BBTag/Waldstein/Frame Data

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System Data[edit]

Health:

Jump Startup:

Backdash Time / Invul:

Partner Skill Cooldown:


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
- - - - - - - - - - - - - - - -
5A
- - - - - - - - - - - - - - - -
5AA
- - - - - - - - - - - - - - - -
5AAA
- - - - - - - - - - - - - - - -
2A
- - - - - - - - - - - - - - - -
5B
- - - - - - - - - - - - - - - -
5BB
- - - - - - - - - - - - - - - -
5BBB
- - - - - - - - - - - - - - - -
2B
- - - - - - - - - - - - - - - -
5C
- - - - - - - - - - - - - - - -
2C
- - - - - - - - - - - - - - - -
j.A
- - - - - - - - - - - - - - - -
j.B
- - - - - - - - - - - - - - - -
j.C
- - - - - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
- - - - - - - - - - - - - - - -
Verderben
Reversal Action
- - - - - - - - - - - - - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Eisen Nagel
236A
- - - - - - - - - - - - - - - -
Wirbelwind
236B
- - - - - - - - - - - - - - - -
A Drehen Durchbohren
214A
- - - - - - - - - - - - - - - -
B Drehen Durchbohren
214B
- - - - - - - - - - - - - - - -
Aerial A Verderben
j.214A
- - - - - - - - - - - - - - - -
Aerial B Verderben
j.214B
- - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge
    • Skill Gauge Cooldown ???F
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Eisen Nagel
236C
- - - - - - - - - - - - - - - -
EX Drehen Durchbohren
214C
- - - - - - - - - - - - - - - -
EX Aerial Verderben
j.214C
- - - - - - - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
Felsen Vulf
- - - - - - - - - - - - - - - -
6P
Wirbelwind
- - - - - - - - - - - - - - - -
4P
Eisen Nagel
- - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Strumangriff
236B+C
- - - - - - - - - - - - - - - -
Werfen Erschlagen
214B+C
- - - - - - - - - - - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Katastrophe
222B+C
- - - - - - - - - - - - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA - - Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - - Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - - Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A - - - Reverse Beat, Throw, Jump, Special, Super
5B - 5BB - Reverse Beat, Jump[-], Special, Super
5BB - - - Reverse Beat, Jump[-], Special, Super
2B - 2BB - Reverse Beat, Jump[-], Special, Super
2BB - - - Reverse Beat[-], Jump[-], Special[-], Super[-]
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal that has not been used in the current string.
  • Jump cancels for 5AAA and 5BB are for when the non-throw animation triggers

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc