< BBTag | Weiss Schnee
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{{CharNav | | {{CharNav-BBTag|Weiss}} | ||
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<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[BBTag/System Data|System Data]]== | ==[[BBTag/System Data|System Data]]== | ||
{{CharData- | {{CharData-BBTag|Weiss}} | ||
<br clear=all/> | <br clear=all/> | ||
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{{FrameData-BBTag | {{FrameData-BBTag | ||
|version= | |version=5AAAA | ||
|damage=2000 |cancel= |p1=80 |p2=85 | |damage=2000 |cancel= |p1=80 |p2=85 | ||
|level= |attribute= |guard= | |level= |attribute= |guard= | ||
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|- | |- | ||
! <span style="color: blue">2A<sup>[3]</sup></span> | ! <span style="color: blue">2A<sup>[3]</sup></span> | ||
| 4A, 5A || 5B, 2B || 5C, 2C || Throw, Special, Super | | 4A, 5A || 5B, 2B || 5C, 2C || Throw, Jump, Special, Super | ||
|- | |- | ||
! <span style="color: blue">5B<sup>[1]</sup></span> | ! <span style="color: blue">5B<sup>[1]</sup></span> | ||
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---- | ---- | ||
{{CharLinks | {{CharLinks-BBTag|Weiss}} | ||
| | |||
}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Weiss Schnee]] | [[Category:Weiss Schnee]] |
Revision as of 13:34, 1 August 2018
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A[1] | 4AA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5A[1] | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA and 4AA | 5AAA, 2A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AAA | 5AAAA | - | - | Special, Super |
5AAAA | - | - | - | - |
2A[3] | 4A, 5A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5B[1] | - | 5BB, 2B | 5C, 2C | Special, Super |
5BB | - | 5BB, 2B | 5C, 2C | Jump[-], Special, Super |
2B[1] | - | 5B | 5C, 2C | Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A and j.BB | j.AA | j.B | j.C | Jump, Special, Super |
j.B and j.AA | j.A | j.BB | j.C | Jump, Special, Super |
j.C | - | - | - | Special, Super |
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 5AA and 4AA cancels are on last hit
Sources
Early Proration Data from Hima based on the Beta
Link
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •