BBTag/Waldstein/Frame Data: Difference between revisions

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|-


{{FrameData-BBTag
{{AttackVersion|name=5A|subtitle=}}
|version=5A
{{#lsth:BBTag/Waldstein/Data|5A Full}}
|damage=1500 |level= |attribute=B |guard=All
|-
|p1=100 |p2=80
{{AttackVersion|name=5AA|subtitle=}}
|startup=11 |active= |recovery= |frameAdv=-11
{{#lsth:BBTag/Waldstein/Data|5AA Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5AAA|subtitle=|rowspan=2}}
{{#lsth:BBTag/Waldstein/Data|5AAA Full}}
|-
{{Description|17|text=Second hit only occurs if first hit hits and is close enough.
  }}
  }}
 
|-
{{FrameData-BBTag
{{AttackVersion|name=5AAAA|subtitle=}}
|version=5AA
{{#lsth:BBTag/Waldstein/Data|5AAAA Full}}
|damage=1500 |level= |attribute=B |guard=All
|-
|p1=100 |p2=80
{{AttackVersion|name=2A|subtitle=}}
|startup=10 |active= |recovery= |frameAdv=-8
{{#lsth:BBTag/Waldstein/Data|2A Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5B|subtitle=}}
{{#lsth:BBTag/Waldstein/Data|5B Full}}
|-
{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
{{#lsth:BBTag/Waldstein/Data|5BB Full}}
|-
{{Description|17|text=If first hit fails to catch, Waldstein performs a punch instead of a throw, for 2000 damage.
  }}
  }}
 
|-
{{FrameData-BBTag
{{AttackVersion|name=2B|subtitle=}}
|version=5AAA
{{#lsth:BBTag/Waldstein/Data|2B Full}}
|damage=1000, 0, 2500 |level= |attribute=B |guard=All
|-
|p1=100 |p2=70, 85
{{AttackVersion|name=2BB|subtitle=|rowspan=2}}
|startup=11 |active= |recovery= |frameAdv=-2 (+1 on shockwave)
{{#lsth:BBTag/Waldstein/Data|2BB Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{Description|17|text=Whiffs if opponent is on the ground, guarding, or in blockstun.
|description=Second hit only occurs if first hit hits and is close enough.
}}
 
{{FrameData-BBTag
|version=5AAAA
|damage=2000 |level= |attribute=B |guard=All
|p1=100 |p2=85
|startup=19 |active= |recovery= |frameAdv=-9
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=2A
|damage=1000 |level= |attribute=F |guard=Low
|p1=90 |p2=75
|startup=8 |active= |recovery= |frameAdv=-2
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5B
|damage=1700 |level= |attribute=B |guard=All
|p1=100 |p2=85
|startup=15 |active= |recovery= |frameAdv=-3
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5BB
|damage=1000, 0, 2500/2000 |level= |attribute=B |guard=All
|p1=100 |p2=80
|startup=11+30 |active= |recovery= |frameAdv=0
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=If first hit fails to catch, Waldstein performs a punch instead of a throw, for 2000 damage.
}}
{{FrameData-BBTag
|version=2B
|damage=1700 |level= |attribute=B |guard=All
|p1=90 |p2=75
|startup=14 |active=2 |recovery=30 |frameAdv=-13
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=2BB
|damage=0, 1000, 0, 2000 |level= |attribute=T |guard=All
|p1=100 |p2=100, 100, 100, 75
|startup=11 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=Whiffs if opponent is on the ground, guarding, or in blockstun.
}}
{{FrameData-BBTag
|version=5C
|damage=800+ |level= |attribute=H |guard=High
|startup=26 |active= |recovery= |frameAdv=-4
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=2C
|damage=1700 |level= |attribute=F |guard=Low
|p1=90 |p2=75
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.A
|damage=1500 |level= |attribute=H |guard=High
|p1=80 |p2=80
|startup=14 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage=1500 |level= |attribute=H |guard=High
|p1=80 |p2=80
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.B
|damage=1700 |level= |attribute=H |guard=High
|p1=80 |p2=85
|startup=13 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.C
|damage=2500 |level= |attribute=H |guard=High
|startup=20 |active= |recovery= |frameAdv=
|p1=80 |p2=90
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
  }}
  }}
|-
{{AttackVersion|name=5C|subtitle=}}
{{#lsth:BBTag/Waldstein/Data|5C Full}}
|-
{{AttackVersion|name=2C|subtitle=}}
{{#lsth:BBTag/Waldstein/Data|2C Full}}
|-
{{AttackVersion|name=j.A|subtitle=}}
{{#lsth:BBTag/Waldstein/Data|j.A Full}}
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{#lsth:BBTag/Waldstein/Data|j.AA Full}}
|-
{{AttackVersion|name=j.B|subtitle=}}
{{#lsth:BBTag/Waldstein/Data|j.B Full}}
|-
{{AttackVersion|name=j.C|subtitle=}}
{{#lsth:BBTag/Waldstein/Data|j.C Full}}
|}
|}


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|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|version=Ground Throw
{{#lsth:BBTag/Waldstein/Data|BC Full}}
|damage=0, 0, 2000 |level= |attribute=T |guard=Throw
|-
|p1=100 | p2=50 (once)
{{Description|17|text=100% minimum damage
|startup=7 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=100% minimum damage
  }}
  }}
 
|-
{{FrameData-BBTag
{{AttackVersion|name=Verderben|subtitle=Reversal Action|rowspan=2}}
|version=Verderben
{{#lsth:BBTag/Waldstein/Data|AD Full}}
|subtitle=Reversal Action
|-
|damage=1500, 0, 1500, 0, 2000 |level= |attribute=B |guard=Air Unblockable
{{Description|17|text=Only performs additional hits if first hit catches. First hit only catches on ground or near-ground hit.
|p1=80 | p2=60 (once)
|startup=22 |active= |recovery= |frameAdv=-30
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=Only performs additional hits if first hit catches. First hit only catches on ground or near-ground hit.
}}
 
{{FrameData-BBTag
|version=Cross Burst Attack
|damage=1000 |level= |attribute=H |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
  }}
  }}
|-
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{#lsth:BBTag/Waldstein/Data|DP Full}}
|}
|}


Line 194: Line 99:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Eisen Nagel|subtitle=236A}}
|version=Eisen Nagel |subtitle=236A
{{#lsth:BBTag/Waldstein/Data|236A Full}}
|damage=2200 |level= |attribute=B |guard=All
|-
|p1=80 |p2=85
{{AttackVersion|name=Wirbelwind|subtitle=236B}}
|startup=14 |active= |recovery= |frameAdv=-11
{{#lsth:BBTag/Waldstein/Data|236B Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=A Drehen Durchbohren|subtitle=214A}}
|description=
{{#lsth:BBTag/Waldstein/Data|214A Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=B Drehen Durchbohren|subtitle=214B}}
|version=Wirbelwind |subtitle=236B
{{#lsth:BBTag/Waldstein/Data|214B Full}}
|damage=1200*3 |level= |attribute=B |guard=All
|-
|p1=80 |p2=85 (once)
{{AttackVersion|name=Aerial A Verderben|subtitle=j.214A}}
|startup= |active= |recovery= |frameAdv=-13
{{#lsth:BBTag/Waldstein/Data|j.214A Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=Aerial B Verderben|subtitle=j.214B}}
|description=
{{#lsth:BBTag/Waldstein/Data|j.214B Full}}
}}
{{FrameData-BBTag
|version=A Drehen Durchbohren |subtitle=214A
|damage=0, 1000, 0, 6000 |level= |attribute=T |guard=Throw
|p1=100 |p2=50 (once)
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=B Drehen Durchbohren |subtitle=214B
|damage=0, 1000, 0, 7000 |level= |attribute=T |guard=Throw
|p1=100 |p2=50 (once)
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Aerial A Verderben |subtitle=j.214A
|damage=0, 2300 |level= |attribute=T |guard=Airthrow
|p1=100 |p2=100, 85
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Aerial B Verderben |subtitle=j.214B
|damage=0, 2700 |level= |attribute=T |guard=Airthrow
|p1=100 |p2=100, 85
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


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|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=EX Wirbelwind|subtitle=236C}}
|version=EX Wirbelwind |subtitle=236C
{{#lsth:BBTag/Waldstein/Data|236C Full}}
|damage=1200*4 |level= |attribute=B |guard=All
|-
|p1=80 |p2=85 (once)
{{AttackVersion|name=EX Drehen Durchbohren|subtitle=214C}}
|startup=15 |active= |recovery= |frameAdv=-7
{{#lsth:BBTag/Waldstein/Data|214C Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=EX Aerial Verderben|subtitle=j.214C}}
|description=
{{#lsth:BBTag/Waldstein/Data|j.214C Full}}
}}
{{FrameData-BBTag
|version=EX Drehen Durchbohren |subtitle=214C
|damage=0, 1000, 0, 1000, 0, 1000, 0, 2000, 0, 5000 |level= |attribute=T |guard=Throw
|p1=100 |p2=50 (once)
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=EX Aerial Verderben |subtitle=j.214C
|damage=0, 500, 0, 2700 |level= |attribute=T |guard=Airthrow
|p1=100 |p2=85 (once)
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 296: Line 145:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=5P|subtitle=Eisen Nagel}}
|version=5P |subtitle=Eisen Nagel
{{#lsth:BBTag/Waldstein/Data|5P Full}}
|damage=1700 |level= |attribute=B |guard=All
|-
|p1=70 |p2=85
{{AttackVersion|name=6P|subtitle=Wirbelwind}}
|startup=33 |active= |recovery= |frameAdv=
{{#lsth:BBTag/Waldstein/Data|6P Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=4P|subtitle=Felsen Vulf}}
|description=
{{#lsth:BBTag/Waldstein/Data|4P Full}}
}}
{{FrameData-BBTag
|version=6P |subtitle=Wirbelwind
|damage=1200*3 |level= |attribute=B |guard=All
|p1=70 |p2=85 (once)
|startup=47 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=4P |subtitle=Felsen Vulf
|damage=1700*2 |level= |attribute=P |guard=All
|p1=70 |p2=85
|startup=31 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


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|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Strumangriff|subtitle=236B+C|rowspan=2}}
|version=Strumangriff |subtitle=236B+C
{{#lsth:BBTag/Waldstein/Data|236BC Full}}
|damage=590*12, 2000<br/>[385*19, 900*4] |p1=80 |p2=96
|-
|level= |attribute= |guard=Throw
{{Description|17|text={{ColumnList |text=
|startup=13+1 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
}}
}}


  }}
  }}
{{FrameData-BBTag
|-
|version=Werfen Erschlagen |subtitle=214B+C
{{AttackVersion|name=Werfen Erschlagen|subtitle=214B+C|rowspan=2}}
|damage=2000*2, 5400<br/>[2000*2, 400*4, 2000*2] |p1=80 |p2=60 (once)
{{#lsth:BBTag/Waldstein/Data|214BC Full}}
|level= |attribute= |guard=Throw
|-
|startup=13+0 |active= |recovery= |frameAdv=
{{Description|17|text={{ColumnList |text=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=Werfen Erschlagen |subtitle=Distortion Skill Duo
{{AttackVersion|name=Werfen Erschlagen|subtitle=Distortion Skill Duo|rowspan=2}}
|damage= |p1= |p2=  
{{#lsth:BBTag/Waldstein/Data|Distortion Skill Duo Full}}
|level= |attribute= |guard=All
|-
|startup= |active= |recovery= |frameAdv=
{{Description|17|text={{ColumnList |text=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage 100% (2000 [2500])
Line 378: Line 198:
|version=yes}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Katastrophe|subtitle=222B+C}}
|version=Katastrophe |subtitle=222B+C
{{#lsth:BBTag/Waldstein/Data|222BC Full}}
|damage=12+0 |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 458: Line 271:


==Navigation==
==Navigation==
{{#lsth:BBTag/Waldstein/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Waldstein/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[BBTag/Waldstein/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lsth:BBTag/Waldstein/Data|Links}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Waldstein]]
[[Category:Waldstein]]

Revision as of 00:43, 25 February 2019

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A
5AA
5AAA

Second hit only occurs if first hit hits and is close enough.

5AAAA
2A
5B
5BB

If first hit fails to catch, Waldstein performs a punch instead of a throw, for 2000 damage.

2B
2BB

Whiffs if opponent is on the ground, guarding, or in blockstun.

5C
2C
j.A
j.AA
j.B
j.C

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw

100% minimum damage

Verderben
Reversal Action

Only performs additional hits if first hit catches. First hit only catches on ground or near-ground hit.

Cross Burst Attack

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Eisen Nagel
236A
Wirbelwind
236B
A Drehen Durchbohren
214A
B Drehen Durchbohren
214B
Aerial A Verderben
j.214A
Aerial B Verderben
j.214B

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
EX Wirbelwind
236C
EX Drehen Durchbohren
214C
EX Aerial Verderben
j.214C

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Eisen Nagel
6P
Wirbelwind
4P
Felsen Vulf

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Strumangriff
236B+C
  • Values in [] are for Enhanced version
Werfen Erschlagen
214B+C
  • Values in [] are for Enhanced version
Werfen Erschlagen
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Katastrophe
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A - - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - - 5C Reverse Beat, Jump[-], Special, Super
2B - 2BB 5C Reverse Beat, Jump[-], Special, Super
2BB - - - Reverse Beat[-], Jump[-], Special[-], Super[-]
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
  • Jump cancels for 5AAA and 5BB are for when the non-throw animation triggers

Sources

Navigation

To edit frame data, edit values in BBTag/Waldstein/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.