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==Overview== | ==Overview== | ||
''" | ''"My name is Weiss Schnee. You would do well to remember it."'' | ||
===Backstory=== | ===Backstory=== | ||
Weiss Schnee, the second member of team RWBY, is the heiress to the prestigious Schnee Dust Company. A wealthy, privileged young lady, on the surface she is dignified, arrogant and harsh, while compassionate, loyal and kind-hearted to her core, especially to her friends. The Schnee Dust Company was once a cherished and respected company but in the founder's (Weiss' grandfather) failing health, control of the company was passed to his son-in-law Jacques Schnee, Weiss' controlling and abusive father. He greatly improved the profits of the company but at the cost of its reputation by introducing many unethical practices, including poor treatment of the Faunus that were employed to work in their dust mines. In order to restore the honor and integrity of the Schnee name lost by the actions of her father, Weiss decides to become a Huntress, following in the footsteps of her older sister, Winter. Her journey to become a Huntress eventually leads her to Beacon academy where she would meet Ruby, Blake and Yang and form team RWBY. | |||
Weiss wields a Multi Action Dust Rapier called Myrtenaster. Inside its guard is a revolving chamber of 6 slots filled with dust that she uses in combat. Combined with her semblance, this gives Weiss a wide arsenal of tools at her disposal to fight during battles. She also possesses the ability to summon mighty foes she has previously slain in combat, using their strength to overwhelm and destroy her opponents. | |||
===Playstyle=== | ===Playstyle=== | ||
Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation. | |||
Weiss is a character that specializes in having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation. | |||
At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it. | At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it. | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1000 |guard=All | ||
|startup=8 |active= |recovery= |frameAdv=-1 | |startup=8 |active= |recovery= |frameAdv=-1 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5A | |version=5A | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=10 |active= |recovery= |frameAdv=-5 | |startup=10 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_5B.png |caption= | |image=BBTag_Weiss_5B.png |caption=Stay out of my skies. | ||
|image2=BBTag_Weiss_5BB.png |caption2= | |image2=BBTag_Weiss_5BB.png |caption2= | ||
|name=5B | |name=5B | ||
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|header=no | |header=no | ||
|version=5BB | |version=5BB | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv=-11 | |startup=13 |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_5C.png |caption= | |image=BBTag_Weiss_5C.png |caption= ''F I N E S S E'' | ||
|name=5C | |name=5C | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=High | |damage=800 |guard=High | ||
|startup=26 |active= |recovery= |frameAdv=-4 | |startup=26 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_2C.png |caption= | |image=BBTag_Weiss_2C.png |caption=A strong concept of "don't touch me." | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=Air Unblockable | |damage=2100 |guard=Air Unblockable | ||
|startup=14 |active= |recovery= |frameAdv=-32 | |startup=14 |active= |recovery= |frameAdv=-32 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=A | |version=A | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=47 |active= |recovery= |frameAdv=+17 | |startup=47 |active= |recovery= |frameAdv=+17 | ||
|description= | |description= | ||
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* The Glyph is summoned in the ground a distance in front of Weiss. | * The Glyph is summoned in the ground a distance in front of Weiss. | ||
Weiss summons a horizontal projectile that tracks the opponent. If held down, a black glyph will come out instead and stay in place. When holding down this move, Glyph Setup allows Weiss to recover far faster compared to Ice Shard input, allowing Weiss to deceive her opponents mid-pressure and punish them in the case they attempt a counterattack. A great move to keep in mind after setting up an ice pillar. Try to mix up Ice Shard and Glyph setup during pressure to throw off your opponent and punish any challenges they may try to make. | |||
}} | }} | ||
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|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=47 |active= |recovery= |frameAdv=+23 | |startup=47 |active= |recovery= |frameAdv=+23 | ||
|description= | |description= | ||
The Glyph is summoned above Weiss, positioned slightly behind the A variation. | The Glyph is summoned above Weiss, positioned slightly behind the A variation. Like 236A, the projectile tracks the opponent, and Weiss recovers much faster if she holds it down and sets up a Glyph rather than an Ice Shard. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Glyph Dash Strike</font> ====== | ====== <font style="visibility:hidden" size="0">Glyph Dash Strike</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_GlyphDashStrike.png |caption= | |image=BBTag_Weiss_GlyphDashStrike.png |caption= "Too slow!" | ||
|image2=BBTag_Weiss_GlyphDashStrike-2.png |caption2= | |image2=BBTag_Weiss_GlyphDashStrike-2.png |caption2= | ||
|input=214A/B (Chargeable) | |input=214A/B (Chargeable) | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=A | |version=A | ||
|damage= |guard=All | |damage=1800 |guard=All | ||
|startup=14 |active= |recovery= |frameAdv=-4 | |startup=14 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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|startup=22 |active= |recovery= |frameAdv=-2 | |startup=22 |active= |recovery= |frameAdv=-2 | ||
|description= | |description= | ||
* Good for combos | * Good for combos w/assists | ||
Travels further than the A version and has a second follow up hit where Weiss leaps upward with a rising slash. The second hit has a lot of untech time, making it a perfect spot to call an assist to extend your combo. | Travels further than the A version and has a second follow up hit where Weiss leaps upward with a rising slash. The second hit has a lot of untech time, making it a perfect spot to call an assist to extend your combo. Travels full screen. When held down, 214B acts as a feint but slower, compared to 214A. You can use these feints combined with assists to deceive and throw off your opponent, especially with glyph setups, making Weiss' game more scarier to deal with. | ||
}} | }} | ||
}} | }} | ||
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* Not an overhead. | * Not an overhead. | ||
Weiss dives downward. | Weiss dives downward. On CH she can follow up. She can also use this move as an assist crossup tool before she hits the ground. Can be used as an air combo finisher after j.C, and can cancel into an Astral while in Resonance Blaze. | ||
}} | }} | ||
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* Has a more horizontal trajectory than the A variant. | * Has a more horizontal trajectory than the A variant. | ||
Can be used as an air combo finisher after jC. | Slower startup, but deals more damage. Can follow up on counter hit, used as an assist crossup tool and can be used as an air combo finisher after jC. | ||
}} | }} | ||
}} | }} | ||
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* Overhead. | * Overhead. | ||
Weiss crosses up the opponent and hits them with a downward slash similar to j.C. | Weiss crosses up the opponent and hits them with a downward slash similar to j.C. Must be blocked high, so it has high/low unblockable setup potential. Since the move lifts her upward, if there is another glyph above her afterwards, she can immediately act off of that glyph right away. Can be followed up with 2A. | ||
}} | }} | ||
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* Not an overhead | * Not an overhead | ||
Weiss leaps back and dives down on the enemy, similar to her j.214x specials. | Weiss leaps back and dives down on the enemy, similar to her j.214x specials. Since Weiss creates space between her and the enemy, you'll use this move to bait out DPs, hard-hitting grounded attacks, or moves with poor recovery (such as Yukiko's 5A or Yosuke's 5B). Great starter on CH, though on normal hit you can follow up wit 2A just as well. The aerial version of this move has Weiss take a brief beat before lunging at the opponent. | ||
}} | }} | ||
}} | }} | ||
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* Despite being a C special, it costs no meter. | * Despite being a C special, it costs no meter. | ||
* Mainly used in combos | * Mainly used in combos | ||
Safe on block. The aerial version has Weiss jump from screen to screen, so it's nice to consider if you want to get away from the opponent (and set up a 22B pillar afterwards). | |||
}} | }} | ||
}} | }} | ||
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* Will stop 1 attack before breaking | * Will stop 1 attack before breaking | ||
Summons a chunk of ice. | Summons a chunk of ice. 22A allows her to 4A/5A more safely, as can hop over it afterwards regardless of hit or block. It is ideal to use this after pushblocking. Cancels out most projectiles, like Tager's Spark Bolt and Ruby's 236A, but doesn't fully cancel out Hyde's 236A (which is a multi-hitting projectile). | ||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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* Will stop 2 attacks before breaking | * Will stop 2 attacks before breaking | ||
Summons a bigger chunk of ice. | Summons a bigger chunk of ice. Has slower startup than 22A, but has a taller hurtbox and is much sturdier than 22A, albeit cannot be hopped over. Interesting to note is that specifically vs Hyde, it is an invaluable tool as 22B blockades him from hitting you during his incoming down attack. | ||
}} | }} | ||
}} | }} | ||
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* The Glyphs are positioned relative to each other similar to the A and B Glyphs. | * The Glyphs are positioned relative to each other similar to the A and B Glyphs. | ||
Summons two tracking projectiles behind the opponent. | Summons two tracking projectiles behind the opponent. If held down, two glyphs are summoned behind the opponent instead and she recovers very fast. | ||
}} | }} | ||
}} | }} | ||
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* Startup of and approximate range of A, but does a 2-hit followup similar to B on hit OR block | * Startup of and approximate range of A, but does a 2-hit followup similar to B on hit OR block | ||
* Combo tool | * Combo tool | ||
Weiss dashes forward slashing with her rapier, slashes the opponent into the air, and then thrusts them away. | Weiss dashes forward slashing with her rapier, slashes the opponent into the air, and then thrusts them away. Because it has an 214X input, she is able to access Glyph followup moves 8A/8B/8C at any time. Good for corner carry. | ||
}} | }} | ||
}} | }} | ||
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|startup=20 |active= |recovery= |frameAdv=-46 | |startup=20 |active= |recovery= |frameAdv=-46 | ||
|description= | |description= | ||
* Rising followup attack makes it extremely unsafe | * Rising followup attack makes it extremely unsafe on block | ||
Weiss dives down and thrusts her rapier upward upon landing. | Weiss dives down and thrusts her rapier upward upon landing. She's able to use 8A/8B/8C afterwards, ideally for aerial glyphs. Use this as an assist crossup tool, otherwise it's very unsafe on block. | ||
}} | }} | ||
}} | }} | ||
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* Negates projectiles | * Negates projectiles | ||
* Parry | * Parry | ||
Counterattacks if the opponent touches the shield. | Counterattacks if the opponent touches the shield. Also works on supers and astrals. | ||
Projectiles will trigger the invuln but not the counterattack. | Projectiles will trigger the invuln but not the counterattack. On activation, follow up with either 2A or 4A. Will reach moves with long range, such as Gordeau 5B or Blake 5BB. Excellent reaction tool, but be careful not to heavily rely on this move, as you can get thrown out during its animation, or hit once the shield disappears. | ||
}} | }} | ||
}} | }} | ||
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* Followup hits only come out on hit | * Followup hits only come out on hit | ||
Performs a quick slashing strike that is very safe on block. On hit, it offers a wallbounce that can be followed up. During Cross Combo, she can loop repeatedly into her 5P until the timer runs out. | |||
}} | }} | ||
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* Tracking projectile | * Tracking projectile | ||
Weiss summons a projectile that tracks the opponent. Useful after a hard knockdown to "check" the opponent, and can shake the enemy off of you mid-confirm. | |||
}} | }} | ||
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|startup=44 |active=N/A |recovery=N/A |frameAdv=+27 | |startup=44 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
* | * Very high launch on hit | ||
Weiss does the rising strike portion of the B version of her Glyph Dash Strike. | Weiss does the rising strike portion of the B version of her Glyph Dash Strike. Hops over the enemy on whiff and sideswitches. On hit, knocks them very high into the air, allowing Weiss to active switch and continue, her partner to capitalize on the hit, or setup Cross Combo potential. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Glacial Torrent</font> ====== | ====== <font style="visibility:hidden" size="0">Glacial Torrent</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_GlacialTorrent.png |caption= | |image=BBTag_Weiss_GlacialTorrent.png |caption=You better not miss. | ||
|input=236B+C | |input=236B+C | ||
|name=Glacial Torrent | |name=Glacial Torrent | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Normal | |version=Normal | ||
|damage= |guard=All | |damage=5000 |guard=All | ||
|startup=1+6 |active= |recovery= |frameAdv=-22 | |startup=1+6 |active= |recovery= |frameAdv=-22 | ||
|description= | |description= | ||
During resonance, it finishes with her summoning an ice sword to strike the opponent | Summons a wall of ice spikes. During resonance, it finishes with her summoning an ice sword to strike the opponent. Has some invul at the start. The further away, the higher the hitbox increases in height. An effective reactive tool to use when you find a gap in the enemy's blockstring and/or movements, and can even end matches with the precise call. | ||
A glitch occurs with the RB version of this move: if the opponent lunges towards you but then active switches before you 236BC, they will recover before the 2nd part comes out and they can punish you afterwards. Only use this move when you absolutely have to. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Snow Flurry</font> ====== | ====== <font style="visibility:hidden" size="0">Snow Flurry</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_SnowFlurry.png |caption= | |image=BBTag_Weiss_SnowFlurry.png |caption=On your mark, get set... | ||
|input=214B+C | |input=214B+C | ||
|name=Snow Flurry | |name=Snow Flurry | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=Normal | |version=Normal | ||
|damage= |guard=All | |damage=2000, 4*640 |guard=All | ||
|startup=1+14 |active= |recovery= |frameAdv=-18 | |startup=1+14 |active= |recovery= |frameAdv=-18 | ||
|description= | |description= | ||
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* It ignores projectiles | * It ignores projectiles | ||
* During resonance, it finishes with a downward strike | * During resonance, it finishes with a downward strike | ||
This move only travels about 3/4s of the full screen, so don't use this move if they are completely fullscreen. In the corner, you can use this move to get out free should they jump. On block, it is unsafe, so be careful. | |||
}} | }} | ||
}} | }} | ||
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==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_WhiteNight.png |caption= | |image=BBTag_Weiss_WhiteNight.png |caption=...and what a beautiful night it is. | ||
|image2=BBTag_Weiss_WhiteNight2.png |caption2= | |image2=BBTag_Weiss_WhiteNight2.png |caption2= | ||
|input=222B+C | |input=222B+C | ||
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|description= | |description= | ||
* Weiss forms a large Glyph on the ground in front of her | * Weiss forms a large Glyph on the ground in front of her | ||
* Can be combo' | * Can be combo'ed into | ||
Weiss traps her enemy into a large Glyph, bombarding them with various projectiles before gracefully disintegrating them with the sword of her Arma Gigas. Her astral can be combo'ed into anywhere on the screen. | |||
}} | }} | ||
}} | }} |
Revision as of 14:14, 14 August 2018
Weiss Schnee |
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Health:
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Overview
"My name is Weiss Schnee. You would do well to remember it."
Backstory
Weiss Schnee, the second member of team RWBY, is the heiress to the prestigious Schnee Dust Company. A wealthy, privileged young lady, on the surface she is dignified, arrogant and harsh, while compassionate, loyal and kind-hearted to her core, especially to her friends. The Schnee Dust Company was once a cherished and respected company but in the founder's (Weiss' grandfather) failing health, control of the company was passed to his son-in-law Jacques Schnee, Weiss' controlling and abusive father. He greatly improved the profits of the company but at the cost of its reputation by introducing many unethical practices, including poor treatment of the Faunus that were employed to work in their dust mines. In order to restore the honor and integrity of the Schnee name lost by the actions of her father, Weiss decides to become a Huntress, following in the footsteps of her older sister, Winter. Her journey to become a Huntress eventually leads her to Beacon academy where she would meet Ruby, Blake and Yang and form team RWBY. Weiss wields a Multi Action Dust Rapier called Myrtenaster. Inside its guard is a revolving chamber of 6 slots filled with dust that she uses in combat. Combined with her semblance, this gives Weiss a wide arsenal of tools at her disposal to fight during battles. She also possesses the ability to summon mighty foes she has previously slain in combat, using their strength to overwhelm and destroy her opponents.
Playstyle
Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.
At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Semblance: Glyphs
Weiss' semblance ability allows her to setup magical glyphs which allow her to rapidly shift her momentum mid-attack. After setting up a glyph by holding down 236A (grounded) or 236B (aerial), she can then access it by first press 214A/214B or j.214A/j.214B, and then pressing (or holding down) 8A, 8B, or 8C once she is physically in contact with one. These glyphs placed on screen give Weiss additional options to followup her Glyph Dash Strike special with 3 specials that make use of the glyph and completely differ from each other.
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Snow Globe
Snow Globe 5A+D |
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Skills
Ice Shard
Ice Shard 236A/B (Chargeable) |
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Glyph Dash Strike
Glyph Dash Strike 214A/B (Chargeable) |
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Snowfall
Snowfall j.214A/B |
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Twisting Air Step
Twisting Air Step 8+A during select moves |
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Piercing Air Step
Piercing Air Step 8+B during select moves |
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Piruetto
Pirouette 8+C during select moves |
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Ice Pillar
Ice Pillar 22A/B |
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Extra Skills
EX Ice Shard
EX Ice Shard 236C (Chargeable) |
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Glyph Dash Triple Strike
Glyph Dash Triple Strike 214C |
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EX Snowstorm
EX Snowstorm j.214C |
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Precision Parry
Precision Parry 22C |
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Partner Skills
5P
Glyph Dash Triple Strike 5P |
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6P
Ice Shard 6P |
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4P
B Glyph Dash Strike 4P |
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Distortion Skills
Glacial Torrent
Glacial Torrent 236B+C |
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Snow Flurry
Snow Flurry 214B+C |
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Astral Heat
White Night 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •