BBTag/Waldstein: Difference between revisions

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*Despite being a grappler, Wald can still find an opening from many different positions thanks to his variety of normals.
*Despite being a grappler, Wald can still find an opening from many different positions thanks to his variety of normals.
*Several lengthy disjointed command grabs.
*Several lengthy disjointed command grabs.
*Surprisingly enough, has a smaller and narrower hurtbox than what could be assumed by looking at his model.
*20k health; highest tier of health in the game
*20k health; highest tier of health in the game
*Although his 5C is fairly slow, it covers a massive amount of range as he lunges towards you.
*Although his 5C is fairly slow, it covers a massive amount of range as he lunges towards you.
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*Thanks to the game mechanics, Wald can defend himself and cover his slow approaches properly with Reject Guard and good assists.  
*Thanks to the game mechanics, Wald can defend himself and cover his slow approaches properly with Reject Guard and good assists.  
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*Has some of the lowest mobility in the game.
*Has some of the lowest ground mobility in the game.
*His Reversal Action is poor: despite having plenty of invulnerability, it is slow and only hits opponents in front of him on the ground.
*His Reversal Action is poor: despite having plenty of invulnerability, it is slow and only hits opponents in front of him on the ground.
*No projectile (Although, the correct assist can make up for this if/when Wald's partner is available.)
*No projectile (Although, the correct assist can make up for this if/when Wald's partner is available.)
*While deceptively smaller than his visuals suggest, Waldstein still has a massive hurtbox compared to most of the cast which makes him vulnerable to ambiguous crossovers and instant overheads as well as character specific combos.
*Longer than average startup on normals often leaves Waldstein vulnerable in pressure situations
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In both Under Night in Birth and Blazblue Cross Tag Battle, Waldstein's claw based attacks can delete single hit projectiles on impact.


{{CharLinks-BBTag|Waldstein}}
{{CharLinks-BBTag|Waldstein}}
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  |description=
  |description=
* Deletes projectiles on impact.
* Deletes projectiles on impact.
With it's massive range, this is Wald's primary poke in footsies in most situations.
* Jump cancelable both on hit and block
With its massive range, this is Wald's primary poke in footsies in most situations.
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  {{AttackData-BBTag
  {{AttackData-BBTag
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Waldstein's main combo tool on the ground. The wallbounce from the throw version of this move can combo into basically anything, including a 2C link to reset your gatlings. Common followups are 2BB, 5AAA, 2C, or j.214B.
Waldstein's main combo tool on the ground. The wallbounce from the throw version of this move can combo into basically anything, including a 2C link to reset your gatlings. Common followups are 2BB, 5AAA, 2C, or j.214B.
Keep in mind that the punch followup from this can be interrupted by reversals after an opponent blocks the first hit. However you can reverse beat into 2A to cancel the punch safely
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* Universal overhead
* Universal overhead


Wald's assault-style overhead. Fairly slow and reactable. It's the longest 5C in the game. It also makes Waldstein the only UNI character to have completely different 5C move (in this case, Assault j.B), unlike other UNI characters who instead reused some used jump attacks for 5C instead of unused ones.
Wald's assault-style overhead. Fairly slow and reactable, but also the longest 5C in the game. It also makes Waldstein as one of the two UNI characters to have completely different 5C move (in this case, Assault j.B), unlike other UNI characters who instead reused some used jump attacks for 5C instead of unused ones.
 
Courtesy of Waldstein's extremely low walkspeed, this is sometimes Waldstein's most consistent reaction punish to certain blocked Distortion moves. A decent move also to counter other low pokes and ground level projectiles due to the hopping animation.
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  |description=
  |description=
* Alters air momentum to stall then quickly fall towards the ground
* Alters air momentum to stall then quickly fall towards the ground
* Causes hard knockdown on hit


Body splash move that can be used to bait anti-airs or set up crossups.
Body splash move that can be used to bait anti-airs or set up crossups. Bear in mind that it is unsafe on block, meaning it should either be spaced with care outside of range from fast normals, or covered by an assist.
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  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Knocks down


When using Waldstein's normal throws midscreen, you can combo into grounded normals after dashing towards your opponent.
When using Waldstein's normal throws midscreen, you can combo into grounded normals after dashing towards your opponent.
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* 1-25f fully invulnerable
* 1-25f fully invulnerable


Huge horizontal hitbox, but crappy vertical hitbox and a ton of startup. On the plus side, has fairly short overall animation time so you can make it safe by throwing out an assist first. Can be hit confirmed from the long range knockdown from 5AAA (but not the close range restand).
Huge horizontal hitbox, but crappy vertical hitbox and a ton of startup. This makes Waldstein's reversal highly inconsistent against most air based approaches, especially factoring that he can only trigger the more damaging hit grab sequence on grounded or knocked down opponents. On the plus side, the huge range is advantageous when defending against grounded blockstrings as not many grounded normals can strictly outspace Waldstein's reversal. Also has fairly short overall animation time so you can make it safe by throwing out an assist first. Can be hit confirmed from the long range knockdown from 5AAA (but not the close range restand).
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3-hit swipe combo. Has less range and more recovery than 236A but deals more damage, so this is the version you'll probably want to go for for combo filler.
3-hit swipe combo. Has less range and more recovery than 236A but deals more damage, so this is the version you'll probably want to go for for combo filler.
As this move has multiple hits, it can potentially delete even multihit projectiles when spaced correctly, though this is very inconsistent and likely to leave you open to be counterhit instead.


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{{MoveData
{{MoveData
|image=BBTag_Waldstein_EisenNagel.png |caption=
|image=BBTag_Waldstein_EisenNagel.png |caption=
|input=5P
|input=Eisen Naegel
|name=Eisen Naegel
|name=5P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
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  |startup=33 |active=N/A |recovery=N/A |frameAdv=+30
  |startup=33 |active=N/A |recovery=N/A |frameAdv=+30
  |description=
  |description=
* Important points go here
* Causes a hard knockdown on hit


Detailed description of the usefulness of the move go here
Waldstein's least impressive assist in terms of block pressure and hit confirmation options, but still potent. The combined range and startup of this assist is particularly good for controlling space in neutral, and you can actually combo straight into another 5P or 4P when canceling this move into Cross Combo.


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{{MoveData
{{MoveData
|image=BBTag_Waldstein_Wirbelwind.png |caption=
|image=BBTag_Waldstein_Wirbelwind.png |caption=
|input=6P
|input=Wirbelwind
|name=Wirbelwind
|name=6P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
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* Has a brief pause before attacking
* Has a brief pause before attacking


Great for pressure opportunities
Very strong assist both for lockdown and creating ambiguous crossover situations due to the extremely generous hit/blockstun generated by the three hits of this move. Also an ideal assist for covering your own reversals.


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{{MoveData
{{MoveData
|image=BBTag_Waldstein_FelsenVulf.png |caption="Rock Wolf"
|image=BBTag_Waldstein_FelsenVulf.png |caption="Rock Wolf"
|input=4P
|input=Felsen Vulf
|name=Felsen Vulf
|name=4P
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag

Revision as of 20:08, 10 October 2018

Waldstein
BBTag Waldstein Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash

Overview

"Battles are cruel...? The words of pansies with no strength. You can only curse your own weakness!"

Backstory

Waldstein is an old man who lives eternally within a body that is part man, part Void, and whose past is mostly a mystery. What is known is that hundreds of years ago, Waldstein was originally a high ranking member of the Licht Kreiss organization. After a fateful battle with Kuon where he ends up barely saving Waldstein from turning into a void, Waldstein leaves the Licht Kreiss organization and joins the Night Blade after being moved by Kuon's honorable deed. Waldstein served Night Blade for many years, operating alongside Night Blade's "Princess," until its eventual ruin. Now, Waldstein still serves Linne in her quest to search for a means to end her immortal life, both as her right-hand man and as her fierce protector.

Having been in countless battles with his custom made claws, Waldstein enjoys fighting skilled opponents and is always prepared to accept a challenge. Despite this, he still contains a small side to him that is softer and compassionate, especially towards Linne. Waldstein is extremely loyal to her, following her orders without question whilst constantly worrying about her well-being.

On this particular Hollow Night, Waldstein receives a message from the Amnesia organization, "The Hollow Night is upon us, let us settle this." To protect his master from an imminent attack by Amnesia, he sets out in search of the organization's headquarters alone.

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • Extremely long-range normals that have faster than average startup for their size.
  • Despite being a grappler, Wald can still find an opening from many different positions thanks to his variety of normals.
  • Several lengthy disjointed command grabs.
  • 20k health; highest tier of health in the game
  • Although his 5C is fairly slow, it covers a massive amount of range as he lunges towards you.
  • Solid array of assists that have huge hitboxes and leave you in hefty multihit blockstun.
  • Has a menacing frame 0 command grab distortion with large horizontal range.
  • Wald's other 236B+C distortion puts you directly in the corner.
  • Thanks to the game mechanics, Wald can defend himself and cover his slow approaches properly with Reject Guard and good assists.
  • Has some of the lowest ground mobility in the game.
  • His Reversal Action is poor: despite having plenty of invulnerability, it is slow and only hits opponents in front of him on the ground.
  • No projectile (Although, the correct assist can make up for this if/when Wald's partner is available.)
  • While deceptively smaller than his visuals suggest, Waldstein still has a massive hurtbox compared to most of the cast which makes him vulnerable to ambiguous crossovers and instant overheads as well as character specific combos.
  • Longer than average startup on normals often leaves Waldstein vulnerable in pressure situations

EXS of Mountainous Strength: Hecatoncheir

After being attacked by a Void, Waldstein became mutated and acquired his EXS of Mountainous Strength, which grants him enormous muscular strength, as well as physical resistance and vigor.

In both Under Night in Birth and Blazblue Cross Tag Battle, Waldstein's claw based attacks can delete single hit projectiles on impact.

Template:CharLinks-BBTag

Normal Moves

5A
5A
BBTag Waldstein 5A.png
BBTag Waldstein 5AA.png
BBTag Waldstein 5AAA.png
BBTag Waldstein Verderben.png
1500 All 11 - - - 1500 All 10 - - - 1000+1400(2400) All 11 - - - 2000 All 19 - - -
5B
5B
BBTag Waldstein 5B.png
BBTag Waldstein 5BB.png
1700 All 15 - - - 2600 [Punch-2000] All 11+30 - - -
5C
5C
BBTag Waldstein 5C.png
High 26 - - -
2A
2A
BBTag Waldstein 2A.png
1000 Low 8 - - -
2B
2B
BBTag Waldstein 2B.png
BBTag Waldstein 2BB.png
1700 All 14 2 30 - - - 1620 All 11 - - -
2C
2C
BBTag Waldstein 2C.png
1700 Low 11 - - -
j.A
j.A
BBTag Waldstein jA.png
BBTag Waldstein jAA.png
1500 High 14 - - - 1500 High - - -
j.B
j.B
BBTag Waldstein jB.png
1700 All 13 - - -
j.C
j.C
BBTag Waldstein jC.png
2500 High 20 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Waldstein GroundThrow.png
This b*tch empy. YEET
Throw 7 - - -
Verderben
Verderben
5A+D
BBTag Waldstein Verderben.png
"Spoil"
2844 Air Unblockable 22 - - -



Skills

Eisen Naegel
Eisen Naegel
236A
BBTag Waldstein EisenNagel.png
"Iron Nails"
2200 All 14 - - -
Wirbelwind
Wirbelwind
236B
BBTag Waldstein Wirbelwind.png
"Whirlwind"
1200 + 652 + 652 (2504) All - - -
Drehen Durchbohren
Drehen Durchbohren
214A/B
BBTag Waldstein DrehenDurchbohren.png
"Rotate Piercing"
2400 - - - 3200 - - -
Aerial Verderben
Aerial Verderben
j.214A/B
BBTag Waldstein AerialVerderben.png
Aerial "Spoil"
1840 All - - - 2160 All - - -


Extra Skills

EX Wirbelwind
EX Wirbelwind
236C
BBTag Waldstein Wirbelwind.png
1200 + 652 + 652 + 652 (3156) All 15 - - -
EX Drehen Durchbohren
EX Drehen Durchbohren
214C
BBTag Waldstein DrehenDurchbohren.png
4000 - - -
EX Aerial Verderben
EX Aerial Verderben
j.214C
BBTag Waldstein AerialVerderben.png
2560 All - - -


Partner Skills

5P
5P
Eisen Naegel
BBTag Waldstein EisenNagel.png
1700 All 33 N/A N/A - - -
6P
6P
Wirbelwind
BBTag Waldstein Wirbelwind.png
1200 + 571 + 571 (2342) All 47 N/A N/A - - -
4P
4P
Felsen Vulf
BBTag Waldstein FelsenVulf.png
"Rock Wolf"
1700 + 808 (2508) [Rock only- 1700] All 31 N/A N/A - - -


Distortion Skills

Sturmangriff Rage
Sturmangriff Rage
236B+C
BBTag Waldstein Sturmangriff.png
"Assault Rage"

When you die, where's your god?

Throw 13+1 - - -
Werfen Erschlagen
Werfen Erschlagen
214B+C
BBTag Waldstein WerfenErschlagen.png
"Throw Slain"

By the time you see it you're already grabbed

Throw 13+0 - - -


Astral Heat

Katastrophe
222B+C
BBTag Waldstein Katastrophe.png
BBTag Waldstein Katastrophe2.png
"Catastrophe"
DESTROY All 12+0 - - -



Template:CharLinks-BBTag