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[[File:BBTag_Yang_Portrait.png|350x500px|center]] | [[File:BBTag_Yang_Portrait.png|350x500px|center]] | ||
|- | |- | ||
||{{ | ||{{#lsth:BBTag/Yang Xiao Long/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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In RWBY, Yang's Semblance allows her to tank the damage she receives and then use it to amplify the effectiveness of her attacks. This alone is fairly powerful, however once she has taken enough damage she enters a empowered state, marked by literal flames in her hair. In this empowered state, she becomes incredibly fast, and powerful. It is likened by her father, Taiyang, to a temper tantrum. Though it may be similar to a childish tantrum, the effectiveness of her Semblance is ''not'' to be underestimated as she has used it to take down ''significantly'' larger and more powerful foes, such as RWBY-universe top of the line piloted mecha. | In RWBY, Yang's Semblance allows her to tank the damage she receives and then use it to amplify the effectiveness of her attacks. This alone is fairly powerful, however once she has taken enough damage she enters a empowered state, marked by literal flames in her hair. In this empowered state, she becomes incredibly fast, and powerful. It is likened by her father, Taiyang, to a temper tantrum. Though it may be similar to a childish tantrum, the effectiveness of her Semblance is ''not'' to be underestimated as she has used it to take down ''significantly'' larger and more powerful foes, such as RWBY-universe top of the line piloted mecha. | ||
Her Semblance makes an appearance in Cross Tag Battle as a passive trait. When her health drops to the "Danger!!" point, she enters her empowered state, complete with flaming hair. | Her Semblance makes an appearance in Cross Tag Battle as a passive trait. When her health drops to the "Danger!!" point, she enters her empowered state, complete with flaming hair. While in this state, many of Yang's moves become buffed significantly. Most notably, all of Yang's punch normals and some of her special moves gain an extra hit(s). While these hits are still affected by damage scaling, these hits do not add on any additional damage scaling to Yang's combos. This gives Yang some of the highest damage normals out of the entire roster. | ||
The following moves gain buffs while Yang is in Semblance: | |||
* 5A: Gains a larger hitbox and an additional hit. | |||
* 5AA: Gains a larger horizontal hitbox and an additional hit. | |||
* 5B: Gains a larger horizontal hitbox and an additional hit. | |||
* 5BB: Gains a larger vertical hitbox and an additional hit. | |||
* 2B: Gains a larger vertical hitbox and an additional hit. | |||
* j.B: Gains a larger hitbox and an additional hit. | |||
* j.BB/J.AA: Gains a larger hitbox and an additional hit. | |||
* j.C: Gains an additional hit upon landing. | |||
* Rising Fire: Gains increased frame advantage on hit. Gains additional hits. | |||
* Raging Inferno: Gains increased damage. | |||
* Cold Shoulder: Gains increased frame advantage on hit and increased damage. | |||
* Perfect Bombshell: Gains increased damage. | |||
* Strawberry Sunrise: Gains a larger vertical hitbox and an additional hit. | |||
* Burning Gold: Gains increased damage. | |||
* Unrelenting Fire: Gains increased damage. | |||
{{ | <br clear=all/> | ||
{{#lst:BBTag/Yang Xiao Long/Data|Links}} | |||
<br clear=all/> | <br clear=all/> | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5A | |version=5A | ||
|damage= | |damage=1200<br/>[1200, 600] |guard=All | ||
|startup=6 |active= |recovery= |frameAdv=-4 | |startup=6 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=5AA | |version=5AA | ||
|damage=1500, 750 | |damage=1500<br/>[1500, 750] |guard=All | ||
|startup=8 |active= |recovery= |frameAdv=-4 | |startup=8 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Yang_5B.png |caption=The YOLO button | |image=BBTag_Yang_5B.png |caption=The YOLO button | ||
|image2=BBTag_Yang_5BB.png |caption2= | |image2=BBTag_Yang_5BB.png |caption2= | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=5B | |version=5B | ||
|damage=1500, 750 | |damage=1500<br/>[1500, 750] |guard=All | ||
|startup=10 |active= |recovery= |frameAdv=-11 | |startup=10 |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=5BB | |version=5BB | ||
|damage=1700, 850 | |damage=1700<br/>[1700, 850] |guard=All | ||
|startup=11 |active= |recovery= |frameAdv=-11 | |startup=11 |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
*Has armor against body attribute attacks during the middle portion of the move | *Has armor against body attribute attacks during the middle portion of the move | ||
*Launches opponents, allowing you to transition into an air combo. | *Launches opponents, allowing you to transition into an air combo. Can also go to 2B and then an air combo. | ||
*Less horizontal range than 5B, so will whiff when chained from a max range 5B. | *Less horizontal range than 5B, so will whiff when chained from a max range 5B. | ||
*Unsafe if whiffed or not canceled. | *Unsafe if whiffed or not canceled. | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=800 |guard=High | |damage=800+ |guard=High | ||
|startup=26 |active= |recovery= |frameAdv=-4 | |startup=26 |active= |recovery= |frameAdv=-4 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1700, 850 | |damage=1700<br/>[1700, 850] |guard=All | ||
|startup=9 |active= |recovery= |frameAdv=-18 | |startup=9 |active= |recovery= |frameAdv=-18 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=j.AA | |version=j.AA | ||
|damage=1500, 750 | |damage=1500<br/>[1500,750] |guard=High | ||
|startup=7 |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=j.B | |version=j.B | ||
|damage=1700, 850 | |damage= 1700<br/>[1700,850] |guard=High | ||
|startup=13 |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=j.BB | |version=j.BB | ||
|damage=1500, 750 | |damage=1500<br/>[1500,750] |guard=High | ||
|startup=7 |active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=2000, 1000 | |damage=2000<br/>[2000,1000] |guard=High | ||
|startup=14 |active= |recovery= |frameAdv=-9 (vs standing) | |startup=14 |active= |recovery= |frameAdv=-9 (vs standing) | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= | |damage=0, 500*2, 1000 |guard=Throw | ||
|startup=7|active= |recovery= |frameAdv= | |startup=7 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can combo by linking a 5A or 5B juggle. | * Can combo by linking a 5A or 5B juggle. | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=2200, 1100 | |version=Ground | ||
|startup=13 | |damage=2200<br/>[2200, 1100] |guard=All | ||
|startup=13 |active= |recovery= |frameAdv=-30 | |||
}} | |||
{{AttackData-BBTag | |||
|version=Air |header=no | |||
|damage=2200<br/>[2200, 1100] |guard=All | |||
|startup=7 |active= |recovery= |frameAdv= | |||
|description= | |description= | ||
* While in Semblance, gains an additional hit | * While in Semblance, gains an additional hit | ||
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====== <font style="visibility:hidden" size="0">Firecracker</font> ====== | ====== <font style="visibility:hidden" size="0">Firecracker</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yang_Firecracker.png |caption= | |image=BBTag_Yang_Firecracker.png |caption=First rule of RWBY: (Insert Item Here) is also a gun. | ||
|input=236A/B | |input=236A/B | ||
|name=Firecracker | |name=Firecracker | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=A | |version=A | ||
|damage=1500 | |damage=1500, 1700 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv=-5 | |startup=13 |active= |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=B | |version=B | ||
|damage=1500 | |damage=1500, 1700 |guard=All | ||
|startup=16 |active= |recovery= |frameAdv=-6 | |startup=16 |active= |recovery= |frameAdv=-6 | ||
|description= | |description= | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|version=A | |version=A | ||
|damage=1500 | |damage=1500, 1700 |guard=All | ||
|startup=11 |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|header=no | |header=no | ||
|version=B | |version=B | ||
|damage=1500 | |damage=1500, 1700 |guard=All | ||
|startup=11 |active= |recovery= |frameAdv= | |startup=11 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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* +6 on Counter Hit. Can link into 5A in these situations. | * +6 on Counter Hit. Can link into 5A in these situations. | ||
Burst of Embers is useful neutral and pressure tool. Yang gains armor against body attribute attacks once she gets moving, giving her a valuable tool to approach her opponent in certain situations, especially when covered by an assist call. If cancelled into from a blocked normal, Burst of Embers can function as a simple frame trap that also helps counter predictable Reject Guards. On counter hit, Burst of Embers is +6, allowing you to convert into a | Burst of Embers is useful neutral and pressure tool. Yang gains armor against body attribute attacks once she gets moving, giving her a valuable tool to approach her opponent in certain situations, especially when covered by an assist call. If cancelled into from a blocked normal, Burst of Embers can function as a simple frame trap that also helps counter predictable Reject Guards. On counter hit, Burst of Embers is +6, allowing you to convert into a combo by linking into 5A. Burst of Embers is -1 on regular hit and -4 on block, so you give up any further pressure in most cases unless you perform one of its followups or you're covered by an assist call. Since Burst of Embers does not have armor against foot or head attribute attacks, it should also not be thrown out haphazardly or during situations where you could easily be hit during the startup. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1700, | |damage=1700*2<br/>[1700, 850*2, 1700] |guard=All | ||
|startup=10 |active= |recovery= |frameAdv=+1 (vs standing) | |startup=10 |active= |recovery= |frameAdv=+1 (vs standing) | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">Cold Shoulder</font> ====== | ====== <font style="visibility:hidden" size="0">Cold Shoulder</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yang_ColdShoulder.png |caption= | |image=BBTag_Yang_ColdShoulder.png |caption=Heeeeav.......'''''H O E''''' | ||
|input=214B | |input=214B | ||
|name=Cold Shoulder | |name=Cold Shoulder | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= | |damage=0, 3000<br/>[0, 3600] |guard=Throw | ||
|startup=30 |active= |recovery= |frameAdv= | |startup=30 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Command Grab | * Command Grab | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1500 | |damage=1500, 1700 |guard=All | ||
|startup=19 |active= |recovery= |frameAdv=±0 | |startup=19 |active= |recovery= |frameAdv=±0 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1500 | |damage=1500, 1700 |guard=All | ||
|startup=13 |active= |recovery= |frameAdv= | |startup=13 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= | |damage=500x6, 1500<br/>[750*5, 2250] |guard=All | ||
|startup=12 |active= |recovery= |frameAdv=-11 | |startup=12 |active= |recovery= |frameAdv=-11 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= | |damage=0, 1000*4, 2000<br/>[0, 1200*4, 2400] |guard=Throw | ||
|startup=18 |active= |recovery= |frameAdv= | |startup=18 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
*Command grab that whiffs on crouching opponents | *Command grab that whiffs on crouching opponents | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage==1000*2, 1500 |guard=All | ||
|startup=34 |active=N/A |recovery=N/A |frameAdv=+27 | |startup=34 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= |guard=All | |damage=1200*3<br/>[(1200, 600)*3] |guard=All | ||
|startup=57 |active=N/A |recovery=N/A |frameAdv=+51 | |startup=57 |active=N/A |recovery=N/A |frameAdv=+51 | ||
|description= | |description= | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= 1800 |guard=All | |damage=1800<br/>[1800, 900] |guard=All | ||
|startup=31 |active=N/A |recovery=N/A |frameAdv=+27 | |startup=31 |active=N/A |recovery=N/A |frameAdv=+27 | ||
|description= | |description= | ||
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====== <font style="visibility:hidden" size="0">Burning Gold</font> ====== | ====== <font style="visibility:hidden" size="0">Burning Gold</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yang_BurningGold.png |caption=''" | |image=BBTag_Yang_BurningGold.png |caption=''"Bionic Armmmmmmm"'' | ||
|input=236B+C | |input=236B+C | ||
|name=Burning Gold | |name=Burning Gold | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=5400 | |version=Normal | ||
|damage=5400 [5940] |guard=All | |||
|startup=1+11 |active= |recovery= |frameAdv=-28 | |||
}} | |||
{{AttackData-BBTag | |||
|version=Enhanced |header=no | |||
|damage=5400, 2700<br/>[5940, 2970] |guard=All | |||
|startup=1+11 |active= |recovery= |frameAdv=-28 | |startup=1+11 |active= |recovery= |frameAdv=-28 | ||
|description= | |description= | ||
*Invulnerable along its path until after the first hit | *Invulnerable along its path until after the first hit, which means it eats projectiles and trumps most active attacks. | ||
*Extremely fast | *Extremely fast | ||
*Full-screen horizontal, limited vertical | *Full-screen horizontal, limited vertical | ||
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====== <font style="visibility:hidden" size="0">Unrelenting Fire</font> ====== | ====== <font style="visibility:hidden" size="0">Unrelenting Fire</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yang_UnrelentingFire.png |caption= | |image=BBTag_Yang_UnrelentingFire.png |caption=''"Can you handle this? '''Well!?'''" | ||
|input=214B+C | |input=214B+C | ||
|name=Unrelenting Fire | |name=Unrelenting Fire | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage=1350, | |version=Normal | ||
|damage=1350*7, 2500<br/>[1485*7, 2750] |guard=All | |||
|startup=1+14 |active= |recovery= |frameAdv=-15 | |||
}} | |||
{{AttackData-BBTag | |||
|version=Enhanced |header=no | |||
|damage=600*13, 900*6, 3000<br/>[660*13, 990*6, 3300] |guard=All | |||
|startup=1+14 |active= |recovery= |frameAdv=-15 | |startup=1+14 |active= |recovery= |frameAdv=-15 | ||
|description= | |description= | ||
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}} | }} | ||
<br clear=all/> | |||
==Distortion Skill Duo== | |||
{{MoveData | |||
|image=BBTag_Yang_BurningGold.png |caption= | |||
|input=P during Main Character's Distortion Skill | |||
|name=Burning Gold | |||
|data= | |||
{{AttackData-BBTag | |||
|damage=2000 [2500] |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yang_YellowDragon.png |caption= | |image=BBTag_Yang_YellowDragon.png |caption='''''I BURN!''''' | ||
|image2=BBTag_Yang_YellowDragon2.png |caption2= | |image2=BBTag_Yang_YellowDragon2.png |caption2=''Can't hold me now, You got nothing that can stop me.'' | ||
|input=222B+C | |input=222B+C | ||
|name=Yellow Dragon | |name=Yellow Dragon | ||
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<br clear=all/> | <br clear=all/> | ||
---- | ---- | ||
{{ | {{#lsth:BBTag/Yang Xiao Long/Data|Links}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Yang Xiao Long]] | [[Category:Yang Xiao Long]] |
Revision as of 05:06, 15 February 2019
Yang Xiao Long |
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Overview
"I'm a thrill-seeker. I want to travel around the world and get wrapped up in as many crazy adventures as I can. And if I help people along the way, then that's even better. It's a win-win, y'know?"
Backstory
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
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Semblance: Rage
In RWBY, Yang's Semblance allows her to tank the damage she receives and then use it to amplify the effectiveness of her attacks. This alone is fairly powerful, however once she has taken enough damage she enters a empowered state, marked by literal flames in her hair. In this empowered state, she becomes incredibly fast, and powerful. It is likened by her father, Taiyang, to a temper tantrum. Though it may be similar to a childish tantrum, the effectiveness of her Semblance is not to be underestimated as she has used it to take down significantly larger and more powerful foes, such as RWBY-universe top of the line piloted mecha.
Her Semblance makes an appearance in Cross Tag Battle as a passive trait. When her health drops to the "Danger!!" point, she enters her empowered state, complete with flaming hair. While in this state, many of Yang's moves become buffed significantly. Most notably, all of Yang's punch normals and some of her special moves gain an extra hit(s). While these hits are still affected by damage scaling, these hits do not add on any additional damage scaling to Yang's combos. This gives Yang some of the highest damage normals out of the entire roster.
The following moves gain buffs while Yang is in Semblance:
- 5A: Gains a larger hitbox and an additional hit.
- 5AA: Gains a larger horizontal hitbox and an additional hit.
- 5B: Gains a larger horizontal hitbox and an additional hit.
- 5BB: Gains a larger vertical hitbox and an additional hit.
- 2B: Gains a larger vertical hitbox and an additional hit.
- j.B: Gains a larger hitbox and an additional hit.
- j.BB/J.AA: Gains a larger hitbox and an additional hit.
- j.C: Gains an additional hit upon landing.
- Rising Fire: Gains increased frame advantage on hit. Gains additional hits.
- Raging Inferno: Gains increased damage.
- Cold Shoulder: Gains increased frame advantage on hit and increased damage.
- Perfect Bombshell: Gains increased damage.
- Strawberry Sunrise: Gains a larger vertical hitbox and an additional hit.
- Burning Gold: Gains increased damage.
- Unrelenting Fire: Gains increased damage.
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.A
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Strawberry Sunrise
Strawberry Sunrise 5A+D (air ok) |
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Skills
Firecracker
Firecracker 236A/B |
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Bottle Rocket
Bottle Rocket j.236A/B |
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Burst of Embers
Burst Of Embers 214A |
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Rising Fire
Rising Fire A during Burst of Embers |
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Too Hot to Handle
Too Hot to Handle B during Burst of Embers |
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Cold Shoulder
Cold Shoulder 214B |
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Extra Skills
Firecracker
Firecracker 236C |
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Bottle Rocket
Bottle Rocket j.236C |
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Raging Inferno
Raging Inferno C During Burst of Embers |
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Perfect Bombshell
Perfect Bombshell 214C |
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Partner Skills
5P
Burst of Embers 5P |
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6P
Raging Inferno 6P |
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4P
Rising Fire 4P |
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Distortion Skills
Burning Gold
Burning Gold 236B+C |
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Unrelenting Fire
Unrelenting Fire 214B+C |
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Distortion Skill Duo
Burning Gold P during Main Character's Distortion Skill |
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Astral Heat
Yellow Dragon 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •