BBTag/Weiss Schnee: Difference between revisions

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* The Glyph is summoned in the ground a distance in front of Weiss.
* The Glyph is summoned in the ground a distance in front of Weiss.


Very slow startup horizontal projectile, grants significant advantage.
Weiss summons a horizontal projectile that tracks the opponent. If held down, a black glyph will come out instead and stay in place. When holding down this move, Glyph Setup allows Weiss to recover far faster compared to Ice Shard input, allowing Weiss to deceive her opponents mid-pressure and punish them in the case they attempt a counterattack. A great move to keep in mind after setting up an ice pillar. Try to mix up Ice Shard and Glyph setup during pressure to throw off your opponent and punish any challenges they may try to make.


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  |startup=47 |active= |recovery= |frameAdv=+23
  |startup=47 |active= |recovery= |frameAdv=+23
  |description=
  |description=
The Glyph is summoned above Weiss, positioned slightly behind the A variation.
The Glyph is summoned above Weiss, positioned slightly behind the A variation. Like 236A, the projectile tracks the opponent, and Weiss recovers much faster if she holds it down and sets up a Glyph rather than an Ice Shard.
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====== <font style="visibility:hidden" size="0">Glyph Dash Strike</font> ======
====== <font style="visibility:hidden" size="0">Glyph Dash Strike</font> ======
{{MoveData
{{MoveData
|image=BBTag_Weiss_GlyphDashStrike.png |caption=
|image=BBTag_Weiss_GlyphDashStrike.png |caption= "Too slow!"
|image2=BBTag_Weiss_GlyphDashStrike-2.png |caption2=
|image2=BBTag_Weiss_GlyphDashStrike-2.png |caption2=
|input=214A/B (Chargeable)
|input=214A/B (Chargeable)
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  |startup=22 |active= |recovery= |frameAdv=-2
  |startup=22 |active= |recovery= |frameAdv=-2
  |description=
  |description=
* Good for combos
* Good for combos w/assists


Travels further than the A version and has a second follow up hit where Weiss leaps upward with a rising slash. The second hit has a lot of untech time, making it a perfect spot to call an assist to extend your combo.  
Travels further than the A version and has a second follow up hit where Weiss leaps upward with a rising slash. The second hit has a lot of untech time, making it a perfect spot to call an assist to extend your combo. Travels full screen. When held down, 214B acts as a feint but slower, compared to 214A. You can use these feints combined with assists to deceive and throw off your opponent, especially with glyph setups, making Weiss' game more scarier to deal with.
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* Not an overhead.
* Not an overhead.


Weiss dives downward.
Weiss dives downward. On CH she can follow up. She can also use this move as an assist crossup tool before she hits the ground. Can be used as an air combo finisher after j.C, and can cancel into an Astral while in Resonance Blaze.


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* Has a more horizontal trajectory than the A variant.
* Has a more horizontal trajectory than the A variant.


Can be used as an air combo finisher after jC.
Slower startup, but deals more damage. Can follow up on counter hit, used as an assist crossup tool and can be used as an air combo finisher after jC.
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* Overhead.
* Overhead.


Weiss crosses up the opponent and hits them with a downward slash similar to j.C.
Weiss crosses up the opponent and hits them with a downward slash similar to j.C. Must be blocked high, so it has high/low unblockable setup potential. Since the move lifts her upward, if there is another glyph above her afterwards, she can immediately act off of that glyph right away. Can be followed up with 2A.


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* Not an overhead
* Not an overhead


Weiss leaps back and dives down on the enemy, similar to her j.214x specials.
Weiss leaps back and dives down on the enemy, similar to her j.214x specials. Since Weiss creates space between her and the enemy, you'll use this move to bait out DPs, hard-hitting grounded attacks, or moves with poor recovery (such as Yukiko's 5A or Yosuke's 5B). Great starter on CH, though on normal hit you can follow up wit 2A just as well. The aerial version of this move has Weiss take a brief beat before lunging at the opponent.
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* Despite being a C special, it costs no meter.
* Despite being a C special, it costs no meter.
* Mainly used in combos
* Mainly used in combos
Safe on block. The aerial version has Weiss jump from screen to screen, so it's nice to consider if you want to get away from the opponent (and set up a 22B pillar afterwards).
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* Will stop 1 attack before breaking
* Will stop 1 attack before breaking


Summons a chunk of ice.
Summons a chunk of ice. 22A allows her to 4A/5A more safely, as can hop over it afterwards regardless of hit or block. It is ideal to use this after pushblocking. Cancels out most projectiles, like Tager's Spark Bolt and Nu's 5B, but doesn't fully cancel out Hyde's 236A, which is a multi-hitting projectile.
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  {{AttackData-BBTag
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* Will stop 2 attacks before breaking
* Will stop 2 attacks before breaking


Summons a bigger chunk of ice.
Summons a bigger chunk of ice. Has slower startup than 22A, but has a taller hurtbox and is much sturdier than 22A, albeit cannot be hopped over. InterestBing to note is that specifically vs Hyde, it is an invaluable tool as 22 blockades him from hitting you during his incoming down attack.
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Revision as of 00:48, 13 August 2018

Weiss Schnee
BBTag Weiss Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"My name is Weiss Schnee. You would do well to remember it."

Backstory

Weiss Schnee, the second member of team RWBY, is the heiress to the prestigious Schnee Dust Company. A wealthy, privileged young lady, on the surface she is dignified, arrogant and harsh, while compassionate, loyal and kind-hearted to her core, especially to her friends. The Schnee Dust Company was once a cherished and respected company but in the founder's (Weiss' grandfather) failing health, control of the company was passed to his son-in-law Jacques Schnee, Weiss' controlling and abusive father. He greatly improved the profits of the company but at the cost of its reputation by introducing many unethical practices, including poor treatment of the Faunus that were employed to work in their dust mines. In order to restore the honor and integrity of the Schnee name lost by the actions of her father, Weiss decides to become a Huntress, following in the footsteps of her older sister, Winter. Her journey to become a Huntress eventually leads her to Beacon academy where she would meet Ruby, Blake and Yang and form team RWBY. Weiss wields a Multi Action Dust Rapier called Myrtenaster. Inside its guard is a revolving chamber of 6 slots filled with dust that she uses in combat. Combined with her semblance, this gives Weiss a wide arsenal of tools at her disposal to fight during battles. She also possesses the ability to summon mighty foes she has previously slain in combat, using their strength to overwhelm and destroy her opponents.

Playstyle

Weiss is a character that specializes in setups, having a tool for every situation. Whether it's using her long reaching rapier attacks to fight up close, firing ice shards to attack from afar, summoning ice pillars to block projectiles and limit the opponent's ground movements and using her semblance to do attacks that cover a lot of ground quickly or for some more tricky options, Weiss has a tool to fight comfortably in any situation.

At the same time, these tools all have very clear pros and cons. For example, her normals often have long reach but don't hit in a wide arc like Ruby's normals. As a result, a lot of Weiss' tools need to be selectively chosen to deal with a specific problem. To get the most out of Weiss' vast toolset, you'll need to train yourself to properly recognize situations and use the appropriate tool to handle it.

Strengths/Weaknesses

Strengths Weaknesses
  • Long-ranged normals
  • Great pressure tools
  • Good defensive tools
  • Strong mixup potential with black glyphs
  • Proficient corner game
  • Landcancels allow her to extend combos, continue pressure, maintain momentum, and/or stay defensive
  • One of the few characters who can parry attacks (22C), and the only character able to convert into a combo off of it
  • Offers tools that can help against sandwich pressure (22C, DP)
  • Can setup fake corners anywhere she likes on-screen with Ice pillar (22A/B)
  • Lacks a strong projectile
  • Awkward hitconfirms can be hard to make into a proper conversion
  • Steep learning curve; requires a good understanding of neutral to play
  • Subpar solo damage output


Semblance: Glyphs

Weiss' semblance ability allows her to setup magical glyphs which allow her to rapidly shift her momentum mid-attack. After setting up a glyph by holding down 236A (grounded) or 236B (aerial), she can then access it by first press 214A/214B or j.214A/j.214B, and then pressing (or holding down) 8A, 8B, or 8C once she is physically in contact with one. These glyphs placed on screen give Weiss additional options to followup her Glyph Dash Strike special with 3 specials that make use of the glyph and completely differ from each other.


Template:CharLinks-BBTag

Normal Moves

4A
4A
BBTag Weiss 4A.png
All 8 - - -
5A
5A
BBTag Weiss 5A.png
BBTag Weiss 5AA.png
BBTag Weiss 5AAA.png
BBTag Weiss 5AAAA.png
All 10 - - - All 12 - - - All 13 - - - All 25 - - -
5B
5B
BBTag Weiss 5B.png
BBTag Weiss 5BB.png
All 14 - - - All 13 - - -
5C
5C
BBTag Weiss 5C.png
High 26 - - -
2A
2A
BBTag Weiss 2A.png
Low 7 - - -
2B
2B
BBTag Weiss 2B.png
Low 12 - - -
2C
2C
BBTag Weiss 2C.png
Low 16 - - -
j.A
j.A
BBTag Weiss jA.png
BBTag Weiss jB.png
High 9 - - - High 11 - - -
j.B
j.B
BBTag Weiss jB.png
BBTag Weiss jA.png
All 11 - - - All 9 - - -
j.C
j.C
BBTag Weiss jC.png
High 13 - - -



Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Weiss GroundThrow.png
At least she was polite about it.
Throw 7 - - -
Snow Globe
Snow Globe
5A+D
BBTag Weiss SnowGlobe.png
The kind you don't wanna pick up and shake.
Air Unblockable 14 - - -



Skills

Ice Shard
Ice Shard
236A/B (Chargeable)
BBTag Weiss IceShard.png
Press for projectiles, hold for a Glyph.
All 47 - - - All 47 - - -
Glyph Dash Strike
Glyph Dash Strike
214A/B (Chargeable)
BBTag Weiss GlyphDashStrike.png
"Too slow!"
BBTag Weiss GlyphDashStrike-2.png
All 14 - - - All 22 - - -
Snowfall
Snowfall
j.214A/B
BBTag Weiss Snowfall.png
All 18 - - - All 26 - - -
Twisting Air Step
Twisting Air Step
8+A during select moves
BBTag Weiss TwistingAirStep.png
High 25 - - -
Piercing Air Step
Piercing Air Step
8+B during select moves
BBTag Weiss PiercingAirStep.png
All 34 - - -
Piruetto
Pirouette
8+C during select moves
BBTag Weiss Piruetto.png
All 18 (7) - - -
Ice Pillar
Ice Pillar
22A/B
BBTag Weiss IcePillar.png
All 19 22 - - - All 24 24 - - -


Extra Skills

EX Ice Shard
EX Ice Shard
236C (Chargeable)
BBTag Weiss ExIceShard.png
All 47 - - -
Glyph Dash Triple Strike
Glyph Dash Triple Strike
214C
BBTag Weiss GlyphDashTripleStrike.png
All 14 (10) (7) - - -
EX Snowstorm
EX Snowstorm
j.214C
BBTag Weiss Snowstorm.png
All 20 - - -
Precision Parry
Precision Parry
22C
BBTag Weiss PrecisionVolley.png
All 4 - - -


Partner Skills

5P
Glyph Dash Triple Strike
5P
BBTag Weiss GlyphDashTripleStrike.png
All 31 N/A N/A - - -
6P
Ice Shard
6P
BBTag Weiss 6P.png
All 68 N/A N/A - - -
4P
B Glyph Dash Strike
4P
BBTag Weiss GlyphDashStrike.png
All 44 N/A N/A - - -


Distortion Skills

Glacial Torrent
Glacial Torrent
236B+C
BBTag Weiss GlacialTorrent.png
All 1+6 - - -
Snow Flurry
Snow Flurry
214B+C
BBTag Weiss SnowFlurry.png
All 1+14 - - -


Astral Heat

White Night
222B+C
BBTag Weiss WhiteNight.png
BBTag Weiss WhiteNight2.png
All 1+10 - - -



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