BBTag/Waldstein/Frame Data

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System Data[edit]

Health: 20,000

Jump Startup: 6F

Backdash Time 29F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5A
1500 - 100 80 B All - - - - - - - - - -
5AA
1500 - 100 80 B All - - - - - - - - - -
5AAA
1000, 0, 2500 - 100 70, 85 B All - - - - - - - - - -

Second hit only occurs if first hit hits and is close enough.

5AAAA
2000 - 100 85 B All - - - - - - - - - -
2A
1000 - 90 75 F Low - - - - - - - - - -
5B
1700 - 100 85 B All - - - - - - - - - -
5BB
1000, 0, 2500/2000 - 100 80 B All - - - - - - - - - -

If first hit fails to catch, Waldstein performs a punch instead of a throw, for 2000 damage.

2B
1700 - 90 75 B All - - - - - - - - - -
2BB
0, 1000, 0, 2000 - 100 100, 100, 100, 75 T All - - - - - - - - - -

Whiffs if opponent is on the ground, guarding, or in blockstun.

5C
800+ - - - H High 26 - - -4 - - - - - -
2C
1700 - 90 75 F Low - - - - - - - - - -
j.A
1500 - 80 80 H High - - - - - - - - - -
j.AA
1500 - 80 80 H High - - - - - - - - - -
j.B
1700 - 80 85 H High - - - - - - - - - -
j.C
2500 - 80 90 H High - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
0, 0, 2000 - 100 50 T Throw - - - - - - - - - -

100% minimum damage

Verderben
Reversal Action
1500, 0, 1500, 0, 2000 - 80 60 (once) B Air Unblockable - - - - - - - - - -

Only performs additional hits if first hit catches. First hit only catches on ground or near-ground hit.

Cross Burst Attack
1000 - - - H All - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Eisen Nagel
236A
2200 - 80 85 B All - - - - - - - - - -
Wirbelwind
236B
1200*3 - 80 85 (once) B All - - - - - - - - - -
A Drehen Durchbohren
214A
0, 1000, 0, 6000 (2800) - 100 50 (once) T Throw - - - - - - - - - -
B Drehen Durchbohren
214B
0, 1000, 0, 7000 (3200) - 100 50 (once) T Throw - - - - - - - - - -
Aerial A Verderben
j.214A
0, 2300 (1840) - 100 100, 85 T Airthrow - - - - - - - - - -
Aerial B Verderben
j.214B
0, 2700 (2160) - 100 100, 85 T Airthrow - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Wirbelwind
236C
1200*4 - 80 85 (once) B All - - - - - - - - - -
EX Drehen Durchbohren
214C
0, 1000, 0, 1000, 0, 1000, 0, 2000, 0, 5000 (4000) - 100 50 (once) T Throw - - - - - - - - - -
EX Aerial Verderben
j.214C
0, 500, 0, 2700 (2560) - 100 85 (once) T Airthrow - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
Eisen Nagel
1700 - 70 85 B All - - - - - - - - - -
6P
Wirbelwind
1200*3 - 70 85 (once) B All - - - - - - - - - -
4P
Felsen Vulf
1700*2 - 70 85 P All - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Strumangriff
236B+C
- - - - - - - - - - - - - - - -
Werfen Erschlagen
214B+C
- - - - - - - - - - - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Katastrophe
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A - - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - - 5C Reverse Beat, Jump[-], Special, Super
2B - 2BB 5C Reverse Beat, Jump[-], Special, Super
2BB - - - Reverse Beat[-], Jump[-], Special[-], Super[-]
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
  • Jump cancels for 5AAA and 5BB are for when the non-throw animation triggers

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc