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* Can setup fake corners anywhere she likes on-screen with Ice pillar (22A/B) | * Can setup fake corners anywhere she likes on-screen with Ice pillar (22A/B) | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Projectiles track but can miss easily | ||
* Awkward hitconfirms can be hard to make into a proper conversion | * Awkward hitconfirms can be hard to make into a proper conversion | ||
* Steep learning curve; requires a good understanding of neutral to play | * Steep learning curve; requires a good understanding of neutral to play | ||
* Subpar solo damage output | * Subpar solo damage output without land-cancels | ||
|- | |- | ||
|} | |} | ||
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====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_2B.png |caption= | |image=BBTag_Weiss_2B.png |caption=OW MY '''''TOE''''' | ||
|name=2B | |name=2B | ||
|data= | |data= | ||
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|description= | |description= | ||
* Has the same range as 5A. | * Has the same range as 5A. | ||
* Causes a hard knockdown. | |||
* On-hit allows for safe Glyph setup. | |||
Weiss leans forward and performs a wide sweeping slash. A bit slow startup, but makes up for it in its massive range. With the right partner, she can setup unblockable high/low setups with little to no problem. | Weiss leans forward and performs a wide sweeping slash. A bit slow startup, but makes up for it in its massive range. With the right partner, she can setup unblockable high/low setups with little to no problem. | ||
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|description= | |description= | ||
* Weiss slashes and blasts the opponent away. | * Weiss slashes and blasts the opponent away. | ||
* Requires you to dash forward to be able to connect 5A from midscreen. | * Requires you to dash forward to be able to connect 5A from midscreen. Cancelling into 236A Ice Shard gives slightly more damage and more untech-time. | ||
* Fullscreen requires cancel into 236A followed by a 214B that can convert into a 2A. | * Fullscreen requires cancel into 236A followed by a 214B that can convert into a 2A. | ||
* In corner can cancel into 236[A] glyph setup to make extended combo (and end again in a glyph setup). | |||
Can convert into 214B>2A but only when the glyph turns black, so pay attention, or you'll whiff the 2A. An alternative, easier method is simply dash 6A into a confirm. Also, be careful when throwing into astral--if you input 222BC too soon, the astral will whiff. You'll need to take a brief beat before inputting. In the corner, you'll have to do throw>214[A]>222BC. | Can convert into 214B>2A but only when the glyph turns black, so pay attention, or you'll whiff the 2A. An alternative, easier method is simply dash 6A into a confirm. Also, be careful when throwing into astral--if you input 222BC too soon, the astral will whiff. You'll need to take a brief beat before inputting. In the corner, you'll have to do throw>214[A]>222BC. | ||
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|startup=47 |active= |recovery= |frameAdv=+17 | |startup=47 |active= |recovery= |frameAdv=+17 | ||
|description= | |description= | ||
* Tracks to the opponent's location | * Tracks to the opponent's location. | ||
* When charged, the Ice Shard won't come out and leave the Glyph on the screen instead to use for Glyph Dash Strike followups | * When charged, the Ice Shard won't come out and leave the Glyph on the screen instead to use for Glyph Dash Strike followups. | ||
* The Glyph is summoned | * The Glyph is summoned a distance in front of Weiss. | ||
* Glyphs stay on screen even after partner switch, but disappear when used or when the corresponding Ice Shard skill is used. | |||
Weiss summons a | Weiss summons a projectile that tracks the opponent. When holding down this move, Glyph Setup allows Weiss to create a black Glyph that stays in places and she recovers faster compared to Ice Shard input, allowing her to deceive her opponents mid-pressure and punish them in the case they attempt a counterattack. Setting glyphs is still unsafe against fast and long reaching moves though and is best used after a hard knockdown from 2C or with Assist coverage. Ice Shard is a great move to keep in mind after setting up an ice pillar. Try to mix up Ice Shard and Glyph setup during pressure to throw off your opponent and punish any challenges they may try to make. | ||
}} | }} | ||
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|startup=47 |active= |recovery= |frameAdv=+23 | |startup=47 |active= |recovery= |frameAdv=+23 | ||
|description= | |description= | ||
The Glyph is summoned above Weiss, positioned slightly behind the A variation. Like 236A, the projectile tracks the opponent, and Weiss recovers | The Glyph is summoned above Weiss, positioned slightly behind the A variation. Like 236A, the projectile tracks the opponent, and Weiss recovers faster if she holds it down and sets up a Glyph rather than an Ice Shard. | ||
}} | }} | ||
}} | }} | ||
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|startup=14 |active= |recovery= |frameAdv=-4 | |startup=14 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
* Holding the button will make Weiss feint doing the Glyph Dash Strike | * Holding the button will make Weiss feint doing the Glyph Dash Strike. Feinting allows to end block-strings comparably safe while baiting out reactions. | ||
Can be a decent poke in neutral or to punish whiffs. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= |guard=All | |damage=2414 |guard=All | ||
|startup=22 |active= |recovery= |frameAdv=-2 | |startup=22 |active= |recovery= |frameAdv=-2 | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_Snowfall.png |caption= | |image=BBTag_Weiss_Snowfall.png |caption= | ||
|input=j.214A/B | |input=j.214A/B/C | ||
|name=Snowfall | |name=Snowfall | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=A | |version=A | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=18 |active= |recovery= |frameAdv=-4 | |startup=18 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= |guard=All | |damage=1700 |guard=All | ||
|startup=26 |active= |recovery= |frameAdv=-4 | |startup=26 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2624 |guard=All | ||
|startup=47 |active= |recovery= |frameAdv=+28 | |startup=47 |active= |recovery= |frameAdv=+28 | ||
|description= | |description= | ||
* Can be held down to set as Glyphs. | * Can be held down to set as Glyphs. | ||
Summons two tracking projectiles behind the opponent. If held down, two glyphs are summoned behind the opponent instead and she recovers very fast. | Summons two tracking projectiles behind the opponent. If held down, two glyphs are summoned behind the opponent instead and she recovers very fast. | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=3026 |guard=All | ||
|startup=14 (10) (7) |active= |recovery= |frameAdv=-24 | |startup=14 (10) (7) |active= |recovery= |frameAdv=-24 | ||
|description= | |description= | ||
* Startup of and approximate range of A, but does a 2-hit followup similar to B on hit OR block | * Startup of and approximate range of A, but does a 2-hit followup similar to B on hit OR block | ||
* Combo tool | * Combo tool | ||
Weiss dashes forward slashing with her rapier, slashes the opponent into the air, and then thrusts them away. Because it has an 214X input, she is able to access Glyph followup moves 8A/8B/8C at any time. Good for corner carry. | Weiss dashes forward slashing with her rapier, slashes the opponent into the air, and then thrusts them away. Because it has an 214X input, she is able to access Glyph followup moves 8A/8B/8C at any time. Good for corner carry. Does have no feint version. Is highly situational and very unsafe on-block and on-whiff, making it mostly only useful for combo enders. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2588 |guard=All | ||
|startup=20 |active= |recovery= |frameAdv=-46 | |startup=20 |active= |recovery= |frameAdv=-46 | ||
|description= | |description= | ||
* Rising followup attack makes it extremely unsafe on block | * Rising followup attack makes it extremely unsafe on block | ||
* Same trajectory as B variant | |||
Weiss dives down and thrusts her rapier upward upon landing. She's able to use 8A/8B/8C afterwards, ideally for aerial glyphs. Use this as an assist crossup tool, otherwise it's very unsafe on block. | Weiss dives down and thrusts her rapier upward upon landing. She's able to use 8A/8B/8C afterwards, ideally for aerial glyphs. Use this as an assist crossup tool, otherwise it's very unsafe on block and on whiff. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=2120 |guard=All | ||
|startup=31 |active=N/A |recovery=N/A |frameAdv=+27 | |startup=31 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1500 |guard=All | ||
|startup=68 |active=N/A |recovery=N/A |frameAdv=+24 (vs standing) | |startup=68 |active=N/A |recovery=N/A |frameAdv=+24 (vs standing) | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1750 |guard=All | ||
|startup=44 |active=N/A |recovery=N/A |frameAdv=+27 | |startup=44 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_GlacialTorrent.png |caption=You better not miss. | |image=BBTag_Weiss_GlacialTorrent.png |caption=You better not miss. | ||
|image2=BBTag_Weiss_GlacialTorrent2.png |caption2=Enhanced version only | |||
|input=236B+C | |input=236B+C | ||
|name=Glacial Torrent | |name=Glacial Torrent | ||
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* During resonance, it finishes with a downward strike | * During resonance, it finishes with a downward strike | ||
This move only travels about 3/4s of the full screen, so don't use this move if they are completely fullscreen. In the corner, you can use this move to get out free should they jump. On block, it is unsafe, so be careful. | This move only travels about 3/4s of the full screen, so don't use this move if they are completely fullscreen. In the corner, you can use this move to get out free should they jump. On block, it is unsafe, so be careful. It does very rarely hit on enemies in the air, so don't cancel into it from 5BB but use e.g. 5B2B instead. Can also whiff sometimes when enemy is in last quarter of it's range. | ||
}} | }} | ||
}} | }} | ||
<br clear=all/> | |||
==Distortion Skill Duo== | |||
{{MoveData | |||
|image=BBTag_Weiss_GlacialTorrent2.png |caption= | |||
|input=P during Main Character's Distortion Skill | |||
|name=Glacial Torrent | |||
|data= | |||
{{AttackData-BBTag | |||
|damage= |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
Revision as of 03:35, 11 December 2018
Weiss Schnee |
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Health:
|
Overview
"My name is Weiss Schnee. You would do well to remember it."
Backstory
Weiss Schnee, the second member of team RWBY, is the heiress to the prestigious Schnee Dust Company. A wealthy, privileged young lady, on the surface she is dignified, arrogant and harsh, while compassionate, loyal and kind-hearted to her core, especially to her friends. The Schnee Dust Company was once a cherished and respected company but in the founder's (Weiss' grandfather) failing health, control of the company was passed to his son-in-law Jacques Schnee, Weiss' controlling and abusive father. He greatly improved the profits of the company but at the cost of its reputation by introducing many unethical practices, including poor treatment of the Faunus that were employed to work in their dust mines. In order to restore the honor and integrity of the Schnee name lost by the actions of her father, Weiss decides to become a Huntress, following in the footsteps of her older sister, Winter. Her journey to become a Huntress eventually leads her to Beacon academy where she would meet Ruby, Blake and Yang and form team RWBY. Weiss wields a Multi Action Dust Rapier called Myrtenaster. Inside its guard is a revolving chamber of 6 slots filled with dust that she uses in combat. Combined with her semblance, this gives Weiss a wide arsenal of tools at her disposal to fight during battles. She also possesses the ability to summon mighty foes she has previously slain in combat, using their strength to overwhelm and destroy her opponents.
Playstyle
Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.
At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Semblance: Glyphs
Weiss' semblance ability allows her to setup magical glyphs which allow her to rapidly shift her momentum mid-attack. After setting up a glyph by holding down 236A (grounded) or 236B (aerial), she can then access it by first press 214A/214B or j.214A/j.214B, and then pressing (or holding down) 8A, 8B, or 8C once she is physically in contact with one. These glyphs placed on screen give Weiss additional options to followup her Glyph Dash Strike special with 3 specials that make use of the glyph and completely differ from each other.
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Snow Globe
Snow Globe 5A+D |
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Skills
Ice Shard
Ice Shard 236A/B (Chargeable) |
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Glyph Dash Strike
Glyph Dash Strike 214A/B (Chargeable) |
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Snowfall
Snowfall j.214A/B/C |
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Twisting Air Step
Twisting Air Step 8+A during select moves |
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Piercing Air Step
Piercing Air Step 8+B during select moves |
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Piruetto
Pirouette 8+C during select moves |
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Ice Pillar
Ice Pillar 22A/B |
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Extra Skills
EX Ice Shard
EX Ice Shard 236C (Chargeable) |
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Glyph Dash Triple Strike
Glyph Dash Triple Strike 214C |
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EX Snowstorm
EX Snowstorm j.214C |
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Precision Parry
Precision Parry 22C |
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Partner Skills
5P
Glyph Dash Triple Strike 5P |
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6P
Ice Shard 6P |
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4P
B Glyph Dash Strike 4P |
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Distortion Skills
Glacial Torrent
Glacial Torrent 236B+C |
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Snow Flurry
Snow Flurry 214B+C |
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Distortion Skill Duo
Glacial Torrent P during Main Character's Distortion Skill |
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Astral Heat
White Night 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •