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{ | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Weiss Schnee}} | ||
{ | |||
{{ | |||
== | |||
======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
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|content= | |||
Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation. | Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation. | ||
At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it. | At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it. | ||
{{Bio | |||
| name = Weiss Schnee | |||
| game = BBTag | |||
| quote = My name is Weiss Schnee. You would do well to remember it. | |||
| lore = | |||
Weiss Schnee, the second member of team RWBY, is the heiress to the prestigious Schnee Dust Company. A wealthy, privileged young lady, on the surface she is dignified, arrogant and harsh, while compassionate, loyal and kind-hearted to her core, especially to her friends. The Schnee Dust Company was once a cherished and respected company but in the founder's (Weiss' grandfather) failing health, control of the company was passed to his son-in-law Jacques Schnee, Weiss' controlling and abusive father. He greatly improved the profits of the company but at the cost of its reputation by introducing many unethical practices. In order to restore the honor and integrity of the Schnee name lost by the actions of her father, Weiss decides to become a Huntress, following in the footsteps of her older sister, Winter. Her journey to become a Huntress eventually leads her to Beacon academy where she would meet Ruby, Blake and Yang and form team RWBY. | |||
Weiss wields a Multi Action Dust Rapier called Myrtenaster. Inside its guard is a revolving chamber of 6 slots filled with dust that she uses in combat. Combined with her semblance, this gives Weiss a wide arsenal of tools at her disposal to fight during battles. She also possesses the ability to summon mighty foes she has previously slain in combat, using their strength to overwhelm and destroy her opponents. | |||
{ | }} | ||
| | {{StrengthsAndWeaknesses | ||
|intro= | |||
| | |pros= | ||
* Long-ranged normals | * Long-ranged normals | ||
* Great pressure tools | * Great pressure tools | ||
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* Offers tools that can help against sandwich pressure (22C, DP) | * Offers tools that can help against sandwich pressure (22C, DP) | ||
* Can setup fake corners anywhere she likes on-screen with Ice pillar (22A/B) | * Can setup fake corners anywhere she likes on-screen with Ice pillar (22A/B) | ||
| | |cons= | ||
* Projectiles track but can miss easily | * Projectiles track but can miss easily | ||
* | * Play style involves sacrificing damage in order to set up glyphs | ||
* Steep learning curve; requires a good understanding of neutral to play | * Steep learning curve; requires a good understanding of neutral to play | ||
}} | |||
| subheader1=Semblance: Glyphs | |||
| | | content2= | ||
| | Weiss' semblance allows her to set magical glyphs around the stage by using [[#Ice Shard|Ice Shard]]. She can use the glyph by doing it by first doing [[#Glyph Dash Strike|Glyph Dash Strike]] or [[#Snowfall|Snowfall]], and then pressing (or holding down) 8A, 8B, or 8C once she is physically in contact with one. These glyphs placed on screen give Weiss additional options to followup her Glyph Dash Strike special with 3 specials that make use of the glyph and completely differ from each other. | ||
=== | }} | ||
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{{#lst: | | content={{CharaInfo | ||
< | | game=BBTag | ||
| fullname=Weiss Schnee | |||
| health={{#lst:{{PAGENAME}}/Data|health}} | |||
| comborate={{#lst:{{PAGENAME}}/Data|comborate}} | |||
| prejump={{#lst:{{PAGENAME}}/Data|prejump}} | |||
| backdash={{#lst:{{PAGENAME}}/Data|backdash}} | |||
| movement={{#lst:{{PAGENAME}}/Data|movementoptions}} | |||
}} | |||
}} | |||
{{Closediv}}<!--END FLEX OTHER SECTION--> | |||
{{Closediv}} | |||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_4A.png |caption= | |image=BBTag_Weiss_4A.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Weiss makes a small slashing motion with her rapier. | * Weiss makes a small slashing motion with her rapier. | ||
* Has a slightly faster startup than 5A, at the expense of a shorter reach. | * Has a slightly faster startup than 5A, at the expense of a shorter reach. | ||
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Primary poke tool. Unlike 5A, can hit some crouching opponents such as Makoto 2C and Kanji 2C. Can cancel into 2A on block, making it useful in "checking" opponents and keeping them from getting in her face. }} | Primary poke tool. Unlike 5A, can hit some crouching opponents such as Makoto 2C and Kanji 2C. Can cancel into 2A on block, making it useful in "checking" opponents and keeping them from getting in her face. }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5A</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_5A.png |caption= | |image=BBTag_Weiss_5A.png |caption= | ||
|image2=BBTag_Weiss_5AA.png |caption2= | |image2=BBTag_Weiss_5AA.png |caption2= Finally I can hit people with this! | ||
|image3=BBTag_Weiss_5AAA.png |caption3= | |image3=BBTag_Weiss_5AAA.png |caption3= | ||
|image4=BBTag_Weiss_5AAAA.png |caption4= | |image4=BBTag_Weiss_5AAAA.png |caption4= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Weiss stabs with her rapier. Has decent horizontal reach. | * Weiss stabs with her rapier. Has decent horizontal reach. | ||
* Max range distance is about the same as match start positioning distance. | * Max range distance is about the same as match start positioning distance. | ||
Primary poking tool that boasts good reach and fast startup. If input as 6A, she'll microdash while doing it. Pay attention in the range she's in when throwing this out | Primary poking tool that boasts good reach and fast startup. If input as 6A, she'll microdash while doing it. Pay attention in the range she's in when throwing this out 5A>5AA is viable now even from the tip of the sword. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Weiss flips forward and kicks twice. | * Weiss flips forward and kicks twice. | ||
* Slams down an airborne opponent. | * Slams down an airborne opponent. | ||
5AA's ground slam properties on airborne characters helps with connecting to Weiss's other ground normals to extend your combo. Unsafe on pushblock. ' | 5AA's ground slam properties on airborne characters helps with connecting to Weiss's other ground normals to extend your combo. Unsafe on pushblock. Since it's travel distance changes based on how far you hit with 5A go nuts with this move. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Weiss crouches down and thrusts her rapier. | * Weiss crouches down and thrusts her rapier. | ||
* Good in combos for corner carry. | * Good in combos for corner carry. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Weiss summons an ice pillar on the opponent's position. | * Weiss summons an ice pillar on the opponent's position. | ||
* Cannot be cancelled into any other move. | * Cannot be cancelled into any other move. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_5B.png |caption=Stay out of my skies. | |image=BBTag_Weiss_5B.png |caption=Stay out of my skies. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Weiss steps forward and slashes downward. | * Weiss steps forward and slashes downward. | ||
* Head-invuln | * Head-invuln | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Weiss slashes upward. | * Weiss slashes upward. | ||
* Launches the enemy, making air combos possible. | * Launches the enemy, making air combos possible. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">5C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_5C.png |caption= ''F I N E S S E'' | |image=BBTag_Weiss_5C.png |caption= ''F I N E S S E'' | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Weiss leaps forward and slashes using her j.C. | * Weiss leaps forward and slashes using her j.C. | ||
* Because Weiss is airborne, most lows will miss. | * Because Weiss is airborne, most lows will miss. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2A</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_2A.png |caption= | |image=BBTag_Weiss_2A.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Weiss performs a side kick. | * Weiss performs a side kick. | ||
* Chains into itself 3 times like most 2A. | * Chains into itself 3 times like most 2A. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_2B.png |caption=OW MY '''''TOE''''' | |image=BBTag_Weiss_2B.png |caption=OW MY '''''TOE''''' | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Weiss thrusts her rapier downward. | * Weiss thrusts her rapier downward. | ||
* Has a good range and hits low, making it useful for pokes and blockstrings. | * Has a good range and hits low, making it useful for pokes and blockstrings. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">2C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_2C.png |caption=A strong concept of "don't touch me." | |image=BBTag_Weiss_2C.png |caption=A strong concept of "don't touch me." | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has the same range as 5A. | * Has the same range as 5A. | ||
* Causes a hard knockdown. | * Causes a hard knockdown. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_jA.png |caption= | |image=BBTag_Weiss_jA.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Weiss stabs with her rapier. | * Weiss stabs with her rapier. | ||
* Its horizontal reach makes it a good tool for air-to-air. | * Its horizontal reach makes it a good tool for air-to-air. | ||
* | * The hitbox extends all the way down to her knee so it is possible to hit crouching opponents. | ||
Weiss pokes outward across from her, strengthening her air game. Technically counts as an overhead and offers safejump potential, but it ultimately works best against characters aerially facing or slightly above her. You can consider this move more often against characters with tall or big hurtboxes, like Tager, Wald or Azrael. | Weiss pokes outward across from her, strengthening her air game. Technically counts as an overhead and offers safejump potential, but it ultimately works best against characters aerially facing or slightly above her. If timed properly, it can be used as a jump-in rather j.b because of the increased active frames where the sword will "catch" the enemy underneath. You can consider this move more often against characters with tall or big hurtboxes, like Tager, Wald or Azrael. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Hits downwards; it is, in essence, her j.5B. Only use this during blockstrings or a confirm. Jump-cancelable on hit. | Hits downwards; it is, in essence, her j.5B. Only use this during blockstrings or a confirm. Jump-cancelable on hit. | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_jB.png |caption= | |image=BBTag_Weiss_jB.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.B}} | {{AttackVersion|name=j.B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.BB}} | {{AttackVersion|name=j.BB}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Weiss slashes downward in the air | * Weiss slashes downward in the air | ||
* Can crossup | * Can crossup | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_jC.png |caption= | |image=BBTag_Weiss_jC.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Weiss does a mid-air flip and slashes downward | * Weiss does a mid-air flip and slashes downward | ||
* Slightly propels Weiss up, making it difficult to use for jump-ins | * Slightly propels Weiss up, making it difficult to use for jump-ins | ||
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<br clear | <br style="clear:both;"/> | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_GroundThrow.png |caption= At least she was polite about it. | |image=BBTag_Weiss_GroundThrow.png |caption= At least she was polite about it. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Weiss slashes and blasts the opponent away. | * Weiss slashes and blasts the opponent away. | ||
* Requires you to dash forward to be able to connect 5A from midscreen | * Requires you to dash forward to be able to connect 5A from midscreen. | ||
* In corner can cancel into 236[A] glyph setup to make extended combo (and end again in a glyph setup). | * In corner can cancel into 236[A] glyph setup to make extended combo (and end again in a glyph setup). | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Snow Globe</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_SnowGlobe.png |caption=The kind you ''don't'' wanna pick up and shake. | |image=BBTag_Weiss_SnowGlobe.png |caption=The kind you ''don't'' wanna pick up and shake. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Weiss summons a wall of ice around her. | Weiss summons a wall of ice around her. | ||
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<br clear | <br style="clear:both;"/> | ||
==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ice Shard</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_IceShard.png |caption=Press for projectiles, hold for a Glyph. | |image=BBTag_Weiss_IceShard.png |caption=Press for projectiles, hold for a Glyph. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Tracks to the opponent's location. | * Tracks to the opponent's location. | ||
* When charged, the Ice Shard won't come out and leave the Glyph on the screen instead to use for Glyph Dash Strike followups. | * When charged, the Ice Shard won't come out and leave the Glyph on the screen instead to use for Glyph Dash Strike followups. | ||
* The Glyph is summoned a distance in front of Weiss. | * The Glyph is summoned a distance in front of Weiss. | ||
* Glyphs stay on screen even after partner switch, but disappear when used or when the corresponding Ice Shard skill is used. | * Glyphs stay on screen even after partner switch, but disappear when used or when the corresponding Ice Shard skill is used. | ||
* There will be a delay before the projectile fires | |||
Weiss summons a projectile that tracks the opponent. When holding down this move, Glyph Setup allows Weiss to create a black Glyph that stays in places and she recovers faster compared to Ice Shard input, allowing her to deceive her opponents mid-pressure and punish them in the case they attempt a counterattack. Setting glyphs is still unsafe against fast and long reaching moves though and is best used after a hard knockdown from 2C or with Assist coverage. Ice Shard is a great move to keep in mind after setting up an ice pillar. Try to mix up Ice Shard and Glyph setup during pressure to throw off your opponent and punish any challenges they may try to make. | Weiss summons a projectile that tracks the opponent. When holding down this move, Glyph Setup allows Weiss to create a black Glyph that stays in places and she recovers faster compared to Ice Shard input, allowing her to deceive her opponents mid-pressure and punish them in the case they attempt a counterattack. Setting glyphs is still unsafe against fast and long reaching moves though and is best used after a hard knockdown from 2C or with Assist coverage. Ice Shard is a great move to keep in mind after setting up an ice pillar. Try to mix up Ice Shard and Glyph setup during pressure to throw off your opponent and punish any challenges they may try to make. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
The Glyph is summoned above Weiss, positioned slightly behind the A variation. Like 236A, the projectile tracks the opponent, and Weiss recovers faster if she holds it down and sets up a Glyph rather than an Ice Shard. | The Glyph is summoned above Weiss, positioned slightly behind the A variation. Like 236A, the projectile tracks the opponent, and Weiss recovers faster if she holds it down and sets up a Glyph rather than an Ice Shard. This version is the one that you'll reserve for her Ice Shard as its a good tool for oki. | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Glyph Dash Strike</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_GlyphDashStrike.png |caption= "Too slow!" | |image=BBTag_Weiss_GlyphDashStrike.png |caption= "Too slow!" | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Holding the button will make Weiss feint doing the Glyph Dash Strike. Feinting allows to end block-strings comparably safe while baiting out reactions. | * Holding the button will make Weiss feint doing the Glyph Dash Strike. Feinting allows to end block-strings comparably safe while baiting out reactions. | ||
* Travels full screen now. | * Travels full screen now. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Good for combos w/assists | * Good for combos w/assists | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Snowfall</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_Snowfall.png |caption= | |image=BBTag_Weiss_Snowfall.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Not an overhead. | * Not an overhead. | ||
* Does not have an active hitbox in mid-air so be careful. | |||
Weiss dives downward. On CH she can follow up. She can also use this move as an assist crossup tool before she hits the ground. Can be used as an air combo finisher after j.C, and can cancel into an Astral while in Resonance Blaze. | Weiss dives downward. On CH she can follow up. She can also use this move as an assist crossup tool before she hits the ground. Can be used as an air combo finisher after j.C, and can cancel into an Astral while in Resonance Blaze. It is advised not to use this unless its used to end a combo since she can easily be hit out of this attack. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Has a more horizontal trajectory than the A variant. | * Has a more horizontal trajectory than the A variant. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Twisting Air Step</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_TwistingAirStep.png |caption= | |image=BBTag_Weiss_TwistingAirStep.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214A/B 8A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214A/B 8A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Accessible during any of Weiss's 214x and j.214x specials when near a Glyph. | * Accessible during any of Weiss's 214x and j.214x specials when near a Glyph. | ||
* Causes a hard knockdown on hit. | * Causes a hard knockdown on hit. | ||
Line 468: | Line 442: | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Piercing Air Step</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_PiercingAirStep.png |caption= | |image=BBTag_Weiss_PiercingAirStep.png |caption= | ||
Line 478: | Line 451: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214A/B 8B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214A/B 8B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Accessible during any of Weiss's 214x or j.214x specials when near a Glyph | * Accessible during any of Weiss's 214x or j.214x specials when near a Glyph | ||
* Not an overhead | * Not an overhead | ||
* Has invincibility against body attribute attacks | |||
Weiss leaps back and dives down on the enemy, similar to her j.214x specials. Since Weiss creates space between her and the enemy, you'll use this move to bait out DPs, hard-hitting grounded attacks, or moves with poor recovery (such as Yukiko's 5A or Yosuke's 5B). Great starter on CH, though on normal hit you can follow up wit 2A just as well. The aerial version of this move has Weiss take a brief beat before lunging at the opponent. | Weiss leaps back and dives down on the enemy, similar to her j.214x specials. Since Weiss creates space between her and the enemy, you'll use this move to bait out DPs, hard-hitting grounded attacks, or moves with poor recovery (such as Yukiko's 5A or Yosuke's 5B). Great starter on CH, though on normal hit you can follow up wit 2A just as well. The aerial version of this move has Weiss take a brief beat before lunging at the opponent. The window to input 8B is fairly large, which works well when combined with this move and its mid-invulnerable properties, so keep that in mind when utilizing it. | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Piruetto</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_Piruetto.png |caption= | |image=BBTag_Weiss_Piruetto.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|214A/B 8C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214A/B 8C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Accessible during any of Weiss's 214x and j.214x specials when near a Glyph. | * Accessible during any of Weiss's 214x and j.214x specials when near a Glyph. | ||
* Despite being a C special, it costs no meter. | * Despite being a C special, it costs no meter. | ||
* Mainly used in combos | * Mainly used in combos | ||
Safe on block. The aerial version has Weiss jump from screen to screen, so it's nice to consider if you want to get away from the opponent (and set up a 22B pillar afterwards). | Safe on block. The aerial version has Weiss jump from screen to screen, so it's nice to consider if you want to get away from the opponent (and set up a 22B pillar afterwards). Since it's plus on block, it's a good way to continue your pressure, so its a good choice to use instead of Twisting Air Step. | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Ice Pillar</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_IcePillar.png |caption= | |image=BBTag_Weiss_IcePillar.png |caption= | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|22A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Stays on the screen for a while after appearing | * Stays on the screen for a while after appearing | ||
* Can not be moved through | * Can not be moved through | ||
* Will stop 1 attack before breaking | * Will stop 1 attack before breaking | ||
Summons a chunk of ice. 22A allows her to 4A/5A more safely, as can hop over it afterwards regardless of hit or block. It is ideal to use this after pushblocking. Cancels out most projectiles, like Tager's Spark Bolt and Ruby's 236A, but doesn't fully cancel out Hyde's 236A (which is a multi-hitting projectile). | Summons a chunk of ice. 22A allows her to 4A/5A more safely, as can hop over it afterwards regardless of hit or block. It is ideal to use this after pushblocking or after 2B or 2C. Cancels out most projectiles, like Tager's Spark Bolt and Ruby's 236A, but doesn't fully cancel out Hyde's 236A (which is a multi-hitting projectile). Note, because it places farther away than Ice Pillar B, using it after 2C or 2B will box the enemy in so if you want to create space for yourself then this move should not be used. | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|22B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can not be moved through | * Can not be moved through | ||
* Slower and taller than A version | * Slower and taller than A version | ||
* Will stop 2 attacks before breaking | * Will stop 2 attacks before breaking | ||
* Has armor against projectiles | * Has armor against projectiles | ||
* Placed closer than Ice Pillar A | |||
Summons a bigger chunk of ice. Has slower startup than 22A, but has a taller hurtbox and is much sturdier than 22A, albeit cannot be hopped over. Interesting to note is that specifically vs Hyde, it is an invaluable tool as 22B blockades him from hitting you during his incoming down attack. | Summons a bigger chunk of ice. Has slower startup than 22A, but has a taller hurtbox and is much sturdier than 22A, albeit cannot be hopped over. Interesting to note is that specifically vs Hyde, it is an invaluable tool as 22B blockades him from hitting you during his incoming down attack. It can be used after 2B or 2C, but the only difference with this version is that it will keep the enemy away from her. | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Ice Shard</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_ExIceShard.png |caption= | |image=BBTag_Weiss_ExIceShard.png |caption= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be held down to set as Glyphs. | * Can be held down to set as Glyphs. | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Glyph Dash Triple Strike</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_GlyphDashTripleStrike.png |caption= | |image=BBTag_Weiss_GlyphDashTripleStrike.png |caption= | ||
Line 575: | Line 547: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Startup of and approximate range of A, but does a 2-hit followup similar to B on hit OR block | * Startup of and approximate range of A, but does a 2-hit followup similar to B on hit OR block | ||
* Combo tool | * Combo tool | ||
Weiss dashes forward slashing with her rapier, slashes the opponent into the air, and then thrusts them away. Because it has an 214X input, she is able to access Glyph followup moves 8A/8B/8C at any time. Good for corner carry. Does have no feint version. Is highly situational and very unsafe on-block and on-whiff, making it mostly only useful for combo enders. | * Wall bounces the enemy | ||
Weiss dashes forward slashing with her rapier, slashes the opponent into the air, and then thrusts them away. Because it has an 214X input, she is able to access Glyph followup moves 8A/8B/8C at any time. Good for corner carry. Does have no feint version. Is highly situational and very unsafe on-block and on-whiff, making it mostly only useful for combo enders. | |||
As of v1.5 the recovery is reduced, allowing you to continue a combo after landing it, making for extreme corner carry in some situations. | |||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Snowstorm</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_Snowstorm.png |caption= | |image=BBTag_Weiss_Snowstorm.png |caption= | ||
|input=j.214C | |input=j.214C | ||
|name= | |name=Snowstorm | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|j.214C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Rising followup attack makes it extremely unsafe on block | * Rising followup attack makes it extremely unsafe on block | ||
* Same trajectory as B variant | * Same trajectory as B variant | ||
Weiss dives down and thrusts her rapier upward upon landing. She's able to use 8A/8B/8C afterwards, ideally for aerial glyphs. Use this as an assist crossup tool, otherwise it's very unsafe on block and on whiff. | Weiss dives down and thrusts her rapier upward upon landing. She's able to use 8A/8B/8C afterwards, ideally for aerial glyphs. Use this as an assist crossup tool, otherwise it's very unsafe on block and on whiff. On hit Weiss recovers fast enough to follow up with 4A/2A allowing for better extensions/enders when used mid-combo | ||
}} | }} | ||
}} | }} | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Precision Parry</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_PrecisionVolley.png |caption= | |image=BBTag_Weiss_PrecisionVolley.png |caption= | ||
Line 611: | Line 584: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Catch}} | {{AttackVersion|name=Catch}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|22C}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Attack}} | {{AttackVersion|name=Attack}} | ||
{{# | {{#lst:{{PAGENAME}}/Data|22C Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Negates projectiles | * Negates projectiles | ||
* Parry | * Parry | ||
Counterattacks if the opponent touches the shield. Also works on supers and astrals. | Counterattacks if the opponent touches the shield. Also works on supers and astrals. Does not work on command grabs. | ||
Projectiles will trigger the invuln but not the counterattack | |||
Weiss is invul for the full duration if the parry is triggered, however it will still recover at the same time, so be ready to block if you parry a long lasting super. | |||
Projectiles will trigger the invuln but not the counterattack. | |||
On activation, follow up with 5A or a faster move. On grounded catch it seems to be about +12, on aerial hit it's about +14, so you can go for 5B in that case. In most cases you will get a CH off this so feel free to confirm with the big moves. Will reach moves with long range, such as Gordeau 5B or Blake 5BB. Excellent reaction tool, but be careful not to heavily rely on this move, as you can get thrown out during its animation. | |||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_GlyphDashTripleStrike.png |caption= | |image=BBTag_Weiss_GlyphDashTripleStrike.png |caption= | ||
Line 639: | Line 615: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Wall bounces, Good for extending combos | * Wall bounces, Good for extending combos | ||
* Followup hits only come out on hit | * Followup hits only come out on hit | ||
Line 649: | Line 625: | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">6P</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_6P.png |caption= | |image=BBTag_Weiss_6P.png |caption= | ||
Line 658: | Line 633: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|6P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Tracking projectile | * Tracking projectile | ||
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}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">4P</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_GlyphDashStrike.png |caption= | |image=BBTag_Weiss_GlyphDashStrike-2.png |caption= | ||
|input=B Glyph Dash Strike | |input=B Glyph Dash Strike | ||
|name=4P | |name=4P | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Very high launch on hit | * Very high launch on hit | ||
Line 686: | Line 660: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Glacial Torrent</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_GlacialTorrent.png |caption=You better not miss. | |image=BBTag_Weiss_GlacialTorrent.png |caption=You better not miss. | ||
Line 698: | Line 672: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
Summons a wall of ice spikes. During resonance, it finishes with her summoning an ice sword to strike the opponent. Has some invul at the start. The further away, the higher the hitbox increases in height. An effective reactive tool to use when you find a gap in the enemy's blockstring and/or movements, and can even end matches with the precise call. | Summons a wall of ice spikes. During resonance, it finishes with her summoning an ice sword to strike the opponent. Has some invul at the start. The further away, the higher the hitbox increases in height. An effective reactive tool to use when you find a gap in the enemy's blockstring and/or movements, and can even end matches with the precise call. | ||
A glitch occurs with the RB version of this move: if the opponent lunges towards you but then active switches before you 236BC, they will recover before the 2nd part comes out and they can punish you afterwards. Only use this move when you absolutely have to. | A glitch occurs with the RB version of this move: if the opponent lunges towards you but then active switches before you 236BC, they will recover before the 2nd part comes out and they can punish you afterwards. Only use this move when you absolutely have to. | ||
}} | }} | ||
}} | }} | ||
====== <span style="visibility:hidden;font-size:0">Snow Flurry</span> ====== | |||
====== < | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Weiss_SnowFlurry.png |caption=On your mark, get set... | |image=BBTag_Weiss_SnowFlurry.png |caption=On your mark, get set... | ||
Line 714: | Line 687: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Despite its appearance, it does not go full screen | * Despite its appearance, it does not go full screen | ||
* It ignores projectiles | * It ignores projectiles | ||
Line 725: | Line 698: | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
Line 735: | Line 708: | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Important points go here | * Important points go here | ||
Line 744: | Line 717: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Astral Heat== | ==Astral Heat== | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:{{PAGENAME}}/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Weiss forms a large Glyph on the ground in front of her | * Weiss forms a large Glyph on the ground in front of her | ||
* Can be combo'ed into | * Can be combo'ed into | ||
Line 764: | Line 737: | ||
}} | }} | ||
}} | }} | ||
<br clear | <br style="clear:both;"/> | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
Revision as of 19:39, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.
At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.
"My name is Weiss Schnee. You would do well to remember it." | |
Lore: | Weiss Schnee, the second member of team RWBY, is the heiress to the prestigious Schnee Dust Company. A wealthy, privileged young lady, on the surface she is dignified, arrogant and harsh, while compassionate, loyal and kind-hearted to her core, especially to her friends. The Schnee Dust Company was once a cherished and respected company but in the founder's (Weiss' grandfather) failing health, control of the company was passed to his son-in-law Jacques Schnee, Weiss' controlling and abusive father. He greatly improved the profits of the company but at the cost of its reputation by introducing many unethical practices. In order to restore the honor and integrity of the Schnee name lost by the actions of her father, Weiss decides to become a Huntress, following in the footsteps of her older sister, Winter. Her journey to become a Huntress eventually leads her to Beacon academy where she would meet Ruby, Blake and Yang and form team RWBY. Weiss wields a Multi Action Dust Rapier called Myrtenaster. Inside its guard is a revolving chamber of 6 slots filled with dust that she uses in combat. Combined with her semblance, this gives Weiss a wide arsenal of tools at her disposal to fight during battles. She also possesses the ability to summon mighty foes she has previously slain in combat, using their strength to overwhelm and destroy her opponents. |
- Long-ranged normals
- Great pressure tools
- Good defensive tools
- Strong mixup potential with black glyphs
- Proficient corner game
- Landcancels allow her to extend combos, continue pressure, maintain momentum, and/or stay defensive
- One of the few characters who can parry attacks (22C), and the only character able to convert into a combo off of it
- Offers tools that can help against sandwich pressure (22C, DP)
- Can setup fake corners anywhere she likes on-screen with Ice pillar (22A/B)
- Projectiles track but can miss easily
- Play style involves sacrificing damage in order to set up glyphs
- Steep learning curve; requires a good understanding of neutral to play
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw 5B+C |
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Snow Globe 5A+D |
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Skills
Ice Shard 236A/B (Chargeable) |
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Glyph Dash Strike 214A/B (Chargeable) |
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Snowfall j.214A/B/C |
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Twisting Air Step 8+A during select moves |
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Piercing Air Step 8+B during select moves |
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Pirouette 8+C during select moves |
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Ice Pillar 22A/B |
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Extra Skills
EX Ice Shard 236C (Chargeable) |
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Glyph Dash Triple Strike 214C |
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Snowstorm j.214C |
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Precision Parry 22C |
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Partner Skills
5P Glyph Dash Triple Strike |
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6P Ice Shard |
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4P B Glyph Dash Strike |
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Distortion Skills
Glacial Torrent 236B+C |
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Snow Flurry 214B+C |
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Distortion Skill Duo
Glacial Torrent P during Main Character's Distortion Skill |
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Astral Heat
White Night 222B+C |
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