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|name=4A | |name=4A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|4A}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Weiss makes a small slashing motion with her rapier. | * Weiss makes a small slashing motion with her rapier. | ||
* Has a slightly faster startup than 5A, at the expense of a shorter reach. | * Has a slightly faster startup than 5A, at the expense of a shorter reach. | ||
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|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|5A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Weiss stabs with her rapier. Has decent horizontal reach. | * Weiss stabs with her rapier. Has decent horizontal reach. | ||
* Max range distance is about the same as match start positioning distance. | * Max range distance is about the same as match start positioning distance. | ||
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Primary poking tool that boasts good reach and fast startup. If input as 6A, she'll microdash while doing it. Pay attention in the range she's in when throwing this out. If close, 5A>5AA is viable, but if at maximum distance, she'll have to resort to longer ranged moves (i.e. 5A>[5B/2B]). | Primary poking tool that boasts good reach and fast startup. If input as 6A, she'll microdash while doing it. Pay attention in the range she's in when throwing this out. If close, 5A>5AA is viable, but if at maximum distance, she'll have to resort to longer ranged moves (i.e. 5A>[5B/2B]). | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AA}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|5AA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Weiss flips forward and kicks twice. | * Weiss flips forward and kicks twice. | ||
* Will whiff if 5A connected from max range. | * Will whiff if 5A connected from max range. | ||
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5AA's ground slam properties on airborne characters helps with connecting to Weiss's other ground normals to extend your combo. Unsafe on pushblock. ''Do not'' consider this move at max range. | 5AA's ground slam properties on airborne characters helps with connecting to Weiss's other ground normals to extend your combo. Unsafe on pushblock. ''Do not'' consider this move at max range. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAA}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|5AAA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Weiss crouches down and thrusts her rapier. | * Weiss crouches down and thrusts her rapier. | ||
* Good in combos for corner carry. | * Good in combos for corner carry. | ||
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Unlike most 5AAAs in CTB, she cannot chain this into other normals, only specials and super/astral inputs. On hit, this move sends the opponent sliding across the screen, making it very good for corner carry. | Unlike most 5AAAs in CTB, she cannot chain this into other normals, only specials and super/astral inputs. On hit, this move sends the opponent sliding across the screen, making it very good for corner carry. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Weiss summons an ice pillar on the opponent's position. | * Weiss summons an ice pillar on the opponent's position. | ||
* Cannot be cancelled into any other move. | * Cannot be cancelled into any other move. | ||
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|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|5B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Weiss steps forward and slashes downward. | * Weiss steps forward and slashes downward. | ||
* Head-invuln | * Head-invuln | ||
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The animation for 5B makes the range look deceptively short, but in truth it has as much range as 5A due to Weiss stepping forward. A primary anti-air tool for Weiss, you must use it cautiously as she can misstep out of her target's range and even leave herself wide open. Make sure to backstep while the enemy is in the air to successfully hitconfirm with it. One of Weiss' strongest starters, especially on CH. A great tool for dodging incoming enemy "DOWN" strikes if she wants to play aggressive and/or doesn't want to give the enemy time to recover. | The animation for 5B makes the range look deceptively short, but in truth it has as much range as 5A due to Weiss stepping forward. A primary anti-air tool for Weiss, you must use it cautiously as she can misstep out of her target's range and even leave herself wide open. Make sure to backstep while the enemy is in the air to successfully hitconfirm with it. One of Weiss' strongest starters, especially on CH. A great tool for dodging incoming enemy "DOWN" strikes if she wants to play aggressive and/or doesn't want to give the enemy time to recover. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BB}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|5BB}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Weiss slashes upward. | * Weiss slashes upward. | ||
* Launches the enemy, making air combos possible. | * Launches the enemy, making air combos possible. | ||
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|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|5C}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Weiss leaps forward and slashes using her j.C. | * Weiss leaps forward and slashes using her j.C. | ||
* Because Weiss is airborne, most lows will miss. | * Because Weiss is airborne, most lows will miss. | ||
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|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|2A}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Weiss performs a side kick. | * Weiss performs a side kick. | ||
* Chains into itself 3 times like most 2A. | * Chains into itself 3 times like most 2A. | ||
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|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|2B}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Weiss thrusts her rapier downward. | * Weiss thrusts her rapier downward. | ||
* Has a good range and hits low, making it useful for pokes and blockstrings. | * Has a good range and hits low, making it useful for pokes and blockstrings. | ||
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|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|2C}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Has the same range as 5A. | * Has the same range as 5A. | ||
* Causes a hard knockdown. | * Causes a hard knockdown. | ||
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|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|j.A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Weiss stabs with her rapier. | * Weiss stabs with her rapier. | ||
* Its horizontal reach makes it a good tool for air-to-air. | * Its horizontal reach makes it a good tool for air-to-air. | ||
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Weiss pokes outward across from her, strengthening her air game. Technically counts as an overhead and offers safejump potential, but it ultimately works best against characters aerially facing or slightly above her. You can consider this move more often against characters with tall or big hurtboxes, like Tager, Wald or Azrael. | Weiss pokes outward across from her, strengthening her air game. Technically counts as an overhead and offers safejump potential, but it ultimately works best against characters aerially facing or slightly above her. You can consider this move more often against characters with tall or big hurtboxes, like Tager, Wald or Azrael. | ||
}} | }} | ||
{{!}}- | |||
{{AttackVersion|name=j.AA}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|j.AA}} | |||
{{!}}- | |||
{{Description|7|text= | |||
Hits downwards; it is, in essence, her j.5B. Only use this during blockstrings or a confirm. Jump-cancelable on hit. | Hits downwards; it is, in essence, her j.5B. Only use this during blockstrings or a confirm. Jump-cancelable on hit. | ||
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|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.B}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|j.B}} | |||
{{!}}- | |||
{{AttackVersion|name=j.BB}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|j.BB}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Weiss slashes downward in the air | * Weiss slashes downward in the air | ||
* Can crossup | * Can crossup | ||
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|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|j.C}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Weiss does a mid-air flip and slashes downward | * Weiss does a mid-air flip and slashes downward | ||
* Slightly propels Weiss up, making it difficult to use for jump-ins | * Slightly propels Weiss up, making it difficult to use for jump-ins | ||
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|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|BC}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Weiss slashes and blasts the opponent away. | * Weiss slashes and blasts the opponent away. | ||
* Requires you to dash forward to be able to connect 5A from midscreen. Cancelling into 236A Ice Shard gives slightly more damage and more untech-time. | * Requires you to dash forward to be able to connect 5A from midscreen. Cancelling into 236A Ice Shard gives slightly more damage and more untech-time. | ||
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|input=5A+D | |input=5A+D | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|AD}} | |||
{{!}}- | |||
{{Description|6|text= | |||
Weiss summons a wall of ice around her. | Weiss summons a wall of ice around her. | ||
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|name=Ice Shard | |name=Ice Shard | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|236A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Tracks to the opponent's location. | * Tracks to the opponent's location. | ||
* When charged, the Ice Shard won't come out and leave the Glyph on the screen instead to use for Glyph Dash Strike followups. | * When charged, the Ice Shard won't come out and leave the Glyph on the screen instead to use for Glyph Dash Strike followups. | ||
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}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=B}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|236B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
The Glyph is summoned above Weiss, positioned slightly behind the A variation. Like 236A, the projectile tracks the opponent, and Weiss recovers faster if she holds it down and sets up a Glyph rather than an Ice Shard. | The Glyph is summoned above Weiss, positioned slightly behind the A variation. Like 236A, the projectile tracks the opponent, and Weiss recovers faster if she holds it down and sets up a Glyph rather than an Ice Shard. | ||
}} | }} | ||
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|name=Glyph Dash Strike | |name=Glyph Dash Strike | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|214A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Holding the button will make Weiss feint doing the Glyph Dash Strike. Feinting allows to end block-strings comparably safe while baiting out reactions. | * Holding the button will make Weiss feint doing the Glyph Dash Strike. Feinting allows to end block-strings comparably safe while baiting out reactions. | ||
Can be a decent poke in neutral or to punish whiffs. | Can be a decent poke in neutral or to punish whiffs. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=B}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|214B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Good for combos w/assists | * Good for combos w/assists | ||
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|name=Snowfall | |name=Snowfall | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|j.214A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Not an overhead. | * Not an overhead. | ||
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}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=B}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|j.214B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Has a more horizontal trajectory than the A variant. | * Has a more horizontal trajectory than the A variant. | ||
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|name=Twisting Air Step | |name=Twisting Air Step | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|214A/B > 8A}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|j.214A/B > 8A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Accessible during any of Weiss's 214x and j.214x specials when near a Glyph. | * Accessible during any of Weiss's 214x and j.214x specials when near a Glyph. | ||
* Causes a hard knockdown on hit. | * Causes a hard knockdown on hit. | ||
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|name=Piercing Air Step | |name=Piercing Air Step | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|214A/B > 8B}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|j.214A/B > 8B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Accessible during any of Weiss's 214x or j.214x specials when near a Glyph | * Accessible during any of Weiss's 214x or j.214x specials when near a Glyph | ||
* Not an overhead | * Not an overhead | ||
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|name=Pirouette | |name=Pirouette | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|214A/B > 8C}} | |||
{{!}}- | |||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|j.214A/B > 8C}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Accessible during any of Weiss's 214x and j.214x specials when near a Glyph. | * Accessible during any of Weiss's 214x and j.214x specials when near a Glyph. | ||
* Despite being a C special, it costs no meter. | * Despite being a C special, it costs no meter. | ||
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|name=Ice Pillar | |name=Ice Pillar | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|22A}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Stays on the screen for a while after appearing | * Stays on the screen for a while after appearing | ||
* Can not be moved through | * Can not be moved through | ||
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Summons a chunk of ice. 22A allows her to 4A/5A more safely, as can hop over it afterwards regardless of hit or block. It is ideal to use this after pushblocking. Cancels out most projectiles, like Tager's Spark Bolt and Ruby's 236A, but doesn't fully cancel out Hyde's 236A (which is a multi-hitting projectile). | Summons a chunk of ice. 22A allows her to 4A/5A more safely, as can hop over it afterwards regardless of hit or block. It is ideal to use this after pushblocking. Cancels out most projectiles, like Tager's Spark Bolt and Ruby's 236A, but doesn't fully cancel out Hyde's 236A (which is a multi-hitting projectile). | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=B}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|22B}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Can not be moved through | * Can not be moved through | ||
* Slower and taller than A version | * Slower and taller than A version | ||
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|name=EX Ice Shard | |name=EX Ice Shard | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|236C}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Can be held down to set as Glyphs. | * Can be held down to set as Glyphs. | ||
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|name=Glyph Dash Triple Strike | |name=Glyph Dash Triple Strike | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|214C}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Startup of and approximate range of A, but does a 2-hit followup similar to B on hit OR block | * Startup of and approximate range of A, but does a 2-hit followup similar to B on hit OR block | ||
* Combo tool | * Combo tool | ||
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|name=EX Snowstorm | |name=EX Snowstorm | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|j.214C}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Rising followup attack makes it extremely unsafe on block | * Rising followup attack makes it extremely unsafe on block | ||
* Same trajectory as B variant | * Same trajectory as B variant | ||
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|name=Precision Parry | |name=Precision Parry | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Catch}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|22C}} | |||
{{!}}- | |||
{{AttackVersion|name=Attack}} | |||
{{#lsth:BBTag/Weiss Schnee/Data|22C Attack}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Negates projectiles | * Negates projectiles | ||
* Parry | * Parry | ||
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|name=5P | |name=5P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|5P}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Wall bounces, Good for extending combos | * Wall bounces, Good for extending combos | ||
* Followup hits only come out on hit | * Followup hits only come out on hit | ||
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|name=6P | |name=6P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|6P}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Tracking projectile | * Tracking projectile | ||
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|name=4P | |name=4P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|4P}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Very high launch on hit | * Very high launch on hit | ||
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|name=Glacial Torrent | |name=Glacial Torrent | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|236BC}} | |||
{{!}}- | |||
{{Description|6|text= | |||
Summons a wall of ice spikes. During resonance, it finishes with her summoning an ice sword to strike the opponent. Has some invul at the start. The further away, the higher the hitbox increases in height. An effective reactive tool to use when you find a gap in the enemy's blockstring and/or movements, and can even end matches with the precise call. | Summons a wall of ice spikes. During resonance, it finishes with her summoning an ice sword to strike the opponent. Has some invul at the start. The further away, the higher the hitbox increases in height. An effective reactive tool to use when you find a gap in the enemy's blockstring and/or movements, and can even end matches with the precise call. | ||
A glitch occurs with the RB version of this move: if the opponent lunges towards you but then active switches before you 236BC, they will recover before the 2nd part comes out and they can punish you afterwards. Only use this move when you absolutely have to. | A glitch occurs with the RB version of this move: if the opponent lunges towards you but then active switches before you 236BC, they will recover before the 2nd part comes out and they can punish you afterwards. Only use this move when you absolutely have to. | ||
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|name=Snow Flurry | |name=Snow Flurry | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|214BC}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Despite its appearance, it does not go full screen | * Despite its appearance, it does not go full screen | ||
* It ignores projectiles | * It ignores projectiles | ||
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|name=Glacial Torrent | |name=Glacial Torrent | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Important points go here | * Important points go here | ||
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|name=White Night | |name=White Night | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Weiss Schnee/Data|222BC}} | |||
{{!}}- | |||
{{Description|6|text= | |||
* Weiss forms a large Glyph on the ground in front of her | * Weiss forms a large Glyph on the ground in front of her | ||
* Can be combo'ed into | * Can be combo'ed into | ||
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}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
==Navigation== | |||
{{#lsth:BBTag/Weiss Schnee/Data|Links}} | {{#lsth:BBTag/Weiss Schnee/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Weiss Schnee/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Weiss Schnee]] | [[Category:Weiss Schnee]] |
Revision as of 01:48, 25 February 2019
Weiss Schnee |
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Overview
"My name is Weiss Schnee. You would do well to remember it."
Backstory
Weiss Schnee, the second member of team RWBY, is the heiress to the prestigious Schnee Dust Company. A wealthy, privileged young lady, on the surface she is dignified, arrogant and harsh, while compassionate, loyal and kind-hearted to her core, especially to her friends. The Schnee Dust Company was once a cherished and respected company but in the founder's (Weiss' grandfather) failing health, control of the company was passed to his son-in-law Jacques Schnee, Weiss' controlling and abusive father. He greatly improved the profits of the company but at the cost of its reputation by introducing many unethical practices, including poor treatment of the Faunus that were employed to work in their dust mines. In order to restore the honor and integrity of the Schnee name lost by the actions of her father, Weiss decides to become a Huntress, following in the footsteps of her older sister, Winter. Her journey to become a Huntress eventually leads her to Beacon academy where she would meet Ruby, Blake and Yang and form team RWBY. Weiss wields a Multi Action Dust Rapier called Myrtenaster. Inside its guard is a revolving chamber of 6 slots filled with dust that she uses in combat. Combined with her semblance, this gives Weiss a wide arsenal of tools at her disposal to fight during battles. She also possesses the ability to summon mighty foes she has previously slain in combat, using their strength to overwhelm and destroy her opponents.
Playstyle
Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.
At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.
Strengths/Weaknesses
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Semblance: Glyphs
Weiss' semblance ability allows her to setup magical glyphs which allow her to rapidly shift her momentum mid-attack. After setting up a glyph by holding down 236A (grounded) or 236B (aerial), she can then access it by first press 214A/214B or j.214A/j.214B, and then pressing (or holding down) 8A, 8B, or 8C once she is physically in contact with one. These glyphs placed on screen give Weiss additional options to followup her Glyph Dash Strike special with 3 specials that make use of the glyph and completely differ from each other.
Normal Moves
4A
4A |
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Primary poke tool. Unlike 5A, can hit some crouching opponents such as Makoto 2C and Kanji 2C. Can cancel into 2A on block, making it useful in "checking" opponents and keeping them from getting in her face. |
5A
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5B
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5C
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Weiss' Crash Assault. On a 4A, 5A or 5B CH, she can convert into 5C, gaining free meter on a MARVELOUS! hit. She can get jabbed out of it easily due to the hop and flash startup, so try to use this move as sparingly as possible. |
2A
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Low poke with nice range; one of Weiss' greatest tools. During neutral you'll want to mix this with 4A against a grounded opponent to keep them from getting up, close and personal. One of Weiss' strongest pressuring tools, as it allows for potential TRM setups/tickthrows, frametraps, and even callouts. |
2B
2B |
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Low poke with really good range. Mostly used either during blockstrings or extend combos. Not so much a move to consider while in neutral (especially if the enemy has super meter), as it hits really low and may leave her wide open if jumped over. Unsafe on pushblock. |
2C
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Weiss leans forward and performs a wide sweeping slash. A bit slow startup, but makes up for it in its massive range. With the right partner, she can setup unblockable high/low setups with little to no problem. |
j.A
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j.B
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j.C
j.C |
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Once inputted, Weiss must commit to this move until she lands. However, with the power of 214A/214B landcanceling, you can omit this rule and act freely as desired. Overhead, and offers high/low unblockable potential with the right partner. |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Can convert into 214B>2A but only when the glyph turns black, so pay attention, or you'll whiff the 2A. An alternative, easier method is simply dash 6A into a confirm. Also, be careful when throwing into astral--if you input 222BC too soon, the astral will whiff. You'll need to take a brief beat before inputting. In the corner, you'll have to do throw>214[A]>222BC. |
Snow Globe
Snow Globe 5A+D |
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Weiss summons a wall of ice around her. Weiss' DP. Hits all around her as well as in the air, but its range it short, so it doesn't reach that high up. Great for active switch bypassing, and can be used as an aerial unblockable setup. Like all other DPs, its very unsafe on block, so use this with care. |
Skills
Ice Shard
Ice Shard 236A/B (Chargeable) |
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Glyph Dash Strike
Glyph Dash Strike 214A/B (Chargeable) |
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Snowfall
Snowfall j.214A/B/C |
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Twisting Air Step
Twisting Air Step 8+A during select moves |
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Piercing Air Step
Piercing Air Step 8+B during select moves |
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Piruetto
Pirouette 8+C during select moves |
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Ice Pillar
Ice Pillar 22A/B |
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Extra Skills
EX Ice Shard
EX Ice Shard 236C (Chargeable) |
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Summons two tracking projectiles behind the opponent. If held down, two glyphs are summoned behind the opponent instead and she recovers very fast. |
Glyph Dash Triple Strike
Glyph Dash Triple Strike 214C |
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Weiss dashes forward slashing with her rapier, slashes the opponent into the air, and then thrusts them away. Because it has an 214X input, she is able to access Glyph followup moves 8A/8B/8C at any time. Good for corner carry. Does have no feint version. Is highly situational and very unsafe on-block and on-whiff, making it mostly only useful for combo enders. |
EX Snowstorm
EX Snowstorm j.214C |
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Weiss dives down and thrusts her rapier upward upon landing. She's able to use 8A/8B/8C afterwards, ideally for aerial glyphs. Use this as an assist crossup tool, otherwise it's very unsafe on block and on whiff. |
Precision Parry
Precision Parry 22C |
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Partner Skills
5P
5P Glyph Dash Triple Strike |
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Performs a quick slashing strike that is very safe on block. On hit, it offers a wallbounce that can be followed up. During Cross Combo, she can loop repeatedly into her 5P until the timer runs out. |
6P
6P Ice Shard |
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Weiss summons a projectile that tracks the opponent. Useful after a hard knockdown to "check" the opponent, and can shake the enemy off of you mid-confirm. |
4P
4P B Glyph Dash Strike |
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Weiss does the rising strike portion of the B version of her Glyph Dash Strike. Hops over the enemy on whiff and sideswitches. On hit, knocks them very high into the air, allowing Weiss to active switch and continue, her partner to capitalize on the hit, or setup Cross Combo potential. |
Distortion Skills
Glacial Torrent
Glacial Torrent 236B+C |
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Summons a wall of ice spikes. During resonance, it finishes with her summoning an ice sword to strike the opponent. Has some invul at the start. The further away, the higher the hitbox increases in height. An effective reactive tool to use when you find a gap in the enemy's blockstring and/or movements, and can even end matches with the precise call. A glitch occurs with the RB version of this move: if the opponent lunges towards you but then active switches before you 236BC, they will recover before the 2nd part comes out and they can punish you afterwards. Only use this move when you absolutely have to. |
Snow Flurry
Snow Flurry 214B+C |
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This move only travels about 3/4s of the full screen, so don't use this move if they are completely fullscreen. In the corner, you can use this move to get out free should they jump. On block, it is unsafe, so be careful. It does very rarely hit on enemies in the air, so don't cancel into it from 5BB but use e.g. 5B2B instead. Can also whiff sometimes when enemy is in last quarter of it's range. |
Distortion Skill Duo
Glacial Torrent P during Main Character's Distortion Skill |
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Detailed description of the usefulness of the move go here |
Astral Heat
White Night 222B+C |
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Weiss traps her enemy into a large Glyph, bombarding them with various projectiles before gracefully disintegrating them with the sword of her Arma Gigas. Her astral can be combo'ed into anywhere on the screen. |
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