(→Normal Moves: Damage, P1, P2) |
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Line 13: | Line 13: | ||
|version=yes}} | |version=yes}} | ||
|- | |- | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version= | |version=5A | ||
|damage= |level= |attribute= |guard= | |damage=1500 |level= |attribute=B |guard=All | ||
|p1=100 |p2=80 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
Line 22: | Line 24: | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version= | |version=5AA | ||
|damage= |level= |attribute= |guard= | |damage=1500 |level= |attribute=B |guard=All | ||
|p1=100 |p2=80 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
Line 30: | Line 33: | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version= | |version=5AAA | ||
|damage= |level= |attribute= |guard= | |damage=1000, 0, 2500 |level= |attribute=B |guard=All | ||
|p1=100 |p2=70, 85 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description=Second hit only occurs if first hit hits and is close enough. | |||
}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version= | |version=5AAAA | ||
|damage= |level= |attribute= |guard= | |damage=2000 |level= |attribute=B |guard=All | ||
|p1=100 |p2=85 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
Line 46: | Line 52: | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=2A | |version=2A | ||
|damage= |level= |attribute= |guard= | |damage=1000 |level= |attribute=F |guard=Low | ||
|p1=90 |p2=75 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
Line 54: | Line 61: | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=5B | |version=5B | ||
|damage= |level= |attribute= |guard= | |damage=1700 |level= |attribute=B |guard=All | ||
|p1=100 |p2=85 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
Line 62: | Line 70: | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=5BB | |version=5BB | ||
|damage= |level= |attribute= |guard= | |damage=1000, 0, 2500/2000 |level= |attribute=B |guard=All | ||
|p1=100 |p2=80 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description= | |description=If first hit fails to catch, Waldstein performs a punch instead of a throw, for 2000 damage. | ||
}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version= | |version=2B | ||
|damage= |level= |attribute= |guard= | |damage=1700 |level= |attribute=B |guard=All | ||
|p1=90 |p2=75 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version= | |version=2BB | ||
|damage= |level= |attribute= |guard= | |damage=0, 1000, 0, 2000 |level= |attribute=T |guard=All | ||
|p1=100 |p2=100, 100, 100, 75 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description=Whiffs if opponent is on the ground, guarding, or in blockstun. | |||
}} | }} | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=5C | |version=5C | ||
|damage= |level= |attribute= |guard= | |damage=800+ |level= |attribute=H |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup=28 |active= |recovery= |frameAdv=-4 | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 94: | Line 105: | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=2C | |version=2C | ||
|damage= |level= |attribute= |guard= | |damage=1700 |level= |attribute=F |guard=Low | ||
|p1=90 |p2=75 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
Line 102: | Line 114: | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=j.A | |version=j.A | ||
|damage= |level= |attribute= |guard= | |damage=1500 |level= |attribute=H |guard=High | ||
|p1=80 |p2=80 | |||
|startup= |active= |recovery= |frameAdv= | |||
|blockstun= |groundHit= |aiHit= | |||
|invul= |hitbox= | |||
|description= | |||
}} | |||
{{FrameData-BBTag | |||
|version=j.AA | |||
|damage=1500 |level= |attribute=H |guard=High | |||
|p1=80 |p2=80 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
Line 110: | Line 132: | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=j.B | |version=j.B | ||
|damage= |level= |attribute= |guard= | |damage=1700 |level= |attribute=H |guard=High | ||
|p1=80 |p2=85 | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
Line 118: | Line 141: | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=j.C | |version=j.C | ||
|damage= |level= |attribute= |guard= | |damage=2500 |level= |attribute=H |guard=High | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|p1=80 |p2=90 | |||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= |
Revision as of 02:50, 16 August 2018
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | - | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | - | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA | - | - | Reverse Beat, Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A | - | - | - | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | - | Reverse Beat, Jump[-], Special, Super |
5BB | - | - | - | Reverse Beat, Jump[-], Special, Super |
2B | - | 2BB | - | Reverse Beat, Jump[-], Special, Super |
2BB | - | - | - | Reverse Beat[-], Jump[-], Special[-], Super[-] |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | - | - | Reverse Beat, Jump, Special, Super |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal that has not been used in the current string.
- Jump cancels for 5AAA and 5BB are for when the non-throw animation triggers
Sources
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •