BBTag/Waldstein/Frame Data: Difference between revisions

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{{CharNav-BBTag|Waldstein}}
{{NavTabs|game=BBTag|chara=Waldstein|active=frame_data}}
 
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/System Data|System Data]]==
==[[BBTag/Frame Data|System Data]]==
{{CharData-BBTag|Waldstein}}
{{#lst:BBTag/Waldstein/Data|System Data}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
|-


{{FrameData-BBTag
{{AttackVersion|name=5A|subtitle=|rowspan=2}}
|version=5A
{{#lst:BBTag/Waldstein/Data|5A Full}}
|damage=1500 |level= |attribute=B |guard=All
|-
|p1=100 |p2=80
{{Description|18|text={{ColumnList |text=*Cuts projectiles
|startup= |active= |recovery= |frameAdv=
  }}}}
  |blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5AA|subtitle=|rowspan=2}}
}}
{{#lst:BBTag/Waldstein/Data|5AA Full}}
 
|-
{{FrameData-BBTag
{{Description|18|text={{ColumnList |text=*Cuts projectiles
|version=5AA
  }}}}
|damage=1500 |level= |attribute=B |guard=All
|-
  |p1=100 |p2=80
{{AttackVersion|name=5AAA|subtitle=|rowspan=2}}
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Waldstein/Data|5AAA Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{Description|18|text={{ColumnList |text=*Cuts projectiles
}}
*Second hit only occurs if first hit hits and is close enough.
 
*Values in [] is if first hit doesn't catch
{{FrameData-BBTag
*Waldstein is +7 on restand
|version=5AAA
  }}}}
|damage=1000, 0, 2500 |level= |attribute=B |guard=All
|-
|p1=100 |p2=70, 85
{{AttackVersion|name=5AAAA|subtitle=|rowspan=2}}
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Waldstein/Data|5AAAA Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{Description|18|text={{ColumnList |text=*Cuts projectiles
|description=Second hit only occurs if first hit hits and is close enough.
  }}}}
  }}
|-
 
{{AttackVersion|name=2A|subtitle=}}
{{FrameData-BBTag
{{#lst:BBTag/Waldstein/Data|2A Full}}
|version=5AAAA
|-
|damage=2000 |level= |attribute=B |guard=All
{{AttackVersion|name=5B|subtitle=|rowspan=2}}
|p1=100 |p2=85
{{#lst:BBTag/Waldstein/Data|5B Full}}
|startup= |active= |recovery= |frameAdv=
|-
  |blockstun= |groundHit= |airHit=
{{Description|18|text={{ColumnList |text=*Cuts projectiles
|invul= |hitbox=
  }}}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=5BB|subtitle=|rowspan=2}}
|version=2A
{{#lst:BBTag/Waldstein/Data|5BB Full}}
|damage=1000 |level= |attribute=F |guard=Low
|-
|p1=90 |p2=75
{{Description|18|text={{ColumnList |text=*Cuts projectiles
|startup= |active= |recovery= |frameAdv=
*Waldstein performs a punch instead of a hitgrab if first hit doesn't catch
|blockstun= |groundHit= |airHit=
*Values in [] is if first hit doesn't catch
|invul= |hitbox=
  }}}}
|description=
|-
}}
{{AttackVersion|name=2B|subtitle=|rowspan=2}}
{{FrameData-BBTag
{{#lst:BBTag/Waldstein/Data|2B Full}}
|version=5B
|-
|damage=1700 |level= |attribute=B |guard=All
{{Description|18|text={{ColumnList |text=*Cuts projectiles
  |p1=100 |p2=85
  }}}}
|startup= |active= |recovery= |frameAdv=
|-
|blockstun= |groundHit= |airHit=
{{AttackVersion|name=2BB|subtitle=|rowspan=2}}
|invul= |hitbox=
{{#lst:BBTag/Waldstein/Data|2BB Full}}
|description=
|-
}}
{{Description|18|text={{ColumnList |text=*Whiffs against guard
{{FrameData-BBTag
*Opponent experiences 11 hitstop on second hit and 1 hitstop on final hit
|version=5BB
  }}}}
|damage=1000, 0, 2500/2000 |level= |attribute=B |guard=All
|-
|p1=100 |p2=80
{{AttackVersion|name=5C|subtitle=}}
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Waldstein/Data|5C Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=2C|subtitle=|rowspan=2}}
|description=If first hit fails to catch, Waldstein performs a punch instead of a throw, for 2000 damage.
{{#lst:BBTag/Waldstein/Data|2C Full}}
  }}
|-
{{FrameData-BBTag
{{Description|18|text={{ColumnList |text=*Cuts projectiles
|version=2B
  }}}}
|damage=1700 |level= |attribute=B |guard=All
|-
|p1=90 |p2=75
{{AttackVersion|name=j.A|subtitle=|rowspan=2}}
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Waldstein/Data|j.A Full}}
  |blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{Description|18|text={{ColumnList |text=*Cuts projectiles
}}
  }}}}
{{FrameData-BBTag
|-
|version=2BB
{{AttackVersion|name=j.AA|subtitle=|rowspan=2}}
|damage=0, 1000, 0, 2000 |level= |attribute=T |guard=All
{{#lst:BBTag/Waldstein/Data|j.AA Full}}
|p1=100 |p2=100, 100, 100, 75
|-
  |startup= |active= |recovery= |frameAdv=
{{Description|18|text={{ColumnList |text=*Cuts projectiles
|blockstun= |groundHit= |airHit=
  }}}}
|invul= |hitbox=
|-
|description=Whiffs if opponent is on the ground, guarding, or in blockstun.
{{AttackVersion|name=j.B|subtitle=|rowspan=2}}
}}
{{#lst:BBTag/Waldstein/Data|j.B Full}}
{{FrameData-BBTag
|-
|version=5C
{{Description|18|text={{ColumnList |text=*Cuts projectiles
|damage=800+ |level= |attribute=H |guard=High
  }}}}
|startup=26 |active= |recovery= |frameAdv=-4
|-
|blockstun= |groundHit= |airHit=
{{AttackVersion|name=j.C|subtitle=}}
|invul= |hitbox=
{{#lst:BBTag/Waldstein/Data|j.C Full}}
|description=
}}
 
{{FrameData-BBTag
|version=2C
|damage=1700 |level= |attribute=F |guard=Low
  |p1=90 |p2=75
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.A
|damage=1500 |level= |attribute=H |guard=High
  |p1=80 |p2=80
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.AA
|damage=1500 |level= |attribute=H |guard=High
  |p1=80 |p2=80
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.B
|damage=1700 |level= |attribute=H |guard=High
  |p1=80 |p2=85
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.C
|damage=2500 |level= |attribute=H |guard=High
|startup= |active= |recovery= |frameAdv=
|p1=80 |p2=90
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
|version=Ground Throw
{{#lst:BBTag/Waldstein/Data|BC Full}}
|damage=0, 0, 2000 |level= |attribute=T |guard=Throw
|-
|p1=100 | p2=50 (once)
{{Description|18|text={{ColumnList |text=*100% minimum damage (2000)
|startup= |active= |recovery= |frameAdv=
  }}}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=Verderben|subtitle=Reversal Action|rowspan=2}}
|description=100% minimum damage
{{#lst:BBTag/Waldstein/Data|AD Full}}
  }}
|-
 
{{Description|18|text={{ColumnList |text=*Cuts projectiles
{{FrameData-BBTag
*Only performs additional hits on catch
|version=Verderben
*Only catches on ground or near ground hit
|subtitle=Reversal Action
*Values in [] refer to on catch
|damage=1500, 0, 1500, 0, 2000 |level= |attribute=B |guard=Air Unblockable
  }}}}
|p1=80 | p2=60 (once)
|-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
|blockstun= |groundHit= |airHit=
{{#lst:BBTag/Waldstein/Data|DP Full}}
|invul= |hitbox=
|description=Only performs additional hits if first hit catches. First hit only catches on ground or near-ground hit.
  }}
 
{{FrameData-BBTag
|version=Cross Burst Attack
|damage=1000 |level= |attribute=H |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=Eisen Nagel|subtitle=236A|rowspan=2}}
{{#lst:BBTag/Waldstein/Data|236A Full}}
|-
{{Description|18|text={{ColumnList |text=*Cuts projectiles
}}}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Wirbelwind|subtitle=236B|rowspan=2}}
|version=Eisen Nagel |subtitle=236A
{{#lst:BBTag/Waldstein/Data|236B Full}}
|damage=2200 |level= |attribute=B |guard=All
|-
|p1=80 |p2=85
{{Description|18|text={{ColumnList |text=*Cuts projectiles
|startup= |active= |recovery= |frameAdv=
  }}}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{AttackVersion|name=A Drehen Durchbohren|subtitle=214A}}
|description=
{{#lst:BBTag/Waldstein/Data|214A Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=B Drehen Durchbohren|subtitle=214B}}
|version=Wirbelwind |subtitle=236B
{{#lst:BBTag/Waldstein/Data|214B Full}}
|damage=1200*3 |level= |attribute=B |guard=All
|-
|p1=80 |p2=85 (once)
{{AttackVersion|name=Aerial A Verderben|subtitle=j.214A|rowspan=2}}
|startup= |active= |recovery= |frameAdv=  
{{#lst:BBTag/Waldstein/Data|j.214A Full}}
  |blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{Description|18|text={{ColumnList |text=*On catch, falls forward
|description=
  }}}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=Aerial B Verderben|subtitle=j.214B|rowspan=2}}
|version=A Drehen Durchbohren |subtitle=214A
{{#lst:BBTag/Waldstein/Data|j.214B Full}}
|damage=0, 1000, 0, 6000 (2800) |level= |attribute=T |guard=Throw
|-
|p1=100 |p2=50 (once)
{{Description|18|text={{ColumnList |text=*On catch, stops horizontal momentum
|startup= |active= |recovery= |frameAdv=
  }}}}
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=B Drehen Durchbohren |subtitle=214B
|damage=0, 1000, 0, 7000 (3200) |level= |attribute=T |guard=Throw
|p1=100 |p2=50 (once)
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Aerial A Verderben |subtitle=j.214A
|damage=0, 2300 (1840) |level= |attribute=T |guard=Airthrow
|p1=100 |p2=100, 85
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
  |invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Aerial B Verderben |subtitle=j.214B
|damage=0, 2700 (2160) |level= |attribute=T |guard=Airthrow
|p1=100 |p2=100, 85
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
  }}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=EX Wirbelwind|subtitle=236C|rowspan=2}}
{{#lst:BBTag/Waldstein/Data|236C Full}}
|-
{{Description|18|text={{ColumnList |text=*Cuts projectiles
}}}}
|-
{{AttackVersion|name=EX Drehen Durchbohren|subtitle=214C}}
{{#lst:BBTag/Waldstein/Data|214C Full}}
|-
{{AttackVersion|name=EX Aerial Verderben|subtitle=j.214C|rowspan=2}}
{{#lst:BBTag/Waldstein/Data|j.214C Full}}
|-
|-
{{FrameData-BBTag
{{Description|18|text={{ColumnList |text=*On catch, falls forward
|version=EX Wirbelwind |subtitle=236C
  }}}}
|damage=1200*4 |level= |attribute=B |guard=All
|p1=80 |p2=85 (once)
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=EX Drehen Durchbohren |subtitle=214C
|damage=0, 1000, 0, 1000, 0, 1000, 0, 2000, 0, 5000 (4000) |level= |attribute=T |guard=Throw
|p1=100 |p2=50 (once)
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
  }}
{{FrameData-BBTag
|version=EX Aerial Verderben |subtitle=j.214C
|damage=0, 500, 0, 2700 (2560) |level= |attribute=T |guard=Airthrow
|p1=100 |p2=85 (once)
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
*During Cross Combo, startup is reduced by 18F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=5P|subtitle=Eisen Nagel|rowspan=2}}
{{#lst:BBTag/Waldstein/Data|5P Full}}
|-
{{Description|18|text={{ColumnList |text=*Cuts projectiles
}}}}
|-
{{AttackVersion|name=6P|subtitle=Wirbelwind|rowspan=2}}
{{#lst:BBTag/Waldstein/Data|6P Full}}
|-
|-
{{FrameData-BBTag
{{Description|18|text={{ColumnList |text=*Cuts projectiles
|version=5P |subtitle=Eisen Nagel
  }}}}
|damage=1700 |level= |attribute=B |guard=All
|-
|p1=70 |p2=85
{{AttackVersion|name=4P|subtitle=Felsen Vulf|rowspan=2}}
|startup= |active= |recovery= |frameAdv=
{{#lst:BBTag/Waldstein/Data|4P Full}}
|blockstun= |groundHit= |airHit=
|-
|invul= |hitbox=
{{Description|18|text={{ColumnList |text=*Cuts projectiles
|description=
  }}}}
}}
{{FrameData-BBTag
|version=6P |subtitle=Wirbelwind
|damage=1200*3 |level= |attribute=B |guard=All
  |p1=70 |p2=85 (once)
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=4P |subtitle=Felsen Vulf
|damage=1700*2 |level= |attribute=P |guard=All
|p1=70 |p2=85
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
  }}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=Strumangriff|subtitle=236B+C|rowspan=2}}
{{#lst:BBTag/Waldstein/Data|236BC Full}}
|-
|-
{{FrameData-BBTag
{{Description|18|text={{ColumnList |text=
|version=Strumangriff |subtitle=236B+C
|damage=590*12, 2000<br/>[385*19, 900*4] |p1=80 |p2=96
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum damage: 400, 1534 (1934)
*[Minimum damage: 400*2, 1320 (2120)]
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=Werfen Erschlagen |subtitle=214B+C
{{AttackVersion|name=Werfen Erschlagen|subtitle=214B+C|rowspan=2}}
|damage=2000*2, 5400<br/>[2000*2, 400*4, 2000*2] |p1=80 |p2=60 (once)
{{#lst:BBTag/Waldstein/Data|214BC Full}}
|level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Value in () is for final hit if super is done with 720BC
*Minimum damage: 2300 (2476)
*[Minimum damage: 2600 (2776)]
}}
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=Werfen Erschlagen |subtitle=Distortion Skill Duo
{{AttackVersion|name=Werfen Erschlagen|subtitle=Distortion Skill Duo|rowspan=2}}
|damage= |p1= |p2=  
{{#lst:BBTag/Waldstein/Data|Distortion Skill Duo Full}}
|level= |attribute= |guard=All
|-
|startup= |active= |recovery= |frameAdv=
{{Description|18|text={{ColumnList |text=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
*Minimum Damage: 2500 [3000]
}}
}}
  }}
  }}
Line 373: Line 257:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Katastrophe|subtitle=222B+C|rowspan=2}}
|version=Katastrophe |subtitle=222B+C
{{#lst:BBTag/Waldstein/Data|222BC Full}}
|damage= |p1= |p2=  
|-
|level= |attribute= |guard=
{{Description|18|text={{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
*Minimum damage 100%: 57000
|blockstun= |groundHit= |airHit=
}}}}
|invul= |hitbox=
|description=
}}
|}
|}


Line 415: Line 295:
|-
|-
! 2B  
! 2B  
| - || 2BB || 5C || Reverse Beat, <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
| - || <span style="color:red">2BB<sup>[-]</sup></span>|| 5C || Reverse Beat, <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
|-
|-
! 2BB  
! 2BB  
Line 455: Line 335:




----
==Navigation==
{{CharLinks-BBTag|Waldstein}}
{{#lst:BBTag/Waldstein/Data|Links}}
{{notice|To edit frame data, edit values in [[BBTag/Waldstein/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Waldstein]]
[[Category:Waldstein]]

Revision as of 00:46, 23 June 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5A
  • Cuts projectiles
5AA
  • Cuts projectiles
5AAA
  • Cuts projectiles
  • Second hit only occurs if first hit hits and is close enough.
  • Values in [] is if first hit doesn't catch
  • Waldstein is +7 on restand
5AAAA
  • Cuts projectiles
2A
5B
  • Cuts projectiles
5BB
  • Cuts projectiles
  • Waldstein performs a punch instead of a hitgrab if first hit doesn't catch
  • Values in [] is if first hit doesn't catch
2B
  • Cuts projectiles
2BB
  • Whiffs against guard
  • Opponent experiences 11 hitstop on second hit and 1 hitstop on final hit
5C
2C
  • Cuts projectiles
j.A
  • Cuts projectiles
j.AA
  • Cuts projectiles
j.B
  • Cuts projectiles
j.C

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
  • 100% minimum damage (2000)
Verderben
Reversal Action
  • Cuts projectiles
  • Only performs additional hits on catch
  • Only catches on ground or near ground hit
  • Values in [] refer to on catch
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Eisen Nagel
236A
  • Cuts projectiles
Wirbelwind
236B
  • Cuts projectiles
A Drehen Durchbohren
214A
B Drehen Durchbohren
214B
Aerial A Verderben
j.214A
  • On catch, falls forward
Aerial B Verderben
j.214B
  • On catch, stops horizontal momentum

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
EX Wirbelwind
236C
  • Cuts projectiles
EX Drehen Durchbohren
214C
EX Aerial Verderben
j.214C
  • On catch, falls forward

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Eisen Nagel
  • Cuts projectiles
6P
Wirbelwind
  • Cuts projectiles
4P
Felsen Vulf
  • Cuts projectiles

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Strumangriff
236B+C
  • Values in [] are for Enhanced version
  • Minimum damage: 400, 1534 (1934)
  • [Minimum damage: 400*2, 1320 (2120)]
Werfen Erschlagen
214B+C
  • Values in [] are for Enhanced version
  • Value in () is for final hit if super is done with 720BC
  • Minimum damage: 2300 (2476)
  • [Minimum damage: 2600 (2776)]
Werfen Erschlagen
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage: 2500 [3000]

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Katastrophe
222B+C
  • Minimum damage 100%: 57000

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
5A 5AA - 5C Reverse Beat, Throw, Jump, Special, Super
5AA 5AAA - 5C Reverse Beat, Throw, Jump[-], Special, Super
5AAA 5AAAA - 5C Reverse Beat, Jump[-], Special, Super
5AAAA - - - -
2A - - 5C Reverse Beat, Throw, Jump, Special, Super
5B - 5BB 5C Reverse Beat, Jump[-], Special, Super
5BB - - 5C Reverse Beat, Jump[-], Special, Super
2B - 2BB[-] 5C Reverse Beat, Jump[-], Special, Super
2BB - - - Reverse Beat[-], Jump[-], Special[-], Super[-]
5C - - - -
2C - - - Reverse Beat, Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA - - Reverse Beat, Jump, Special, Super
j.AA - - - Reverse Beat, Jump, Special, Super
j.B - - - Reverse Beat, Jump, Special, Super
j.C - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Reverse Beat = Can cancel into any normal (except 5C) that has not been used in the current string.
  • Jump cancels for 5AAA and 5BB are for when the non-throw animation triggers

Sources

Navigation

To edit frame data, edit values in BBTag/Waldstein/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.