BBTag/Weiss Schnee/Frame Data: Difference between revisions

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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=8 |active= |recovery= |frameAdv=-1
  |startup=8 |active= |recovery= |frameAdv=-1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=10 |active=3 |recovery= |frameAdv=-5
  |startup=10 |active=3 |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
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  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=12 |active= |recovery= |frameAdv=-2
  |startup=12 |active= |recovery= |frameAdv=-2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-7
  |startup=13 |active= |recovery= |frameAdv=-7
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=25 |active= |recovery= |frameAdv=-4
  |startup=25 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=7 |active= |recovery= |frameAdv=-4
  |startup=7 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=14 |active= |recovery= |frameAdv=-5
  |startup=14 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 78: Line 78:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5BB
  |version=5BB
  |damage=1700 |cancel= |p1=90 |p2=75
  |damage=1700 |cancel= |p1=100 |p2=75
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-11
  |startup=13 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=12 |active= |recovery= |frameAdv=-4
  |startup=12 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5C
  |version=5C
  |damage= |cancel= |p1= |p2=
  |damage=800 |cancel= |p1= |p2=
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=26 |active= |recovery= |frameAdv=-4
  |startup=26 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=16 |active= |recovery= |frameAdv=-11
  |startup=16 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=9 |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=11 |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery=landing+21 |frameAdv=
  |startup=13 |active= |recovery=landing+21 |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 150: Line 150:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Ground Throw
  |version=Ground Throw
  |damage=0, 1000, 1000 |cancel= |p1=100 |p2=50
  |damage=0, 1000, 1000 |cancel= |p1=100 |p2=50 (once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Minimum Damage 100% (2000)
}}
  }}
  }}


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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=14 |active= |recovery= |frameAdv=-32
  |startup=14 |active= |recovery= |frameAdv=-32
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
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  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=47 |active= |recovery= |frameAdv=  
  |startup=47 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=47 |active= |recovery= |frameAdv=  
  |startup=47 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 207: Line 210:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=-4  
  |startup= |active= |recovery= |frameAdv=-4  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=-2
  |startup= |active= |recovery= |frameAdv=-2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 225: Line 228:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=-4
  |startup= |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=-10  
  |startup= |active= |recovery= |frameAdv=-10  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=25 |active= |recovery= |frameAdv=-2
  |startup=25 |active= |recovery= |frameAdv=-2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 252: Line 255:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=25 |active= |recovery= |frameAdv=-2
  |startup=25 |active= |recovery= |frameAdv=-2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 261: Line 264:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=22 |active= |recovery=landing+17
  |startup=22 |active= |recovery=landing+17
  |frameAdv= |blockstun= |groundHit= |aiHit=
  |frameAdv= |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=22 |active= |recovery=landing+17 |frameAdv=
  |startup=22 |active= |recovery=landing+17 |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 276: Line 279:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Piruetto |subtitle=214A/B > 8C
  |version=Piruetto |subtitle=214A/B > 8C
  |damage=1300 |cancel= |p1=90 |p2=85(once)
  |damage=1300*2 |cancel= |p1=90 |p2=85(once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=18 |active= |recovery= |frameAdv=+2
  |startup=18 |active= |recovery= |frameAdv=+2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 285: Line 288:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Piruetto |subtitle=j.214A/B > 8C
  |version=Air Piruetto |subtitle=j.214A/B > 8C
  |damage=1400 |cancel= |p1=90 |p2=85(once)
  |damage=1400*2 |cancel= |p1=90 |p2=85(once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=18 |active= |recovery= |frameAdv=+2  
  |startup=18 |active= |recovery= |frameAdv=+2  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 306: Line 309:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 323: Line 326:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=EX Ice Shard |subtitle=236C
  |version=EX Ice Shard |subtitle=236C
  |damage=1700x2 |cancel= |p1=80 |p2=85,85  
  |damage=1700*2 |cancel= |p1=80 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=47 |active= |recovery= |frameAdv=  
  |startup=47 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 332: Line 335:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Glyph Dash Triple Strike |subtitle=214C
  |version=Glyph Dash Triple Strike |subtitle=214C
  |damage=1450 |cancel= |p1=80 |p2=85(once)
  |damage=1450*3 |cancel= |p1=80 |p2=85 (once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=-24
  |startup= |active= |recovery= |frameAdv=-24
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 341: Line 344:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Snowstorm |subtitle=j.214C
  |version=Snowstorm |subtitle=j.214C
  |damage=1500, 500x4 |cancel= |p1=80 |p2=85(once)
  |damage=1500, 500*4 |cancel= |p1=80 |p2=85 (once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Precision Volley (Catch) |subtitle=22C
|damage= |cancel= |p1= |p2=
|level= |attribute= |guard=
|startup=4 |active= |recovery=55T |frameAdv=
|blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Precision Volley |subtitle=22C
  |version=Precision Volley (Attack) |subtitle=
  |damage=1850 |cancel= |p1=50 |p2=80
  |damage=1850 |cancel= |p1=50 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=4 |active= |recovery=55T |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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{{FrameData-BBTag
{{FrameData-BBTag
  |version=5P |subtitle=Glyph Dash Triple Strike
  |version=5P |subtitle=Glyph Dash Triple Strike
  |damage=1000x2, 1500 |cancel= |p1=70 |p2=80(once)
  |damage=1000*2, 1500 |cancel= |p1=70 |p2=80(once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
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  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 388: Line 400:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 405: Line 417:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Glacial Torrent |subtitle=236B+C
  |version=Glacial Torrent |subtitle=236B+C
  |damage=5000 |cancel= |p1=80 |p2=60
  |damage=5000<br/>[5000, 2500] |cancel= |p1=80 |p2=60 (once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=1+6 |active= |recovery= |frameAdv=-22
  |startup=1+6 |active= |recovery= |frameAdv=-22
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Glacial Torrent |subtitle=Enhanced<br/>236B+C in CC/RB
  |version=Snow Flurry |subtitle=214B+C
  |damage=5000, 2750 |cancel= |p1=80 |p2=60
  |damage=2000, 1000*4<br/>[2000, 1000*4, 500*4] |cancel= |p1=80 |p2=100
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup=1+14 |active= |recovery= |frameAdv=-18
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*25% Minimum damage (1500 [1700])
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Snow Flurry |subtitle=214B+C
  |version=Glacial Torrent |subtitle=Distortion Skill Duo
  |damage=2000, 1000*4 |cancel= |p1=80 |p2=100
  |damage= |level= |attribute= |guard=All
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup=1+14 |active= |recovery= |frameAdv=-18
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*25% Minimum damage (700, 200*4)
*Minimum Damage 100% (2000 [2500])
}}
}}
  }}
  }}
|}
==Astral Heat==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-BBTag
|version=yes}}
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Snow Flurry |subtitle=Enhanced<br/>214B+C in CC/RB
  |version=White Night |subtitle=222B+C
  |damage=2000, 1000*4, 500, 300*3|cancel= |p1=80 |p2=100
  |damage= |p1= |p2=  
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
{{ColumnList |text=
*23% Minimum damage (700, 200*4, 50*4)
}}
  }}
  }}
|}
|}

Revision as of 03:10, 7 January 2019

Template:CharNav-BBTag

System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000 - 8 - - -1 - - 1500 - 10 3 - -5 - - 800x2 - 12 - - -2 - - 1700 - 13 - - -7 - - 2000 - 25 - - -4 - - 1000 - 7 - - -4 - - 1700 - 14 - - -5 - - 1700 - 13 - - -11 - - 1500 - 12 - - -4 - - 800 - 26 - - -4 - - 1700 - 16 - - -11 - - 1000 - 9 - - - - - 1500 - 11 - - - - - 1700 - 13 - landing+21 - - -

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
0, 1000, 1000 - 7 - - - - - 2100 - 14 - - -32 - - - - - - - - - -

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500 - 47 - - - - - 1500 - 47 - - - - - 1800 - - - - -4 - - 1800,1200 - - - - -2 - - 1500 - - - - -4 - - 1700 - - - - -10 - - 1750 - 25 - - -2 - - 1900 - 25 - - -2 - - 2200 - 22 - landing+17 - - - 2350 - 22 - landing+17 - - - 1300*2 - 18 - - +2 - - 1400*2 - 18 - - +2 - - - - - - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1700*2 - 47 - - - - - 1450*3 - - - - -24 - - 1500, 500*4 - - - - - - - - - 4 - 55T - - - 1850 - - - - - - -

Partner Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000*2, 1500 - - - - - - - 1500 - - - - - - - 1750 - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5000
[5000, 2500]
- 1+6 - - -22 - - 2000, 1000*4
[2000, 1000*4, 500*4]
- 1+14 - - -18 - - - All - - - - - -

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
- - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[1] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA and 4AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - -
2A[3] 4A, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5B[1] - 5BB, 2B 5C, 2C Special, Super
5BB - 5BB, 2B 5C, 2C Jump[-], Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A and j.BB j.AA j.B j.C Jump, Special, Super
j.B and j.AA j.A j.BB j.C Jump, Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5AA and 4AA cancels are on last hit

Sources


Early Proration Data from Hima based on the Beta
Link


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