BBTag/Weiss Schnee/Frame Data: Difference between revisions

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{{CharNav |charMainPage=BBTag/Weiss Schnee
{{CharNav-BBTag|Weiss}}
|image=BBTAG_Weiss_Icon.png
|videos=
|forums=
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/System Data|System Data]]==
==[[BBTag/System Data|System Data]]==
{{CharData-BBTag
{{CharData-BBTag|Weiss}}
|health= |jumpStartup=
|backdashTime= |backdashInv=
|partnerSkillCooldown=
}}
<br clear=all/>
<br clear=all/>


Line 23: Line 15:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=4A
  |version=4A
  |damage= |level= |attribute= |guard=
  |damage=1000 |cancel= |p1=100 |p2=75
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=8 |active= |recovery= |frameAdv=-1
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 31: Line 24:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5A
  |version=5A
  |damage= |level= |attribute= |guard=
  |damage=1500 |cancel= |p1=100 |p2=80
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=10 |active=3 |recovery= |frameAdv=-5
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 39: Line 33:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AA
  |version=5AA
  |damage= |level= |attribute= |guard=  
  |damage=800x2 |cancel= |p1=100 |p2=80(once)
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=  
  |blockstun= |groundHit= |aiHit=
  |startup=12 |active= |recovery= |frameAdv=-2
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 47: Line 42:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAA
  |version=5AAA
  |damage= |level= |attribute= |guard=
  |damage=1700 |cancel= |p1=100 |p2=85
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
|startup=13 |active= |recovery= |frameAdv=-7
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=5AAAA
|damage=2000 |cancel= |p1=80 |p2=85
|level= |attribute= |guard=
  |startup=25 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=2A
  |version=2A
  |damage= |level= |attribute= |guard=
  |damage=1000 |cancel= |p1=90 |p2=70
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=7 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 62: Line 69:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5B
  |version=5B
  |damage= |level= |attribute= |guard=
  |damage=1700 |cancel= |p1=90 |p2=85
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=14 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 70: Line 78:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5BB
  |version=5BB
  |damage= |level= |attribute= |guard=
  |damage=1700 |cancel= |p1=100 |p2=75
|startup= |active= |recovery= |frameAdv=
  |level= |attribute= |guard=
|blockstun= |groundHit= |aiHit=
  |startup=13 |active= |recovery= |frameAdv=-11
|invul= |hitbox=
  |blockstun= |groundHit= |airHit=
|description=
}}
{{FrameData-BBTag
|version=5BBB
  |damage= |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 86: Line 87:
{{FrameData-BBTag
{{FrameData-BBTag
  |version= 2B
  |version= 2B
  |damage= |level= |attribute= |guard=
  |damage=1500 |cancel= |p1=90 |p2=80
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=12 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5C
  |version=5C
  |damage= |level= |attribute= |guard=
  |damage=800 |cancel= |p1= |p2=
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=26 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 102: Line 105:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=2C
  |version=2C
  |damage= |level= |attribute= |guard=
  |damage=1700 |cancel= |p1=90 |p2=85
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=16 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.A
  |version=j.A |subtitle=j.BB
  |damage= |level= |attribute= |guard=
  |damage=1000 |cancel= |p1=80 |p2=75
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=9 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.B
  |version=j.B |subtitle=j.AA
  |damage= |level= |attribute= |guard=
  |damage=1500 |cancel= |p1=80 |p2=80
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=11 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 126: Line 132:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=j.C
  |version=j.C
  |damage= |level= |attribute= |guard=
  |damage=1700 |cancel= |p1=80 |p2=85
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=13 |active= |recovery=landing+21 |frameAdv=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 143: Line 150:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Ground Throw
  |version=Ground Throw
  |damage= |level= |attribute= |guard=
  |damage=0, 1000, 1000 |cancel= |p1=100 |p2=50 (once)
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=7 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Minimum Damage 100% (2000)
}}
  }}
  }}


Line 152: Line 163:
  |version=Snow Globe
  |version=Snow Globe
  |subtitle=Reversal Action
  |subtitle=Reversal Action
  |damage= |level= |attribute= |guard=
  |damage=2100 |cancel= |p1=80 |p2=60
  |startup= |active= |recovery= |frameAdv=
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=14 |active= |recovery= |frameAdv=-32
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 160: Line 172:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Cross Burst Attack
  |version=Cross Burst Attack
  |damage= |level= |attribute= |guard=  
  |damage= |cancel= |p1= |p2=
|level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
|}
|}


==Special Moves==
==Skills==


{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
Line 174: Line 187:
|version=yes}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Ice Shard
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=236A
  |version=A Ice Shard |subtitle=236A
  |damage= |level= |attribute= |guard=
  |damage=1500 |cancel= |p1=80 |p2=80
  |startup= |active= |recovery= |frameAdv=  
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
|startup=47 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=B Ice Shard |subtitle=236B
|damage=1500 |cancel= |p1=80 |p2=80
|level= |attribute= |guard=
|startup=47 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=A Glyph Dash Strike |subtitle=214A
|damage=1800 |cancel= |p1=80 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=-4
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=B Glyph Dash Strike |subtitle=214B
|damage=1800,1200 |cancel= |p1=80 |p2=80(once)
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=-2
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=A Snowfall |subtitle=j.214A
|damage=1500 |cancel= |p1=80 |p2=80
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=236B
  |version=B Snowfall |subtitle=j.214B
  |damage= |level= |attribute= |guard=
  |damage=1700 |cancel= |p1=80 |p2=80
  |startup= |active= |recovery= |frameAdv=  
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup= |active= |recovery= |frameAdv=-10
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=236C
  |version=Twisting Air Step |subtitle=214A/B > 8A
  |damage= |level= |attribute= |guard=
  |damage=1750 |cancel= |p1=80 |p2=85
  |startup= |active= |recovery= |frameAdv=  
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=25 |active= |recovery= |frameAdv=-2
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Glyph Dash Strike
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=214A
  |version=Air Twisting Air Step |subtitle=j.214A/B > 8A
  |damage= |level= |attribute= |guard=
  |damage=1900 |cancel= |p1=80 |p2=85
  |startup= |active= |recovery= |frameAdv=  
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=25 |active= |recovery= |frameAdv=-2
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=214B
  |version=Piercing Air Step |subtitle=214A/B > 8B
  |damage= |level= |attribute= |guard=
  |damage=2200 |cancel= |p1=80 |p2=75
  |startup= |active= |recovery= |frameAdv=  
|level= |attribute= |guard=
|blockstun= |groundHit= |aiHit=
  |startup=22 |active= |recovery=landing+17
|frameAdv= |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Glyph Dash Triple Strike
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=214C
  |version=Air Piercing Air Step |subtitle=j.214A/B > 8B
  |damage= |level= |attribute= |guard=
  |damage=2350 |cancel= |p1=80 |p2=75
  |startup= |active= |recovery= |frameAdv=  
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=22 |active= |recovery=landing+17 |frameAdv=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Snowfall
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=j.214A
  |version=Piruetto |subtitle=214A/B > 8C
  |damage= |level= |attribute= |guard=
  |damage=1300*2 |cancel= |p1=90 |p2=85(once)
  |startup= |active= |recovery= |frameAdv=  
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=18 |active= |recovery= |frameAdv=+2
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=j.214B
  |version=Air Piruetto |subtitle=j.214A/B > 8C
  |damage= |level= |attribute= |guard=
  |damage=1400*2 |cancel= |p1=90 |p2=85(once)
  |startup= |active= |recovery= |frameAdv=  
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=18 |active= |recovery= |frameAdv=+2
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Snowstorm
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=j.214C
  |version=A Ice Pillar |subtitle=22A
  |damage= |level= |attribute= |guard=
  |damage= |cancel= |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Twisting Air Step
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=8A
  |version=B Ice Pillar |subtitle=22B
  |damage= |level= |attribute= |guard=
  |damage= |cancel= |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Piercing Air Step
|}
 
==Extra Skills==
*All Extra Skills have the following properties unless otherwise stated:
**Cost 1 Skill Gauge on 4F
**Skill Gauge Cooldown 180F (starting on 5F)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-BBTag
|version=yes}}
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=8B
  |version=EX Ice Shard |subtitle=236C
  |damage= |level= |attribute= |guard=
  |damage=1700*2 |cancel= |p1=80 |p2=85
  |startup= |active= |recovery= |frameAdv=  
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=47 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Piruetto
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=8C
  |version=Glyph Dash Triple Strike |subtitle=214C
  |damage= |level= |attribute= |guard=
  |damage=1450*3 |cancel= |p1=80 |p2=85 (once)
  |startup= |active= |recovery= |frameAdv=  
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup= |active= |recovery= |frameAdv=-24
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Ice Pillar
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=22A
  |version=Snowstorm |subtitle=j.214C
  |damage= |level= |attribute= |guard=
  |damage=1500, 500*4 |cancel= |p1=80 |p2=85 (once)
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=22B
  |version=Precision Volley (Catch) |subtitle=22C
  |damage= |level= |attribute= |guard=
  |damage= |cancel= |p1= |p2=
  |startup= |active= |recovery= |frameAdv=  
|level= |attribute= |guard=
  |blockstun= |groundHit= |aiHit=
  |startup=4 |active= |recovery=55T |frameAdv=  
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|Precision Volley
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=22C
  |version=Precision Volley (Attack) |subtitle=
  |damage= |level= |attribute= |guard=
  |damage=1850 |cancel= |p1=50 |p2=80
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 321: Line 376:
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag
|version=yes}}
|version=yes}}
|-
! colspan=16 style="background: white;"|???
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5S
  |version=5P |subtitle=Glyph Dash Triple Strike
  |damage= |level= |attribute= |guard=
  |damage=1000*2, 1500 |cancel= |p1=70 |p2=80(once)
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|???
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=6S
  |version=6P |subtitle=Ice Shard
  |damage= |level= |attribute= |guard=
  |damage=1500 |cancel= |p1=70 |p2=80
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
! colspan=16 style="background: white;"|???
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=4S
  |version=4P |subtitle=B Glyph Dash Strike
  |damage= |level= |attribute= |guard=
  |damage=1750 |cancel= |p1=70 |p2=80
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 355: Line 407:


==Distortion Skills==
==Distortion Skills==
 
*All Distortion Skills have the following properties unless otherwise stated:
**Cost 2 Skill Gauge at the beginning of superflash
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
Line 361: Line 415:
|version=yes}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|???
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=236B+C
  |version=Glacial Torrent |subtitle=236B+C
  |damage= |level= |attribute= |guard=
|damage=5000<br/>[5000, 2500] |cancel= |p1=80 |p2=60 (once)
|level= |attribute= |guard=
|startup=1+6 |active= |recovery= |frameAdv=-22
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
}}
}}
{{FrameData-BBTag
|version=Snow Flurry |subtitle=214B+C
|damage=2000, 1000*4<br/>[2000, 1000*4, 500*4] |cancel= |p1=80 |p2=100
|level= |attribute= |guard=
|startup=1+14 |active= |recovery= |frameAdv=-18
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description={{ColumnList |text=
*Values in [] are for Enhanced version
*25% Minimum damage (1500 [1700])
}}
}}
{{FrameData-BBTag
|version=Glacial Torrent |subtitle=Distortion Skill Duo
  |damage= |level= |attribute= |guard=All
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*Minimum Damage 100% (2000 [2500])
}}
  }}
  }}
! colspan=16 style="background: white;"|???
|}
==Astral Heat==
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-BBTag
|version=yes}}
|-
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=214B+C
  |version=White Night |subtitle=222B+C
  |damage= |level= |attribute= |guard=
  |damage= |p1= |p2=
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
|}
|}
==Revolver Action Table==
{| class="wikitable"  style="text-align: center; margin: 1em auto 1em auto;"
|+ Ground Revolver Action Table
|-
! !! A !! B !! C !! Cancel
|-
! <span style="color: blue">4A<sup>[1]</sup></span>
| 4AA, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
! <span style="color: blue">5A<sup>[1]</sup></span>
| 5AA, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
! 5AA and 4AA
| 5AAA, 2A || 5B, 2B || 5C, 2C || Throw, Special, Super
|-
! 5AAA
| 5AAAA || - || - || Special, Super
|-
! 5AAAA
| - || - || - || -
|-
! <span style="color: blue">2A<sup>[3]</sup></span>
| 4A, 5A || 5B, 2B || 5C, 2C || Throw, Jump,  Special, Super
|-
! <span style="color: blue">5B<sup>[1]</sup></span>
| - || 5BB, 2B || 5C, 2C || Special, Super
|-
! 5BB 
| - || 5BB, 2B || 5C, 2C || <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
|-
! <span style="color: blue">2B<sup>[1]</sup></span>
| - || 5B || 5C, 2C || Special, Super
|-
! 5C
| - || - || - || -
|-
! 2C
| - || - || - || Special, Super
|}
{| class="wikitable"  style="text-align: center; margin: 1em auto 1em auto;"
|+ Air Revolver Action Table
|-
! !! A !! B !! C !! Cancel
|-
! j.A and j.BB
| j.AA || j.B || j.C || Jump, Special, Super
|-
! j.B and j.AA
| j.A || j.BB || j.C || Jump, Special, Super
|-
! j.C
| - || - || - || Special, Super
|}
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
*'''5AA''' and '''4AA''' cancels are on last hit


==Sources==
==Sources==
 
<br>
Early Proration Data from [https://twitter.com/hima696 Hima] based on the Beta<br>
[https://twitter.com/hima696/status/997541302496514049 Link]


----
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{{CharLinks
{{CharLinks-BBTag|Weiss}}
|charMainPage=BBTag/Weiss Schnee
|videos=
}}
{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Weiss Schnee]]

Revision as of 03:10, 7 January 2019

Template:CharNav-BBTag

System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000 - 8 - - -1 - - 1500 - 10 3 - -5 - - 800x2 - 12 - - -2 - - 1700 - 13 - - -7 - - 2000 - 25 - - -4 - - 1000 - 7 - - -4 - - 1700 - 14 - - -5 - - 1700 - 13 - - -11 - - 1500 - 12 - - -4 - - 800 - 26 - - -4 - - 1700 - 16 - - -11 - - 1000 - 9 - - - - - 1500 - 11 - - - - - 1700 - 13 - landing+21 - - -

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
0, 1000, 1000 - 7 - - - - - 2100 - 14 - - -32 - - - - - - - - - -

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500 - 47 - - - - - 1500 - 47 - - - - - 1800 - - - - -4 - - 1800,1200 - - - - -2 - - 1500 - - - - -4 - - 1700 - - - - -10 - - 1750 - 25 - - -2 - - 1900 - 25 - - -2 - - 2200 - 22 - landing+17 - - - 2350 - 22 - landing+17 - - - 1300*2 - 18 - - +2 - - 1400*2 - 18 - - +2 - - - - - - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1700*2 - 47 - - - - - 1450*3 - - - - -24 - - 1500, 500*4 - - - - - - - - - 4 - 55T - - - 1850 - - - - - - -

Partner Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000*2, 1500 - - - - - - - 1500 - - - - - - - 1750 - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5000
[5000, 2500]
- 1+6 - - -22 - - 2000, 1000*4
[2000, 1000*4, 500*4]
- 1+14 - - -18 - - - All - - - - - -

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
- - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[1] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA and 4AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - -
2A[3] 4A, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5B[1] - 5BB, 2B 5C, 2C Special, Super
5BB - 5BB, 2B 5C, 2C Jump[-], Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A and j.BB j.AA j.B j.C Jump, Special, Super
j.B and j.AA j.A j.BB j.C Jump, Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5AA and 4AA cancels are on last hit

Sources


Early Proration Data from Hima based on the Beta
Link


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