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[[File:BBTag_Yang_Portrait.png|350x500px|center]] | [[File:BBTag_Yang_Portrait.png|350x500px|center]] | ||
|- | |- | ||
||{{ | ||{{#lsth:BBTag/Yang Xiao Long/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
;Playstyle | |||
:Aggressive, Short-range, Explosive | |||
;Team role | |||
:Anchor | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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In RWBY, Yang's Semblance allows her to tank the damage she receives and then use it to amplify the effectiveness of her attacks. This alone is fairly powerful, however once she has taken enough damage she enters a empowered state, marked by literal flames in her hair. In this empowered state, she becomes incredibly fast, and powerful. It is likened by her father, Taiyang, to a temper tantrum. Though it may be similar to a childish tantrum, the effectiveness of her Semblance is ''not'' to be underestimated as she has used it to take down ''significantly'' larger and more powerful foes, such as RWBY-universe top of the line piloted mecha. | In RWBY, Yang's Semblance allows her to tank the damage she receives and then use it to amplify the effectiveness of her attacks. This alone is fairly powerful, however once she has taken enough damage she enters a empowered state, marked by literal flames in her hair. In this empowered state, she becomes incredibly fast, and powerful. It is likened by her father, Taiyang, to a temper tantrum. Though it may be similar to a childish tantrum, the effectiveness of her Semblance is ''not'' to be underestimated as she has used it to take down ''significantly'' larger and more powerful foes, such as RWBY-universe top of the line piloted mecha. | ||
Her Semblance makes an appearance in Cross Tag Battle as a passive trait. When her health drops to the "Danger!!" point, she enters her empowered state, complete with flaming hair. | Her Semblance makes an appearance in Cross Tag Battle as a passive trait. When her health drops to the "Danger!!" point, she enters her empowered state, complete with flaming hair. While in this state, many of Yang's moves become buffed significantly. Most notably, all of Yang's punch normals and some of her special moves gain an extra hit(s). While these hits are still affected by damage scaling, these hits do not add on any additional damage scaling to Yang's combos. This gives Yang some of the highest damage normals out of the entire roster. | ||
{{ | |||
The following moves gain buffs while Yang is in Semblance: | |||
* 5A: Gains a larger hitbox and an additional hit. | |||
* 5AA: Gains a larger horizontal hitbox and an additional hit. | |||
* 5B: Gains a larger horizontal hitbox and an additional hit. | |||
* 5BB: Gains a larger vertical hitbox and an additional hit. | |||
* 2B: Gains a larger vertical hitbox and an additional hit. | |||
* j.B: Gains a larger hitbox and an additional hit. | |||
* j.BB/J.AA: Gains a larger hitbox and an additional hit. | |||
* j.C: Gains an additional hit upon landing. | |||
* Rising Fire: Gains increased frame advantage on hit. Gains additional hits. | |||
* Raging Inferno: Gains increased damage. | |||
* Cold Shoulder: Gains increased frame advantage on hit and increased damage. | |||
* Perfect Bombshell: Gains increased damage. | |||
* Strawberry Sunrise: Gains a larger vertical hitbox and an additional hit. | |||
* Burning Gold: Gains increased damage. | |||
* Unrelenting Fire: Gains increased damage. | |||
<br clear=all/> | |||
{{#lst:BBTag/Yang Xiao Long/Data|Links}} | |||
<br clear=all/> | <br clear=all/> | ||
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|name=5A | |name=5A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5A}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|5A}} | |||
{{!}}- | |||
* Jump-Cancelable | {{Description|7|text=* Jump-Cancelable | ||
* While in Semblance, gains an extra gunshot hitbox, greatly increasing its range. | * While in Semblance, gains an extra gunshot hitbox, greatly increasing its range. | ||
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While in Semblance, her 5A range is much more respectable, making it a viable, fast poke to use alongside 5B. | While in Semblance, her 5A range is much more respectable, making it a viable, fast poke to use alongside 5B. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AA}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|5AA}} | |||
{{!}}- | |||
{{Description|7|text=* Jump-cancelable | |||
* Jump-cancelable | |||
* While in Semblance, gains an extra gunshot hitbox, ensuring it combos properly from a max range 5A. | * While in Semblance, gains an extra gunshot hitbox, ensuring it combos properly from a max range 5A. | ||
Can be canceled into 2A and then back into 5A and its followups if within range, even when 2A is used to start. This greatly extends the length of Yang's pressure without assists, making her pressure strings less predictably short. | Can be canceled into 2A and then back into 5A and its followups if within range, even when 2A is used to start. This greatly extends the length of Yang's pressure without assists, making her pressure strings less predictably short. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAA}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|5AAA}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|5AAAA}} | |||
{{!}}- | |||
{{Description|7|text=* Important points go here | |||
* Important points go here | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Yang_5B.png |caption=The YOLO button | |image=BBTag_Yang_5B.png |caption=The YOLO button | ||
|image2=BBTag_Yang_5BB.png |caption2= | |image2=BBTag_Yang_5BB.png |caption2= | ||
|name=5B | |name=5B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5B}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|5B}} | |||
{{!}}- | |||
*Has armor against body-attribute attacks during during frames 4-12. | {{Description|7|text=*Has armor against body-attribute attacks during during frames 4-12. | ||
*Jump-cancelable. | *Jump-cancelable. | ||
*While in Semblance, gains an extra gunshot hitbox, making it Yang's longest ranged normal poke. Reaching even further than her 2C. | *While in Semblance, gains an extra gunshot hitbox, making it Yang's longest ranged normal poke. Reaching even further than her 2C. | ||
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5B has the potential to armor through various Distortion Skills, but this is much more limited. Certain Distortion Skills, such as Gordeau's 236BC, have enough startup after the superflash that Yang can 5B on reaction. However, the faster startup of most body-attribute Distortion Skills do not offer Yang this luxury. As a result, unless 5B was already started before a Distortion Skill, which is essentially uncontrollable, it is not very likely to go through one. | 5B has the potential to armor through various Distortion Skills, but this is much more limited. Certain Distortion Skills, such as Gordeau's 236BC, have enough startup after the superflash that Yang can 5B on reaction. However, the faster startup of most body-attribute Distortion Skills do not offer Yang this luxury. As a result, unless 5B was already started before a Distortion Skill, which is essentially uncontrollable, it is not very likely to go through one. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=5BB}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|5BB}} | |||
{{!}}- | |||
{{Description|7|text=*Has armor against body attribute attacks during the middle portion of the move | |||
*Launches opponents, allowing you to transition into an air combo. Can also go to 2B and then an air combo. | |||
*Has armor against body attribute attacks during the middle portion of the move | |||
*Launches opponents, allowing you to transition into an air combo. | |||
*Less horizontal range than 5B, so will whiff when chained from a max range 5B. | *Less horizontal range than 5B, so will whiff when chained from a max range 5B. | ||
*Unsafe if whiffed or not canceled. | *Unsafe if whiffed or not canceled. | ||
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|name=5C | |name=5C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|5C}} | |||
{{!}}- | |||
{{Description|6|text=* Can be anti-aired | |||
* Important points go here | * Important points go here | ||
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|name=2A | |name=2A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|2A}} | |||
{{!}}- | |||
*Relatively good horizontal range | {{Description|6|text=*Relatively good horizontal range | ||
Considering Yang's other normal options, this and 5B are likely to be her go-to normals when trying to approach. Due to 5A's lacking horizontal range, 2A should be given priority if a relatively fast, decently ranged normal is desired. | Considering Yang's other normal options, this and 5B are likely to be her go-to normals when trying to approach. Due to 5A's lacking horizontal range, 2A should be given priority if a relatively fast, decently ranged normal is desired. | ||
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|name=2B | |name=2B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|2B}} | |||
{{!}}- | |||
*Invincible to head-attribute attacks. | {{Description|6|text=*Invincible to head-attribute attacks. | ||
*Can be double jump-canceled. | *Can be double jump-canceled. | ||
*Mediocre horizontal, good vertical reach. | *Mediocre horizontal, good vertical reach. | ||
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|name=2C | |name=2C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|2C}} | |||
{{!}}- | |||
* Longest ranged normal outside of Semblance. | {{Description|6|text=* Longest ranged normal outside of Semblance. | ||
* Yang slides forward a good distance during the animation. | * Yang slides forward a good distance during the animation. | ||
* Leads into high damage corner combos when cancelled into Perfect Bombshell. | * Leads into high damage corner combos when cancelled into Perfect Bombshell. | ||
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|name=j.A | |name=j.A | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.A}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|j.A}} | |||
{{!}}- | |||
*Good horizontal, lacking vertical hitbox | {{Description|7|text=*Good horizontal, lacking vertical hitbox | ||
*Can hit behind her and autocorrect for crossups | *Can hit behind her and autocorrect for crossups | ||
A very useful, well-ranged normal that, while not terribly fast and not able to hit crouching opponents immediately after an IAD, does provide a general use aerial that can easily poke the opponent. | A very useful, well-ranged normal that, while not terribly fast and not able to hit crouching opponents immediately after an IAD, does provide a general use aerial that can easily poke the opponent. | ||
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As j.A's hitbox hits slightly behind her and she reliably autocorrects after her forward jump-cancels when done close, she can naturally crossup if positioning is good or safely reset pressure if the opponent does not anticipate it. | As j.A's hitbox hits slightly behind her and she reliably autocorrects after her forward jump-cancels when done close, she can naturally crossup if positioning is good or safely reset pressure if the opponent does not anticipate it. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=j.AA}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|j.AA}} | |||
{{!}}- | |||
{{Description|7|text=* While in Semblance, gains an additional hit. | |||
* While in Semblance, gains an additional hit. | |||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=j.B}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|j.B}} | |||
{{!}}- | |||
*Decent horizontal, decent downwards vertical hitbox. | {{Description|7|text=*Decent horizontal, decent downwards vertical hitbox. | ||
*While in Semblance, gains an extra gunshot hitbox, increasing its vertical and horizontal range. | *While in Semblance, gains an extra gunshot hitbox, increasing its vertical and horizontal range. | ||
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}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=j.BB}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|j.BB}} | |||
{{!}}- | |||
{{Description|7|text=*Short horizontal and vertical hitbox. | |||
*Short horizontal and vertical hitbox. | |||
*While in Semblance, gains an additional hit. | *While in Semblance, gains an additional hit. | ||
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|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|j.C}} | |||
{{!}}- | |||
*Propels Yang slightly forward before slamming into the ground. | {{Description|6|text=*Propels Yang slightly forward before slamming into the ground. | ||
*Has a hitbox behind her, allowing for potential crossups. | *Has a hitbox behind her, allowing for potential crossups. | ||
*No options after without the aid of an assist. | *No options after without the aid of an assist. | ||
*While in Semblance, does an additional hit upon landing. | *While in Semblance, does an additional hit upon landing. | ||
* Cancellable on hit. | |||
Mostly used as a combo ender. Can also be used as surprise yolo instant overhead or a crossup. | Mostly used as a combo ender. Can also be used as surprise yolo instant overhead or a crossup. | ||
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|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|BC}} | |||
{{!}}- | |||
* Can combo by linking a 5A or 5B juggle. | {{Description|6|text=* Can combo by linking a 5A or 5B juggle. | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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|input=5A+D (air ok) | |input=5A+D (air ok) | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|AD}} | |||
* While in Semblance, gains an additional hit | {{!}}- | ||
{{AttackVersion|name=Air}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|j.AD}} | |||
{{!}}- | |||
{{Description|7|text=* While in Semblance, gains an additional hit | |||
* Go-to antiair for most situations as 2B is fairly weak | * Go-to antiair for most situations as 2B is fairly weak | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Firecracker</font> ====== | ====== <font style="visibility:hidden" size="0">Firecracker</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yang_Firecracker.png |caption= | |image=BBTag_Yang_Firecracker.png |caption=First rule of RWBY: (Insert Item Here) is also a gun. | ||
|input=236A/B | |input=236A/B | ||
|name=Firecracker | |name=Firecracker | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|236A}} | |||
{{!}}- | |||
*Relatively short range and arc | {{Description|7|text=*Relatively short range and arc | ||
*Explodes upon hitting the ground, leaving a lingering hitbox. | *Explodes upon hitting the ground, leaving a lingering hitbox. | ||
While slightly minus, it's a fairly good tool for resetting pressure as its pushback, combined with that of preceding normals, makes it hard for opponents to take their turn with quick normals. | While slightly minus, it's a fairly good tool for resetting pressure as its pushback, combined with that of preceding normals, makes it hard for opponents to take their turn with quick normals. | ||
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If Reject Guarded, it will not reach the opponent due to the greatly increased distance. Its lingering hitbox can catch opponents attempting to move forward after, but this still leaves a large gap that can be punished by Distortion Skills and other options. | If Reject Guarded, it will not reach the opponent due to the greatly increased distance. Its lingering hitbox can catch opponents attempting to move forward after, but this still leaves a large gap that can be punished by Distortion Skills and other options. | ||
}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=B}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|236B}} | |||
{{!}}- | |||
{{Description|7|text=*Relatively long range and arc | |||
*Relatively long range and arc | |||
*Explodes upon hitting the ground, leaving a lingering hitbox. | *Explodes upon hitting the ground, leaving a lingering hitbox. | ||
If 236X is desired for zoning on the ground, 236B is practically better than 236A in every way as its arc extends 2/3 the screen horizontally. It's slightly more negative than 236A on block so should be exclusively for zoning. | If 236X is desired for zoning on the ground, 236B is practically better than 236A in every way as its arc extends 2/3 the screen horizontally. It's slightly more negative than 236A on block so should be exclusively for zoning. | ||
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|name=Bottle Rocket | |name=Bottle Rocket | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=A}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|j.236A}} | |||
{{!}}- | |||
*45 degree angle projectile | {{Description|7|text=*45 degree angle projectile | ||
*Travels 1/2 to near fullscreen | *Travels 1/2 to near fullscreen | ||
*Explodes upon hitting the ground, leaving a lingering hitbox. | *Explodes upon hitting the ground, leaving a lingering hitbox. | ||
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}} | }} | ||
{{ | {{!}}- | ||
{{AttackVersion|name=B}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|j.236B}} | |||
{{!}}- | |||
{{Description|7|text=*66 degree angle projectile | |||
*66 degree angle projectile | |||
*Travels 2/3 to over fullscreen | *Travels 2/3 to over fullscreen | ||
*Explodes upon hitting the ground, leaving a lingering hitbox. | *Explodes upon hitting the ground, leaving a lingering hitbox. | ||
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|name=Burst Of Embers | |name=Burst Of Embers | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|214A}} | |||
{{!}}- | |||
* Used for closing the gap in neutral, keeping up pressure against Reject Guards, and in combos. | {{Description|6|text=* Used for closing the gap in neutral, keeping up pressure against Reject Guards, and in combos. | ||
* Has armor against body attribute attacks. | * Has armor against body attribute attacks. | ||
* +6 on Counter Hit. Can link into 5A in these situations. | * +6 on Counter Hit. Can link into 5A in these situations. | ||
Burst of Embers is useful neutral and pressure tool. Yang gains armor against body attribute attacks once she gets moving, giving her a valuable tool to approach her opponent in certain situations, especially when covered by an assist call. If cancelled into from a blocked normal, Burst of Embers can function as a simple frame trap that also helps counter predictable Reject Guards. On counter hit, Burst of Embers is +6, allowing you to convert into a | Burst of Embers is useful neutral and pressure tool. Yang gains armor against body attribute attacks once she gets moving, giving her a valuable tool to approach her opponent in certain situations, especially when covered by an assist call. If cancelled into from a blocked normal, Burst of Embers can function as a simple frame trap that also helps counter predictable Reject Guards. On counter hit, Burst of Embers is +6, allowing you to convert into a combo by linking into 5A. Burst of Embers is -1 on regular hit and -4 on block, so you give up any further pressure in most cases unless you perform one of its followups or you're covered by an assist call. Since Burst of Embers does not have armor against foot or head attribute attacks, it should also not be thrown out haphazardly or during situations where you could easily be hit during the startup. | ||
}} | }} | ||
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|name=Rising Fire | |name=Rising Fire | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|214A > A}} | |||
{{!}}- | |||
* While Semblance is active, this can be used to extend combos in the corner | {{Description|6|text=* While Semblance is active, this can be used to extend combos in the corner | ||
* Plus if the opponent is standing, Highly unsafe if the opponent is crouching | * Plus if the opponent is standing, Highly unsafe if the opponent is crouching | ||
* Uppercut hits multiple times during Semblance | * Uppercut hits multiple times during Semblance | ||
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|name=Too Hot to Handle | |name=Too Hot to Handle | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|214A > B}} | |||
{{!}}- | |||
*Good for extending combos in the corner. | {{Description|6|text=*Good for extending combos in the corner. | ||
*Relatively slow, unrewarding overhead without using an assist. | *Relatively slow, unrewarding overhead without using an assist. | ||
A somewhat useful option if the opponent is trained to block due to staggered Rising Fire (214AA) but if not the opponent is likely to just mash Yang out of it if not backed with assists. Yet, if an assist is used to make it gapless, the assist will not be available to continue the combo after. | A somewhat useful option if the opponent is trained to block due to staggered Rising Fire (214AA) but if not the opponent is likely to just mash Yang out of it if not backed with assists. Yet, if an assist is used to make it gapless, the assist will not be available to continue the combo after. | ||
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====== <font style="visibility:hidden" size="0">Cold Shoulder</font> ====== | ====== <font style="visibility:hidden" size="0">Cold Shoulder</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yang_ColdShoulder.png |caption= | |image=BBTag_Yang_ColdShoulder.png |caption=Heeeeav.......'''''H O E''''' | ||
|input=214B | |input=214B | ||
|name=Cold Shoulder | |name=Cold Shoulder | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|214B}} | |||
{{!}}- | |||
* Command Grab | {{Description|6|text=* Command Grab | ||
* Launches opponent higher while Semblance is active, allowing for fairly damaging combos | * Launches opponent higher while Semblance is active, allowing for fairly damaging combos | ||
* Deals an additional 32% damage while in Semblance | * Deals an additional 32% damage while in Semblance | ||
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|name=Firecracker | |name=Firecracker | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|236C}} | |||
{{!}}- | |||
*Explodes upon hitting the ground, leaving a lingering hitbox. | {{Description|6|text=*Explodes upon hitting the ground, leaving a lingering hitbox. | ||
*Neutral on block, giving Yang an ok option to reset pressure in some situations. | *Neutral on block, giving Yang an ok option to reset pressure in some situations. | ||
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|name=Bottle Rocket | |name=Bottle Rocket | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|j.236C}} | |||
{{!}}- | |||
* Explodes upon hitting the ground, leaving a lingering hitbox. | {{Description|6|text=* Explodes upon hitting the ground, leaving a lingering hitbox. | ||
* If used right after 5BB, she can extend the grounded part of her combos | * If used right after 5BB, she can extend the grounded part of her combos | ||
The nice thing about this EX version of the move is that if used after a 2B > jump cancel > AA combo, Yang has enough time to land and catch with 5A and continue the combo. | The nice thing about this EX version of the move is that if used after a 2B > jump cancel > AA combo, Yang has enough time to land and catch with 5A and continue the combo. | ||
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|name=Raging Inferno | |name=Raging Inferno | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|214A > C}} | |||
{{!}}- | |||
*Can convert into Burning Gold midscreen. Can convert into combos by using assist or corner | {{Description|6|text=*Can convert into Burning Gold midscreen. Can convert into combos by using assist or corner | ||
}} | }} | ||
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|name=Perfect Bombshell | |name=Perfect Bombshell | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|214C}} | |||
{{!}}- | |||
*Command grab that whiffs on crouching opponents | {{Description|6|text=*Command grab that whiffs on crouching opponents | ||
*Great for extending combos in the corner at the cost of Skill Gauge | *Great for extending combos in the corner at the cost of Skill Gauge | ||
*Groundslides opponent on release | |||
A fairly important tool for obtaining good solo damage. While it is a command grab, it whiffs on crouching opponents so it is questionable to use it as one unless confirming a standing opponent, or training them to stand with her various high options. | A fairly important tool for obtaining good solo damage. While it is a command grab, it whiffs on crouching opponents so it is questionable to use it as one unless confirming a standing opponent, or training them to stand with her various high options. | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Yang_BurstOfEmbers.png |caption= | |image=BBTag_Yang_BurstOfEmbers.png |caption= | ||
|input= | |input=Burst of Embers | ||
|name= | |name=5P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|5P}} | |||
{{!}}- | |||
*Good horizontal, short vertical reach | {{Description|6|text=*Good horizontal, short vertical reach | ||
*On hit, does a followup attack | *On hit, does a followup attack | ||
A solid standard Partner Skill that uses the animation of Burst of Embers (214A), but goes into the animation of Rising Fire (214AA) on hit, causing a wall bounce. As it is much faster than 6P and has better horizontal reach than 4P, it is a safe, simple option for pressure and combos. | A solid standard Partner Skill that uses the animation of Burst of Embers (214A), but goes into the animation of Rising Fire (214AA) on hit, causing a wall bounce. As it is much faster than 6P and has better horizontal reach than 4P, it is a safe, simple option for pressure and combos. | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Yang_RagingInferno.png |caption= | |image=BBTag_Yang_RagingInferno.png |caption= | ||
|input= | |input=Raging Inferno | ||
|name= | |name=6P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|6P}} | |||
{{!}}- | |||
*Travels almost fullscreen | {{Description|6|text=*Travels almost fullscreen | ||
*Limited vertical reach | *Limited vertical reach | ||
*Higher startup than other assists | *Higher startup than other assists | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Yang_4P.png |caption= | |image=BBTag_Yang_4P.png |caption= | ||
|input= | |input=Rising Fire | ||
|name= | |name=4P | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|4P}} | |||
{{!}}- | |||
*Short horizontal, good vertical reach | {{Description|6|text=*Short horizontal, good vertical reach | ||
While its limited horizontal reach makes 4P difficult to utilize on the ground, as Yang's other Partner Skills lack vertical reach 4P is her go-to Partner Skill when needing to catch aerial opponents, acting somewhat as a quick vertical wall. As 4P is also her fastest Partner Skill, it can be a more reliable option for combo purposes so long as the opponent stays within its range. | While its limited horizontal reach makes 4P difficult to utilize on the ground, as Yang's other Partner Skills lack vertical reach 4P is her go-to Partner Skill when needing to catch aerial opponents, acting somewhat as a quick vertical wall. As 4P is also her fastest Partner Skill, it can be a more reliable option for combo purposes so long as the opponent stays within its range. | ||
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====== <font style="visibility:hidden" size="0">Burning Gold</font> ====== | ====== <font style="visibility:hidden" size="0">Burning Gold</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yang_BurningGold.png |caption=''" | |image=BBTag_Yang_BurningGold.png |caption=''"Bionic Armmmmmmm"'' | ||
|input=236B+C | |input=236B+C | ||
|name=Burning Gold | |name=Burning Gold | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Normal}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|236BC}} | |||
*Invulnerable along its path until after the first hit | {{!}}- | ||
{{AttackVersion|name=Enhanced}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|Enhanced 236BC}} | |||
{{!}}- | |||
{{Description|7|text=*Invulnerable along its path until after the first hit, which means it eats projectiles and trumps most active attacks. | |||
*Extremely fast | *Extremely fast | ||
*Full-screen horizontal, limited vertical | *Full-screen horizontal, limited vertical | ||
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====== <font style="visibility:hidden" size="0">Unrelenting Fire</font> ====== | ====== <font style="visibility:hidden" size="0">Unrelenting Fire</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yang_UnrelentingFire.png |caption= | |image=BBTag_Yang_UnrelentingFire.png |caption=''"Can you handle this? '''Well!?'''" | ||
|input=214B+C | |input=214B+C | ||
|name=Unrelenting Fire | |name=Unrelenting Fire | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=Normal}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|214BC}} | |||
*Has a ridiculous amount of armor during the startup. | {{!}}- | ||
{{AttackVersion|name=Enhanced}} | |||
{{#lsth:BBTag/Yang Xiao Long/Data|Enhanced 214BC}} | |||
{{!}}- | |||
{{Description|7|text=*Has a ridiculous amount of armor during the startup. | |||
*Deals roughly 10% more damage while in Semblance. | *Deals roughly 10% more damage while in Semblance. | ||
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}} | }} | ||
<br clear=all/> | |||
==Distortion Skill Duo== | |||
{{MoveData | |||
|image=BBTag_Yang_BurningGold.png |caption= | |||
|input=P during Main Character's Distortion Skill | |||
|name=Burning Gold | |||
|data= | |||
{{AttackDataHeader-BBTag}} | |||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|Distortion Skill Duo}} | |||
{{!}}- | |||
{{Description|6|text=* Important points go here | |||
Detailed description of the usefulness of the move go here | |||
}} | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
==Astral Heat== | ==Astral Heat== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yang_YellowDragon.png |caption= | |image=BBTag_Yang_YellowDragon.png |caption='''''I BURN!''''' | ||
|image2=BBTag_Yang_YellowDragon2.png |caption2= | |image2=BBTag_Yang_YellowDragon2.png |caption2=''Can't hold me now, You got nothing that can stop me.'' | ||
|input=222B+C | |input=222B+C | ||
|name=Yellow Dragon | |name=Yellow Dragon | ||
|data= | |data= | ||
{{ | {{AttackDataHeader-BBTag}} | ||
{{!}}- | |||
{{#lsth:BBTag/Yang Xiao Long/Data|222BC}} | |||
{{!}}- | |||
* Important points go here | {{Description|6|text=* Important points go here | ||
Detailed description of the usefulness of the move go here | Detailed description of the usefulness of the move go here | ||
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<br clear=all/> | <br clear=all/> | ||
==Navigation== | |||
{{ | {{#lsth:BBTag/Yang Xiao Long/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Yang Xiao Long/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Yang Xiao Long]] | [[Category:Yang Xiao Long]] |
Revision as of 23:40, 21 May 2019
Yang Xiao Long |
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Overview
"I'm a thrill-seeker. I want to travel around the world and get wrapped up in as many crazy adventures as I can. And if I help people along the way, then that's even better. It's a win-win, y'know?"
Backstory
Playstyle
Strengths/Weaknesses
Strengths | Weaknesses |
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Semblance: Rage
In RWBY, Yang's Semblance allows her to tank the damage she receives and then use it to amplify the effectiveness of her attacks. This alone is fairly powerful, however once she has taken enough damage she enters a empowered state, marked by literal flames in her hair. In this empowered state, she becomes incredibly fast, and powerful. It is likened by her father, Taiyang, to a temper tantrum. Though it may be similar to a childish tantrum, the effectiveness of her Semblance is not to be underestimated as she has used it to take down significantly larger and more powerful foes, such as RWBY-universe top of the line piloted mecha.
Her Semblance makes an appearance in Cross Tag Battle as a passive trait. When her health drops to the "Danger!!" point, she enters her empowered state, complete with flaming hair. While in this state, many of Yang's moves become buffed significantly. Most notably, all of Yang's punch normals and some of her special moves gain an extra hit(s). While these hits are still affected by damage scaling, these hits do not add on any additional damage scaling to Yang's combos. This gives Yang some of the highest damage normals out of the entire roster.
The following moves gain buffs while Yang is in Semblance:
- 5A: Gains a larger hitbox and an additional hit.
- 5AA: Gains a larger horizontal hitbox and an additional hit.
- 5B: Gains a larger horizontal hitbox and an additional hit.
- 5BB: Gains a larger vertical hitbox and an additional hit.
- 2B: Gains a larger vertical hitbox and an additional hit.
- j.B: Gains a larger hitbox and an additional hit.
- j.BB/J.AA: Gains a larger hitbox and an additional hit.
- j.C: Gains an additional hit upon landing.
- Rising Fire: Gains increased frame advantage on hit. Gains additional hits.
- Raging Inferno: Gains increased damage.
- Cold Shoulder: Gains increased frame advantage on hit and increased damage.
- Perfect Bombshell: Gains increased damage.
- Strawberry Sunrise: Gains a larger vertical hitbox and an additional hit.
- Burning Gold: Gains increased damage.
- Unrelenting Fire: Gains increased damage.
Normal Moves
5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag | ||||
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Detailed description of the usefulness of the move go here |
2A
2A |
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Considering Yang's other normal options, this and 5B are likely to be her go-to normals when trying to approach. Due to 5A's lacking horizontal range, 2A should be given priority if a relatively fast, decently ranged normal is desired. Canceling into 5B when not point-blank is generally a good idea since 5A is stubby and 2C leaves little room to continue pressure. This is particularly strong against opponents that disrespect 2A's range or cannot react with appropriate lows. If within range, 2A can be canceled into 5AA, which allows her to cancel back into 2A and then another 5A cancel, allowing her to greatly extend her normally relatively short pressure. While making her pressure less predictable, this does require being within range for 5A in the first place, so being mindful of ranges is necessary when not in Semblance. |
2B
2B |
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A fairly good antiair that propels Yang into the air, requiring either a double jump or j.236X to cancel out of it. If blocked and able to react well, pressure can continue after the double jump with her various air options. Can be used in pressure, though as it has limited horizontal range, Yang has to be careful that it does not whiff as she is then unable to cancel out of its long recovery. |
2C
2C | Template:AttackDataHeader-BBTag | ||||
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.A
j.B | Template:AttackDataHeader-BBTag |
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j.C
j.C |
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Mostly used as a combo ender. Can also be used as surprise yolo instant overhead or a crossup. If used at the end of combos, your opponent is usually able to freely forward roll past Yang. Thus, careful movement needs to be used to ensure you don't let your opponent escape the corner for free. If desired for pressure, an assist is recommended as this normal is very unsafe on block. Since she can simply continue pressure off other falling aerials without committing assist bar however, this may not be an efficient option to go for if the setup from the assist is not seriously desired. If done immediately after a jump, j.C is notably Yang's fastest overhead. Similar to pressure situations, calling an assist will allow Yang to combo after a successful hit, and keep her safe in case the j.C is blocked. On defense, the normal is also decent enough to Fuzzy j.C with (17BC1) to steal your turn, granted you get a good read on when there's a gap in your opponent's pressure/your opponent will try to grab you. |
Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Detailed description of the usefulness of the move go here |
Strawberry Sunrise
Strawberry Sunrise 5A+D (air ok) |
Template:AttackDataHeader-BBTag |
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Skills
Firecracker
Firecracker 236A/B |
Template:AttackDataHeader-BBTag |
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Bottle Rocket
Bottle Rocket j.236A/B |
Template:AttackDataHeader-BBTag |
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Burst of Embers
Burst Of Embers 214A |
Template:AttackDataHeader-BBTag | ||||
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Burst of Embers is useful neutral and pressure tool. Yang gains armor against body attribute attacks once she gets moving, giving her a valuable tool to approach her opponent in certain situations, especially when covered by an assist call. If cancelled into from a blocked normal, Burst of Embers can function as a simple frame trap that also helps counter predictable Reject Guards. On counter hit, Burst of Embers is +6, allowing you to convert into a combo by linking into 5A. Burst of Embers is -1 on regular hit and -4 on block, so you give up any further pressure in most cases unless you perform one of its followups or you're covered by an assist call. Since Burst of Embers does not have armor against foot or head attribute attacks, it should also not be thrown out haphazardly or during situations where you could easily be hit during the startup. |
Rising Fire
Rising Fire A during Burst of Embers |
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Too Hot to Handle
Too Hot to Handle B during Burst of Embers |
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A somewhat useful option if the opponent is trained to block due to staggered Rising Fire (214AA) but if not the opponent is likely to just mash Yang out of it if not backed with assists. Yet, if an assist is used to make it gapless, the assist will not be available to continue the combo after. As Yang does not have a low followup from Burst of Embers (214A), outside of resetting into 2A or 2C, a wise opponent will simply autopilot into high block. Since 214A is minus, even if the low reset is desired, an opponent that is not specifically trained to avoid mashing has a good bit of time to challenge the reset, making the high/low mixup from this point fairly underwhelming. In the corner, it can be comboed off of if the opponent is hovering at around the top of 214A's vertical hitbox (eg: Throw > 5AAA > 214AB > 5A...). |
Cold Shoulder
Cold Shoulder 214B |
Template:AttackDataHeader-BBTag
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Can combo from it without Semblance but requires calling a Partner Skill into Active Change and then following up after Yang completes her animation. While a strong option to justify going for command grab against overly defensive opponents, if the opponent commits to an offensive option Yang and her partner are likely to eat a hefty chunk of damage. |
Extra Skills
Firecracker
Firecracker 236C |
Template:AttackDataHeader-BBTag | ||||
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Detailed description of the usefulness of the move go here |
Bottle Rocket
Bottle Rocket j.236C |
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The nice thing about this EX version of the move is that if used after a 2B > jump cancel > AA combo, Yang has enough time to land and catch with 5A and continue the combo. |
Raging Inferno
Raging Inferno C During Burst of Embers |
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Perfect Bombshell
Perfect Bombshell 214C |
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A fairly important tool for obtaining good solo damage. While it is a command grab, it whiffs on crouching opponents so it is questionable to use it as one unless confirming a standing opponent, or training them to stand with her various high options. Can be used to grab airborne opponents in combos, though this requires both a relatively high amount of hitstun as well as low air height. This is generally preceded by 5BB or 2C, but can also occur from a variety of assists. In the corner, 5BB/2C > 214C can be looped into itself multiple times depending on proration, allowing for very damaging solo routes. As proration becomes higher, special-canceling from 2C becomes preferable to 5BB for the purposes of looping. Assuming meter is available, following Perfect Bombshell with Burning Gold is a great way to tack on damage regardless of Yang's positioning. |
Partner Skills
5P
5P Burst of Embers |
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A solid standard Partner Skill that uses the animation of Burst of Embers (214A), but goes into the animation of Rising Fire (214AA) on hit, causing a wall bounce. As it is much faster than 6P and has better horizontal reach than 4P, it is a safe, simple option for pressure and combos. |
6P
6P Raging Inferno |
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While it travels fairly far horizontally and can put the opponent into a high amount of block or hitstun, its lack of vertical reach and relatively high startup can make it hard for it to connect on opponents. If able to cover Yang with projectiles, long-reaching normals, Distortion Skills, etc. that can punish opponents challenging 6P's startup, then it can be a useful tool to help contest neutral. If used for pressure and able to cover its hefty startup, because of its high blockstun it becomes a great tool for mixup, especially when side-switching with Active Change and Cross Combo. |
4P
4P Rising Fire |
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While its limited horizontal reach makes 4P difficult to utilize on the ground, as Yang's other Partner Skills lack vertical reach 4P is her go-to Partner Skill when needing to catch aerial opponents, acting somewhat as a quick vertical wall. As 4P is also her fastest Partner Skill, it can be a more reliable option for combo purposes so long as the opponent stays within its range. With its fast startup and limited horizontal movement, it serves as a decent way to build up Resonance Level if scared to commit to 5P or 6P, since the opponent may have difficulty punishing it if Yang's partner is waiting patiently and since 4P's vertical hitbox can deal effectively with jump-ins. |
Distortion Skills
Burning Gold
Burning Gold 236B+C |
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Unrelenting Fire
Unrelenting Fire 214B+C |
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Distortion Skill Duo
Burning Gold P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag
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Detailed description of the usefulness of the move go here |
Astral Heat
Yellow Dragon 222B+C |
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Detailed description of the usefulness of the move go here |
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