BBTag/Weiss Schnee/Frame Data: Difference between revisions

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{{CharNav |charMainPage=BBTag/Weiss Schnee
{{#lsth:BBTag/Weiss Schnee/Data|Nav}}
|image=BBTag_Weiss_Icon.png
|videos=
|forums=
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBTag/System Data|System Data]]==
==[[BBTag/System Data|System Data]]==
{{CharData-BBTag
{{#lsth:BBTag/Weiss Schnee/Data|SystemData}}
|health= |jumpStartup=
|backdashTime= |backdashInv=
|partnerSkillCooldown=
}}
<br clear=all/>
<br clear=all/>


Line 18: Line 10:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=4A|subtitle=}}
{{#lsth:BBTag/Weiss Schnee/Data|4A Full}}
|-
{{AttackVersion|name=5A|subtitle=}}
{{#lsth:BBTag/Weiss Schnee/Data|5A Full}}
|-
{{AttackVersion|name=5AA|subtitle=}}
{{#lsth:BBTag/Weiss Schnee/Data|5AA Full}}
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{#lsth:BBTag/Weiss Schnee/Data|5AAA Full}}
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{#lsth:BBTag/Weiss Schnee/Data|5AAAA Full}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=2A|subtitle=}}
|version=4A
{{#lsth:BBTag/Weiss Schnee/Data|2A Full}}
|damage=1000 |cancel= |p1=100 |p2=75
|-
|level= |attribute= |guard=
{{AttackVersion|name=5B|subtitle=}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Weiss Schnee/Data|5B Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=5BB|subtitle=}}
}}
{{#lsth:BBTag/Weiss Schnee/Data|5BB Full}}
 
|-
{{FrameData-BBTag
{{AttackVersion|name= 2B|subtitle=}}
|version=5A
{{#lsth:BBTag/Weiss Schnee/Data| 2B Full}}
|damage=1500 |cancel= |p1=100 |p2=80
|-
|level= |attribute= |guard=
{{AttackVersion|name=5C|subtitle=}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Weiss Schnee/Data|5C Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=2C|subtitle=}}
}}
{{#lsth:BBTag/Weiss Schnee/Data|2C Full}}
 
|-
{{FrameData-BBTag
{{AttackVersion|name=j.A|subtitle=j.BB}}
|version=5AA
{{#lsth:BBTag/Weiss Schnee/Data|j.A Full}}
|damage=800x2 |cancel= |p1=100 |p2=80(once)
|-
|level= |attribute= |guard=
{{AttackVersion|name=j.B|subtitle=j.AA}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Weiss Schnee/Data|j.B Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=j.C|subtitle=}}
}}
{{#lsth:BBTag/Weiss Schnee/Data|j.C Full}}
 
{{FrameData-BBTag
|version=5AAA
|damage=1700 |cancel= |p1=100 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=5AAA
|damage=2000 |cancel= |p1=80 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=2A
|damage=1000 |cancel= |p1=90 |p2=70
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5B
|damage=1700 |cancel= |p1=90 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=5BB
|damage=1700 |cancel= |p1=90 |p2=75
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version= 2B
|damage=1500 |cancel= |p1=90 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-BBTag
|version=5C
|damage= |cancel= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
 
{{FrameData-BBTag
|version=2C
|damage=1700 |cancel= |p1=90 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.A |subtitle=j.BB
|damage=1000 |cancel= |p1=80 |p2=75
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.B |subtitle=j.AA
|damage=1500 |cancel= |p1=80 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=j.C
|damage=1700 |cancel= |p1=80 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 153: Line 59:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:BBTag/Weiss Schnee/Data|BC Full}}
|-
|-
{{FrameData-BBTag
{{Description|17|text={{ColumnList |text=
|version=Ground Throw
*Minimum Damage 100% (2000)
|damage=0, 1000, 1000 |cancel= |p1=100 |p2=50
}}
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=Snow Globe
|subtitle=Reversal Action
|damage=2100 |cancel= |p1=80 |p2=60
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
 
{{FrameData-BBTag
|version=Cross Burst Attack
|damage= |cancel= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
  }}
  }}
|-
{{AttackVersion|name=Snow Globe|subtitle=Reversal Action}}
{{#lsth:BBTag/Weiss Schnee/Data|AD Full}}
|-
{{AttackVersion|name=Cross Burst Attack|subtitle=}}
{{#lsth:BBTag/Weiss Schnee/Data|DP Full}}
|}
|}


Line 189: Line 80:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=A Ice Shard|subtitle=236A}}
{{#lsth:BBTag/Weiss Schnee/Data|236A Full}}
|-
{{AttackVersion|name=B Ice Shard|subtitle=236B}}
{{#lsth:BBTag/Weiss Schnee/Data|236B Full}}
|-
{{AttackVersion|name=A Glyph Dash Strike|subtitle=214A}}
{{#lsth:BBTag/Weiss Schnee/Data|214A Full}}
|-
{{AttackVersion|name=B Glyph Dash Strike|subtitle=214B}}
{{#lsth:BBTag/Weiss Schnee/Data|214B Full}}
|-
{{AttackVersion|name=A Snowfall|subtitle=j.214A}}
{{#lsth:BBTag/Weiss Schnee/Data|j.214A Full}}
|-
{{AttackVersion|name=B Snowfall|subtitle=j.214B}}
{{#lsth:BBTag/Weiss Schnee/Data|j.214B Full}}
|-
{{AttackVersion|name=Twisting Air Step|subtitle=214A/B > 8A}}
{{#lsth:BBTag/Weiss Schnee/Data|214A/B > 8A Full}}
|-
{{AttackVersion|name=Air Twisting Air Step|subtitle=j.214A/B > 8A}}
{{#lsth:BBTag/Weiss Schnee/Data|j.214A/B > 8A Full}}
|-
{{AttackVersion|name=Piercing Air Step|subtitle=214A/B > 8B}}
{{#lsth:BBTag/Weiss Schnee/Data|214A/B > 8B Full}}
|-
{{AttackVersion|name=Air Piercing Air Step|subtitle=j.214A/B > 8B}}
{{#lsth:BBTag/Weiss Schnee/Data|j.214A/B > 8B Full}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Piruetto|subtitle=214A/B > 8C}}
|version=A Ice Shard |subtitle=236A
{{#lsth:BBTag/Weiss Schnee/Data|214A/B > 8C Full}}
|damage=1500 |cancel= |p1=80 |p2=80
|-
|level= |attribute= |guard=
{{AttackVersion|name=Air Piruetto|subtitle=j.214A/B > 8C}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Weiss Schnee/Data|j.214A/B > 8C Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=A Ice Pillar|subtitle=22A}}
|description=
{{#lsth:BBTag/Weiss Schnee/Data|22A Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=B Ice Pillar|subtitle=22B}}
|version=B Ice Shard |subtitle=236B
{{#lsth:BBTag/Weiss Schnee/Data|22B Full}}
|damage=1500 |cancel= |p1=80 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=A Glyph Dash Strike |subtitle=214A
|damage=1800 |cancel= |p1=80 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=B Glyph Dash Strike |subtitle=214B
|damage=1800,1200 |cancel= |p1=80 |p2=80(once)
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=A Snowfall |subtitle=j.214A
|damage=1500 |cancel= |p1=80 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=B Snowfall |subtitle=j.214B
|damage=1700 |cancel= |p1=80 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Twisting Air Step |subtitle=214A/B > 8A
|damage=1750 |cancel= |p1=80 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Air Twisting Air Step |subtitle=j.214A/B > 8A
|damage=1900 |cancel= |p1=80 |p2=85
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Piercing Air Step |subtitle=214A/B > 8B
|damage=2200 |cancel= |p1=80 |p2=75
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Air Piercing Air Step |subtitle=j.214A/B > 8B
|damage=2350 |cancel= |p1=80 |p2=75
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Piruetto |subtitle=214A/B > 8C
|damage=1300 |cancel= |p1=90 |p2=85(once)
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Air Piruetto |subtitle=j.214A/B > 8C
|damage=1400 |cancel= |p1=90 |p2=85(once)
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=A Ice Pillar |subtitle=22A
|damage= |cancel= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=B Ice Pillar |subtitle=22B
|damage= |cancel= |p1= |p2=
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Extra Skills==
==Extra Skills==
*All Extra Skills have the following properties unless otherwise stated:
*All Extra Skills have the following properties unless otherwise stated:
**Cost 1 Skill Gauge
**Cost 1 Skill Gauge on 4F
**Skill Gauge Cooldown ???F
**Skill Gauge Cooldown 180F (starting on 5F)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=EX Ice Shard|subtitle=236C}}
|version=EX Ice Shard |subtitle=236C
{{#lsth:BBTag/Weiss Schnee/Data|236C Full}}
|damage=1700x2 |cancel= |p1=80 |p2=85,85
|-
|level= |attribute= |guard=
{{AttackVersion|name=Glyph Dash Triple Strike|subtitle=214C}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Weiss Schnee/Data|214C Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=Snowstorm|subtitle=j.214C}}
|description=
{{#lsth:BBTag/Weiss Schnee/Data|j.214C Full}}
}}
|-
{{FrameData-BBTag
{{AttackVersion|name=Precision Volley (Catch)|subtitle=22C}}
|version=Glyph Dash Triple Strike |subtitle=214C
{{#lsth:BBTag/Weiss Schnee/Data|22C Full}}
|damage=1450 |cancel= |p1=80 |p2=85(once)
|-
|level= |attribute= |guard=
{{AttackVersion|name=Precision Volley (Attack)|subtitle=}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:BBTag/Weiss Schnee/Data|22C Attack Full}}
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Snowstorm |subtitle=j.214C
|damage=1500, 500x4 |cancel= |p1=80 |p2=85(once)
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=Precision Volley |subtitle=22C
|damage=1850 |cancel= |p1=50 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Partner Skills==
==Partner Skills==
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
*During Cross Combo, startup is reduced by 17F and this invincibility is removed.
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=5P|subtitle=Glyph Dash Triple Strike}}
{{#lsth:BBTag/Weiss Schnee/Data|5P Full}}
|-
{{AttackVersion|name=6P|subtitle=Ice Shard}}
{{#lsth:BBTag/Weiss Schnee/Data|6P Full}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=4P|subtitle=B Glyph Dash Strike}}
|version=5P |subtitle=Glyph Dash Triple Strike
{{#lsth:BBTag/Weiss Schnee/Data|4P Full}}
|damage=1000x2, 1500 |cancel= |p1=70 |p2=80(once)
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=6P |subtitle=Ice Shard
|damage=1500 |cancel= |p1=70 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-BBTag
|version=4P |subtitle=B Glyph Dash Strike
|damage=1750 |cancel= |p1=70 |p2=80
|level= |attribute= |guard=
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Distortion Skills==
==Distortion Skills==
*All Distortion Skills have the following properties unless otherwise stated:
*All Distortion Skills have the following properties unless otherwise stated:
**Cost 2 Skill Gauge
**Cost 2 Skill Gauge at the beginning of superflash
**Skill Gauge Cooldown ???F
**Skill Gauge Cooldown 180F (starts frame after superflash starts)
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
|-
{{FrameData-BBTag
{{AttackVersion|name=Glacial Torrent|subtitle=236B+C|rowspan=2}}
|version=Glacial Torrent |subtitle=236B+C
{{#lsth:BBTag/Weiss Schnee/Data|236BC Full}}
|damage= |cancel= |p1= |p2=
|-
|level= |attribute= |guard=
{{Description|17|text={{ColumnList |text=
|startup= |active= |recovery= |frameAdv=
*Values in [] are for Enhanced version
|blockstun= |groundHit= |aiHit=
}}
|invul= |hitbox=
|description=
  }}
  }}
{{FrameData-BBTag
|-
|version=Glacial Torrent Followup|subtitle=Enhanced<br/>236B+C in CC/RB
{{AttackVersion|name=Snow Flurry|subtitle=214B+C|rowspan=2}}
|damage= |cancel= |p1= |p2=
{{#lsth:BBTag/Weiss Schnee/Data|214BC Full}}
|level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=  
{{Description|17|text={{ColumnList |text=
|blockstun= |groundHit= |aiHit=
*Values in [] are for Enhanced version
|invul= |hitbox=
*25% Minimum damage (1500 [1700])
|description=
}}
  }}
  }}
{{FrameData-BBTag
|-
|version=Snow Flurry |subtitle=214B+C
{{AttackVersion|name=Glacial Torrent|subtitle=Distortion Skill Duo|rowspan=2}}
|damage= |cancel= |p1= |p2=
{{#lsth:BBTag/Weiss Schnee/Data|Distortion Skill Duo Full}}
|level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=  
{{Description|17|text={{ColumnList |text=
|blockstun= |groundHit= |aiHit=
*Values in [] are for Enhanced version
|invul= |hitbox=
*Minimum Damage 100% (2000 [2500])
|description=
}}
  }}
  }}
|}
|}
Line 444: Line 205:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-BBTag
{{FrameDataHeader-BBTag}}
|version=yes}}
|-
{{AttackVersion|name=White Night|subtitle=222B+C}}
{{#lsth:BBTag/Weiss Schnee/Data|222BC Full}}
|}
 
==Revolver Action Table==
{| class="wikitable"  style="text-align: center; margin: 1em auto 1em auto;"
|+ Ground Revolver Action Table
|-
! !! A !! B !! C !! Cancel
|-
! <span style="color: blue">4A<sup>[1]</sup></span>
| 4AA, 5A, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
! <span style="color: blue">5A<sup>[1]</sup></span>
| 5AA, 2A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super
|-
! 5AA and 4AA
| 5AAA, 2A || 5B, 2B || 5C, 2C || Throw, Special, Super
|-
! 5AAA
| 5AAAA || - || - || Special, Super
|-
! 5AAAA
| - || - || - || -
|-
! <span style="color: blue">2A<sup>[3]</sup></span>
| 4A, 5A || 5B, 2B || 5C, 2C || Throw, Jump,  Special, Super
|-
! <span style="color: blue">5B<sup>[1]</sup></span>
| - || 5BB, 2B || 5C, 2C || Special, Super
|-
! 5BB 
| - || 5BB, 2B || 5C, 2C || <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
|-
! <span style="color: blue">2B<sup>[1]</sup></span>
| - || 5B || 5C, 2C || Special, Super
|-
! 5C
| - || - || - || -
|-
! 2C
| - || - || - || Special, Super
|}
 
{| class="wikitable"  style="text-align: center; margin: 1em auto 1em auto;"
|+ Air Revolver Action Table
|-
! !! A !! B !! C !! Cancel
|-
! j.A and j.BB
| j.AA || j.B || j.C || Jump, Special, Super
|-
|-
{{FrameData-BBTag
! j.B and j.AA
|version=White Night |subtitle=222B+C
| j.A || j.BB || j.C || Jump, Special, Super
|damage= |level= |attribute= |guard=
|-
|startup= |active= |recovery= |frameAdv=
! j.C
|blockstun= |groundHit= |aiHit=
| - || - || - || Special, Super
|invul= |hitbox=
|description=
}}
|}
|}
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:<span style="color:blue">'''X<sup>[#]</sup>''' = X can be used only # times per string</span>
*'''5AA''' and '''4AA''' cancels are on last hit
==Sources==
==Sources==
<br>
Early Proration Data from [https://twitter.com/hima696 Hima] based on the Beta<br>
Early Proration Data from [https://twitter.com/hima696 Hima] based on the Beta<br>
[https://twitter.com/hima696/status/997541302496514049 Link]
[https://twitter.com/hima696/status/997541302496514049 Link]


----
==Navigation==
{{CharLinks
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|charMainPage=BBTag/Weiss Schnee
{{notice|To edit frame data, edit values in [[BBTag/Weiss Schnee/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
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[[Category:BlazBlue Cross Tag Battle]]
[[Category:BlazBlue Cross Tag Battle]]
[[Category:Weiss Schnee]]
[[Category:Weiss Schnee]]

Revision as of 00:46, 4 March 2019

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
4A
5A
5AA
5AAA
5AAAA
2A
5B
5BB
2B
5C
2C
j.A
j.BB
j.B
j.AA
j.C

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Ground Throw
  • Minimum Damage 100% (2000)
Snow Globe
Reversal Action
Cross Burst Attack

Skills

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
A Ice Shard
236A
B Ice Shard
236B
A Glyph Dash Strike
214A
B Glyph Dash Strike
214B
A Snowfall
j.214A
B Snowfall
j.214B
Twisting Air Step
214A/B > 8A
Air Twisting Air Step
j.214A/B > 8A
Piercing Air Step
214A/B > 8B
Air Piercing Air Step
j.214A/B > 8B
Piruetto
214A/B > 8C
Air Piruetto
j.214A/B > 8C
A Ice Pillar
22A
B Ice Pillar
22B

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
EX Ice Shard
236C
Glyph Dash Triple Strike
214C
Snowstorm
j.214C
Precision Volley (Catch)
22C
Precision Volley (Attack)

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
5P
Glyph Dash Triple Strike
6P
Ice Shard
4P
B Glyph Dash Strike

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
Glacial Torrent
236B+C
  • Values in [] are for Enhanced version
Snow Flurry
214B+C
  • Values in [] are for Enhanced version
  • 25% Minimum damage (1500 [1700])
Glacial Torrent
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. AttributesAttributes this attack possesses. Some attacks are invincible to attacks of certain attributes. Inv.The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to.
White Night
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[1] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5A[1] 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA and 4AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - -
2A[3] 4A, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5B[1] - 5BB, 2B 5C, 2C Special, Super
5BB - 5BB, 2B 5C, 2C Jump[-], Special, Super
2B[1] - 5B 5C, 2C Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A and j.BB j.AA j.B j.C Jump, Special, Super
j.B and j.AA j.A j.BB j.C Jump, Special, Super
j.C - - - Special, Super
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • 5AA and 4AA cancels are on last hit

Sources

Early Proration Data from Hima based on the Beta
Link

Navigation

To edit frame data, edit values in BBTag/Weiss Schnee/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.