BBTag/Yang Xiao Long/Frame Data

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System Data[edit]

Health: 18,000
Prejump: 4F
Backdash Time 24F / Invul: 1-8F All

Semblance
  • When Yang goes below 35% Health and returns to a neutral state, she automatically activates her Semblance. Semblance activation has startup 1+0 and recovery 1?. Semblance lasts the rest of the match.
  • Yang's Semblance gives many of her attacks gain extra damage and other effects. See values in [] for exact effects.


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5A 1200
[1200, 600]
CSTJP 100 75 (once) B All 6 3[+(2)3] 15 -4 2 13 14 14 10 - -
  • Values in [] are during Semblance
5AA 1500
[1500, 750]
CSTJP 100 80 (once) B All 8 3[+(2)3] 18 -4 3 16 17 17 11 - -
  • Values in [] are during Semblance
5AAA 1700 CS(J)P 100 85 B All 10 3 21 -5 4 18 19 22 12 - -
5AAAA 2500 P 100 90 B All 11 3 30 -12 5 20 Launch 35 13 - -
2A 1000 CSTP 90 75 F Low 7 3 12 -1 2 13 14 14 10 - -
5B 1500
[1500, 750]
CSJP 90 80 (once) B All 10 3[+(2)3] 25 -11 3 16 17 17 11 4~12 BP Armor -
  • Values in [] are during Semblance
5BB 1700
[1700, 850]
CS(J)P 90 75 (once) B All 16 3[+(2)3] 23 -7 4 18 Launch 24 12 1~18 BP Armor -
  • Values in [] are during Semblance
2B 1700
[1700, 850]
SJP 90 75 (once) B All 9 8[+(2)3] 23+6L -18 4 18 Launch 27 12 7~16 H -
  • Values in [] are during Semblance
5C 800+ - 100 100 H High 26 3 18 -4 3 16 17 Down 11 - -
2C 2000 SP 90 85 F Low 13 3 23 -7 4 18 Launch 30 12 - -
j.A 1700 SJP 80 80 H High 11 5 15 - 3 16 17 17 11 - -
j.AA
j.BB
  • Values in [] are during Semblance
j.B 1700
[1700, 850]
SJP 80 80 (once) H High 13 5{+(2)3] 25 - 3 16 17 17 11 - -
  • Values in [] are during Semblance
j.C 2000
[2000, 1000]
(S)P 80 80 (once) H, P High, All 14 Until L
[Until L, 3]
33L -18* 5 20 Down 29 24 + Down 29 13 - -
  • Values in [] are during Semblance
  • Advantage based on immediate j.C on standing opponent
  • Second hit from Semblance can only connect if first hit hit

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 500, 500, 1000 S 100 50 (once) T Throw 7-30 3 23 - 3 - 17*2, Launch 17*2, 60 6*2, 12 - -
  • Minimum Damage 100% (2000)
Strawberry Sunrise
Reversal Action
2200
[2200, 1100]
- 80 60 (once) B Air Unblockable 13 10 27+12L -30 4 18 Launch 60 12 1~22 All -
  • Values in [] are during Semblance
Air Strawberry Sunrise
Air Reversal Action
2200
[2200, 1100]
- 80 60 (once) H All 7 6 12L - 4 18 Launch 60 12 1~12 All -
  • Values in [] are during Semblance
Cross Burst Attack

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Firecracker
236A
1500
[1700]
P 80 80 [85] P All 13 Until hit [Until L(4)12] 45T -5 3 [4] 16 [18] Launch 27 [35] 0/+11 [0/+4] - -
  • Values in [] are for if fireball explodes on the ground
B Firecracker
236B
1500
[1700]
P 80 80 [85] P All 16 Until hit [Until L(4)12] 48T -5 3 [4] 16 [18] Launch 27 [35] 0/+11 [0/+4] - -
  • Values in [] are for if fireball explodes on the ground
A Bottle Rocket
j.236A
1500
[1700]
P 80 80 [85] P All 11 Until hit [Until L(4)12] Until L+12L - 3 [4] 16 [18] Launch 27 [35] 0/+3 [0/+4] - -
  • Values in [] are for if fireball explodes on the ground
B Bottle Rocket
j.236B
1500
[1700]
P 80 80 [85] P All 11 Until hit [Until L(4)12] Until L+12L - 3 [4] 16 [18] Launch 27 [35] 0/+3 [0/+4] - -
  • Values in [] are for if fireball explodes on the ground
Burst of Embers
214A
1500 P 80 80 B All 18 6 25 [20] -4 3 18 19 24 11 7~23 BP Armor -
  • Enters 20 recovery on block 2 frames after attack connects
  • Can be canceled on hit/block to any followup until 8 frames before recovery ends
Rising Fire
Burst of Embers > A
1700*2 [1700, 850*2, 1700] P 80 85 (once) B, H All 10 3(15)3 [1*3(15)3] 15 +1* 4 18 Launch, Down 30 12 [12, 6*2, 12] - -
  • Values in [] are during Semblance
  • Performs three consecutive hits instead of one during Semblance on hit only
  • Frame advantage is from blocking second strike. Crouching under the second strike to make it whiff causes the attack to be -17.
Too Hot to Handle
Burst of Embers > B
2000 P 80 85 (once) H High 24 3 24 -8 4 18 GBounce 60 GBounce 60 12 6~26 F -
Cold Shoulder
214B
0, 3000 [0, 3600] P 100 100, 50 T Throw 30 3 36 - 4 - Launch 60 12 - -
  • Values in [] are during Semblance

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Firecracker
236C
1500, 1700 P 80 80, 85 P All 19 Until hit/L(4)12 45T 0 3, 4 16, 18 Launch 27, 35 0/+11 [0/+4] - -
  • Fireball explodes on contact with either opponent or the ground
  • Opponent experiences an extra 7 [9] frames on counterhit
EX Bottle Rocket
j.236C
1500, 1700 P 80 80, 85 P All 13 Until hit/L(4)12 Until L+12L - 3, 4 16, 18 Launch 27, 35 0/+3 [0/+4] - -
  • Fireball explodes on contact with either opponent or the ground
Raging Inferno
Burst of Embers > C
500*6, 1500 [750*6, 2250] P 100 85 (once) B All 12 2[(2)2]*5(20)3 27 -4 3*6, 4 16*6, 25 17*6, Launch 40*6, 40 Slide 24 1*6, 12 - -
  • Values in [] are during Semblance
Perfect Bombshell
214C
0, 1000*4, 2000 [0, 1200*4, 2400] P 80 100, 70 (once) T Throw* 18~40 3 26 - 2*4, 5 - Launch [Wallbounce 40] 60 [Wallbounce 40] 6*4, 15 (11 before active)~Active H -
  • Values in [] are during Semblance
  • Gains head invulnerability when Yang reaches the opponent and attempts the attack.
  • Whiffs on crouching opponents

Partner Skills[edit]

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Burst of Embers
1000
[1000*2, 1500]
- 70 80 (once) B All (18+)16 9 [9(10)3(12)3] 20 [30] -5 [-14] 3 [3, 4*2] 16 [16, 18*2] 17, 19, 30 Wallbounce 40 30*2, 30 Wallbounce 40 11 [11, 12, 6] - -
  • Values in [] are for followup
  • Only performs followup on hit; Goes into followup or recovery on contact
6P
Raging Inferno
1200*3
[(1200, 600)*3]
- 70 85 (once) B All (18+)39 3 [+(2)3](6)3[+(2)3](6)3[+(2)3] 27 -11 4 18 19*2, Launch 25*2, 60 3*2, 6 - -
  • Values in [] are during Semblance
4P
Strawberry Sunrise
1800
[1800, 900]
- 70 80 (once) B All (18+)13 10 21+9L -23 3 16 Launch 60 11 - -
  • Values in [] are during Semblance

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge
    • Skill Gauge Cooldown 180F (starts at beginning of superflash)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Burning Gold
236B+C
5500
[6545]
- 80 60 B All 1(+53)+11 3 46 -28 5 20 Launch 60 20 1~14 All -
  • Values in [] are during Semblance
  • Minimum damage 1760 [2094]
Enhanced Burning Gold
236B+C
5400, 2900
[5940, 3190]
- 80 60 (once) B All 1(+53)+11 3(24)2 47 -28 5 20 Launch 60 13/+30, 20 1~40 All -
  • Values in [] are during Semblance
  • Minimum damage 1350, 725 (2075) [1485, 797 (2282)]
  • Only performs second hit on contact
Unrelenting Fire
214B+C
1450*7, 2700
[1740*7, 2970]
- 80 60 (once) B All 1(+82)+14 5(10)5(9)4(8)4(7)3(6)3(6)2 32 -15 3*6, 4, 5 16*6, 18, 20 17*6, 19, Launch Restand*7, 60 11*7, 13 1~19 GP All -
  • Values in [] are during Semblance
  • Gains full invulnerability for duration on hitting point character
  • Minimum damage 203*7, 540 (1961) [226*7, 594 (2176)]
Enhanced Unrelenting Fire
214B+C
600*13, 900*6, 3600
[660*13, 990*6, 3960]
- 80 60 (once) B All 1(+82)+14 4(8)4(7)3(6)3(5)2[(4)2]*3(3)1[(2)1]*4 33 -15 3*12, 4*7, 5 16*12, 18*7, 20 17*12, Launch*8 Restand*12, 60*8 11*13, 2*6, 13 1~18 GP All -
  • Values in [] are during Semblance
  • Gains full invulnerability for duration on hitting point character
  • Minimum damage 90*19, 396 (2106) [99*19, 356 (2237)]
Burning Gold
Distortion Skill Duo
2000 [2000, 500] - 100 100 B All 1(+77)+1 3[(24)2] 46 [47] -28 5 20 Launch 60 20 [13/+30, 20] 1~4 All [1~30 All] -
  • Values in [] are for Enhanced version
  • Minimum Damage 2000 [2500]
  • Enhanced version only performs second hit on contact

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Yellow Dragon
222B+C
DESTROY - 100 100 B All 1(+83)+9 3 42 - 4 18 60 60 12 1~15 All -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
5A 5AA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AA 5AAA, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Jump[-], Special, Super
5AAAA - - - -
2A[2] 5A 5B, 2B 5C, 2C Throw, Special, Super
5B - 5BB, 2B 5C, 2C Jump, Special, Super
5BB - 2B 5C, 2C Jump[-], Special, Super
2B - - j.C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A j.AA j.B j.C Jump, Special, Super
j.B j.A j.BB j.C Jump, Special, Super
j.AA and j.BB j.A j.B j.C Jump, Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]

Navigation[edit]


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