BBTag/Vatista/Frame Data

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System Data[edit]

Health: 16,000

Jump Startup: 4F

Backdash Time 27F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 1000 CSTJP 100 75 B All 8 3 15 -4 2 13 14 14 10 - -
5AA 600*3 CST(J)P 100 80 (once) B All 11 2(2)2(2)2 25 -10 3 16 17 17 2, 2, 11 - -
5AAA 1700 CS(J)P 100 85 B All 12 2 25 -8 4 18 19 19 12 - -
5AAAA 800*5 P 100 85 B All 10 3(3)2(15)2(2)3(2)7 24 -12 4 18 19*4, Launch 60 2 - -
2A 1000 CSTJP 90 75 F Low 8 3 15 -4 2 13 14 14 10 - -
5B 1500 CS(J)P 100 80 B All 13 2 20 -5 3 16 17 17 11 - -
5BB 350*6 CS(J)P 100 85 (once) B All 14 3*6 23 -7 4 18 19 19 4 - -
2B 650*3 CS(J)P 100 80 (once) B All 10 2(2)2(2)2 25 -10 3 16 17 17 2 - -
5C 800+ - 100 100 H High 26 3 18 -4 3 16 17 - 11 - -
2C 1100*2 S(J)P 90 75 (once) F Low 14 2(7)2 29 -12 4 18 Launch 30 8 - -
j.A 1500 SJP 80 80 H High 9 6 18 - 3 16 17 19 11 - -
j.AA 1500 SJP 80 80 H High 7 4 24 - 3 16 17 19 11 - -
j.B 500*5 SJP 80 80 (once) H All 13 2*5 6 - 3 16 17 19 4 - -
j.C 750*N P 80 70 (once) H High 18 2*N 20L -5 3 16 22 30 4 - -
j.[C] 1500 P 80 70 (once) B All 17 6 20 -12 3 16 Wallbounce Wallbounce 60 11 - -
  • Considered part of j.C, no additional damage scaling applied

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 2000 S 100 50 (once) T Throw 7-30 3 23 - 4 - Wallbounce Wallbounce+Knockdown 60 1 - -
Ruber Angelus
Reversal Action
800*5 - 80 60 (once) B Air Unblockable 12 2, 1, 1, 1, 3 (22+)26L -32 4 18 Launch 80 10 1~19 All -
Ruber Angelus Followup
Ruber Angelus > A/B/C
1300 - 48 100 H All 13 5 Until landing+14L - 4 18 Knockdown Knockdown 42 11 - -
  • Accepts inputs for followup from frames 12~28; can perform followup between frames 26~28
  • Considered part of preceding attack, no additional damage scaling applied
Cross Burst Attack

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Mico Ruceo
236A
2000 P 80 85 P All 17 10 33(65T) -14 5 20 Launch 60 0/+9 - -
  • Vatista enters recovery 1 frame after contact
B Mico Ruceo
236B
2000 P 80 85 P All 17 10 33(59T) -14 5 20 Launch 60 0/+9 - -
  • Vatista enters recovery 1 frame after contact
A Air Mico Ruceo
j.236A
2000 P 80 85 P All 14 10 Until landing+5L - 5 20 Launch 60 0/+9 - -
  • Vatista enters recovery 1 frame after contact
B Air Mico Ruceo
j.236B
2000 P 80 85 P All 14 10 Until landing+5L - 5 20 Launch 60 0/+9 - -
  • Vatista enters recovery 1 frame after contact
A Lumen Stella
214A
1500 P 80 80 P All 15 Until hit 49T -7 3 16 24 30 0/+11 - -
B Lumen Stella
214B
1500 P 80 80 P All 15 Until hit 49T -7 3 16 24 30 0/+11 - -
A Air Lumen Stella
j.214A
1500 P 80 80 P All 13 Until hit 51T+5L - 3 16 24 30 0/+11 - -
B Air Lumen Stella
j.214B
1500 P 80 80 P All 13 Until hit 51T+5L - 3 16 24 30 0/+11 - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Lux Fortis
236C
2500 P 80 85 P All 17 10 16(42T) +3 5 20 Launch 60 0/+9 - -
  • Vatista enters recovery 1 frame after contact
Air Lux Fortis
j.236C
2500 P 80 85 P All 14 10 24(42T)+5L - 5 20 Launch 60 0/+9 - -
  • Vatista enters recovery 1 frame after contact
Lumen Stella El Lance
214C
900*3 P 80 80 (once) P All 31 5*N (3 hits) 53T +7 3 16 24 30 0/+5 - -
  • -3 at point-blank if only first 2 hits connect, +7 if all 3 hits connect.
Air Lumen Stella El Lance
j.214C
900*3 P 80 80 (once) P All 38 5*N (3 hits) 76T+5L - 3 16 24 30 0/+5 - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Dash C
500*5, 1200 - 70 85 (Once), 90 B*5, P All (18)+14 3,3,3,1,2
[3,3,3,1,2(35)10]
30 [18+9L] -12 4 18 Launch 60*5, 100 4*5, 0/+4 - -
6P
Mico Ruceo
900*3 - 70 80 P All (18)+39 5*N (3 hits) Total: (18)+63 +18 3 16 Launch 50 0/+5 - -
4P
Lumen Stella
2000 - 70 85 P All (18)+17 10 Total: (18)+64 - 3 20 Launch 90 0/+9 - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Lacteus Orbis
236B+C
500*20
[430*30]
- 80 60 (once) P All 4(+51)+13 6*20
[6*30]
51 -38 4 18 Launch 60 0/+4 1~16 All -
  • Values in [] are for Enhanced version
  • Minimum damage 55*20 (1100) [43*30 (1290)]
Air Lacteus Orbis
j.236B+C
500*20
[430*30]
- 80 60 (once) P All 4(+51)+13 6*20
[6*30]
51 - 4 18 Launch 60 0/+4 1~16 All -
  • Values in [] are for Enhanced version
  • Minimum damage 55*20 (1100) [43*30 (1290)]
Ruber Angelus Animus
214B+C
950*13
[950*13, 2600]
- 80 60 (once) B*4, H*4, B*5 All 4(+40)+5 3(3)2*3(16)4*3(7)3(3)2*4,3
[3(3)2*3(16)4*3(7)3(3)2*4,3(15)3]
49 -33 4 18 Launch*4, Knockdown*4, Launch*5 60 4 1~16 All -
  • Values in [] are for Enhanced version
  • Minimum damage 123*13 (1599) [114*13, 338 (1820)]
Lacteus Orbis
Distortion Skill Duo
100*20
[100*25]
- 100 100 P All 1(+92)+1 6*20
[6*25]
59 -46 4 18 Launch 60 0/+4 1~5 All -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Zahhisio
222B+C
5300, 40000 - 100 900 H All 4(80+)+6 13 26 -18 5 20 Launch 999 13 1~22 All -
  • Minimum damage 100% (45300)

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A[3] 2A - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - - 5C Reverse Beat, Jump[-], Special, Super
2B - - 5C Reverse Beat, Jump[-], Special, Super
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.

Sources[edit]

Navigation[edit]


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