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{{CharData- | {{CharData-BBTag|Yosuke}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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===Playstyle=== | ===Playstyle=== | ||
Yosuke is a quick rushdown character. His Dash spring and auto combos provide quick actions to pressure opponents and catch them in unlikely situations. His air game is good with his j.C, allowing for a variety of cross up potential from that move alone. He is missing a projectile but his quickness allows for good offensive tools to get the job done. With Yosuke, you want to stay offensive and keep good pressure while crossing up your opponent to keep them on the defensive. | |||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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| style="width: 50%;"| | | style="width: 50%;"| | ||
* Has great air mobility, as well as several air tools to help him out. | * Has great air mobility, as well as several air tools to help him out. | ||
* | * High solo damage, especially in the corner. | ||
* One of the fastest characters in the game. | |||
* Decent Assists. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Lower than Average Health. | * Lower than Average Health. | ||
* Normals are on the shorter side. | * Normals are on the shorter side (even with Jiraya). | ||
* No projectile. Needs assists to help in neutral. | * No projectile. Needs assists to help in neutral. | ||
* Limited Gatlings. | * Limited Gatlings. | ||
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|- | |- | ||
|} | |} | ||
===Air Actions=== | ===Air Actions=== | ||
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3 Moonsaults and 1 V Slash can be used per jump. V Slash can’t be canceled into any air actions but you can manually moonsault/normals after recovery while in the air. | 3 Moonsaults and 1 V Slash can be used per jump. V Slash can’t be canceled into any air actions but you can manually moonsault/normals after recovery while in the air. | ||
<br clear=all/> | |||
{{CharLinks-BBTag|Yosuke}} | {{CharLinks-BBTag|Yosuke}} | ||
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|version=4A | |version=4A | ||
|damage= 1000|guard=All | |damage= 1000|guard=All | ||
|startup= 6 |active= |recovery= 22|frameAdv= | |startup= 6 |active= |recovery= 22|frameAdv=-2 | ||
|description= | |description= | ||
* This is one of Yosuke's two jump cancelable on block ground normals. <br> | * This is one of Yosuke's two jump cancelable on block ground normals. <br> | ||
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|version=4AA | |version=4AA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= 8 |active= |recovery= 33|frameAdv= -3 | |startup= 8 |active= |recovery= 33|frameAdv=-3 | ||
|description= | |description= | ||
*Pressure tool | *Pressure tool | ||
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|version=4AAA | |version=4AAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= 10 |active= |recovery= 39 |frameAdv= -6 | |startup= 10 |active= |recovery= 39 |frameAdv=-6 | ||
|description= | |description= | ||
* On block, this move sends Yosuke flying backwards, creating somewhat safe space. | * On block, this move sends Yosuke flying backwards, creating somewhat safe space. | ||
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|version=4AAAA | |version=4AAAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-7 | ||
|description= | |description= | ||
* Yosuke’s Kunai special from P4A. As the only "projectile" Yosuke has it does cause him to suspend in-place briefly in the air, which can avoid some characters' anti-airs and even some Reversal Actions. | * Yosuke’s Kunai special from P4A. As the only "projectile" Yosuke has it does cause him to suspend in-place briefly in the air, which can avoid some characters' anti-airs and even some Reversal Actions. | ||
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|version=5A | |version=5A | ||
|damage= 1436 |guard=All | |damage= 1436 |guard=All | ||
|startup= 9|active= |recovery= 30|frameAdv= | |startup= 9|active= |recovery= 30|frameAdv=-1 | ||
|description= | |description= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
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|version=5AA | |version=5AA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= 10|active= |recovery= 27|frameAdv= 2 | |startup= 10|active= |recovery= 27|frameAdv=+2 | ||
|description= | |description= | ||
* Large forward hitbox | * Large forward hitbox | ||
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|version=5AAA | |version=5AAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= 10|active= |recovery= 47|frameAdv= -10 | |startup= 10|active= |recovery= 47|frameAdv=-10 | ||
|description= | |description= | ||
* Special cancelable after the 3rd hit on hit and block. | * Special cancelable after the 3rd hit on hit and block. | ||
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|version=5AAAA | |version=5AAAA | ||
|damage= |guard=All | |damage= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv=-10 | ||
|description= | |description= | ||
* Yosuke’s Kunai special from P4A. As the only "projectile" Yosuke has it does cause him to suspend in-place briefly in the air, which can avoid some characters' anti-airs and even some Reversal Actions. | * Yosuke’s Kunai special from P4A. As the only "projectile" Yosuke has it does cause him to suspend in-place briefly in the air, which can avoid some characters' anti-airs and even some Reversal Actions. | ||
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* Hits 3 times | * Hits 3 times | ||
* Not an overhead | * Not an overhead | ||
* The blockstun and hitstun of j.B depends on the height: the higher Yosuke from the opponent, the higher the blockstun and hitstun are. | |||
* Even though j.B has 3F of recovery after landing, Jiraya covers those 3 frames with blockstun so it feels like the move doesn’t have any recovery at all. | |||
Very active and safe on block, but just like any other Persona normal takes extra red life damage if interrupted | Very active and safe on block, but just like any other Persona normal takes extra red life damage if interrupted. | ||
}} | }} | ||
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|startup=7 |active= |recovery=9 |frameAdv= | |startup=7 |active= |recovery=9 |frameAdv= | ||
|description= | |description= | ||
* | * Special cancelable | ||
* Super cancellable | |||
* Can be followed by normals | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= | |version=Taunt | ||
|damage= |guard= | |||
|startup= |active=1-15 |recovery=30 |frameAdv= | |||
|description= | |||
}} | |||
{{AttackData-BBTag | |||
|header=no | |||
|version=Kick | |||
|damage=2420 |guard=All | |||
|startup=1 |active= |recovery= |frameAdv= | |startup=1 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Yosuke | Yosuke’s Reversal Action has 2 parts, “Taunt” and “Kick”. “Taunt” is the initial action when the DP is pressed (Kunai Swing) where Yosuke is in his counter state. “Kick” is when Yosuke’s Reversal Action is triggered causing Jiraiya to come out and kick the opponent away. If it’s not triggered, Yosuke sighs and becomes punishable. | ||
When activated, Yosuke briefly stops the opponent in place allowing Jiraiya to come out and quickly kick the opponent away with almost no interruptions. | |||
* Jiraiya’s kick is not air unblockable like most reversal actions. | |||
* Jiraiya can appear behind Yosuke during activation if he’s crossed up with proper timing | |||
* When triggered, Jiraiya will target the active character. | |||
DP Triggers on: | DP Triggers on: | ||
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* Command Throws | * Command Throws | ||
* Burst | * Burst | ||
*Assist | |||
*Projectiles | |||
}} | }} | ||
}} | }} | ||
<br clear=all/> | <br clear=all/> | ||
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* Used in air combos after 236B | * Used in air combos after 236B | ||
* Has invul during the first half of the flip | * Has invul during the first half of the flip | ||
}} | }} | ||
}} | }} | ||
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|startup=22 |active= |recovery=61 |frameAdv=-15 | |startup=22 |active= |recovery=61 |frameAdv=-15 | ||
|description= | |description= | ||
* EX Version goes full screen, has | * EX Version goes full screen, has a slightly slower start up but the bounce of B Version allowing for moonsault followups. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_5D.png |caption= Now everyone can find out how much of a bro Jiraiya actually is. | |image=BBTag_Yosuke_5D.png |caption= Now everyone can find out how much of a bro Jiraiya actually is. | ||
| | |name=6P | ||
| | |input=5D | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= Dash: 700 / Three Uppercut Hits: 332 / Total: 1696|guard=All | |damage= Dash: 700 / Three Uppercut Hits: 332 / Total: 1696|guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=47 |active=N/A |recovery=N/A |frameAdv=+49 | ||
|description= | |description= | ||
* Jiraiya rushes forward with his fist extended. Goes | * Jiraiya rushes forward with his fist extended. Goes full screen. If it connects with the point character, Jiraiya does an uppercut launching the opponent into the air. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_DashSpring.png |caption= Green Streak. Speeds By. Yosuke the Frog. | |image=BBTag_Yosuke_DashSpring.png |caption= Green Streak. Speeds By. Yosuke the Frog. | ||
| | |name=5P | ||
| | |input=Dash Spring | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= First: 1500 / Second: 672 / Total: 2172 |guard=All | |damage= First: 1500 / Second: 672 / Total: 2172 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=32 |active=N/A |recovery=N/A |frameAdv=+44 | ||
|description= | |description= | ||
* Works the same as the A version of Dash Spring | * Works the same as the A version of Dash Spring | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_5AAA.png |caption= YOSUKE UPPAH!!! | |image=BBTag_Yosuke_5AAA.png |caption= YOSUKE UPPAH!!! | ||
| | |name=4P | ||
| | |input=5AAA | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= 1700|guard=All | |damage= 1700|guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=28 |active=N/A |recovery=N/A |frameAdv=+30 | ||
|description= | |description= | ||
* Launching or Anti-Air assist | * Launching or Anti-Air assist | ||
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{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_Garudyne.png |caption= A Giant Spinny Projectile. What could POSSIBLY go wrong?? | |image=BBTag_Yosuke_Garudyne.png |caption= A Giant Spinny Projectile. What could POSSIBLY go wrong?? | ||
|input=236B+C (air OK) | |input=236B+C (air OK) | ||
|name=Garudyne | |name=Garudyne | ||
|data= | |data= | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= Normal: 4446 / Resonance Blaze: 5340|guard=All | |damage= Normal: 4446 / Resonance Blaze: 5340|guard=All | ||
|startup=9 | |startup=9+7 |active= |recovery=194 |frameAdv=-31 | ||
|description= | |description= | ||
*Homes in on the opponent, even on block. | |||
Everything could go wrong. | Everything could go wrong. | ||
However, it works well as a Distortion Duo Skill follow up, since the move doesn't scale as much as other supers. Plus it drags opponents to the corner. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= Normal:4912 / Resonance Blaze: 5864 |guard=All | |damage= Normal:4912 / Resonance Blaze: 5864 |guard=All | ||
|startup= | |startup=5+0 |active= |recovery=44+18 after landing |frameAdv=-21 (-26 on air) | ||
|description= | |description= | ||
* Referred to as '''Whoo'''. | * Referred to as '''Whoo'''. | ||
* Decent Invincibility. | |||
* Travels slightly over half screen. | * Travels slightly over half screen. | ||
* This move has a stupidly large hitbox making it easy to hit from awkward angles. | * This move has a stupidly large hitbox making it easy to hit from awkward angles. | ||
* | * Since this move doesn't scale as much as the other super, as well as being a lot stronger, it is considered to be a good (but dangerous) reversal and combo ender. | ||
}} | }} | ||
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{{AttackData-BBTag | {{AttackData-BBTag | ||
|damage= 29855|guard=All | |damage= 29855|guard=All | ||
|startup= | |startup= 4+16 |active= |recovery=100 |frameAdv=-68 | ||
|description= | |description= | ||
* Important points go here | * Important points go here |
Revision as of 23:18, 2 October 2018
Yosuke Hanamura |
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Health:
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Overview
"Leave it all to me, yeah!"
"The important things are never far off... They're all around you."
Backstory
Yosuke Hanamura is the first party member Yu Narukami bonds with during his time in Inaba. Due to his father's manager position at the Junes superstore, Yosuke was forced to move from the big city to "the boonies," leaving him resenting his feelings of boredom and isolation. After accepting his shadow, he tries his hardest to be the best 'partner' he can be.
Playstyle
Yosuke is a quick rushdown character. His Dash spring and auto combos provide quick actions to pressure opponents and catch them in unlikely situations. His air game is good with his j.C, allowing for a variety of cross up potential from that move alone. He is missing a projectile but his quickness allows for good offensive tools to get the job done. With Yosuke, you want to stay offensive and keep good pressure while crossing up your opponent to keep them on the defensive.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Air Actions
Yosuke is able to chain multiple specials while in the air. He can string these together during combos, to mix up his aerial approach or bait anti-airs.
His air action system in BBTAG still exist but to a much lesser extent (compared to the Arena series) since he only has 2 air specials (Moonsault and V Slash). They work almost like rekkas now off Moonsault / Dash Spring.
- Hitting A during Moonsault / Dash Spring will give you V Slash
- Hitting B or C during Dash Spring will give you Moonsault or EX Crescent Slash
- Hitting B or C during Moonsault will give you Crescent Slash
- Hitting B or C AFTER Crescent Slash will give you another Moonsault
- You can also do manual inputs or 6/4+Button to change directions
- You are able to cancel the start up for jC into air actions also using manual inputs.
3 Moonsaults and 1 V Slash can be used per jump. V Slash can’t be canceled into any air actions but you can manually moonsault/normals after recovery while in the air.
Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Dodge
Dodge 5A+D |
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Skills
Dash Spring
Dash Spring 236A/B |
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Flying Flash Cut
Flying Flash Cut j.236A or j.214A |
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Moonsault
Moonsault j.236B or j.214B |
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Crescent Slash
Crescent Slash (during Moonsault) A/B/C |
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Extra Skills
EX Dash Spring
EX Dash Spring 236C |
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EX Moonsault
EX Moonsault j.236C or j.214C |
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Partner Skills
5P
6P 5D |
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6P
5P Dash Spring |
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4P
4P 5AAA |
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Distortion Skills
Garudyne
Garudyne 236B+C (air OK) |
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Shippu - Nagareboshi
Shippu - Nagareboshi 214B+C (air OK) |
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Astral Heat
Brave Blade 222B+C |
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- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •