=All | ||
|startup=4+13 |active= |recovery= |frameAdv=-38 | |startup=4+13 |active= |recovery= |frameAdv=-38 | ||
|description= | |description= | ||
* -38 on block. This is enough time for many enemies to run out of blockstun and start their 5A! | * -38 on block. This is enough time for many enemies to run out of blockstun and start their 5A! | ||
* Pushes opponents back a long way on hit. | |||
* Large hitbox and long duration makes this effective at punishing assist calls and getting Happy Birthdays, although there are probably less meter-hungry ways of doing the same. | |||
Links from a midscreen j.[C], making this the go to combo ender outside of the corner. | Links from a midscreen j.[C], making this the go-to combo ender outside of the corner. | ||
}} | }} | ||
Line 593: | Line 595: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=5040 |guard=All | ||
|startup=4+5 |active= |recovery= |frameAdv=-33 | |startup=4+5 |active= |recovery= |frameAdv=-33 | ||
|description= | |description= | ||
Line 604: | Line 606: | ||
}} | }} | ||
<br clear=all/> | |||
==Distortion Skill Duo== | |||
{{MoveData | |||
|image=BBTag_Vatista_LacteusOrbis.png |caption= | |||
|input=P during Main Character's Distortion Skill | |||
|name=Lacteus Orbis | |||
|data= | |||
{{AttackData-BBTag | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
Line 614: | Line 633: | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=45300 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= |
Revision as of 00:40, 5 January 2019
Vatista |
---|
Health:
|
Overview
"Neither one of us is a human... Thus, I will perform your last rites, and proceed."
Backstory
Unit 10076, assigned name "Vatista," is one of the last remaining Autonomic Nerves - a set of ancient biological weapons created over 1,000 years ago for the sole purpose of destroying the Void and monitoring the Hollow Night. With the ability to operate without food or sleep, Vatista will completely and efficiently wipe out any beings that consume large amounts of EXS during the Hollow Night, regardless of whether they be a Void or an In-Birth. Being a robotic automaton, Vatista lacks what most people would consider common sense, having difficulty grasping the reason for clothing when Hyde tried to explain it to her and not understanding the implications of standing in a single public spot for an entire month. As an Autonomic Nerve, Vatista carries a powerful variety of abilities through her use of telekinesis and photokinesis in addition to her scorching "Crimson Wings," which Vatista can control and attack with at breakneck speeds.
Additionally, hundreds of years ago, during the war between the Licht-Kreis and the Night Blade, Vatista interfered with a fight between Kuon and Waldstein after noticing the latter beginning to transform into a Void. Unable to combat the mutation alone, she gave one of her seven wings as a sword for Kuon to fight with, ultimately halting the spread of the Void, and saving Waldstein's life. However, the blade seemingly vanished with no explanation shortly after the incident. This weapon, formed from her Crimson Wings, was none other than the original Insulator, the weapon that Hyde Kido summons through his own powers as an In-Birth, further adding to the mystery of the Insulator's origins.
Playstyle
As she is no longer a charge input character, Vatista is now less of a zoner and more as a balanced fighter that can function well in most ranges. She retains her unique trait of not having a counter hit state but has lost her bit traps after being brought over to BBTAG. Her specials are projectiles that offer options for a multitude of situations, allowing her to cover herself with a slow projectile orb or punish opponents with a instant beam. Projectiles are not the only thing that Vatista excels at, as her normals have a excellent balance of speed, range, and ease of use due to their multi hitting nature, while also having the unique traits UNIB characters have of being able to reverse beat their normals, giving her more pressure options. She does, however, struggle to convert much damage off her combos with or without assists, requiring smart meter usage to deal any significant amounts.
Vatista's main strength in a team will be her ability to lock down opponents due to her excellent assist calls, and her ability to pressure opponents when bought in giving your more damaging character time to heal red health.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
FLS of Binding: Restriction
Normal Moves
5A
5A |
---|
5B
5B |
---|
5C
5C |
---|
2A
2A |
---|
2B
2B |
---|
2C
2C |
---|
j.A
j.A |
---|
j.B
j.B |
---|
j.C
j.C |
---|
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
---|
Ruber Angelus
Ruber Angelus 5A+D |
---|
Skills
Mico Ruceo
Mico Ruceo 236A/B (Air OK) |
---|
Lumen Stella
Lumen Stella 214A/B (Air OK) |
---|
Extra Skills
Lux Fortis
Lux Fortis 236C (Air OK) |
---|
Lux Fortis
Lumen Stella El Lance 214C (Air OK) |
---|
Partner Skills
5P
5P UNI Dash C |
---|
6P
4P Mico Ruceo |
---|
4P
6P Lumen Stella |
---|
Distortion Skills
Lacteus Orbis
Lacteus Orbis 236B+C (Air OK) |
---|
Ruber Angelus Animus
Ruber Angelus Animus 214B+C |
---|
Distortion Skill Duo
Lacteus Orbis P during Main Character's Distortion Skill |
---|
Astral Heat
Zahhisio 222B+C |
---|
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •