BBTag/Weiss Schnee

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Weiss Schnee
BBTag Weiss Portrait.png

Health: 16,000

Jump Startup:

Backdash Time / Invul:

Partner Skill Cooldown:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
  

Overview[edit]

"If we're going to do this, we're going to have to do this together"

Backstory[edit]

A member of team RWBY and heiress to the Schnee Dust Company. The Schnee Dust Company was once a very well respected company but in the founder's failing health, control of the company was passed to his son-in-law and Weiss' father, Jacques Schnee. He greatly improved the profits of the company but at the cost of its reputation by introducing many unethical practices, including poor treatment of the Faunus that were employed to work in their dust mines. In order to restore the honor and integrity of the Schnee name lost by the actions of her father, Weiss decides to become a Huntress, following in the footsteps of her older sister, Winter. Her journey to become a Huntress eventuallly leads her to Beacon academy where she would meet Ruby, Blake and Yang and form team RWBY.

Playstyle[edit]

Weiss wields a Multi Action Dust Rapier called Myrtenaster. Inside it's guard is a revolving chamber of 6 slots filled with dust that she uses in combat. Combined with her semblance, this gives Weiss a wide arsenal of tools at her disposal to fight battles in the show and the same can be said of her in BlazBlue Cross Tag Battle.

Weiss is a character that specializes in having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.

At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.

Semblance: Glyphs[edit]

Weiss Semblance is a family semblance, passed down from family member to member that allows them to create glyphs. These glyphs can be used in a variety of ways, including propelling Weiss forward at high speeds when she touches them or acting as a stepping stone in mid air. In BlazBlue Cross Tag Battle, she uses her glyphs in several specials, partner skills and distortion skills. However, she also has the ability to place glyphs on the screen by doing the charged version of her Ice Shard special. These glyphs placed on screen give Weiss additional options to followup her Glyph Dash Strike special with 3 different other specials that make use of the glyph.


Normal Moves[edit]

4A[edit]
4A
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5A[edit]
5A
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5AAA - All - - - -
  • Good in combos for corner carry

Detailed description of the usefulness of the move go here


5B[edit]
5B
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

5BBB - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


5C[edit]
5C
Damage Guard Startup Active Recovery Frame Adv.
- H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2A[edit]
2A
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2B[edit]
2B
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2C[edit]
2C
Damage Guard Startup Active Recovery Frame Adv.
- L - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
Damage Guard Startup Active Recovery Frame Adv.
- H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
Damage Guard Startup Active Recovery Frame Adv.
- Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Snow Globe[edit]
Snow Globe
5A+D
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Skills[edit]

Ice Shard[edit]
Ice Shard
236A/B (Chargeable)
Version Damage Guard Startup Active Recovery Frame Adv.
A - All - - - -
  • Tracks to the opponent's location
  • When charged, the Ice Shard won't come out and leave the Glyph on the screen instead to use for Glyph Dash Strike followups

Detailed description of the usefulness of the move go here

B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Glyph Dash Strike[edit]
Glyph Dash Strike
214A/B
Version Damage Guard Startup Active Recovery Frame Adv.
A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

B - All - - - -
  • Good for combos

Travels further than the A version and has a second follow up hit where Weiss leaps upward with a rising slash. The second hit has a lot of untech time, making it a perfect spot to call an assist to extend your combo.

Snowfall[edit]
Snowfall
j.214A/B
Version Damage Guard Startup Active Recovery Frame Adv.
A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Twisting Air Step[edit]
Twisting Air Step
8+A during select moves
Damage Guard Startup Active Recovery Frame Adv.
- H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Piercing Air Step[edit]
Piercing Air Step
8+B during select moves
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Piruetto[edit]
Piruetto
8+C during select moves
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Ice Pillar[edit]
Ice Pillar
22A/B
Version Damage Guard Startup Active Recovery Frame Adv.
A - All - - - -
  • Stays on the screen for a while after appearing
  • Can not be moved through
  • Will stop 1 attack before breaking

Detailed description of the usefulness of the move go here

B - All - - - -
  • Can not be moved through
  • Will stop 2 attacks before breaking

Summons a bigger chunk of ice.



Extra Skills[edit]

Ice Shard[edit]
Ice Shard
236C (Chargeable)
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Glyph Dash Triple Strike[edit]
Glyph Dash Triple Strike
214C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Snowstorm[edit]
Snowstorm
j.214C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Precision Volley[edit]
Precision Volley
22C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Partner Skills[edit]

5P[edit]
Glyph Dash Triple Strike
5P
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Wall bounces, Good for extending combos
  • Followup hits only come out on hit

Detailed description of the usefulness of the move go here


6P[edit]
Ice Shard
6P
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


4P[edit]
B Glyph Dash Strike
4P
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Weiss does the rising strike portion of the B version of her Glyph Dash Strike.



Distortion Skills[edit]

Glacial Torrent[edit]
Glacial Torrent
236B+C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Snow Flurry[edit]
Snow Flurry
214B+C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Astral Heat[edit]

White Night
222B+C
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

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