< BBTag | Weiss Schnee
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==Sources== | ==Sources== | ||
Early Proration Data from [https://twitter.com/hima696 Hima] based on the Beta<br> | Early Proration Data from [https://twitter.com/hima696 Hima] based on the Beta<br> | ||
[https://twitter.com/hima696/status/997541302496514049 Link] | [https://twitter.com/hima696/status/997541302496514049 Link] | ||
==Navigation== | |||
{{ | {{notice|To edit frame data, edit values in [[BBTag/Weiss Schnee/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{#lsth:BBTag/Weiss Schnee/Data|Links}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Weiss Schnee]] | [[Category:Weiss Schnee]] |
Revision as of 04:26, 8 February 2019
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A[1] | 4AA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A[1] | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA and 4AA | 5AAA, 2A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AAA | 5AAAA | - | - | Special, Super |
5AAAA | - | - | - | - |
2A[3] | 4A, 5A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5B[1] | - | 5BB, 2B | 5C, 2C | Special, Super |
5BB | - | 5BB, 2B | 5C, 2C | Jump[-], Special, Super |
2B[1] | - | 5B | 5C, 2C | Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A and j.BB | j.AA | j.B | j.C | Jump, Special, Super |
j.B and j.AA | j.A | j.BB | j.C | Jump, Special, Super |
j.C | - | - | - | Special, Super |
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 5AA and 4AA cancels are on last hit
Sources
To edit frame data, edit values in BBTag/Weiss Schnee/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
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Click [★] for character's full frame data
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