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{{#lst:BBTag/Waldstein/Data|5A}} | {{#lst:BBTag/Waldstein/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Deletes projectiles on impact. | ||
* Jump cancelable both on hit and block. | * Jump cancelable both on hit and block. | ||
With its massive range, this is Wald's primary poke in footsies in most situations. | With its massive range, this is Wald's primary poke in footsies in most situations. | ||
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{{#lst:BBTag/Waldstein/Data|5AA}} | {{#lst:BBTag/Waldstein/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Deletes projectiles on impact. | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
}} | }} | ||
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{{#lst:BBTag/Waldstein/Data|5AAA}} | {{#lst:BBTag/Waldstein/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Deletes projectiles on impact. | ||
* Restands opponent on hit if close enough. | * Restands opponent on hit if close enough. | ||
* Shock wave is jump cancelable on hit. | * Shock wave is jump cancelable on hit. | ||
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{{#lst:BBTag/Waldstein/Data|5AAAA}} | {{#lst:BBTag/Waldstein/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Deletes projectiles on impact. | ||
* Knocks down on hit. | * Knocks down on hit. | ||
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{{#lst:BBTag/Waldstein/Data|5B}} | {{#lst:BBTag/Waldstein/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Deletes projectiles on impact. | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
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{{#lst:BBTag/Waldstein/Data|5BB}} | {{#lst:BBTag/Waldstein/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Deletes projectiles on impact. | ||
* If close enough, grabs and wallbounces opponent off the wall. | * If close enough, grabs and wallbounces opponent off the wall. | ||
* If too far or too high, will punch and wallbounce opponent, but they will not bounce as far. | * If too far or too high, will punch and wallbounce opponent, but they will not bounce as far. | ||
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{{#lst:BBTag/Waldstein/Data|5C}} | {{#lst:BBTag/Waldstein/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Deletes projectiles on impact. | ||
Wald's assault-style overhead. Fairly slow and reactable, but also the longest 5C in the game. It also makes Waldstein as one of the two UNI characters to have completely different 5C move (in this case, Assault j.B), unlike other UNI characters who instead reused some used jump attacks for 5C instead of unused ones. | Wald's assault-style overhead. Fairly slow and reactable, but also the longest 5C in the game. It also makes Waldstein as one of the two UNI characters to have completely different 5C move (in this case, Assault j.B), unlike other UNI characters who instead reused some used jump attacks for 5C instead of unused ones. | ||
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{{#lst:BBTag/Waldstein/Data|2A}} | {{#lst:BBTag/Waldstein/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=Wald's fastest normal, it serves as one of his best combo starters (if you can get close enough to use it as Wald). | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Waldstein/Data|2B}} | {{#lst:BBTag/Waldstein/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Deletes projectiles on impact. | ||
* Launches on hit. | * Launches on hit. | ||
* Head invulnerable. | * Head invulnerable. | ||
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{{#lst:BBTag/Waldstein/Data|2BB}} | {{#lst:BBTag/Waldstein/Data|2BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Deletes projectiles on impact. | ||
* Whiffs on blockstun. | * Whiffs on blockstun. | ||
* Can be blocked. | * Can be blocked. | ||
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{{#lst:BBTag/Waldstein/Data|2C}} | {{#lst:BBTag/Waldstein/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Deletes projectiles on impact. | ||
Fantastic range for a low. Rebeat allows you to convert into Wald's bnbs without much trouble. | Fantastic range for a low. Rebeat allows you to convert into Wald's bnbs without much trouble. | ||
}} | }} | ||
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{{#lst:BBTag/Waldstein/Data|j.A}} | {{#lst:BBTag/Waldstein/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Deletes projectiles on impact. | ||
* Jump cancelable both on hit and block. | * Jump cancelable both on hit and block. | ||
Huge vertical hitbox. Can be used as a rising instant overhead and combo using an assist. | Huge vertical hitbox. Can be used as a rising instant overhead and combo using an assist. | ||
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{{#lst:BBTag/Waldstein/Data|j.AA}} | {{#lst:BBTag/Waldstein/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Deletes projectiles on impact. | ||
* Jump cancelable both on hit and block. | * Jump cancelable both on hit and block. | ||
Waldstein’s UNI j.A. | Waldstein’s UNI j.A. | ||
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{{#lst:BBTag/Waldstein/Data|j.B}} | {{#lst:BBTag/Waldstein/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Deletes projectiles on impact. | ||
* Jump cancelable both on hit and block. | * Jump cancelable both on hit and block. | ||
* Wallbounces on hit. | * Wallbounces on hit. | ||
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{{#lst:BBTag/Waldstein/Data|j.C}} | {{#lst:BBTag/Waldstein/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Alters air momentum to stall then quickly fall towards the ground | ||
* Causes hard knockdown on hit | * Causes hard knockdown on hit | ||
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{{#lst:BBTag/Waldstein/Data|BC}} | {{#lst:BBTag/Waldstein/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Knocks down | ||
When using Waldstein's normal throws midscreen, you can combo into grounded normals after dashing towards your opponent. | When using Waldstein's normal throws midscreen, you can combo into grounded normals after dashing towards your opponent. | ||
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{{#lst:BBTag/Waldstein/Data|AD}} | {{#lst:BBTag/Waldstein/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Grabs and sideswitches opponent if it hits on the ground | ||
* 1-25f fully invulnerable | * 1-25f fully invulnerable | ||
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{{#lst:BBTag/Waldstein/Data|236A}} | {{#lst:BBTag/Waldstein/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Deletes projectiles upon impact. | ||
Fast forward-moving single swipe attack. The hitbox is deceptively huge (it has a ton of forward range and reaches almost to the top of the screen) so it can be used to knock down and oki opponents who think they're far enough to safely zone or jump over you. Beware as it can be unsafe on block if done from too close. | Fast forward-moving single swipe attack. The hitbox is deceptively huge (it has a ton of forward range and reaches almost to the top of the screen) so it can be used to knock down and oki opponents who think they're far enough to safely zone or jump over you. Beware as it can be unsafe on block if done from too close. | ||
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{{#lst:BBTag/Waldstein/Data|236B}} | {{#lst:BBTag/Waldstein/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Deletes projectiles on impact. | ||
3-hit swipe combo. Has less range and more recovery than 236A but deals more damage, so this is the version you'll probably want to go for for combo filler. | 3-hit swipe combo. Has less range and more recovery than 236A but deals more damage, so this is the version you'll probably want to go for for combo filler. | ||
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{{#lst:BBTag/Waldstein/Data|214A}} | {{#lst:BBTag/Waldstein/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Faster than 214B but short range. | ||
Command grab. If the opponent is in hitstun, becomes a hitgrab that will combo after various moves, notably 5AAA. | Command grab. If the opponent is in hitstun, becomes a hitgrab that will combo after various moves, notably 5AAA. | ||
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{{#lst:BBTag/Waldstein/Data|214B}} | {{#lst:BBTag/Waldstein/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Longer startup but longer range. | ||
Better for tick throws off 5A or 2A as you have to wait for the throw invul to end before you can grab them anyway, and the extra startup isn't enough to make it reactable either way. If you have an assist out, you can press D at the same time as the 214B input to switch to the other character while the throw animates and get a combo after. | Better for tick throws off 5A or 2A as you have to wait for the throw invul to end before you can grab them anyway, and the extra startup isn't enough to make it reactable either way. If you have an assist out, you can press D at the same time as the 214B input to switch to the other character while the throw animates and get a combo after. | ||
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{{#lst:BBTag/Waldstein/Data|j.214A}} | {{#lst:BBTag/Waldstein/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Important points go here | ||
Air command grab that can combo on opponents in hitstun. Can be used to grab blocking opponents out of the air or end air combos. | Air command grab that can combo on opponents in hitstun. Can be used to grab blocking opponents out of the air or end air combos. | ||
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{{#lst:BBTag/Waldstein/Data|j.214B}} | {{#lst:BBTag/Waldstein/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text=* Important points go here | ||
Slower but more range and damage than the A version. | Slower but more range and damage than the A version. | ||
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{{#lst:BBTag/Waldstein/Data|236C}} | {{#lst:BBTag/Waldstein/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Deletes projectiles on impact. | ||
236B with a fourth hit that knocks down. Mostly just for damage. | 236B with a fourth hit that knocks down. Mostly just for damage. | ||
}} | }} | ||
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{{#lst:BBTag/Waldstein/Data|214C}} | {{#lst:BBTag/Waldstein/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Has 214A's fast startup and 214B's range. | ||
}} | }} | ||
}} | }} | ||
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{{#lst:BBTag/Waldstein/Data|j.214C}} | {{#lst:BBTag/Waldstein/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Switches sides upon landing, so be careful when using it in the corner. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{#lst:BBTag/Waldstein/Data|5P }} | {{#lst:BBTag/Waldstein/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Deletes projectiles on impact. | ||
* Causes ground bounce on hit. | * Causes ground bounce on hit. | ||
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{{#lst:BBTag/Waldstein/Data|6P }} | {{#lst:BBTag/Waldstein/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Deletes projectiles on impact. | ||
* Has a long pause before attacking. Not very good for combos, but can be good for setplays. | * Has a long pause before attacking. Not very good for combos, but can be good for setplays. | ||
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{{#lst:BBTag/Waldstein/Data|4P }} | {{#lst:BBTag/Waldstein/Data|4P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Deletes projectiles on impact. | ||
* There's always a gap between its between hits. | * There's always a gap between its between hits. | ||
* When canceled via Active Switch or Cross Combo, the first hit causes a hard knockdown. | * When canceled via Active Switch or Cross Combo, the first hit causes a hard knockdown. | ||
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{{#lst:BBTag/Waldstein/Data|236BC}} | {{#lst:BBTag/Waldstein/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Carries the opponent to the corner from anywhere | ||
* 1-16f fully invulnerable | * 1-16f fully invulnerable | ||
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{{#lst:BBTag/Waldstein/Data|214BC}} | {{#lst:BBTag/Waldstein/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 1-19f fully invulnerable | ||
Superthrow with invul and a fair bit of active frames, so you can actually anti-air some diving attacks like Narukami j.C with this. | Superthrow with invul and a fair bit of active frames, so you can actually anti-air some diving attacks like Narukami j.C with this. | ||
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{{#lst:BBTag/Waldstein/Data|Distortion Skill Duo}} | {{#lst:BBTag/Waldstein/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* This is still a grab | ||
If your first character's distortion was blocked, you can still tag into this super to grab the opponent if they try to punish the recovery frames. '''Force them to respect you''' | If your first character's distortion was blocked, you can still tag into this super to grab the opponent if they try to punish the recovery frames. '''Force them to respect you''' | ||
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{{#lst:BBTag/Waldstein/Data|222BC}} | {{#lst:BBTag/Waldstein/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* 1-16f fully invulnerable | ||
This is a command grab. As of patch 1.30 update, you can combo into this move in situations where you could also combo into 214BC. | This is a command grab. As of patch 1.30 update, you can combo into this move in situations where you could also combo into 214BC. |
Revision as of 06:05, 16 April 2020
Waldstein |
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Overview
"Battles are cruel...? The words of pansies with no strength. You can only curse your own weakness!"
Backstory
Waldstein is an old man who lives eternally within a body that is part man, part Void, and whose past is mostly a mystery. What is known is that hundreds of years ago, Waldstein was originally a high ranking member of the Licht Kreiss organization. After a fateful battle with Kuon where he ends up barely saving Waldstein from turning into a void, Waldstein leaves the Licht Kreiss organization and joins the Night Blade after being moved by Kuon's honorable deed. Waldstein served Night Blade for many years, operating alongside Night Blade's "Princess," until its eventual ruin. Now, Waldstein still serves Linne in her quest to search for a means to end her immortal life, both as her right-hand man and as her fierce protector.
Having been in countless battles with his custom made claws, Waldstein enjoys fighting skilled opponents and is always prepared to accept a challenge. Despite this, he still contains a small side to him that is softer and compassionate, especially towards Linne. Waldstein is extremely loyal to her, following her orders without question whilst constantly worrying about her well-being.
On this particular Hollow Night, Waldstein receives a message from the Amnesia organization, "The Hollow Night is upon us, let us settle this." To protect his master from an imminent attack by Amnesia, he sets out in search of the organization's headquarters alone.
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
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EXS of Mountainous Strength: Hecatoncheir
Waldstein's EXS grants him enormous physical strength, resistance, and vigor. In game play, his EXS allows his non-command-grab claw attacks to delete a single hit of any projectiles they strike.
Canceling Slashes
- All normals except 2A and j.C
- Eisen Naegel
- Wirbelwind
- Felsen Vulf
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Verderben
Verderben 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Eisen Naegel
Eisen Naegel 236A |
Template:AttackDataHeader-BBTag |
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Wirbelwind
Wirbelwind 236B |
Template:AttackDataHeader-BBTag |
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Drehen Durchbohren
Drehen Durchbohren 214A/B |
Template:AttackDataHeader-BBTag |
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Aerial Verderben
Aerial Verderben j.214A/B |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Wirbelwind
EX Wirbelwind 236C |
Template:AttackDataHeader-BBTag |
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EX Drehen Durchbohren
EX Drehen Durchbohren 214C |
Template:AttackDataHeader-BBTag |
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EX Aerial Verderben
EX Aerial Verderben j.214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
5P Eisen Naegel |
Template:AttackDataHeader-BBTag |
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6P
6P Wirbelwind |
Template:AttackDataHeader-BBTag |
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4P
4P Felsen Vulf |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Sturmangriff Rage
Sturmangriff Rage 236B+C |
Template:AttackDataHeader-BBTag |
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Werfen Erschlagen
Werfen Erschlagen 214B+C |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Werfen Erschlagen P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Katastrophe 222B+C |
Template:AttackDataHeader-BBTag |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
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- Nine the Phantom [★]
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- Nu-13 [★]
- Platinum the Trinity [★]
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •