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{{# | {{#lst:BBTag/Yosuke Hanamura/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4A}} | {{AttackVersion|name=4A}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* This is one of Yosuke's three jump cancelable on block ground normals. <br> | {{Description|7|text=* This is one of Yosuke's three jump cancelable on block ground normals. <br> | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AA}} | {{AttackVersion|name=4AA}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|4AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=*Pressure tool | {{Description|7|text=*Pressure tool | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AAA}} | {{AttackVersion|name=4AAA}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|4AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* On block, this move sends Yosuke flying backwards, creating somewhat safe space. | {{Description|7|text=* On block, this move sends Yosuke flying backwards, creating somewhat safe space. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=4AAAA}} | {{AttackVersion|name=4AAAA}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|4AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Yosuke’s Kunai special from P4A. As the only "projectile" Yosuke has it does cause him to suspend in-place briefly in the air, which can avoid some characters' anti-airs and even some Reversal Actions. | {{Description|7|text=* Yosuke’s Kunai special from P4A. As the only "projectile" Yosuke has it does cause him to suspend in-place briefly in the air, which can avoid some characters' anti-airs and even some Reversal Actions. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5A}} | {{AttackVersion|name=5A}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Jump cancelable on hit and block. | {{Description|7|text=* Jump cancelable on hit and block. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AA}} | {{AttackVersion|name=5AA}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Large forward hitbox | {{Description|7|text=* Large forward hitbox | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAA}} | {{AttackVersion|name=5AAA}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Special cancelable after the 3rd hit on hit and block. | {{Description|7|text=* Special cancelable after the 3rd hit on hit and block. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5AAAA}} | {{AttackVersion|name=5AAAA}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Yosuke’s Kunai special from P4A. As the only "projectile" Yosuke has it does cause him to suspend in-place briefly in the air, which can avoid some characters' anti-airs and even some Reversal Actions. | {{Description|7|text=* Yosuke’s Kunai special from P4A. As the only "projectile" Yosuke has it does cause him to suspend in-place briefly in the air, which can avoid some characters' anti-airs and even some Reversal Actions. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5B}} | {{AttackVersion|name=5B}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Has a long range but suffers from being a Persona normal (i.e., it’s a good poke but you take red life damage if it’s hit). | {{Description|7|text=* Has a long range but suffers from being a Persona normal (i.e., it’s a good poke but you take red life damage if it’s hit). | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BB}} | {{AttackVersion|name=5BB}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Mainly used as combo filler | {{Description|7|text=* Mainly used as combo filler | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=5BBB}} | {{AttackVersion|name=5BBB}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Yosuke's special called '''Tentarafoo''' (doesn't cause confusion in this game) | {{Description|7|text=* Yosuke's special called '''Tentarafoo''' (doesn't cause confusion in this game) | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Airborne during the hop | {{Description|6|text=* Airborne during the hop | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Hits low | {{Description|6|text=* Hits low | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Amazing anti-air as the hitbox extends behind his head as well as having tremendous vertical range, at the cost of having a shorter forward horizontal range than other 2Bs | {{Description|6|text=* Amazing anti-air as the hitbox extends behind his head as well as having tremendous vertical range, at the cost of having a shorter forward horizontal range than other 2Bs | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Good for low profiling long range pokes. | {{Description|6|text=* Good for low profiling long range pokes. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.A}} | {{AttackVersion|name=j.A}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Can tag crouching opponents if performed low enough from a distance. | {{Description|7|text=* Can tag crouching opponents if performed low enough from a distance. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.AA}} | {{AttackVersion|name=j.AA}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Jump cancelable on hit and block | {{Description|7|text=* Jump cancelable on hit and block | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Hits 3 times | {{Description|6|text=* Hits 3 times | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|j.2A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text= | {{Description|6|text= | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Can cancel the start up into other aerial specials to bait antiairs or to cross up. | {{Description|6|text=* Can cancel the start up into other aerial specials to bait antiairs or to cross up. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Special cancelable | {{Description|6|text=* Special cancelable | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=Taunt}} | {{AttackVersion|name=Taunt}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|AD}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Kick}} | {{AttackVersion|name=Kick}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|AD Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=Yosuke’s Reversal Action has 2 parts, “Taunt” and “Kick”. “Taunt” is the initial action when the DP is pressed (Kunai Swing) where Yosuke is in his counter state. “Kick” is when Yosuke’s Reversal Action is triggered causing Jiraiya to come out and kick the opponent away. If it’s not triggered, Yosuke sighs and becomes punishable. | {{Description|7|text=Yosuke’s Reversal Action has 2 parts, “Taunt” and “Kick”. “Taunt” is the initial action when the DP is pressed (Kunai Swing) where Yosuke is in his counter state. “Kick” is when Yosuke’s Reversal Action is triggered causing Jiraiya to come out and kick the opponent away. If it’s not triggered, Yosuke sighs and becomes punishable. | ||
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{{!}}- | {{!}}- | ||
{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|236A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text=* Referred to as '''Run'''. | {{Description|7|text=* Referred to as '''Run'''. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|j.236A}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Referred to as '''V Slash'''. | {{Description|6|text=* Referred to as '''V Slash'''. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Has a wide travel arc. | {{Description|6|text=* Has a wide travel arc. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|j.236B > X}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=The optional follow up for Moonsault | {{Description|6|text=The optional follow up for Moonsault | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* EX Version goes full screen, has a slightly slower start up but the bounce of B Version allowing for moonsault followups. | {{Description|6|text=* EX Version goes full screen, has a slightly slower start up but the bounce of B Version allowing for moonsault followups. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* EX Version performs an auto Crescent Slash. | {{Description|6|text=* EX Version performs an auto Crescent Slash. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Jiraiya rushes forward with his fist extended. Goes full screen. If it connects with the point character, Jiraiya does an uppercut launching the opponent into the air. | {{Description|6|text=* Jiraiya rushes forward with his fist extended. Goes full screen. If it connects with the point character, Jiraiya does an uppercut launching the opponent into the air. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|5P }} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Works the same as the A version of Dash Spring | {{Description|6|text=* Works the same as the A version of Dash Spring | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Launching or Anti-Air assist | {{Description|6|text=* Launching or Anti-Air assist | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=*Homes in on the opponent, even on block. | {{Description|6|text=*Homes in on the opponent, even on block. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Referred to as '''Whoo'''. | {{Description|6|text=* Referred to as '''Whoo'''. | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
{{!}}- | {{!}}- | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description|6|text=* Important points go here | {{Description|6|text=* Important points go here | ||
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==Navigation== | ==Navigation== | ||
{{# | {{#lst:BBTag/Yosuke Hanamura/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[BBTag/Yosuke Hanamura/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[BBTag/Yosuke Hanamura/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-BBTag}} | {{Navbar-BBTag}} | ||
[[Category:BlazBlue Cross Tag Battle]] | [[Category:BlazBlue Cross Tag Battle]] | ||
[[Category:Yosuke Hanamura]] | [[Category:Yosuke Hanamura]] |
Revision as of 06:44, 6 March 2020
Yosuke Hanamura |
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Overview
"Leave it all to me, yeah!"
"The important things are never far off... They're all around you."
Backstory
Yosuke Hanamura is the first party member Yu Narukami bonds with during his time in Inaba. Due to his father's manager position at the Junes superstore, Yosuke was forced to move from the big city to "the boonies," leaving him resenting his feelings of boredom and isolation. After accepting his shadow, he tries his hardest to be the best 'partner' he can be.
Playstyle
Yosuke is a quick rushdown character. His Dash spring and auto combos provide quick actions to pressure opponents and catch them in unlikely situations. His air game is good with his j.C, allowing for a variety of cross up potential from that move alone. He is missing a projectile but his quickness allows for good offensive tools to get the job done. With Yosuke, you want to stay offensive and keep good pressure while crossing up your opponent to keep them on the defensive.
Strengths/Weaknesses
Strengths | Weaknesses |
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Persona: Jiraiya
Air Actions
Yosuke is able to chain multiple specials while in the air. He can string these together during combos, to mix up his aerial approach or bait anti-airs.
His air action system in BBTAG still exist but to a much lesser extent (compared to the Arena series) since he only has 2 air specials (Moonsault and V Slash). They work almost like rekkas now off Moonsault / Dash Spring.
- Hitting A during Moonsault / Dash Spring will give you V Slash
- Hitting B or C during Dash Spring will give you Moonsault or EX Crescent Slash
- Hitting B or C during Moonsault will give you Crescent Slash
- Hitting B or C AFTER Crescent Slash will give you another Moonsault
- You can also do manual inputs or 6/4+Button to change directions
- You are able to cancel the start up for jC into air actions also using manual inputs.
3 Moonsaults and 1 V Slash can be used per jump. V Slash can’t be canceled into any air actions but you can manually moonsault/normals after recovery while in the air.
Normal Moves
4A
4A | Template:AttackDataHeader-BBTag |
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5A
5A | Template:AttackDataHeader-BBTag |
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5B
5B | Template:AttackDataHeader-BBTag |
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5C
5C | Template:AttackDataHeader-BBTag |
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2A
2A | Template:AttackDataHeader-BBTag |
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2B
2B | Template:AttackDataHeader-BBTag |
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2C
2C | Template:AttackDataHeader-BBTag |
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j.A
j.A | Template:AttackDataHeader-BBTag |
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j.B
j.B | Template:AttackDataHeader-BBTag |
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j.2A
j.2A | Template:AttackDataHeader-BBTag |
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j.C
j.C | Template:AttackDataHeader-BBTag |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
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Dodge
Dodge 5A+D |
Template:AttackDataHeader-BBTag |
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Skills
Dash Spring
Dash Spring 236A/B |
Template:AttackDataHeader-BBTag |
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Flying Flash Cut
Flying Flash Cut j.236A or j.214A |
Template:AttackDataHeader-BBTag |
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Moonsault
Moonsault j.236B or j.214B |
Template:AttackDataHeader-BBTag |
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Crescent Slash
Crescent Slash (during Moonsault) A/B/C |
Template:AttackDataHeader-BBTag |
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Extra Skills
EX Dash Spring
EX Dash Spring 236C |
Template:AttackDataHeader-BBTag |
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EX Moonsault
EX Moonsault j.236C or j.214C |
Template:AttackDataHeader-BBTag |
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Partner Skills
5P
6P 5D |
Template:AttackDataHeader-BBTag |
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6P
5P Dash Spring |
Template:AttackDataHeader-BBTag |
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4P
4P 5AAA |
Template:AttackDataHeader-BBTag |
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Distortion Skills
Garudyne
Garudyne 236B+C (air OK) |
Template:AttackDataHeader-BBTag |
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Shippu - Nagareboshi
Shippu - Nagareboshi 214B+C (air OK) |
Template:AttackDataHeader-BBTag |
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Distortion Skill Duo
Garudyne P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
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Astral Heat
Brave Blade 222B+C |
Template:AttackDataHeader-BBTag |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •