m (→Skills) |
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|- | |- | ||
{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=EX | |version=EX Wirbelwind |subtitle=236C | ||
|damage= |level= |attribute= |guard= | |damage=1200*4 |level= |attribute=B |guard=All | ||
|p1=80 |p2=85 (once) | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
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{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=EX Drehen Durchbohren |subtitle=214C | |version=EX Drehen Durchbohren |subtitle=214C | ||
|damage= |level= |attribute= |guard= | |damage=0, 1000, 0, 1000, 0, 1000, 0, 2000, 0, 5000 |level= |attribute=T |guard=Throw | ||
|p1=100 |p2=50 (once) | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
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{{FrameData-BBTag | {{FrameData-BBTag | ||
|version=EX Aerial Verderben |subtitle=j.214C | |version=EX Aerial Verderben |subtitle=j.214C | ||
|damage= |level= |attribute= |guard= | |damage=0, 500, 0, 2700 (2560) |level= |attribute=T |guard=Airthrow | ||
|p1=100 |p2=85 (once) | |||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
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}} | }} | ||
|} | |} | ||
==Partner Skills== | ==Partner Skills== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" |
Revision as of 07:49, 16 August 2018
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | - | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | - | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA | - | - | Reverse Beat, Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A | - | - | - | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | - | Reverse Beat, Jump[-], Special, Super |
5BB | - | - | - | Reverse Beat, Jump[-], Special, Super |
2B | - | 2BB | - | Reverse Beat, Jump[-], Special, Super |
2BB | - | - | - | Reverse Beat[-], Jump[-], Special[-], Super[-] |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | - | - | Reverse Beat, Jump, Special, Super |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal that has not been used in the current string.
- Jump cancels for 5AAA and 5BB are for when the non-throw animation triggers
Sources
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •