BBTag/Yang Xiao Long: Difference between revisions

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In RWBY, Yang's Semblance allows her to tank the damage she receives and then use it to amplify the effectiveness of her attacks. This alone is fairly powerful, however once she has taken enough damage she enters a empowered state, marked by literal flames in her hair. In this empowered state, she becomes incredibly fast, and powerful. It is likened by her father, Taiyang, to a temper tantrum. Though it may be similar to a childish tantrum, the effectiveness of her Semblance is ''not'' to be underestimated as she has used it to take down ''significantly'' larger and more powerful foes, such as RWBY-universe top of the line piloted mecha.
In RWBY, Yang's Semblance allows her to tank the damage she receives and then use it to amplify the effectiveness of her attacks. This alone is fairly powerful, however once she has taken enough damage she enters a empowered state, marked by literal flames in her hair. In this empowered state, she becomes incredibly fast, and powerful. It is likened by her father, Taiyang, to a temper tantrum. Though it may be similar to a childish tantrum, the effectiveness of her Semblance is ''not'' to be underestimated as she has used it to take down ''significantly'' larger and more powerful foes, such as RWBY-universe top of the line piloted mecha.


Her Semblance makes an appearance in Cross Tag Battle as a passive trait. When her health drops to the "Danger!!" point, she enters her empowered state, complete with flaming hair. In this state, her punches do additional hits and her Skills are powered up.
Her Semblance makes an appearance in Cross Tag Battle as a passive trait. When her health drops to the "Danger!!" point, she enters her empowered state, complete with flaming hair. While in this state, many of Yang's moves become buffed significantly. Most notably, all of Yang's punch normals and some of her special moves gain an extra hit(s). While these hits are still affected by damage scaling, these hits do not add on any additional damage scaling to Yang's combos. This gives Yang some of the highest damage normals out of the entire roster.
 
The following moves gain buffs while Yang is in Semblance:
* 5A: Gains a larger hitbox and an additional hit.
* 5AA: Gains a larger horizontal hitbox and an additional hit.
* 5B: Gains a larger horizontal hitbox and an additional hit.
* 5BB: Gains a larger vertical hitbox and an additional hit.
* 2B: Gains a larger vertical hitbox and an additional hit.
* j.B: Gains a larger hitbox and an additional hit.
* j.BB/J.AA: Gains a larger hitbox and an additional hit.
* j.C: Gains an additional hit upon landing.
* Rising Fire: Gains increased frame advantage on hit. Gains additional hits.
* Raging Inferno: Gains increased damage.
* Cold Shoulder: Gains increased frame advantage on hit and increased damage.
* Perfect Bombshell: Gains increased damage.
* Strawberry Sunrise: Gains a larger vertical hitbox and an additional hit.
* Burning Gold: Gains increased damage.
* Unrelenting Fire: Gains increased damage.
 
<br clear=all/>
 
 
{{CharLinks-BBTag|Yang}}
{{CharLinks-BBTag|Yang}}
<br clear=all/>
<br clear=all/>
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{{MoveData
{{MoveData
|image=BBTag_Yang_5B.png |caption=The YOLO button
|image=BBTag_Yang_5B.png |caption=The YOLO button
|image2=BBTag_Yang_5BB.png |caption2=
|image2=BBTag_Yang_5BB.png |caption2=  
|name=5B
|name=5B
|data=
|data=
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  |description=
  |description=
*Has armor against body attribute attacks during the middle portion of the move
*Has armor against body attribute attacks during the middle portion of the move
*Launches opponents, allowing you to transition into an air combo.
*Launches opponents, allowing you to transition into an air combo.  Can also go to 2B and then an air combo.
*Less horizontal range than 5B, so will whiff when chained from a max range 5B.
*Less horizontal range than 5B, so will whiff when chained from a max range 5B.
*Unsafe if whiffed or not canceled.
*Unsafe if whiffed or not canceled.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage=800 |guard=High
  |startup=26 |active= |recovery= |frameAdv=-4
  |startup=26 |active= |recovery= |frameAdv=-4
  |description=
  |description=
* Can be anti-aired
* Important points go here
* Important points go here


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====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yang_2B.png |caption=
|image=BBTag_Yang_2B.png |caption= SHORYUKEN!
|name=2B
|name=2B
|data=
|data=
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====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yang_jC.png |caption=
|image=BBTag_Yang_jC.png |caption= Come on and SLAM!
|name=j.C
|name=j.C
|data=
|data=
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* +6 on Counter Hit. Can link into 5A in these situations.
* +6 on Counter Hit. Can link into 5A in these situations.


Burst of Embers is useful neutral and pressure tool. Yang gains armor against body attribute attacks once she gets moving, giving her a valuable tool to approach her opponent in certain situations, especially when covered by an assist call. If cancelled into from a blocked normal, Burst of Embers can function as a simple frame trap that also helps counter predictable Reject Guards. On counter hit, Burst of Embers is +6, allowing you to convert into a heavily scaled combo by linking into 5A. Burst of Embers is -1 on regular hit and -4 on block, so you give up any further pressure in most cases unless you perform one of its followups or you're covered by an assist call. Since Burst of Embers does not have armor against foot or head attribute attacks, it should also not be thrown out haphazardly or during situations where you could easily be hit during the startup.  
Burst of Embers is useful neutral and pressure tool. Yang gains armor against body attribute attacks once she gets moving, giving her a valuable tool to approach her opponent in certain situations, especially when covered by an assist call. If cancelled into from a blocked normal, Burst of Embers can function as a simple frame trap that also helps counter predictable Reject Guards. On counter hit, Burst of Embers is +6, allowing you to convert into a combo by linking into 5A. Burst of Embers is -1 on regular hit and -4 on block, so you give up any further pressure in most cases unless you perform one of its followups or you're covered by an assist call. Since Burst of Embers does not have armor against foot or head attribute attacks, it should also not be thrown out haphazardly or during situations where you could easily be hit during the startup.  


  }}
  }}
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====== <font style="visibility:hidden" size="0">Cold Shoulder</font> ======
====== <font style="visibility:hidden" size="0">Cold Shoulder</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yang_ColdShoulder.png |caption=
|image=BBTag_Yang_ColdShoulder.png |caption=Heeeeav.......'''''H O E'''''
|input=214B
|input=214B
|name=Cold Shoulder
|name=Cold Shoulder
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=2400 (3168 damage while in Semblance) |guard=Throw
  |damage=2400 (2880 damage while in Semblance) |guard=Throw
  |startup=30 |active= |recovery= |frameAdv=N/A
  |startup=30 |active= |recovery= |frameAdv=N/A
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=2420 |guard=All
  |damage=2420 (3630 while in Semblance)|guard=All
  |startup=12 |active= |recovery= |frameAdv=-11
  |startup=12 |active= |recovery= |frameAdv=-11
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage=2880 |guard=Throw
  |damage=2880 (3454 while in Semblance) |guard=Throw
  |startup=18 |active= |recovery= |frameAdv=N/A
  |startup=18 |active= |recovery= |frameAdv=N/A
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= |guard=All
  |startup=34 |active=N/A |recovery=N/A |frameAdv=+27
  |startup=34 |active=N/A |recovery=N/A |frameAdv=+27
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage= 1800 |guard=All
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+27
  |startup=31 |active=N/A |recovery=N/A |frameAdv=+27
  |description=
  |description=
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====== <font style="visibility:hidden" size="0">Burning Gold</font> ======
====== <font style="visibility:hidden" size="0">Burning Gold</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yang_BurningGold.png |caption=''"BRING IT ON!!!"''
|image=BBTag_Yang_BurningGold.png |caption=''"Bionic Armmmmmmm"''
|input=236B+C
|input=236B+C
|name=Burning Gold
|name=Burning Gold
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  |startup=1+11 |active= |recovery= |frameAdv=-28
  |startup=1+11 |active= |recovery= |frameAdv=-28
  |description=
  |description=
*Invulnerable along its path until after the first hit
*Invulnerable along its path until after the first hit, which means it eats projectiles and trumps most active attacks.
*Extremely fast
*Extremely fast
*Full-screen horizontal, limited vertical
*Full-screen horizontal, limited vertical
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Similarly, it can even be used on reaction to punish high recovery projectiles such as Vatista's and Naoto's 236A even after blockstun, but the timing for this is strict and not for the faint of heart. Conversely, it also works well against high startup projectiles such as Jin's 236B or Vatista's 214C/j.214C, though with good reactions even faster projectiles can be punished. Certain options like Aigis's 236X which inflict a high amount of blockstun and have low recovery after can be punished by canceling blockstun with Reject Guard.
Similarly, it can even be used on reaction to punish high recovery projectiles such as Vatista's and Naoto's 236A even after blockstun, but the timing for this is strict and not for the faint of heart. Conversely, it also works well against high startup projectiles such as Jin's 236B or Vatista's 214C/j.214C, though with good reactions even faster projectiles can be punished. Certain options like Aigis's 236X which inflict a high amount of blockstun and have low recovery after can be punished by canceling blockstun with Reject Guard.


When being pressured, Reject Guard into Burning Gold can be a costly though highly rewarding and threatening option. It forces the opponent to stray away from predictable and/or high recovery pressure options which for most characters tends to be their 5AAA and/or 5BB. While this is less effective against players/characters that do not commit to such options, against those that do it is a serious threat that the opponent must learn to respect. Wary opponents may stagger their pressure with normals that have low recovery and blockstun to both avoid Reject Guard as well as large gaps that can be punished by Reject Guard. Even more wary opponents can cancel into their own Distortion Skills in reaction to Burning Gold's superflash assuming they have sufficient invuln and have not special-canceled into something.
When being pressured, Reject Guard into Burning Gold can be a costly though highly rewarding and threatening option. It forces the opponent to stray away from predictable and/or high recovery pressure options which for most characters tends to be their 5AAA and/or 5BB. While this is less effective against players/characters that do not commit to such options, against those that do it is a serious threat that the opponent must learn to respect. Wary opponents may stagger their pressure with normals that have low recovery and blockstun to both avoid Reject Guard as well as large gaps that can be punished by Reject Guard. Even more wary opponents can cancel into their own Distortion Skills or Reversal Actions in reaction to Burning Gold's superflash assuming they have sufficient invuln and have not special-canceled into something.


Being wary of when Yang enters Semblance is very important since it provides a brief pause to examine the opponent as soon as she is grounded and in neutral. If the opponent commits to either a high startup or high recovery option, the pause Semblance offers provides enough time to safely "punish" with Burning Gold or Reversal Action, since both are frame 1 invuln and quickly active. While the timing is relatively strict since poor timing will have Yang stuffed by an opponent's active frames, getting it down and recognizing when the opponent has committed too hard is important for punishing opponents that do not respect Semblance's activation.
Being wary of when Yang enters Semblance is very important since it provides a brief pause to examine the opponent as soon as she is grounded and in neutral. If the opponent commits to either a high startup or high recovery option, the pause Semblance offers provides enough time to safely "punish" with Burning Gold or Reversal Action, since both are frame 1 invuln and quickly active. While the timing is relatively strict since poor timing will have Yang stuffed by an opponent's active frames, getting it down and recognizing when the opponent has committed too hard is important for punishing opponents that do not respect Semblance's activation.
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====== <font style="visibility:hidden" size="0">Unrelenting Fire</font> ======
====== <font style="visibility:hidden" size="0">Unrelenting Fire</font> ======
{{MoveData
{{MoveData
|image=BBTag_Yang_UnrelentingFire.png |caption=
|image=BBTag_Yang_UnrelentingFire.png |caption=''"Can you handle this? '''Well!?'''"
|input=214B+C
|input=214B+C
|name=Unrelenting Fire
|name=Unrelenting Fire
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}}
}}


<br clear=all/>
==Distortion Skill Duo==
{{MoveData
|image=BBTag_Yang_BurningGold.png |caption=
|input=P during Main Character's Distortion Skill
|name=Burning Gold
|data=
{{AttackData-BBTag
|damage= |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Detailed description of the usefulness of the move go here
}}
}}
<br clear=all/>
<br clear=all/>


==Astral Heat==
==Astral Heat==
{{MoveData
{{MoveData
|image=BBTag_Yang_YellowDragon.png |caption=
|image=BBTag_Yang_YellowDragon.png |caption='''''I BURN!'''''
|image2=BBTag_Yang_YellowDragon2.png |caption2=
|image2=BBTag_Yang_YellowDragon2.png |caption2=''Can't hold me now, You got nothing that can stop me.''
|input=222B+C
|input=222B+C
|name=Yellow Dragon
|name=Yellow Dragon
|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=
  |damage=DESTROY (44600) |guard=All
  |startup=1+9 |active= |recovery= |frameAdv=-26
  |startup=1+9 |active= |recovery= |frameAdv=-26
  |description=
  |description=

Revision as of 19:30, 6 December 2018

Yang Xiao Long
BBTag Yang Portrait.png
Health:

Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"I'm a thrill-seeker. I want to travel around the world and get wrapped up in as many crazy adventures as I can. And if I help people along the way, then that's even better. It's a win-win, y'know?"

Backstory

Playstyle

Strengths/Weaknesses

Strengths Weaknesses
  • One of the few characters that have Shoto-type (projectile, rush attack, etc) tool kit.
  • Semblance buff not only increases attack, but also enhances some of her moves’ damage properties to extend combos.
  • Great Invulnerability of Burning Gold, on par with Azrael’s Black Hawk Stinger.
  • High mobility relative to her health.
  • Semblance buff can only be activated when Yang is in a "danger" state.
  • When not empowered, most of her powerful combos can only be done in the corner.
  • Heavily meter reliant in both states.
  • Normals have short range.

Semblance: Rage

In RWBY, Yang's Semblance allows her to tank the damage she receives and then use it to amplify the effectiveness of her attacks. This alone is fairly powerful, however once she has taken enough damage she enters a empowered state, marked by literal flames in her hair. In this empowered state, she becomes incredibly fast, and powerful. It is likened by her father, Taiyang, to a temper tantrum. Though it may be similar to a childish tantrum, the effectiveness of her Semblance is not to be underestimated as she has used it to take down significantly larger and more powerful foes, such as RWBY-universe top of the line piloted mecha.

Her Semblance makes an appearance in Cross Tag Battle as a passive trait. When her health drops to the "Danger!!" point, she enters her empowered state, complete with flaming hair. While in this state, many of Yang's moves become buffed significantly. Most notably, all of Yang's punch normals and some of her special moves gain an extra hit(s). While these hits are still affected by damage scaling, these hits do not add on any additional damage scaling to Yang's combos. This gives Yang some of the highest damage normals out of the entire roster.

The following moves gain buffs while Yang is in Semblance:

  • 5A: Gains a larger hitbox and an additional hit.
  • 5AA: Gains a larger horizontal hitbox and an additional hit.
  • 5B: Gains a larger horizontal hitbox and an additional hit.
  • 5BB: Gains a larger vertical hitbox and an additional hit.
  • 2B: Gains a larger vertical hitbox and an additional hit.
  • j.B: Gains a larger hitbox and an additional hit.
  • j.BB/J.AA: Gains a larger hitbox and an additional hit.
  • j.C: Gains an additional hit upon landing.
  • Rising Fire: Gains increased frame advantage on hit. Gains additional hits.
  • Raging Inferno: Gains increased damage.
  • Cold Shoulder: Gains increased frame advantage on hit and increased damage.
  • Perfect Bombshell: Gains increased damage.
  • Strawberry Sunrise: Gains a larger vertical hitbox and an additional hit.
  • Burning Gold: Gains increased damage.
  • Unrelenting Fire: Gains increased damage.



Template:CharLinks-BBTag

Normal Moves

5A
5A
BBTag Yang 5A.png
BBTag Yang 5AA.png
BBTag Yang 5AAA.png
BBTag Yang 5AAAA.png
1500, 600 (Hit 2, Semblance Only) All 6 - - - 1500, 750 (Hit 2, Semblance Only) All 8 - - - 1700 All 10 - - - 2500 All 11 - - -
5B
5B
BBTag Yang 5B.png
The YOLO button
BBTag Yang 5BB.png
1500, 750 (Hit 2, Semblance Only) All 10 - - - 1700, 850 (Hit 2, Semblance Only) All 11 - - -
5C
5C
BBTag Yang 5C.png
800 High 26 - - -
2A
2A
BBTag Yang 2A.png
1200 Low 7 - - -
2B
2B
BBTag Yang 2B.png
SHORYUKEN!
1700, 850 (Hit 2, Semblance Only) All 9 - - -
2C
2C
BBTag Yang 2C.png
2000 Low 13 - - -
j.A
j.A
BBTag Yang jA.png
BBTag Yang jAA.png
1700 High 11 - - - 1500, 750 (Hit 2, Semblance Only) High 7 - - -
j.A
j.B
BBTag Yang jB.png
BBTag Yang jAA.png
1700, 850 (Hit 2, Semblance Only) High 13 - - - 1500, 750 (Hit 2, Semblance Only) High 7 - - -
j.C
j.C
BBTag Yang jC.png
Come on and SLAM!
2000, 1000 (Hit 2, Semblance Only) High 14 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Yang GroundThrow.png
500x2,1000 Throw 7 - - -
Strawberry Sunrise
Strawberry Sunrise
5A+D (air ok)
BBTag Yang StrawberrySunrise.png
VOLCANIC VIPER!!!
2200, 1100 (Hit 2, Semblance Only) All 13 (7 on air) - - -


Skills

Firecracker
Firecracker
236A/B
BBTag Yang Firecracker.png
1500 (Projectile), 1700 (Explosion) All 13 - - - 1500 (Projectile), 1700 (Explosion) All 16 - - -
Bottle Rocket
Bottle Rocket
j.236A/B
BBTag Yang BottleRocket.png
1500 (Projectile), 1700 (Explosion) All 11 - - - 1500 (Projectile), 1700 (Explosion) All 11 - - -
Burst of Embers
Burst Of Embers
214A
BBTag Yang BurstOfEmbers.png
1500 All 18 - - -
Rising Fire
Rising Fire
A during Burst of Embers
BBTag Yang RisingFire.png
1700, 1700 (2624, 1700 while in Semblance) All 10 - - -
Too Hot to Handle
Too Hot to Handle
B during Burst of Embers
BBTag Yang TooHotToHandle.png
"BANISHING FANG!"
2000 High 24 - - -
Cold Shoulder
Cold Shoulder
214B
BBTag Yang ColdShoulder.png
Heeeeav.......H O E
2400 (2880 damage while in Semblance) Throw 30 - - -


Extra Skills

Firecracker
Firecracker
236C
BBTag Yang Firecracker.png
1500,870 (Projectile), 1700 (Explosion) All 19 - - -
Bottle Rocket
Bottle Rocket
j.236C
BBTag Yang BottleRocket.png
1500,870 (Projectile), 1700 (Explosion) All 13 - - -
Raging Inferno
Raging Inferno
C During Burst of Embers
BBTag Yang RagingInferno.png
2420 (3630 while in Semblance) All 12 - - -
Perfect Bombshell
Perfect Bombshell
214C
BBTag Yang PerfectBombshell.png
2880 (3454 while in Semblance) Throw 18 - - -


Partner Skills

5P
Burst of Embers
5P
BBTag Yang BurstOfEmbers.png
All 34 N/A N/A - - -
6P
Raging Inferno
6P
BBTag Yang RagingInferno.png
All 57 N/A N/A - - -
4P
Rising Fire
4P
BBTag Yang 4P.png
1800 All 31 N/A N/A - - -


Distortion Skills

Burning Gold
Burning Gold
236B+C
BBTag Yang BurningGold.png
"Bionic Armmmmmmm"
5400 (5400,1036 during Resonance Blaze.) All 1+11 - - -
Unrelenting Fire
Unrelenting Fire
214B+C
BBTag Yang UnrelentingFire.png
"Can you handle this? Well!?"
1350,518x6,960 (600,230x12,345x6,1152 during Resonance Blaze) All 1+14 - - -


Distortion Skill Duo

Burning Gold
P during Main Character's Distortion Skill
BBTag Yang BurningGold.png
All - - -


Astral Heat

Yellow Dragon
222B+C
BBTag Yang YellowDragon.png
I BURN!
BBTag Yang YellowDragon2.png
Can't hold me now, You got nothing that can stop me.
DESTROY (44600) All 1+9 - - -



Template:CharLinks-BBTag