BBTag/Weiss Schnee/Frame Data: Difference between revisions

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(Initial startup and advantage population)
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{{CharNav |charMainPage=BBTag/Weiss Schnee
{{CharNav-BBTag|Weiss}}
|image=BBTag_Weiss_Icon.png
|videos=
|forums=
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/System Data|System Data]]==
==[[BBTag/System Data|System Data]]==
{{CharData-BBTag
{{CharData-BBTag|Weiss}}
|health= |jumpStartup=
|backdashTime= |backdashInv=
|partnerSkillCooldown=
}}
<br clear=all/>
<br clear=all/>


Line 26: Line 18:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=8 |active= |recovery= |frameAdv=-1
  |startup=8 |active= |recovery= |frameAdv=-1
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 35: Line 27:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=10 |active=3 |recovery= |frameAdv=-5
  |startup=10 |active=3 |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 44: Line 36:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup=12 |active= |recovery= |frameAdv=-2
  |startup=12 |active= |recovery= |frameAdv=-2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 53: Line 45:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-7
  |startup=13 |active= |recovery= |frameAdv=-7
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}


  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5AAA
  |version=5AAAA
  |damage=2000 |cancel= |p1=80 |p2=85
  |damage=2000 |cancel= |p1=80 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=25 |active= |recovery= |frameAdv=-4
  |startup=25 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 71: Line 63:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=7 |active= |recovery= |frameAdv=-4
  |startup=7 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 80: Line 72:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=14 |active= |recovery= |frameAdv=-5
  |startup=14 |active= |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 86: Line 78:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5BB
  |version=5BB
  |damage=1700 |cancel= |p1=90 |p2=75
  |damage=1700 |cancel= |p1=100 |p2=75
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery= |frameAdv=-11
  |startup=13 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 98: Line 90:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=12 |active= |recovery= |frameAdv=-4
  |startup=12 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=5C
  |version=5C
  |damage= |cancel= |p1= |p2=
  |damage=800 |cancel= |p1= |p2=
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=26 |active= |recovery= |frameAdv=-4
  |startup=26 |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 116: Line 108:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=16 |active= |recovery= |frameAdv=-11
  |startup=16 |active= |recovery= |frameAdv=-11
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 125: Line 117:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=9 |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 134: Line 126:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=11 |active= |recovery= |frameAdv=
  |startup=11 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 143: Line 135:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=13 |active= |recovery=landing+21 |frameAdv=
  |startup=13 |active= |recovery=landing+21 |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 158: Line 150:
  {{FrameData-BBTag
  {{FrameData-BBTag
  |version=Ground Throw
  |version=Ground Throw
  |damage=0, 1000, 1000 |cancel= |p1=100 |p2=50
  |damage=0, 1000, 1000 |cancel= |p1=100 |p2=50 (once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
|description={{ColumnList |text=
*Minimum Damage 100% (2000)
}}
  }}
  }}


Line 171: Line 166:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=14 |active= |recovery= |frameAdv=-32
  |startup=14 |active= |recovery= |frameAdv=-32
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 180: Line 175:
  |level= |attribute= |guard=  
  |level= |attribute= |guard=  
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  }}
  }}
Line 197: Line 192:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=47 |active= |recovery= |frameAdv=  
  |startup=47 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 206: Line 201:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=47 |active= |recovery= |frameAdv=  
  |startup=47 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 215: Line 210:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=-4  
  |startup= |active= |recovery= |frameAdv=-4  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 224: Line 219:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=-2
  |startup= |active= |recovery= |frameAdv=-2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 233: Line 228:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=-4
  |startup= |active= |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 242: Line 237:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=-10  
  |startup= |active= |recovery= |frameAdv=-10  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 251: Line 246:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=25 |active= |recovery= |frameAdv=-2
  |startup=25 |active= |recovery= |frameAdv=-2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 260: Line 255:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=25 |active= |recovery= |frameAdv=-2
  |startup=25 |active= |recovery= |frameAdv=-2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 269: Line 264:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=22 |active= |recovery=landing+17
  |startup=22 |active= |recovery=landing+17
  |frameAdv= |blockstun= |groundHit= |aiHit=
  |frameAdv= |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 278: Line 273:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=22 |active= |recovery=landing+17 |frameAdv=
  |startup=22 |active= |recovery=landing+17 |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 284: Line 279:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Piruetto |subtitle=214A/B > 8C
  |version=Piruetto |subtitle=214A/B > 8C
  |damage=1300 |cancel= |p1=90 |p2=85(once)
  |damage=1300*2 |cancel= |p1=90 |p2=85(once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=18 |active= |recovery= |frameAdv=+2
  |startup=18 |active= |recovery= |frameAdv=+2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 293: Line 288:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Air Piruetto |subtitle=j.214A/B > 8C
  |version=Air Piruetto |subtitle=j.214A/B > 8C
  |damage=1400 |cancel= |p1=90 |p2=85(once)
  |damage=1400*2 |cancel= |p1=90 |p2=85(once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=18 |active= |recovery= |frameAdv=+2  
  |startup=18 |active= |recovery= |frameAdv=+2  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 305: Line 300:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 314: Line 309:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 322: Line 317:
==Extra Skills==
==Extra Skills==
*All Extra Skills have the following properties unless otherwise stated:
*All Extra Skills have the following properties unless otherwise stated:
**Cost 1 Skill Gauge
**Cost 1 Skill Gauge on 4F
**Skill Gauge Cooldown ???F
**Skill Gauge Cooldown 180F (starting on 5F)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
Line 331: Line 326:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=EX Ice Shard |subtitle=236C
  |version=EX Ice Shard |subtitle=236C
  |damage=1700x2 |cancel= |p1=80 |p2=85,85  
  |damage=1700*2 |cancel= |p1=80 |p2=85
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=47 |active= |recovery= |frameAdv=  
  |startup=47 |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 340: Line 335:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Glyph Dash Triple Strike |subtitle=214C
  |version=Glyph Dash Triple Strike |subtitle=214C
  |damage=1450 |cancel= |p1=80 |p2=85(once)
  |damage=1450*3 |cancel= |p1=80 |p2=85 (once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=-24
  |startup= |active= |recovery= |frameAdv=-24
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 349: Line 344:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Snowstorm |subtitle=j.214C
  |version=Snowstorm |subtitle=j.214C
  |damage=1500, 500x4 |cancel= |p1=80 |p2=85(once)
  |damage=1500, 500*4 |cancel= |p1=80 |p2=85 (once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Precision Volley (Catch) |subtitle=22C
|damage= |cancel= |p1= |p2=
|level= |attribute= |guard=
|startup=4 |active= |recovery=55T |frameAdv=
|blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Precision Volley |subtitle=22C
  |version=Precision Volley (Attack) |subtitle=
  |damage=1850 |cancel= |p1=50 |p2=80
  |damage=1850 |cancel= |p1=50 |p2=80
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=4 |active= |recovery=55T |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 375: Line 379:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=5P |subtitle=Glyph Dash Triple Strike
  |version=5P |subtitle=Glyph Dash Triple Strike
  |damage=1000x2, 1500 |cancel= |p1=70 |p2=80(once)
  |damage=1000*2, 1500 |cancel= |p1=70 |p2=80(once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 387: Line 391:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 396: Line 400:
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
Line 404: Line 408:
==Distortion Skills==
==Distortion Skills==
*All Distortion Skills have the following properties unless otherwise stated:
*All Distortion Skills have the following properties unless otherwise stated:
**Cost 2 Skill Gauge
**Cost 2 Skill Gauge at the beginning of superflash
**Skill Gauge Cooldown ???F
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
Line 413: Line 417:
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Glacial Torrent |subtitle=236B+C
  |version=Glacial Torrent |subtitle=236B+C
  |damage=5000 |cancel= |p1=80 |p2=60
  |damage=5000<br/>[5000, 2500] |cancel= |p1=80 |p2=60 (once)
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup=1+6 |active= |recovery= |frameAdv=-22
  |startup=1+6 |active= |recovery= |frameAdv=-22
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Glacial Torrent |subtitle=Enhanced<br/>236B+C in CC/RB
  |version=Snow Flurry |subtitle=214B+C
  |damage=5000, 2750 |cancel= |p1=80 |p2=60
  |damage=2000, 1000*4<br/>[2000, 1000*4, 500*4] |cancel= |p1=80 |p2=100
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup=1+14 |active= |recovery= |frameAdv=-18
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
*Values in [] are for Enhanced version
*25% Minimum damage (1500 [1700])
}}
  }}
  }}
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Snow Flurry |subtitle=214B+C
  |version=Glacial Torrent |subtitle=Distortion Skill Duo
  |damage=2000, 1000*4 |cancel= |p1=80 |p2=100
  |damage= |level= |attribute= |guard=All
|level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup=1+14 |active= |recovery= |frameAdv=-18
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description={{ColumnList |text=
{{ColumnList |text=
*Values in [] are for Enhanced version
*25% Minimum damage (700, 200*4)
*Minimum Damage 100% (2000 [2500])
}}
}}
  }}
  }}
|}
==Astral Heat==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
{{FrameDataHeader-BBTag
|version=yes}}
|-
{{FrameData-BBTag
{{FrameData-BBTag
  |version=Snow Flurry |subtitle=Enhanced<br/>214B+C in CC/RB
  |version=White Night |subtitle=222B+C
  |damage=2000, 1000*4, 500, 300*3|cancel= |p1=80 |p2=100
  |damage= |p1= |p2=  
  |level= |attribute= |guard=
  |level= |attribute= |guard=
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=
  |description=
{{ColumnList |text=
*23% Minimum damage (700, 200*4, 50*4)
}}
  }}
  }}
|}
|}
Line 477: Line 490:
|-
|-
! <span style="color: blue">2A<sup>[3]</sup></span>
! <span style="color: blue">2A<sup>[3]</sup></span>
| 4A, 5A || 5B, 2B || 5C, 2C || Throw, Special, Super
| 4A, 5A || 5B, 2B || 5C, 2C || Throw, Jump,  Special, Super
|-
|-
! <span style="color: blue">5B<sup>[1]</sup></span>
! <span style="color: blue">5B<sup>[1]</sup></span>
Line 512: Line 525:
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
*5AA and 4AA cancels are on last hit
*'''5AA''' and '''4AA''' cancels are on last hit


==Sources==
==Sources==
Line 520: Line 533:


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{{CharLinks
{{CharLinks-BBTag|Weiss}}
|charMainPage=BBTag/Weiss Schnee
|videos=
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{{Navbar-BBTag}}
{{Navbar-BBTag}}
[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Weiss Schnee]]
[[Category:Weiss Schnee]]

Revision as of 03:10, 7 January 2019

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System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000 - 8 - - -1 - - 1500 - 10 3 - -5 - - 800x2 - 12 - - -2 - - 1700 - 13 - - -7 - - 2000 - 25 - - -4 - - 1000 - 7 - - -4 - - 1700 - 14 - - -5 - - 1700 - 13 - - -11 - - 1500 - 12 - - -4 - - 800 - 26 - - -4 - - 1700 - 16 - - -11 - - 1000 - 9 - - - - - 1500 - 11 - - - - - 1700 - 13 - landing+21 - - -

Universal Mechanics

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
0, 1000, 1000 - 7 - - - - - 2100 - 14 - - -32 - - - - - - - - - -

Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1500 - 47 - - - - - 1500 - 47 - - - - - 1800 - - - - -4 - - 1800,1200 - - - - -2 - - 1500 - - - - -4 - - 1700 - - - - -10 - - 1750 - 25 - - -2 - - 1900 - 25 - - -2 - - 2200 - 22 - landing+17 - - - 2350 - 22 - landing+17 - - - 1300*2 - 18 - - +2 - - 1400*2 - 18 - - +2 - - - - - - - - - - - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1700*2 - 47 - - - - - 1450*3 - - - - -24 - - 1500, 500*4 - - - - - - - - - 4 - 55T - - - 1850 - - - - - - -

Partner Skills

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
1000*2, 1500 - - - - - - - 1500 - - - - - - - 1750 - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5000
[5000, 2500]
- 1+6 - - -22 - - 2000, 1000*4
[2000, 1000*4, 500*4]
- 1+14 - - -18 - - - All - - - - - -

Astral Heat

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
- - - - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[1] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA and 4AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - -
2A[3] 4A, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5B[1] - 5BB, 2B 5C, 2C Special, Super
5BB - 5BB, 2B 5C, 2C Jump[-], Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A and j.BB j.AA j.B j.C Jump, Special, Super
j.B and j.AA j.A j.BB j.C Jump, Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5AA and 4AA cancels are on last hit

Sources


Early Proration Data from Hima based on the Beta
Link


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