BBTag/Weiss Schnee: Difference between revisions

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* Has the same range as 5A.
* Has the same range as 5A.
* Causes a hard knockdown.
* On-hit allows for safe Glyph setup.


Weiss leans forward and performs a wide sweeping slash. A bit slow startup, but makes up for it in its massive range. With the right partner, she can setup unblockable high/low setups with little to no problem.
Weiss leans forward and performs a wide sweeping slash. A bit slow startup, but makes up for it in its massive range. With the right partner, she can setup unblockable high/low setups with little to no problem.
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* Glyphs stay on screen even after partner switch, but disappear when used or when the corresponding Ice Shard skill is used.
* Glyphs stay on screen even after partner switch, but disappear when used or when the corresponding Ice Shard skill is used.


Weiss summons a projectile that tracks the opponent. If held down, a black glyph will come out instead and stay in place. When holding down this move, Glyph Setup allows Weiss to recover far faster compared to Ice Shard input, allowing Weiss to deceive her opponents mid-pressure and punish them in the case they attempt a counterattack. Setting glyphs is still unsafe against fast and long reaching moves though and so is bestused after a hard knockdown from 2C. A great move to keep in mind after setting up an ice pillar. Try to mix up Ice Shard and Glyph setup during pressure to throw off your opponent and punish any challenges they may try to make.
Weiss summons a projectile that tracks the opponent. When holding down this move, Glyph Setup allows Weiss to create a black Glyph that stays in places and she recovers faster compared to Ice Shard input, allowing her to deceive her opponents mid-pressure and punish them in the case they attempt a counterattack. Setting glyphs is still unsafe against fast and long reaching moves though and is best used after a hard knockdown from 2C or with Assist coverage. Ice Shard is a great move to keep in mind after setting up an ice pillar. Try to mix up Ice Shard and Glyph setup during pressure to throw off your opponent and punish any challenges they may try to make.


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  |startup=47 |active= |recovery= |frameAdv=+23
  |startup=47 |active= |recovery= |frameAdv=+23
  |description=
  |description=
The Glyph is summoned above Weiss, positioned slightly behind the A variation. Like 236A, the projectile tracks the opponent, and Weiss recovers much faster if she holds it down and sets up a Glyph rather than an Ice Shard.
The Glyph is summoned above Weiss, positioned slightly behind the A variation. Like 236A, the projectile tracks the opponent, and Weiss recovers faster if she holds it down and sets up a Glyph rather than an Ice Shard.
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  |startup=14 |active= |recovery= |frameAdv=-4
  |startup=14 |active= |recovery= |frameAdv=-4
  |description=
  |description=
* Holding the button will make Weiss feint doing the Glyph Dash Strike
* Holding the button will make Weiss feint doing the Glyph Dash Strike. Feinting allows to end block-strings comparably safe while baiting out reactions.
 
Can be a decent poke in neutral or to punish whiffs.
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Slower startup, but deals more damage. Can follow up on counter hit, used as an assist crossup tool and can be used as an air combo finisher after jC.
Slower startup, but deals more damage. Can follow up on counter hit, used as an assist crossup tool and can be used as an air combo finisher after jC.
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|version=C
|damage=2588 |guard=All
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|description=
* Has same trajectory as B variant.
Has follow up hits where Weiss leaps upward with rising slashes. Is highly situational and very unsafe on-block and on-whiff, making it mostly only useful for combo enders.
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  |damage= |guard=All
  |damage=2588 |guard=All
  |startup=20 |active= |recovery= |frameAdv=-46
  |startup=20 |active= |recovery= |frameAdv=-46
  |description=
  |description=
* Rising followup attack makes it extremely unsafe on block
* Rising followup attack makes it extremely unsafe on block
* Same trajectory as B variant


Weiss dives down and thrusts her rapier upward upon landing. She's able to use 8A/8B/8C afterwards, ideally for aerial glyphs. Use this as an assist crossup tool, otherwise it's very unsafe on block.
Weiss dives down and thrusts her rapier upward upon landing. She's able to use 8A/8B/8C afterwards, ideally for aerial glyphs. Use this as an assist crossup tool, otherwise it's very unsafe on block and on whiff.
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  |damage=2120 |guard=All
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+27
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+27
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  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=68 |active=N/A |recovery=N/A |frameAdv=+24 (vs standing)
  |startup=68 |active=N/A |recovery=N/A |frameAdv=+24 (vs standing)
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  |startup=44 |active=N/A |recovery=N/A |frameAdv=+27
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* During resonance, it finishes with a downward strike
* During resonance, it finishes with a downward strike


This move only travels about 3/4s of the full screen, so don't use this move if they are completely fullscreen. In the corner, you can use this move to get out free should they jump. On block, it is unsafe, so be careful.
This move only travels about 3/4s of the full screen, so don't use this move if they are completely fullscreen. In the corner, you can use this move to get out free should they jump. On block, it is unsafe, so be careful. It does very rarely hit on enemies in the air, so don't cancel into it from 5BB but use e.g. 5B2B instead. Can also whiff sometimes when enemy is in last quarter of it's range.
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Revision as of 01:18, 6 October 2018

Weiss Schnee
BBTag Weiss Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"My name is Weiss Schnee. You would do well to remember it."

Backstory

Weiss Schnee, the second member of team RWBY, is the heiress to the prestigious Schnee Dust Company. A wealthy, privileged young lady, on the surface she is dignified, arrogant and harsh, while compassionate, loyal and kind-hearted to her core, especially to her friends. The Schnee Dust Company was once a cherished and respected company but in the founder's (Weiss' grandfather) failing health, control of the company was passed to his son-in-law Jacques Schnee, Weiss' controlling and abusive father. He greatly improved the profits of the company but at the cost of its reputation by introducing many unethical practices, including poor treatment of the Faunus that were employed to work in their dust mines. In order to restore the honor and integrity of the Schnee name lost by the actions of her father, Weiss decides to become a Huntress, following in the footsteps of her older sister, Winter. Her journey to become a Huntress eventually leads her to Beacon academy where she would meet Ruby, Blake and Yang and form team RWBY. Weiss wields a Multi Action Dust Rapier called Myrtenaster. Inside its guard is a revolving chamber of 6 slots filled with dust that she uses in combat. Combined with her semblance, this gives Weiss a wide arsenal of tools at her disposal to fight during battles. She also possesses the ability to summon mighty foes she has previously slain in combat, using their strength to overwhelm and destroy her opponents.

Playstyle

Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.

At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.

Strengths/Weaknesses

Strengths Weaknesses
  • Long-ranged normals
  • Great pressure tools
  • Good defensive tools
  • Strong mixup potential with black glyphs
  • Proficient corner game
  • Landcancels allow her to extend combos, continue pressure, maintain momentum, and/or stay defensive
  • One of the few characters who can parry attacks (22C), and the only character able to convert into a combo off of it
  • Offers tools that can help against sandwich pressure (22C, DP)
  • Can setup fake corners anywhere she likes on-screen with Ice pillar (22A/B)
  • Projectiles track but can miss easily
  • Awkward hitconfirms can be hard to make into a proper conversion
  • Steep learning curve; requires a good understanding of neutral to play
  • Subpar solo damage output without land-cancels


Semblance: Glyphs

Weiss' semblance ability allows her to setup magical glyphs which allow her to rapidly shift her momentum mid-attack. After setting up a glyph by holding down 236A (grounded) or 236B (aerial), she can then access it by first press 214A/214B or j.214A/j.214B, and then pressing (or holding down) 8A, 8B, or 8C once she is physically in contact with one. These glyphs placed on screen give Weiss additional options to followup her Glyph Dash Strike special with 3 specials that make use of the glyph and completely differ from each other.


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Normal Moves

4A
4A
BBTag Weiss 4A.png
1000 All 8 - - -
5A
5A
BBTag Weiss 5A.png
BBTag Weiss 5AA.png
BBTag Weiss 5AAA.png
BBTag Weiss 5AAAA.png
1500 All 10 - - - All 12 - - - All 13 - - - All 25 - - -
5B
5B
BBTag Weiss 5B.png
Stay out of my skies.
BBTag Weiss 5BB.png
All 14 - - - 1700 All 13 - - -
5C
5C
BBTag Weiss 5C.png
F I N E S S E
800 High 26 - - -
2A
2A
BBTag Weiss 2A.png
Low 7 - - -
2B
2B
BBTag Weiss 2B.png
Low 12 - - -
2C
2C
BBTag Weiss 2C.png
A strong concept of "don't touch me."
Low 16 - - -
j.A
j.A
BBTag Weiss jA.png
BBTag Weiss jB.png
High 9 - - - High 11 - - -
j.B
j.B
BBTag Weiss jB.png
BBTag Weiss jA.png
All 11 - - - All 9 - - -
j.C
j.C
BBTag Weiss jC.png
High 13 - - -



Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Weiss GroundThrow.png
At least she was polite about it.
Throw 7 - - -
Snow Globe
Snow Globe
5A+D
BBTag Weiss SnowGlobe.png
The kind you don't wanna pick up and shake.
2100 Air Unblockable 14 - - -



Skills

Ice Shard
Ice Shard
236A/B (Chargeable)
BBTag Weiss IceShard.png
Press for projectiles, hold for a Glyph.
1500 All 47 - - - 1500 All 47 - - -
Glyph Dash Strike
Glyph Dash Strike
214A/B (Chargeable)
BBTag Weiss GlyphDashStrike.png
"Too slow!"
BBTag Weiss GlyphDashStrike-2.png
1800 All 14 - - - 2414 All 22 - - -
Snowfall
Snowfall
j.214A/B/C
BBTag Weiss Snowfall.png
1500 All 18 - - - 1700 All 26 - - -
Twisting Air Step
Twisting Air Step
8+A during select moves
BBTag Weiss TwistingAirStep.png
High 25 - - -
Piercing Air Step
Piercing Air Step
8+B during select moves
BBTag Weiss PiercingAirStep.png
All 34 - - -
Piruetto
Pirouette
8+C during select moves
BBTag Weiss Piruetto.png
All 18 (7) - - -
Ice Pillar
Ice Pillar
22A/B
BBTag Weiss IcePillar.png
All 19 22 - - - All 24 24 - - -


Extra Skills

EX Ice Shard
EX Ice Shard
236C (Chargeable)
BBTag Weiss ExIceShard.png
2624 All 47 - - -
Glyph Dash Triple Strike
Glyph Dash Triple Strike
214C
BBTag Weiss GlyphDashTripleStrike.png
3026 All 14 (10) (7) - - -
EX Snowstorm
EX Snowstorm
j.214C
BBTag Weiss Snowstorm.png
2588 All 20 - - -
Precision Parry
Precision Parry
22C
BBTag Weiss PrecisionVolley.png
All 4 - - -


Partner Skills

5P
Glyph Dash Triple Strike
5P
BBTag Weiss GlyphDashTripleStrike.png
2120 All 31 N/A N/A - - -
6P
Ice Shard
6P
BBTag Weiss 6P.png
1500 All 68 N/A N/A - - -
4P
B Glyph Dash Strike
4P
BBTag Weiss GlyphDashStrike.png
1750 All 44 N/A N/A - - -


Distortion Skills

Glacial Torrent
Glacial Torrent
236B+C
BBTag Weiss GlacialTorrent.png
You better not miss.
5000 All 1+6 - - -
Snow Flurry
Snow Flurry
214B+C
BBTag Weiss SnowFlurry.png
On your mark, get set...
2000, 4*640 All 1+14 - - -


Astral Heat

White Night
222B+C
BBTag Weiss WhiteNight.png
...and what a beautiful night it is.
BBTag Weiss WhiteNight2.png
All 1+10 - - -



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