BBTag/Waldstein: Difference between revisions

From Dustloop Wiki
(38 intermediate revisions by 6 users not shown)
Line 7: Line 7:
|-
|-
||
||
{{CharData-BBTagList|Waldstein}}
{{CharData-BBTag|Waldstein}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash
* Double Jump, 1 Airdash
Line 53: Line 53:
===EXS of Mountainous Strength: Hecatoncheir===
===EXS of Mountainous Strength: Hecatoncheir===
After being attacked by a Void, Waldstein became mutated and acquired his EXS of Mountainous Strength, which grants him enormous muscular strength, as well as physical resistance and vigor.
After being attacked by a Void, Waldstein became mutated and acquired his EXS of Mountainous Strength, which grants him enormous muscular strength, as well as physical resistance and vigor.
<br clear=all/>


{{CharLinks-BBTag|Waldstein}}
{{CharLinks-BBTag|Waldstein}}
Line 70: Line 72:
  |version=5A
  |version=5A
  |damage=1500 |guard=All
  |damage=1500 |guard=All
  |startup=10 |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=-11
  |description=
  |description=
* Important points go here
* Deletes projectiles on impact.
 
With it's massive range, this is Wald's primary poke in footsies in most situations.
With it's massive range, this is Wald's primary poke in footsies in most situations
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 82: Line 83:
  |startup=10 |active= |recovery= |frameAdv=-8
  |startup=10 |active= |recovery= |frameAdv=-8
  |description=
  |description=
* Important points go here
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 90: Line 88:
  |version=5AAA
  |version=5AAA
  |damage=1000+1400(2400) |guard=All
  |damage=1000+1400(2400) |guard=All
  |startup=11 |active= |recovery= |frameAdv=-2
  |startup=11 |active= |recovery= |frameAdv=-2 (+1 on shockwave)
  |description=
  |description=
* Restands opponent on hit if close enough.
* Restands opponent on hit if close enough.
Line 101: Line 99:
  |version=5AAAA
  |version=5AAAA
  |damage=2000 |guard=All
  |damage=2000 |guard=All
  |startup= |active= |recovery= |frameAdv=-9
  |startup=19 |active= |recovery= |frameAdv=-9
  |description=
  |description=
* Knocks down on hit.
* Knocks down on hit.
Line 118: Line 116:
  |version=5B
  |version=5B
  |damage=1700 |guard=All
  |damage=1700 |guard=All
  |startup=14 |active= |recovery= |frameAdv=-3
  |startup=15 |active= |recovery= |frameAdv=-3
  |description=
  |description=
* Deletes projectiles upon impact.
* Deletes projectiles upon impact.
Line 128: Line 126:
  |version=5BB
  |version=5BB
  |damage=2600 [Punch-2000] |guard=All
  |damage=2600 [Punch-2000] |guard=All
  |startup=10 (21) |active= |recovery= |frameAdv=0
  |startup=11+30 |active= |recovery= |frameAdv=0
  |description=
  |description=
* If close enough, grabs and wallbounces opponent off the wall.
* If close enough, grabs and wallbounces opponent off the wall.
Line 145: Line 143:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=-4
  |startup=26 |active= |recovery= |frameAdv=-4
  |description=
  |description=
* Universal overhead
* Universal overhead
Line 160: Line 158:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=1000 |guard=Low
  |damage=1000 |guard=Low
  |startup= |active= |recovery= |frameAdv=-2
  |startup=8 |active= |recovery= |frameAdv=-2
  |description=
  |description=
* Important points go here
Wald's fastest normal, it serves as one of his best combo starters (if you can get close enough to use it as Wald).
Wald's fastest normal, it serves as one of his best combo starters (if you can get close enough to use it as Wald).
  }}
  }}
Line 177: Line 173:
  |version=2B
  |version=2B
  |damage=1700 |guard=All
  |damage=1700 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-13
  |startup=14 |active=2 |recovery=30 |frameAdv=-13
  |description=
  |description=
* Launches on hit.
* Launches on hit
* Head invul
* Head invulnerable


Wald's go-to AA and launcher. Beware as the head invul starts up fairly late.
Wald's go-to AA and launcher. Beware as the head invul starts up fairly late.
Line 188: Line 184:
  |version=2BB
  |version=2BB
  |damage=1620 |guard=All
  |damage=1620 |guard=All
  |startup= |active= |recovery= |frameAdv=N/A
  |startup=11 |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Grabs opponent and slams them down.
* Grabs opponent and slams them down.
* Whiffs on blockstun
* Can be blocked
* No head invulnerability
* Lasts 44f total


  }}
  }}
Line 202: Line 202:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=1700 |guard=Low
  |damage=1700 |guard=Low
  |startup= |active= |recovery= |frameAdv=-2
  |startup=11 |active= |recovery= |frameAdv=-2
  |description=
  |description=
* Important points go here
Fantastic range for a low. Rebeat allows you to convert into Wald's bnbs without much trouble.
Fantastic range for a low. Rebeat allows you to convert into Wald's bnbs without much trouble.
  }}
  }}
Line 219: Line 217:
  |version=j.A
  |version=j.A
  |damage=1500 |guard=High
  |damage=1500 |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Deletes projectiles on impact.
 
Huge vertical hitbox. Can be used as a rising instant overhead and combo using an assist.
Huge vertical hitbox. Can be used as a rising instant overhead and combo using an assist.
  }}
  }}
Line 231: Line 228:
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=  
  |description=  
* Waldstein’s UNI j.A
Waldstein’s UNI j.A
* Important points go here
 
Detailed description of the usefulness of the move go here
  }}
  }}
}}
}}
Line 245: Line 239:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=1700 |guard=All
  |damage=1700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* Wallbounces on hit.
* Wallbounces on hit.
Line 280: Line 274:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage= |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
Line 298: Line 292:
  |startup=22 |active= |recovery= |frameAdv=-30
  |startup=22 |active= |recovery= |frameAdv=-30
  |description=
  |description=
* Grabs and sideswitches opponent if it hits on the ground.
* Grabs and sideswitches opponent if it hits on the ground
* 1-25f fully invulnerable


Huge horizontal hitbox, but crappy vertical hitbox and a ton of startup. On the plus side, has fairly short overall animation time so you can make it safe by throwing out an assist first.
Huge horizontal hitbox, but crappy vertical hitbox and a ton of startup. On the plus side, has fairly short overall animation time so you can make it safe by throwing out an assist first.
Line 333: Line 328:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= 1200 + 652 + 652 (2504) |guard=All
  |damage= 1200 + 652 + 652 (2504) |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=-13
  |description=
  |description=
* Important points go here
* Deletes projectiles on impact.


3-hit swipe combo. Has less range and more recovery than 236A but deals more damage, so this is the version you'll probably want to go for for combo filler.
3-hit swipe combo. Has less range and more recovery than 236A but deals more damage, so this is the version you'll probably want to go for for combo filler.
Line 351: Line 346:
  |version=A
  |version=A
  |damage=2400 |guard=
  |damage=2400 |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Faster than 214B but short range.
* Faster than 214B but short range.
Line 362: Line 357:
  |version=B
  |version=B
  |damage=3200 |guard=
  |damage=3200 |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Longer startup but longer range.
* Longer startup but longer range.
Line 380: Line 375:
  |version=A
  |version=A
  |damage=1840 |guard=All
  |damage=1840 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Important points go here
* Important points go here
Line 391: Line 386:
  |version=B
  |version=B
  |damage=2160 |guard=All
  |damage=2160 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Important points go here
* Important points go here
Line 411: Line 406:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=1200 + 652 + 652 + 652 (3156) |guard=All
  |damage=1200 + 652 + 652 + 652 (3156) |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=-7
  |description=
  |description=
* Important points go here
* Important points go here
Line 428: Line 423:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=4000 |guard=
  |damage=4000 |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Has 214A's fast startup and 214B's range.
* Has 214A's fast startup and 214B's range.
Line 445: Line 440:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=2560 |guard=All
  |damage=2560 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Switches sides upon landing, so be careful when using it in the corner.
* Switches sides upon landing, so be careful when using it in the corner.
Line 465: Line 460:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=1700 |guard=All
  |damage=1700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=33 |active=N/A |recovery=N/A |frameAdv=+30
  |description=
  |description=
* Important points go here
* Important points go here
Line 482: Line 477:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= 1200 + 571 + 571 (2342)  |guard=All
  |damage= 1200 + 571 + 571 (2342)  |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=47 |active=N/A |recovery=N/A |frameAdv=+60
  |description=
  |description=
* Has a brief pause before attacking
* Has a brief pause before attacking
Line 499: Line 494:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= 1700 + 808 (2508) [Rock only- 1700]  |guard=All
  |damage= 1700 + 808 (2508) [Rock only- 1700]  |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=31 |active=N/A |recovery=N/A |frameAdv=
  |description=
  |description=
* Important points go here
* There's always a gap between its between hits.


Detailed description of the usefulness of the move go here
Waldstein's fastest assist. point character can cross up between its hits.


  }}
  }}
Line 513: Line 508:
====== <font style="visibility:hidden" size="0">Sturmangriff Rage</font> ======
====== <font style="visibility:hidden" size="0">Sturmangriff Rage</font> ======
{{MoveData
{{MoveData
|image=BBTag_Waldstein_Sturmangriff.png |caption=
|image=BBTag_Waldstein_Sturmangriff.png |caption= When you die, where's your god?
|input=236B+C
|input=236B+C
|name=Sturmangriff Rage
|name=Sturmangriff Rage
Line 519: Line 514:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage= |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup=13+1 |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Carries the opponent to the corner from anywhere
* Carries the opponent to the corner from anywhere
* 1-16f fully invulnerable


Despite appearances, this is a throw, which means they need to jump to avoid it. Primarily for combos and punishes; not 0f after superflash so if you are trying to mix up the opponent, use the other super instead.
Despite appearances, this is a throw, which means they need to jump to avoid it. Primarily for combos and punishes; not 0f after superflash so if you are trying to mix up the opponent, use the other super instead.
Line 536: Line 532:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage= |guard=Throw
  |startup=0 |active= |recovery= |frameAdv=
  |startup=13+0 |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* 0f startup after superflash
* 1-19f fully invulnerable


Superthrow with invul and a fair bit of active frames, so you can actually anti-air some diving attacks like Narukami j.C with this.
Superthrow with invul and a fair bit of active frames, so you can actually anti-air some diving attacks like Narukami j.C with this.
Line 556: Line 552:
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=DESTROY |guard=All
  |damage=DESTROY |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=12+0 |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Important points go here
* 1-16f fully invulnerable


Detailed description of the usefulness of the move go here
This is a command grab. Combos after 5AAA's restand, but not in any other situation.


  }}
  }}

Revision as of 05:42, 10 August 2018

Waldstein
BBTag Waldstein Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash

Overview

"Battles are cruel...? The words of pansies with no strength. You can only curse your own weakness!"

Backstory

Waldstein is an old man who lives eternally within a body that is part man, part Void, and whose past is mostly a mystery. What is known is that hundreds of years ago, Waldstein was originally a high ranking member of the Licht Kreiss organization. After a fateful battle with Kuon where he ends up barely saving Waldstein from turning into a void, Waldstein leaves the Licht Kreiss organization and joins the Night Blade after being moved by Kuon's honorable deed. Waldstein served Night Blade for many years, operating alongside Night Blade's "Princess," until its eventual ruin. Now, Waldstein still serves Linne in her quest to search for a means to end her immortal life, both as her right-hand man and as her fierce protector.

Having been in countless battles with his custom made claws, Waldstein enjoys fighting skilled opponents and is always prepared to accept a challenge. Despite this, he still contains a small side to him that is softer and compassionate, especially towards Linne. Waldstein is extremely loyal to her, following her orders without question whilst constantly worrying about her well-being.

On this particular Hollow Night, Waldstein receives a message from the Amnesia organization, "The Hollow Night is upon us, let us settle this." To protect his master from an imminent attack by Amnesia, he sets out in search of the organization's headquarters alone.

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • Extremely long-range normals that have faster than average startup for their size.
  • Despite being a grappler, Wald can still find an opening from many different positions thanks to his variety of normals.
  • Several lengthy disjointed command grabs.
  • Surprisingly enough, has a smaller and narrower hurtbox than what could be assumed by looking at his model.
  • 20k health; highest tier of health in the game
  • Although his 5C is fairly slow, it covers a massive amount of range as he lunges towards you.
  • Solid array of assists that have huge hitboxes and leave you in hefty multihit blockstun.
  • Has a menacing frame 0 command grab distortion with large horizontal range.
  • Wald's other 236B+C distortion puts you directly in the corner.
  • Thanks to the game mechanics, Wald can defend himself and cover his slow approaches properly with Reject Guard and good assists.
  • Has some of the lowest mobility in the game.
  • His Reversal Action is poor: despite having plenty of invulnerability, it is slow and only hits opponents in front of him on the ground.
  • No projectile (Although, the correct assist can make up for this if/when Wald's partner is available.)

EXS of Mountainous Strength: Hecatoncheir

After being attacked by a Void, Waldstein became mutated and acquired his EXS of Mountainous Strength, which grants him enormous muscular strength, as well as physical resistance and vigor.


Template:CharLinks-BBTag

Normal Moves

5A
5A
BBTag Waldstein 5A.png
BBTag Waldstein 5AA.png
BBTag Waldstein 5AAA.png
BBTag Waldstein Verderben.png
1500 All 11 - - - 1500 All 10 - - - 1000+1400(2400) All 11 - - - 2000 All 19 - - -
5B
5B
BBTag Waldstein 5B.png
BBTag Waldstein 5BB.png
1700 All 15 - - - 2600 [Punch-2000] All 11+30 - - -
5C
5C
BBTag Waldstein 5C.png
High 26 - - -
2A
2A
BBTag Waldstein 2A.png
1000 Low 8 - - -
2B
2B
BBTag Waldstein 2B.png
BBTag Waldstein 2BB.png
1700 All 14 2 30 - - - 1620 All 11 - - -
2C
2C
BBTag Waldstein 2C.png
1700 Low 11 - - -
j.A
j.A
BBTag Waldstein jA.png
BBTag Waldstein jAA.png
1500 High 14 - - - 1500 High - - -
j.B
j.B
BBTag Waldstein jB.png
1700 All 13 - - -
j.C
j.C
BBTag Waldstein jC.png
2500 High 20 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Waldstein GroundThrow.png
This b*tch empy. YEET
Throw 7 - - -
Verderben
Verderben
5A+D
BBTag Waldstein Verderben.png
2844 Air Unblockable 22 - - -



Skills

Eisen Naegel
Eisen Naegel
236A
BBTag Waldstein EisenNagel.png
2200 All 14 - - -
Wirbelwind
Wirbelwind
236B
BBTag Waldstein Wirbelwind.png
1200 + 652 + 652 (2504) All - - -
Drehen Durchbohren
Drehen Durchbohren
214A/B
BBTag Waldstein DrehenDurchbohren.png
Gesundheit
2400 - - - 3200 - - -
Aerial Verderben
Aerial Verderben
j.214A/B
BBTag Waldstein AerialVerderben.png
1840 All - - - 2160 All - - -


Extra Skills

EX Wirbelwind
EX Wirbelwind
236C
BBTag Waldstein Wirbelwind.png
1200 + 652 + 652 + 652 (3156) All 15 - - -
EX Drehen Durchbohren
EX Drehen Durchbohren
214C
BBTag Waldstein DrehenDurchbohren.png
4000 - - -
EX Aerial Verderben
EX Aerial Verderben
j.214C
BBTag Waldstein AerialVerderben.png
2560 All - - -


Partner Skills

5P
Eisen Naegel
5P
BBTag Waldstein EisenNagel.png
1700 All 33 N/A N/A - - -
6P
Wirbelwind
6P
BBTag Waldstein Wirbelwind.png
1200 + 571 + 571 (2342) All 47 N/A N/A - - -
4P
Felsen Vulf
4P
BBTag Waldstein FelsenVulf.png
1700 + 808 (2508) [Rock only- 1700] All 31 N/A N/A - - -


Distortion Skills

Sturmangriff Rage
Sturmangriff Rage
236B+C
BBTag Waldstein Sturmangriff.png
When you die, where's your god?
Throw 13+1 - - -
Werfen Erschlagen
Werfen Erschlagen
214B+C
BBTag Waldstein WerfenErschlagen.png
By the time you see it you're already grabbed
Throw 13+0 - - -


Astral Heat

Katastrophe
222B+C
BBTag Waldstein Katastrophe.png
BBTag Waldstein Katastrophe2.png
DESTROY All 12+0 - - -



Template:CharLinks-BBTag