BBTag/Weiss Schnee: Difference between revisions

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{{CharData-BBTagList|Weiss}}
{{CharData-BBTag|Weiss}}
;Movement Options
;Movement Options
* Double Jump, 1 Airdash, Dash Type: Run
* Double Jump, 1 Airdash, Dash Type: Run
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==Overview==
==Overview==


''"If we're going to do this, we're going to have to do this together"''
''"My name is Weiss Schnee. You would do well to remember it."''


===Backstory===
===Backstory===


A member of team RWBY and heiress to the Schnee Dust Company. The Schnee Dust Company was once a very well respected company but in the founder's failing health, control of the company was passed to his son-in-law and Weiss' father, Jacques Schnee. He greatly improved the profits of the company but at the cost of its reputation by introducing many unethical practices, including poor treatment of the Faunus that were employed to work in their dust mines. In order to restore the honor and integrity of the Schnee name lost by the actions of her father, Weiss decides to become a Huntress, following in the footsteps of her older sister, Winter. Her journey to become a Huntress eventuallly leads her to Beacon academy where she would meet Ruby, Blake and Yang and form team RWBY.
Weiss Schnee, the second member of team RWBY, is the heiress to the prestigious Schnee Dust Company. A wealthy, privileged young lady, on the surface she is dignified, arrogant and harsh, while compassionate, loyal and kind-hearted to her core, especially to her friends. The Schnee Dust Company was once a cherished and respected company but in the founder's (Weiss' grandfather) failing health, control of the company was passed to his son-in-law Jacques Schnee, Weiss' controlling and abusive father. He greatly improved the profits of the company but at the cost of its reputation by introducing many unethical practices, including poor treatment of the Faunus that were employed to work in their dust mines. In order to restore the honor and integrity of the Schnee name lost by the actions of her father, Weiss decides to become a Huntress, following in the footsteps of her older sister, Winter. Her journey to become a Huntress eventually leads her to Beacon academy where she would meet Ruby, Blake and Yang and form team RWBY.
Weiss wields a Multi Action Dust Rapier called Myrtenaster. Inside its guard is a revolving chamber of 6 slots filled with dust that she uses in combat. Combined with her semblance, this gives Weiss a wide arsenal of tools at her disposal to fight during battles. She also possesses the ability to summon mighty foes she has previously slain in combat, using their strength to overwhelm and destroy her opponents.


===Playstyle===
===Playstyle===


Weiss wields a Multi Action Dust Rapier called Myrtenaster. Inside it's guard is a revolving chamber of 6 slots filled with dust that she uses in combat. Combined with her semblance, this gives Weiss a wide arsenal of tools at her disposal to fight battles in the show and the same can be said of her in BlazBlue Cross Tag Battle.
Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.  
 
Weiss is a character that specializes in having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.  


At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.
At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.
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* Good range from her normals
* Long-ranged normals
* A good amount of mixups from her black glyphs
* Great pressure tools
* Her projectile tracks the enemy before launching
* Good defensive tools
* Her Glacial Torrent distortion is excellent for attacking both of the enemy players if they called an assist
* Strong mixup potential with black glyphs
* Her reversal attacks on both sides
* Proficient corner game
* One of the few characters that have a 22 A/B special
* Landcancels allow her to extend combos, continue pressure, maintain momentum, and/or stay defensive
* Can create an ice pillar that can act as a corner, allowing her to perform her corner combos mid-screen
* One of the few characters who can parry attacks (22C), and the only character able to convert into a combo off of it
* Offers tools that can help against sandwich pressure (22C, DP)
* Can setup fake corners anywhere she likes on-screen with Ice pillar (22A/B)
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* Projectile has a long startup, making it a terrible zoning tool
* Lacks a strong projectile
* Combos can whiff if the first strike hits at the very end, leaving her to be easily punished, especially her 5 BB with its ludicrously short range
* Awkward hitconfirms can be hard to make into a proper conversion
* Can be outranged by zoners and by characters who have long ranged attacks
* Steep learning curve; requires a good understanding of neutral to play
* Mediocre assists as a partner
* Subpar solo damage output
* A somewhat difficult character to utilize because of her black glyph placements
* Relies on assists to perform combo extenders
* Needs a corner to reliably perform her longer combos on her own
* Her Snow Flurry distortion isn't full screen and has her literally right in front of the enemy if she tries
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===Semblance: Glyphs===
===Semblance: Glyphs===


Weiss Semblance is a family semblance, passed down from family member to member that allows them to create glyphs. These glyphs can be used in a variety of ways, including propelling Weiss forward at high speeds when she touches them or acting as a stepping stone in mid air. In BlazBlue Cross Tag Battle, she uses her glyphs in several specials, partner skills and distortion skills. However, she also has the ability to place glyphs on the screen by doing the charged version of her Ice Shard special. These glyphs placed on screen give Weiss additional options to followup her Glyph Dash Strike special with 3 different other specials that make use of the glyph.  
Weiss' semblance ability allows her to setup magical glyphs which allow her to rapidly shift her momentum mid-attack. After setting up a glyph by holding down 236A (grounded) or 236B (aerial), she can then access it by first press 214A/214B or j.214A/j.214B, and then pressing (or holding down) 8A, 8B, or 8C once she is physically in contact with one. These glyphs placed on screen give Weiss additional options to followup her Glyph Dash Strike special with 3 specials that make use of the glyph and completely differ from each other.
<br clear=all/>
 


{{CharLinks-BBTag|Weiss}}
{{CharLinks-BBTag|Weiss}}
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1000 |guard=All
  |startup=8 |active= |recovery= |frameAdv=-1
  |startup=8 |active= |recovery= |frameAdv=-1
  |description=
  |description=
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* Has a slightly faster startup than 5A, at the expense of a shorter reach.
* Has a slightly faster startup than 5A, at the expense of a shorter reach.
* Autocombos into 5AA if 4 is held. Otherwise, it links into 5A.
* Autocombos into 5AA if 4 is held. Otherwise, it links into 5A.
}}
 
Primary poke tool. Unlike 5A, can hit some crouching opponents such as Makoto 2C and Kanji 2C. Can cancel into 2A on block, making it useful in "checking" opponents and keeping them from getting in her face. }}
 
}}
}}


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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5A
  |version=5A
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=10 |active= |recovery= |frameAdv=-5
  |startup=10 |active= |recovery= |frameAdv=-5
  |description=
  |description=
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* Max range distance is about the same as match start positioning distance.
* Max range distance is about the same as match start positioning distance.


5A is your main poking tool due to its good reach and fast startup. Take care in confirming into 5AA as it can whiff from max distance.  
Primary poking tool that boasts good reach and fast startup. If input as 6A, she'll microdash while doing it. Pay attention in the range she's in when throwing this out. If close, 5A>5AA is viable, but if at maximum distance, she'll have to resort to longer ranged moves (i.e. 5A>[5B/2B]).  
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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* Slams down an airborne opponent.
* Slams down an airborne opponent.


5AA's ground slam properties on airborne characters helps with connecting to Weiss's other ground normals to extend your combo.  
5AA's ground slam properties on airborne characters helps with connecting to Weiss's other ground normals to extend your combo. Unsafe on pushblock. ''Do not'' consider this move at max range.
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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* Good in combos for corner carry.
* Good in combos for corner carry.


Unlike most 5AAA, Weiss cannot chain into other normals. On hit, this move sends the opponent sliding across the screen, making it very good for corner carry. The only way to keep a combo going after 5AAA is to either use 214x, a Partner Skill, or a Distortion Skill.
Unlike most 5AAAs in CTB, she cannot chain this into other normals, only specials and super/astral inputs. On hit, this move sends the opponent sliding across the screen, making it very good for corner carry.  
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
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====== <font style="visibility:hidden" size="0">5B</font> ======
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
{{MoveData
|image=BBTag_Weiss_5B.png |caption=
|image=BBTag_Weiss_5B.png |caption=Stay out of my skies.
|image2=BBTag_Weiss_5BB.png |caption2=
|image2=BBTag_Weiss_5BB.png |caption2=
|name=5B
|name=5B
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* Head-invuln
* Head-invuln


The animation for 5B makes the range look deceptively short, but in truth it has as much range as 5A due to Weiss stepping forward. As an anti-air, it is not the best, but definitely not the worst either as the hitbox for this move is fairly wide. However, because of Weiss's standing position while also moving forward, using this move as an anti-air relies more on prediction rather than reaction.  
The animation for 5B makes the range look deceptively short, but in truth it has as much range as 5A due to Weiss stepping forward. A primary anti-air tool for Weiss, you must use it cautiously as she can misstep out of her target's range and even leave herself wide open. Make sure to backstep while the enemy is in the air to successfully hitconfirm with it. One of Weiss' strongest starters, especially on CH. A great tool for dodging incoming enemy "DOWN" strikes if she wants to play aggressive and/or doesn't want to give the enemy time to recover.  
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |header=no
  |header=no
  |version=5BB
  |version=5BB
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-11
  |startup=13 |active= |recovery= |frameAdv=-11
  |description=
  |description=
* Weiss slashes upward.
* Weiss slashes upward.
* Launches the enemy, making air combos possible.
* Launches the enemy, making air combos possible.
* Jump-cancelable on hit.


5BB opens up a lot of options for Weiss in combos with its float properties on hit. However, be mindful of your position when chaining into 5BB because its hitbox is leaner than 5B's, making it whiff easily. It is jump-cancelable on hit. One thing to note is that because it launches the opponent relatively low, it is better to start the air combo with j.B than j.A, as starting with j.A can potentially whiff due to its hitbox. It is not jump-cancelable on block, but you can chain this into 2B, 2C, or 5C to keep the pressure going.
Opens up a lot of options for Weiss in combos with its float properties on hit. Be mindful of your range when chaining 5B into this, because 5BB's hitbox is leaner than 5B's, making it whiff at max range or if the enemy is too high. One thing to note is that because it launches the opponent relatively low, it is better to start the air combo with j.B than j.A, as starting with j.A can potentially whiff due to its hitbox. You can chain this into 2B, 2C, or 5C on block to keep the pressure going.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">5C</font> ======
====== <font style="visibility:hidden" size="0">5C</font> ======
{{MoveData
{{MoveData
|image=BBTag_Weiss_5C.png |caption=
|image=BBTag_Weiss_5C.png |caption= ''F I N E S S E''
|name=5C
|name=5C
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage=800 |guard=High
  |startup=26 |active= |recovery= |frameAdv=-4
  |startup=26 |active= |recovery= |frameAdv=-4
  |description=
  |description=
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* Because Weiss is airborne, most lows will miss.
* Because Weiss is airborne, most lows will miss.


Your normal overhead. Because it is not a fast move like BB or P4 characters' 5C, you can get jabbed out of it easily. Take care when using it.  
Weiss' Crash Assault. On a 4A, 5A or 5B CH, she can convert into 5C, gaining free meter on a MARVELOUS! hit. She can get jabbed out of it easily due to the hop and flash startup, so try to use this move as sparingly as possible.
  }}
  }}
}}
}}
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* Chains into itself 3 times like most 2A.
* Chains into itself 3 times like most 2A.
* Jump cancellable
* Jump cancellable
Low poke with nice range; one of Weiss' greatest tools. During neutral you'll want to mix this with 4A against a grounded opponent to keep them from getting up, close and personal. One of Weiss' strongest pressuring tools, as it allows for potential TRM setups/tickthrows, frametraps, and even callouts.
  }}
  }}
}}
}}
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* Weiss thrusts her rapier downward.
* Weiss thrusts her rapier downward.
* Has a good range and hits low, making it useful for pokes and blockstrings.
* Has a good range and hits low, making it useful for pokes and blockstrings.
Low poke with really good range. Mostly used either during blockstrings or extend combos. Not so much a move to consider while in neutral (especially if the enemy has super meter), as it hits really low and may leave her wide open if jumped over. Unsafe on pushblock.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2C</font> ======
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
{{MoveData
|image=BBTag_Weiss_2C.png |caption=
|image=BBTag_Weiss_2C.png |caption=A strong concept of "don't touch me."
|name=2C
|name=2C
|data=
|data=
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* Has the same range as 5A.
* Has the same range as 5A.


Weiss leans forward and performs a wide sweeping slash.
Weiss leans forward and performs a wide sweeping slash. A bit slow startup, but makes up for it in its massive range. With the right partner, she can setup unblockable high/low setups with little to no problem.
  }}
  }}
}}
}}
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  |version=j.A
  |version=j.A
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |description=
  |description=
* Weiss stabs with her rapier.
* Weiss stabs with her rapier.
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* Has a rather high hitbox, making it impossible to hit most crouching opponents and less than ideal for starting an air combo off 5BB.
* Has a rather high hitbox, making it impossible to hit most crouching opponents and less than ideal for starting an air combo off 5BB.


Detailed description of the usefulness of the move go here
Weiss pokes outward across from her, strengthening her air game. Technically counts as an overhead and offers safejump potential, but it ultimately works best against characters aerially facing or slightly above her. You can consider this move more often against characters with tall or big hurtboxes, like Tager, Wald or Azrael.
}}
}}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.AA |header=no
  |version=j.AA |header=no
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |description=
  |description=


Detailed description of the usefulness of the move go here
Hits downwards; it is, in essence, her j.5B. Only use this during blockstrings or a confirm. Jump-cancelable on hit.
  }}
  }}
}}
}}
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  |version=j.B
  |version=j.B
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |description=
  |description=
* Weiss slashes downward in the air.
* Can crossup
* Your go-to jump-in normal.
Detailed description of the usefulness of the move go here
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.BB |header=no
  |version=j.BB |header=no
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |description=
  |description=
* Weiss slashes downward in the air.
* Weiss slashes downward in the air
* Can crossup
* Can crossup
* Your go-to jump-in normal.
* Your go-to jump-in normal


Detailed description of the usefulness of the move go here
Like j.5AA, she hits downwards. Offering high/low unblockable potential with the right partner, ''this'' is the move you'll want to keep in mind more often, as it is the stronger overhead, crossup tool, and combo extender compared to j.5A. Its only weakness in that regard is that its air game is weaker.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage= |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
* Weiss does a mid-air flip and slashes downward.
* Weiss does a mid-air flip and slashes downward
* Slightly propels Weiss up, making it difficult to use for jump-ins.
* Slightly propels Weiss up, making it difficult to use for jump-ins
* Causes a hard knockdown on hit.
* Causes a hard knockdown on hit


Detailed description of the usefulness of the move go here
Once inputted, Weiss must commit to this move until she lands. However, with the power of 214A/214B landcanceling, you can omit this rule and act freely as desired. Overhead, and offers high/low unblockable potential with the right partner.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
====== <font style="visibility:hidden" size="0">Ground Throw</font> ======
{{MoveData
{{MoveData
|image=BBTag_Weiss_GroundThrow.png |caption=
|image=BBTag_Weiss_GroundThrow.png |caption= At least she was polite about it.
|name=Ground Throw
|name=Ground Throw
|input=5B+C
|input=5B+C
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage= |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |description=
  |description=
* Weiss slashes and blasts the opponent away.
* Weiss slashes and blasts the opponent away.
* Requires you to dash forward to be able to connect 5A from midscreen.
* Requires you to dash forward to be able to connect 5A from midscreen.


Detailed description of the usefulness of the move go here
Can convert into 214B>2A but only when the glyph turns black, so pay attention, or you'll whiff the 2A. An alternative, easier method is simply dash 6A into a confirm. Also, be careful when throwing into astral--if you input 222BC too soon, the astral will whiff. You'll need to take a brief beat before inputting. In the corner, you'll have to do throw>214[A]>222BC.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Snow Globe</font> ======
====== <font style="visibility:hidden" size="0">Snow Globe</font> ======
{{MoveData
{{MoveData
|image=BBTag_Weiss_SnowGlobe.png |caption=
|image=BBTag_Weiss_SnowGlobe.png |caption=The kind you ''don't'' wanna pick up and shake.
|name=Snow Globe
|name=Snow Globe
|input=5A+D
|input=5A+D
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Air Unblockable
  |damage=2100 |guard=Air Unblockable
  |startup=14 |active= |recovery= |frameAdv=-32
  |startup=14 |active= |recovery= |frameAdv=-32
  |description=
  |description=
Weiss summons a wall of ice around her.
Weiss summons a wall of ice around her.
Weiss' DP. Hits all around her as well as in the air, but its range it short, so it doesn't reach ''that'' high up. Great for active switch bypassing, and can be used as an aerial unblockable setup. Like all other DPs, its very unsafe on block, so use this with care.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=A
  |version=A
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=47 |active= |recovery= |frameAdv=+17
  |startup=47 |active= |recovery= |frameAdv=+17
  |description=
  |description=
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* The Glyph is summoned in the ground a distance in front of Weiss.
* The Glyph is summoned in the ground a distance in front of Weiss.


Very slow startup horizontal projectile, grants significant advantage.
Weiss summons a horizontal projectile that tracks the opponent. If held down, a black glyph will come out instead and stay in place. When holding down this move, Glyph Setup allows Weiss to recover far faster compared to Ice Shard input, allowing Weiss to deceive her opponents mid-pressure and punish them in the case they attempt a counterattack. A great move to keep in mind after setting up an ice pillar. Try to mix up Ice Shard and Glyph setup during pressure to throw off your opponent and punish any challenges they may try to make.


  }}
  }}
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  |header=no
  |header=no
  |version=B
  |version=B
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=47 |active= |recovery= |frameAdv=+23
  |startup=47 |active= |recovery= |frameAdv=+23
  |description=
  |description=
The Glyph is summoned above Weiss, positioned slightly behind the A variation.
The Glyph is summoned above Weiss, positioned slightly behind the A variation. Like 236A, the projectile tracks the opponent, and Weiss recovers much faster if she holds it down and sets up a Glyph rather than an Ice Shard.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Glyph Dash Strike</font> ======
====== <font style="visibility:hidden" size="0">Glyph Dash Strike</font> ======
{{MoveData
{{MoveData
|image=BBTag_Weiss_GlyphDashStrike.png |caption=
|image=BBTag_Weiss_GlyphDashStrike.png |caption= "Too slow!"
|image2=BBTag_Weiss_GlyphDashStrike-2.png |caption2=
|image2=BBTag_Weiss_GlyphDashStrike-2.png |caption2=
|input=214A/B (Chargeable)
|input=214A/B (Chargeable)
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=A
  |version=A
  |damage= |guard=All
  |damage=1800 |guard=All
  |startup=14 |active= |recovery= |frameAdv=-4
  |startup=14 |active= |recovery= |frameAdv=-4
  |description=
  |description=
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  |startup=22 |active= |recovery= |frameAdv=-2
  |startup=22 |active= |recovery= |frameAdv=-2
  |description=
  |description=
* Good for combos
* Good for combos w/assists


Travels further than the A version and has a second follow up hit where Weiss leaps upward with a rising slash. The second hit has a lot of untech time, making it a perfect spot to call an assist to extend your combo.  
Travels further than the A version and has a second follow up hit where Weiss leaps upward with a rising slash. The second hit has a lot of untech time, making it a perfect spot to call an assist to extend your combo. Travels full screen. When held down, 214B acts as a feint but slower, compared to 214A. You can use these feints combined with assists to deceive and throw off your opponent, especially with glyph setups, making Weiss' game more scarier to deal with.
  }}
  }}
}}
}}
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* Not an overhead.
* Not an overhead.


Weiss dives downward.
Weiss dives downward. On CH she can follow up. She can also use this move as an assist crossup tool before she hits the ground. Can be used as an air combo finisher after j.C, and can cancel into an Astral while in Resonance Blaze.


  }}
  }}
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* Has a more horizontal trajectory than the A variant.
* Has a more horizontal trajectory than the A variant.


Can be used as an air combo finisher after jC.
Slower startup, but deals more damage. Can follow up on counter hit, used as an assist crossup tool and can be used as an air combo finisher after jC.
  }}
  }}
}}
}}
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* Overhead.
* Overhead.


Weiss crosses up the opponent and hits them with a downward slash similar to j.C.
Weiss crosses up the opponent and hits them with a downward slash similar to j.C. Must be blocked high, so it has high/low unblockable setup potential. Since the move lifts her upward, if there is another glyph above her afterwards, she can immediately act off of that glyph right away. Can be followed up with 2A.


  }}
  }}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=-2
  |startup=34 |active= |recovery= |frameAdv=-2
  |description=
  |description=
* Accessible during any of Weiss's 214x or j.214x specials when near a Glyph.
* Accessible during any of Weiss's 214x or j.214x specials when near a Glyph
* Not an overhead.
* Not an overhead


Weiss leaps back and dives down on the enemy, similar to her j.214x specials.
Weiss leaps back and dives down on the enemy, similar to her j.214x specials. Since Weiss creates space between her and the enemy, you'll use this move to bait out DPs, hard-hitting grounded attacks, or moves with poor recovery (such as Yukiko's 5A or Yosuke's 5B). Great starter on CH, though on normal hit you can follow up wit 2A just as well. The aerial version of this move has Weiss take a brief beat before lunging at the opponent.
  }}
  }}
}}
}}
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* Despite being a C special, it costs no meter.
* Despite being a C special, it costs no meter.
* Mainly used in combos
* Mainly used in combos
Safe on block. The aerial version has Weiss jump from screen to screen, so it's nice to consider if you want to get away from the opponent (and set up a 22B pillar afterwards).
  }}
  }}
}}
}}
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* Will stop 1 attack before breaking
* Will stop 1 attack before breaking


Summons a chunk of ice.
Summons a chunk of ice. 22A allows her to 4A/5A more safely, as can hop over it afterwards regardless of hit or block. It is ideal to use this after pushblocking. Cancels out most projectiles, like Tager's Spark Bolt and Ruby's 236A, but doesn't fully cancel out Hyde's 236A (which is a multi-hitting projectile).
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
Line 499: Line 504:
* Will stop 2 attacks before breaking
* Will stop 2 attacks before breaking


Summons a bigger chunk of ice.
Summons a bigger chunk of ice. Has slower startup than 22A, but has a taller hurtbox and is much sturdier than 22A, albeit cannot be hopped over. Interesting to note is that specifically vs Hyde, it is an invaluable tool as 22B blockades him from hitting you during his incoming down attack.
  }}
  }}
}}
}}
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* The Glyphs are positioned relative to each other similar to the A and B Glyphs.
* The Glyphs are positioned relative to each other similar to the A and B Glyphs.


Summons two tracking projectiles behind the opponent.
Summons two tracking projectiles behind the opponent. If held down, two glyphs are summoned behind the opponent instead and she recovers very fast.
  }}
  }}
}}
}}
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* Startup of and approximate range of A, but does a 2-hit followup similar to B on hit OR block
* Startup of and approximate range of A, but does a 2-hit followup similar to B on hit OR block
* Combo tool
* Combo tool
Weiss dashes forward slashing with her rapier, slashes the opponent into the air, and then thrusts them away.
Weiss dashes forward slashing with her rapier, slashes the opponent into the air, and then thrusts them away. Because it has an 214X input, she is able to access Glyph followup moves 8A/8B/8C at any time. Good for corner carry.
  }}
  }}
}}
}}
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  |startup=20 |active= |recovery= |frameAdv=-46
  |startup=20 |active= |recovery= |frameAdv=-46
  |description=
  |description=
* Rising followup attack makes it extremely unsafe
* Rising followup attack makes it extremely unsafe on block


Weiss dives down and thrusts her rapier upward upon landing.
Weiss dives down and thrusts her rapier upward upon landing. She's able to use 8A/8B/8C afterwards, ideally for aerial glyphs. Use this as an assist crossup tool, otherwise it's very unsafe on block.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=N/A
  |startup=4 |active= |recovery= |frameAdv=N/A
  |description=
  |description=
* Negates projectiles
* Negates projectiles
* Parry
* Parry
* Can be thrown, or attacked near the end of the animation


Counterattacks if the opponent touches the shield.
Counterattacks if the opponent touches the shield. Also works on supers and astrals.
Projectiles will trigger the invuln but not the counterattack.
Projectiles will trigger the invuln but not the counterattack. On activation, follow up with either 2A or 4A. Will reach moves with long range, such as Gordeau 5B or Blake 5BB. Excellent reaction tool, but be careful not to heavily rely on this move, as you can get thrown out during its animation, or hit once the shield disappears.
  }}
  }}
}}
}}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+27
  |description=
  |description=
* Wall bounces, Good for extending combos
* Wall bounces, Good for extending combos
* Followup hits only come out on hit
* Followup hits only come out on hit


Detailed description of the usefulness of the move go here
Performs a quick slashing strike that is very safe on block. On hit, it offers a wallbounce that can be followed up. During Cross Combo, she can loop repeatedly into her 5P until the timer runs out.


  }}
  }}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=68 |active=N/A |recovery=N/A |frameAdv=+24 (vs standing)
  |description=
  |description=
* Tracking projectile
* Tracking projectile


Detailed description of the usefulness of the move go here
Weiss summons a projectile that tracks the opponent. Useful after a hard knockdown to "check" the opponent, and can shake the enemy off of you mid-confirm.


  }}
  }}
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=44 |active=N/A |recovery=N/A |frameAdv=+27
  |description=
  |description=
* Important points go here
* Very high launch on hit


Weiss does the rising strike portion of the B version of her Glyph Dash Strike.
Weiss does the rising strike portion of the B version of her Glyph Dash Strike. Hops over the enemy on whiff and sideswitches. On hit, knocks them very high into the air, allowing Weiss to active switch and continue, her partner to capitalize on the hit, or setup Cross Combo potential.


  }}
  }}
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====== <font style="visibility:hidden" size="0">Glacial Torrent</font> ======
====== <font style="visibility:hidden" size="0">Glacial Torrent</font> ======
{{MoveData
{{MoveData
|image=BBTag_Weiss_GlacialTorrent.png |caption=
|image=BBTag_Weiss_GlacialTorrent.png |caption=You better not miss.
|input=236B+C
|input=236B+C
|name=Glacial Torrent
|name=Glacial Torrent
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
|version=Normal
  |startup= |active= |recovery= |frameAdv=-22
  |damage=5000 |guard=All
  |startup=1+6 |active= |recovery= |frameAdv=-22
  |description=
  |description=
* Important points go here
Summons a wall of ice spikes. During resonance, it finishes with her summoning an ice sword to strike the opponent. Has some invul at the start. The further away, the higher the hitbox increases in height. An effective reactive tool to use when you find a gap in the enemy's blockstring and/or movements, and can even end matches with the precise call.
 
A glitch occurs with the RB version of this move: if the opponent lunges towards you but then active switches before you 236BC, they will recover before the 2nd part comes out and they can punish you afterwards. Only use this move when you absolutely have to.
Detailed description of the usefulness of the move go here
 
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Snow Flurry</font> ======
====== <font style="visibility:hidden" size="0">Snow Flurry</font> ======
{{MoveData
{{MoveData
|image=BBTag_Weiss_SnowFlurry.png |caption=
|image=BBTag_Weiss_SnowFlurry.png |caption=On your mark, get set...
|input=214B+C
|input=214B+C
|name=Snow Flurry
|name=Snow Flurry
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
|version=Normal
  |startup= |active= |recovery= |frameAdv=-18
  |damage=2000, 4*640 |guard=All
  |startup=1+14 |active= |recovery= |frameAdv=-18
  |description=
  |description=
* Important points go here
* Despite its appearance, it does not go full screen
 
* It ignores projectiles
Detailed description of the usefulness of the move go here
* During resonance, it finishes with a downward strike


This move only travels about 3/4s of the full screen, so don't use this move if they are completely fullscreen. In the corner, you can use this move to get out free should they jump. On block, it is unsafe, so be careful.
  }}
  }}
}}
}}
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==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBTag_Weiss_WhiteNight.png |caption=
|image=BBTag_Weiss_WhiteNight.png |caption=...and what a beautiful night it is.
|image2=BBTag_Weiss_WhiteNight2.png |caption2=
|image2=BBTag_Weiss_WhiteNight2.png |caption2=
|input=222B+C
|input=222B+C
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup= |active= |recovery= |frameAdv=-32
  |startup=1+10 |active= |recovery= |frameAdv=-32
  |description=
  |description=
* Weiss forms a large Glyph on the ground in front of her.
* Weiss forms a large Glyph on the ground in front of her
* Can be combo'd into .
* Can be combo'ed into  


Weiss traps her enemy into a large Glyph, bombarding them with various projectiles before gracefully disintegrating them with the sword of her Arma Gigas. Her astral can be combo'ed into anywhere on the screen.
  }}
  }}
}}
}}

Revision as of 14:14, 14 August 2018

Weiss Schnee
BBTag Weiss Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"My name is Weiss Schnee. You would do well to remember it."

Backstory

Weiss Schnee, the second member of team RWBY, is the heiress to the prestigious Schnee Dust Company. A wealthy, privileged young lady, on the surface she is dignified, arrogant and harsh, while compassionate, loyal and kind-hearted to her core, especially to her friends. The Schnee Dust Company was once a cherished and respected company but in the founder's (Weiss' grandfather) failing health, control of the company was passed to his son-in-law Jacques Schnee, Weiss' controlling and abusive father. He greatly improved the profits of the company but at the cost of its reputation by introducing many unethical practices, including poor treatment of the Faunus that were employed to work in their dust mines. In order to restore the honor and integrity of the Schnee name lost by the actions of her father, Weiss decides to become a Huntress, following in the footsteps of her older sister, Winter. Her journey to become a Huntress eventually leads her to Beacon academy where she would meet Ruby, Blake and Yang and form team RWBY. Weiss wields a Multi Action Dust Rapier called Myrtenaster. Inside its guard is a revolving chamber of 6 slots filled with dust that she uses in combat. Combined with her semblance, this gives Weiss a wide arsenal of tools at her disposal to fight during battles. She also possesses the ability to summon mighty foes she has previously slain in combat, using their strength to overwhelm and destroy her opponents.

Playstyle

Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.

At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.

Strengths/Weaknesses

Strengths Weaknesses
  • Long-ranged normals
  • Great pressure tools
  • Good defensive tools
  • Strong mixup potential with black glyphs
  • Proficient corner game
  • Landcancels allow her to extend combos, continue pressure, maintain momentum, and/or stay defensive
  • One of the few characters who can parry attacks (22C), and the only character able to convert into a combo off of it
  • Offers tools that can help against sandwich pressure (22C, DP)
  • Can setup fake corners anywhere she likes on-screen with Ice pillar (22A/B)
  • Lacks a strong projectile
  • Awkward hitconfirms can be hard to make into a proper conversion
  • Steep learning curve; requires a good understanding of neutral to play
  • Subpar solo damage output


Semblance: Glyphs

Weiss' semblance ability allows her to setup magical glyphs which allow her to rapidly shift her momentum mid-attack. After setting up a glyph by holding down 236A (grounded) or 236B (aerial), she can then access it by first press 214A/214B or j.214A/j.214B, and then pressing (or holding down) 8A, 8B, or 8C once she is physically in contact with one. These glyphs placed on screen give Weiss additional options to followup her Glyph Dash Strike special with 3 specials that make use of the glyph and completely differ from each other.


Template:CharLinks-BBTag

Normal Moves

4A
4A
BBTag Weiss 4A.png
1000 All 8 - - -
5A
5A
BBTag Weiss 5A.png
BBTag Weiss 5AA.png
BBTag Weiss 5AAA.png
BBTag Weiss 5AAAA.png
1500 All 10 - - - All 12 - - - All 13 - - - All 25 - - -
5B
5B
BBTag Weiss 5B.png
Stay out of my skies.
BBTag Weiss 5BB.png
All 14 - - - 1700 All 13 - - -
5C
5C
BBTag Weiss 5C.png
F I N E S S E
800 High 26 - - -
2A
2A
BBTag Weiss 2A.png
Low 7 - - -
2B
2B
BBTag Weiss 2B.png
Low 12 - - -
2C
2C
BBTag Weiss 2C.png
A strong concept of "don't touch me."
Low 16 - - -
j.A
j.A
BBTag Weiss jA.png
BBTag Weiss jB.png
High 9 - - - High 11 - - -
j.B
j.B
BBTag Weiss jB.png
BBTag Weiss jA.png
All 11 - - - All 9 - - -
j.C
j.C
BBTag Weiss jC.png
High 13 - - -



Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Weiss GroundThrow.png
At least she was polite about it.
Throw 7 - - -
Snow Globe
Snow Globe
5A+D
BBTag Weiss SnowGlobe.png
The kind you don't wanna pick up and shake.
2100 Air Unblockable 14 - - -



Skills

Ice Shard
Ice Shard
236A/B (Chargeable)
BBTag Weiss IceShard.png
Press for projectiles, hold for a Glyph.
1500 All 47 - - - 1500 All 47 - - -
Glyph Dash Strike
Glyph Dash Strike
214A/B (Chargeable)
BBTag Weiss GlyphDashStrike.png
"Too slow!"
BBTag Weiss GlyphDashStrike-2.png
1800 All 14 - - - All 22 - - -
Snowfall
Snowfall
j.214A/B
BBTag Weiss Snowfall.png
All 18 - - - All 26 - - -
Twisting Air Step
Twisting Air Step
8+A during select moves
BBTag Weiss TwistingAirStep.png
High 25 - - -
Piercing Air Step
Piercing Air Step
8+B during select moves
BBTag Weiss PiercingAirStep.png
All 34 - - -
Piruetto
Pirouette
8+C during select moves
BBTag Weiss Piruetto.png
All 18 (7) - - -
Ice Pillar
Ice Pillar
22A/B
BBTag Weiss IcePillar.png
All 19 22 - - - All 24 24 - - -


Extra Skills

EX Ice Shard
EX Ice Shard
236C (Chargeable)
BBTag Weiss ExIceShard.png
All 47 - - -
Glyph Dash Triple Strike
Glyph Dash Triple Strike
214C
BBTag Weiss GlyphDashTripleStrike.png
All 14 (10) (7) - - -
EX Snowstorm
EX Snowstorm
j.214C
BBTag Weiss Snowstorm.png
All 20 - - -
Precision Parry
Precision Parry
22C
BBTag Weiss PrecisionVolley.png
All 4 - - -


Partner Skills

5P
Glyph Dash Triple Strike
5P
BBTag Weiss GlyphDashTripleStrike.png
All 31 N/A N/A - - -
6P
Ice Shard
6P
BBTag Weiss 6P.png
All 68 N/A N/A - - -
4P
B Glyph Dash Strike
4P
BBTag Weiss GlyphDashStrike.png
All 44 N/A N/A - - -


Distortion Skills

Glacial Torrent
Glacial Torrent
236B+C
BBTag Weiss GlacialTorrent.png
You better not miss.
5000 All 1+6 - - -
Snow Flurry
Snow Flurry
214B+C
BBTag Weiss SnowFlurry.png
On your mark, get set...
2000, 4*640 All 1+14 - - -


Astral Heat

White Night
222B+C
BBTag Weiss WhiteNight.png
...and what a beautiful night it is.
BBTag Weiss WhiteNight2.png
All 1+10 - - -



Template:CharLinks-BBTag