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{{AttackVersion|name=5A|subtitle=}} | {{AttackVersion|name=5A|subtitle=|rowspan=2}} | ||
{{#lsth:BBTag/Waldstein/Data|5A Full}} | {{#lsth:BBTag/Waldstein/Data|5A Full}} | ||
|- | |- | ||
{{AttackVersion|name=5AA|subtitle=}} | {{Description|18|text={{ColumnList |text=*Cuts projectiles | ||
}}}} | |||
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{{AttackVersion|name=5AA|subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Waldstein/Data|5AA Full}} | {{#lsth:BBTag/Waldstein/Data|5AA Full}} | ||
|- | |||
{{Description|18|text={{ColumnList |text=*Cuts projectiles | |||
}}}} | |||
|- | |- | ||
{{AttackVersion|name=5AAA|subtitle=|rowspan=2}} | {{AttackVersion|name=5AAA|subtitle=|rowspan=2}} | ||
{{#lsth:BBTag/Waldstein/Data|5AAA Full}} | {{#lsth:BBTag/Waldstein/Data|5AAA Full}} | ||
|- | |- | ||
{{Description|18|text=Second hit only occurs if first hit hits and is close enough. | {{Description|18|text={{ColumnList |text=*Cuts projectiles | ||
}} | *Second hit only occurs if first hit hits and is close enough. | ||
*Values in [] is if first hit doesn't catch | |||
}}}} | |||
|- | |- | ||
{{AttackVersion|name=5AAAA|subtitle=}} | {{AttackVersion|name=5AAAA|subtitle=|rowspan=2}} | ||
{{#lsth:BBTag/Waldstein/Data|5AAAA Full}} | {{#lsth:BBTag/Waldstein/Data|5AAAA Full}} | ||
|- | |||
{{Description|18|text={{ColumnList |text=*Cuts projectiles | |||
}}}} | |||
|- | |- | ||
{{AttackVersion|name=2A|subtitle=}} | {{AttackVersion|name=2A|subtitle=}} | ||
{{#lsth:BBTag/Waldstein/Data|2A Full}} | {{#lsth:BBTag/Waldstein/Data|2A Full}} | ||
|- | |- | ||
{{AttackVersion|name=5B|subtitle=}} | {{AttackVersion|name=5B|subtitle=|rowspan=2}} | ||
{{#lsth:BBTag/Waldstein/Data|5B Full}} | {{#lsth:BBTag/Waldstein/Data|5B Full}} | ||
|- | |- | ||
{{AttackVersion|name=5BB|subtitle=|rowspan=2}} | {{Description|18|text={{ColumnList |text=*Cuts projectiles | ||
}}}} | |||
|- | |||
{{AttackVersion|name=5BB|subtitle=|rowspan=2|rowspan=2}} | |||
{{#lsth:BBTag/Waldstein/Data|5BB Full}} | {{#lsth:BBTag/Waldstein/Data|5BB Full}} | ||
|- | |- | ||
{{Description|18|text= | {{Description|18|text={{ColumnList |text=*Cuts projectiles | ||
}} | *Waldstein performs a punch instead of a hitgrab if first hit doesn't catch | ||
*Values in [] is if first hit doesn't catch | |||
}}}} | |||
|- | |- | ||
{{AttackVersion|name=2B|subtitle=}} | {{AttackVersion|name=2B|subtitle=|rowspan=2}} | ||
{{#lsth:BBTag/Waldstein/Data|2B Full}} | {{#lsth:BBTag/Waldstein/Data|2B Full}} | ||
|- | |||
{{Description|18|text={{ColumnList |text=*Cuts projectiles | |||
}}}} | |||
|- | |- | ||
{{AttackVersion|name=2BB|subtitle=|rowspan=2}} | {{AttackVersion|name=2BB|subtitle=|rowspan=2}} | ||
{{#lsth:BBTag/Waldstein/Data|2BB Full}} | {{#lsth:BBTag/Waldstein/Data|2BB Full}} | ||
|- | |- | ||
{{Description|18|text=Whiffs | {{Description|18|text={{ColumnList |text=*Whiffs against guard | ||
}} | *Opponent experiences 11 hitstop on second hit and 1 hitstop on final hit | ||
}}}} | |||
|- | |- | ||
{{AttackVersion|name=5C|subtitle=}} | {{AttackVersion|name=5C|subtitle=}} | ||
{{#lsth:BBTag/Waldstein/Data|5C Full}} | {{#lsth:BBTag/Waldstein/Data|5C Full}} | ||
|- | |- | ||
{{AttackVersion|name=2C|subtitle=}} | {{AttackVersion|name=2C|subtitle=|rowspan=2}} | ||
{{#lsth:BBTag/Waldstein/Data|2C Full}} | {{#lsth:BBTag/Waldstein/Data|2C Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.A|subtitle=}} | {{Description|18|text={{ColumnList |text=*Cuts projectiles | ||
}}}} | |||
|- | |||
{{AttackVersion|name=j.A|subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Waldstein/Data|j.A Full}} | {{#lsth:BBTag/Waldstein/Data|j.A Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.AA|subtitle=}} | {{Description|18|text={{ColumnList |text=*Cuts projectiles | ||
}}}} | |||
|- | |||
{{AttackVersion|name=j.AA|subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Waldstein/Data|j.AA Full}} | {{#lsth:BBTag/Waldstein/Data|j.AA Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.B|subtitle=}} | {{Description|18|text={{ColumnList |text=*Cuts projectiles | ||
}}}} | |||
|- | |||
{{AttackVersion|name=j.B|subtitle=|rowspan=2}} | |||
{{#lsth:BBTag/Waldstein/Data|j.B Full}} | {{#lsth:BBTag/Waldstein/Data|j.B Full}} | ||
|- | |||
{{Description|18|text={{ColumnList |text=*Cuts projectiles | |||
}}}} | |||
|- | |- | ||
{{AttackVersion|name=j.C|subtitle=}} | {{AttackVersion|name=j.C|subtitle=}} |
Revision as of 02:30, 18 June 2019
System Data
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A | 5AA | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5AA | 5AAA | - | 5C | Reverse Beat, Throw, Jump[-], Special, Super |
5AAA | 5AAAA | - | 5C | Reverse Beat, Jump[-], Special, Super |
5AAAA | - | - | - | - |
2A | - | - | 5C | Reverse Beat, Throw, Jump, Special, Super |
5B | - | 5BB | 5C | Reverse Beat, Jump[-], Special, Super |
5BB | - | - | 5C | Reverse Beat, Jump[-], Special, Super |
2B | - | 2BB | 5C | Reverse Beat, Jump[-], Special, Super |
2BB | - | - | - | Reverse Beat[-], Jump[-], Special[-], Super[-] |
5C | - | - | - | - |
2C | - | - | - | Reverse Beat, Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | - | - | Reverse Beat, Jump, Special, Super |
j.AA | - | - | - | Reverse Beat, Jump, Special, Super |
j.B | - | - | - | Reverse Beat, Jump, Special, Super |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
- Jump cancels for 5AAA and 5BB are for when the non-throw animation triggers
Sources
To edit frame data, edit values in BBTag/Waldstein/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •