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{{CharData- | {{CharData-BBTag|Waldstein}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash | * Double Jump, 1 Airdash | ||
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===EXS of Mountainous Strength: Hecatoncheir=== | ===EXS of Mountainous Strength: Hecatoncheir=== | ||
After being attacked by a Void, Waldstein became mutated and acquired his EXS of Mountainous Strength, which grants him enormous muscular strength, as well as physical resistance and vigor. | After being attacked by a Void, Waldstein became mutated and acquired his EXS of Mountainous Strength, which grants him enormous muscular strength, as well as physical resistance and vigor. | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Waldstein}} | {{CharLinks-BBTag|Waldstein}} | ||
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|startup=11 |active= |recovery= |frameAdv=-11 | |startup=11 |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
With it's massive range, this is Wald's primary poke in footsies in most situations | * Deletes projectiles on impact. | ||
With it's massive range, this is Wald's primary poke in footsies in most situations. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup=14 |active= |recovery= |frameAdv= | |startup=14 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Deletes projectiles on impact. | |||
Huge vertical hitbox. Can be used as a rising instant overhead and combo using an assist. | Huge vertical hitbox. Can be used as a rising instant overhead and combo using an assist. | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1700 |guard=All | |damage=1700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Wallbounces on hit. | * Wallbounces on hit. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage= |guard=Throw | ||
|startup= |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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|startup=22 |active= |recovery= |frameAdv=-30 | |startup=22 |active= |recovery= |frameAdv=-30 | ||
|description= | |description= | ||
* Grabs and sideswitches opponent if it hits on the ground | * Grabs and sideswitches opponent if it hits on the ground | ||
* 1-25f fully invulnerable | |||
Huge horizontal hitbox, but crappy vertical hitbox and a ton of startup. On the plus side, has fairly short overall animation time so you can make it safe by throwing out an assist first. | Huge horizontal hitbox, but crappy vertical hitbox and a ton of startup. On the plus side, has fairly short overall animation time so you can make it safe by throwing out an assist first. | ||
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|startup= |active= |recovery= |frameAdv=-13 | |startup= |active= |recovery= |frameAdv=-13 | ||
|description= | |description= | ||
* | * Deletes projectiles on impact. | ||
3-hit swipe combo. Has less range and more recovery than 236A but deals more damage, so this is the version you'll probably want to go for for combo filler. | 3-hit swipe combo. Has less range and more recovery than 236A but deals more damage, so this is the version you'll probably want to go for for combo filler. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1700 |guard=All | |damage=1700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=33 |active=N/A |recovery=N/A |frameAdv=+30 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= 1200 + 571 + 571 (2342) |guard=All | |damage= 1200 + 571 + 571 (2342) |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=47 |active=N/A |recovery=N/A |frameAdv=+60 | ||
|description= | |description= | ||
* Has a brief pause before attacking | * Has a brief pause before attacking | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= 1700 + 808 (2508) [Rock only- 1700] |guard=All | |damage= 1700 + 808 (2508) [Rock only- 1700] |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=31 |active=N/A |recovery=N/A |frameAdv= | ||
|description= | |description= | ||
* | * There's always a gap between its between hits. | ||
Waldstein's fastest assist. point character can cross up between its hits. | |||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Sturmangriff Rage</font> ====== | ====== <font style="visibility:hidden" size="0">Sturmangriff Rage</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Waldstein_Sturmangriff.png |caption= | |image=BBTag_Waldstein_Sturmangriff.png |caption= When you die, where's your god? | ||
|input=236B+C | |input=236B+C | ||
|name=Sturmangriff Rage | |name=Sturmangriff Rage | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage= |guard=Throw | ||
|startup= |active= |recovery= |frameAdv=N/A | |startup=13+1 |active= |recovery= |frameAdv=N/A | ||
|description= | |description= | ||
* Carries the opponent to the corner from anywhere | * Carries the opponent to the corner from anywhere | ||
* 1-16f fully invulnerable | |||
Despite appearances, this is a throw, which means they need to jump to avoid it. Primarily for combos and punishes; not 0f after superflash so if you are trying to mix up the opponent, use the other super instead. | Despite appearances, this is a throw, which means they need to jump to avoid it. Primarily for combos and punishes; not 0f after superflash so if you are trying to mix up the opponent, use the other super instead. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Throw | |damage= |guard=Throw | ||
|startup=0 |active= |recovery= |frameAdv=N/A | |startup=13+0 |active= |recovery= |frameAdv=N/A | ||
|description= | |description= | ||
* | * 1-19f fully invulnerable | ||
Superthrow with invul and a fair bit of active frames, so you can actually anti-air some diving attacks like Narukami j.C with this. | Superthrow with invul and a fair bit of active frames, so you can actually anti-air some diving attacks like Narukami j.C with this. | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=DESTROY |guard=All | |damage=DESTROY |guard=All | ||
|startup= |active= |recovery= |frameAdv=N/A | |startup=12+0 |active= |recovery= |frameAdv=N/A | ||
|description= | |description= | ||
* | * 1-16f fully invulnerable | ||
This is a command grab. | This is a command grab. Combos after 5AAA's restand, but not in any other situation. | ||
}} | }} |
Revision as of 05:42, 10 August 2018
Waldstein |
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Health:
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Overview
"Battles are cruel...? The words of pansies with no strength. You can only curse your own weakness!"
Backstory
Waldstein is an old man who lives eternally within a body that is part man, part Void, and whose past is mostly a mystery. What is known is that hundreds of years ago, Waldstein was originally a high ranking member of the Licht Kreiss organization. After a fateful battle with Kuon where he ends up barely saving Waldstein from turning into a void, Waldstein leaves the Licht Kreiss organization and joins the Night Blade after being moved by Kuon's honorable deed. Waldstein served Night Blade for many years, operating alongside Night Blade's "Princess," until its eventual ruin. Now, Waldstein still serves Linne in her quest to search for a means to end her immortal life, both as her right-hand man and as her fierce protector.
Having been in countless battles with his custom made claws, Waldstein enjoys fighting skilled opponents and is always prepared to accept a challenge. Despite this, he still contains a small side to him that is softer and compassionate, especially towards Linne. Waldstein is extremely loyal to her, following her orders without question whilst constantly worrying about her well-being.
On this particular Hollow Night, Waldstein receives a message from the Amnesia organization, "The Hollow Night is upon us, let us settle this." To protect his master from an imminent attack by Amnesia, he sets out in search of the organization's headquarters alone.
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
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EXS of Mountainous Strength: Hecatoncheir
After being attacked by a Void, Waldstein became mutated and acquired his EXS of Mountainous Strength, which grants him enormous muscular strength, as well as physical resistance and vigor.
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Verderben
Verderben 5A+D |
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Skills
Eisen Naegel
Eisen Naegel 236A |
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Wirbelwind
Wirbelwind 236B |
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Drehen Durchbohren
Drehen Durchbohren 214A/B |
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Aerial Verderben
Aerial Verderben j.214A/B |
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Extra Skills
EX Wirbelwind
EX Wirbelwind 236C |
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EX Drehen Durchbohren
EX Drehen Durchbohren 214C |
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EX Aerial Verderben
EX Aerial Verderben j.214C |
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Partner Skills
5P
Eisen Naegel 5P |
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6P
Wirbelwind 6P |
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4P
Felsen Vulf 4P |
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Distortion Skills
Sturmangriff Rage
Sturmangriff Rage 236B+C |
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Werfen Erschlagen
Werfen Erschlagen 214B+C |
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Astral Heat
Katastrophe 222B+C |
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •