No edit summary |
(→j.2A: Added basic usage info) |
||
(18 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Yosuke Hanamura}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Yosuke Hanamura | !Yosuke Hanamura | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Yosuke_Portrait.png| | [[File:BBTag_Yosuke_Portrait.png|300x500px|center]] | ||
|- | |- | ||
|| | || | ||
{{#lst:BBTag/Yosuke Hanamura/Data| | {{#lst:BBTag/Yosuke Hanamura/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
Line 21: | Line 22: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Yosuke Hanamura | |||
| game = BBTag | |||
| icon = BBTag_Yosuke_Icon.png | |||
| quote = Leave it all to me, yeah!<br/>The important things are never far off... They're all around you. | |||
= | | lore = | ||
Yosuke Hanamura is the first party member Yu Narukami bonds with during his time in Inaba. Due to his father's manager position at the Junes superstore, Yosuke was forced to move from the big city to "the boonies," leaving him resenting his feelings of boredom and isolation. After accepting his shadow, he tries his hardest to be the best 'partner' he can be. | Yosuke Hanamura is the first party member Yu Narukami bonds with during his time in Inaba. Due to his father's manager position at the Junes superstore, Yosuke was forced to move from the big city to "the boonies," leaving him resenting his feelings of boredom and isolation. After accepting his shadow, he tries his hardest to be the best 'partner' he can be. | ||
}} | |||
===Air Actions=== | ===Air Actions=== | ||
Line 67: | Line 44: | ||
3 Moonsaults and 1 V Slash can be used per jump. V Slash can’t be canceled into any air actions but you can manually moonsault/normals after recovery while in the air. | 3 Moonsaults and 1 V Slash can be used per jump. V Slash can’t be canceled into any air actions but you can manually moonsault/normals after recovery while in the air. | ||
===Playstyle=== | |||
{{ | {{StrengthsAndWeaknesses | ||
|intro= | |||
Yosuke is a quick rushdown character. His Dash spring and auto combos provide quick actions to pressure opponents and catch them in unlikely situations. His air game is good with his j.C, allowing for a variety of cross up potential from that move alone. He is missing a projectile but his quickness allows for good offensive tools to get the job done. With Yosuke, you want to stay offensive and keep good pressure while crossing up your opponent to keep them on the defensive. | |||
|pros= | |||
* Has great air mobility, as well as several air tools to help him out. | |||
* High solo damage | |||
* One of the fastest characters in the game. | |||
* Great assist kit. | |||
|cons= | |||
* Weak pokes/midrange game | |||
* Struggles against characters with strong air control | |||
* Fastest air normal is 10f. | |||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_4A.png |caption= Anti-Airs, Neutral, Pressure, Confirms. This normal does it all! | |image=BBTag_Yosuke_4A.png |caption= Anti-Airs, Neutral, Pressure, Confirms. This normal does it all! | ||
Line 113: | Line 103: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_5A.png |caption= 3 times the hitboxes for 3 times the fun. | |image=BBTag_Yosuke_5A.png |caption= 3 times the hitboxes for 3 times the fun. | ||
Line 158: | Line 148: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_5B.png |caption= A pretty underrated poke. Send a Boot straight to their heads. | |image=BBTag_Yosuke_5B.png |caption= A pretty underrated poke. Send a Boot straight to their heads. | ||
Line 195: | Line 185: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_5C.png |caption= #NetplayUnblockables | |image=BBTag_Yosuke_5C.png |caption= #NetplayUnblockables | ||
Line 210: | Line 200: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_2A.png |caption= It's like Yosuke 4A, except it hits LOW! | |image=BBTag_Yosuke_2A.png |caption= It's like Yosuke 4A, except it hits LOW! | ||
Line 227: | Line 217: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_2B.png |caption= Remember when Hazama 5C was jump cancellable on block? | |image=BBTag_Yosuke_2B.png |caption= Remember when Hazama 5C was jump cancellable on block? | ||
Line 242: | Line 232: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_2C.png |caption= Slides under moves like sliding into their DMs. | |image=BBTag_Yosuke_2C.png |caption= Slides under moves like sliding into their DMs. | ||
Line 258: | Line 248: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_jA.png |caption= The Jump In everyone learned to hate. | |image=BBTag_Yosuke_jA.png |caption= The Jump In everyone learned to hate. | ||
Line 285: | Line 275: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_jB.png |caption= #ThePssychSpecial | |image=BBTag_Yosuke_jB.png |caption= #ThePssychSpecial | ||
Line 304: | Line 294: | ||
}} | }} | ||
}} | }} | ||
====== < | <nowiki/> | ||
====== <span style="visibility:hidden;font-size:0">j.2A</span> ====== | |||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_j2A.png |caption= | |image=BBTag_Yosuke_j2A.png |caption= Ya like these? | ||
|name=j.2A | |name=j.2A | ||
|data= | |data= | ||
Line 314: | Line 305: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
*Special cancellable on hit and block | |||
Mainly used to combo into Moonsault-Cresent Slash after j.A. Very punishable on whiff. | |||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_jC.png |caption= Either hit the floor, or flip out! Be that annoying fly everyone can't hit. | |image=BBTag_Yosuke_jC.png |caption= Either hit the floor, or flip out! Be that annoying fly everyone can't hit. | ||
Line 337: | Line 331: | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_GroundThrow.png |caption= What if this throw poisoned again... But special cancels are nice! | |image=BBTag_Yosuke_GroundThrow.png |caption= What if this throw poisoned again... But special cancels are nice! | ||
Line 353: | Line 347: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Dodge</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_Dodge.png |caption= "Come get som---YIKES!". | |image=BBTag_Yosuke_Dodge.png |caption= "Come get som---YIKES!". | ||
Line 390: | Line 384: | ||
==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Dash Spring</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_DashSpring.png |caption= Don't use this as a command dash. That ALWAYS ends poorly. | |image=BBTag_Yosuke_DashSpring.png |caption= Don't use this as a command dash. That ALWAYS ends poorly. | ||
Line 412: | Line 406: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Flying Flash Cut</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_FlyingFlashCut.png |caption= V SLASH!! Now an actual knockdown. | |image=BBTag_Yosuke_FlyingFlashCut.png |caption= V SLASH!! Now an actual knockdown. | ||
Line 431: | Line 425: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Moonsault</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_Moonsault.png |caption= The fact that this STILL crosses up in the corner is pretty hilarious. | |image=BBTag_Yosuke_Moonsault.png |caption= The fact that this STILL crosses up in the corner is pretty hilarious. | ||
Line 449: | Line 443: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Crescent Slash</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_CrescentSlash.png |caption= I heard that the EX version of Crescent makes for a rather nasty surprise overhead. | |image=BBTag_Yosuke_CrescentSlash.png |caption= I heard that the EX version of Crescent makes for a rather nasty surprise overhead. | ||
Line 472: | Line 466: | ||
==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Dash Spring</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_DashSpring.png |caption= Remember when this was projectile invuln?? | |image=BBTag_Yosuke_DashSpring.png |caption= Remember when this was projectile invuln?? | ||
Line 486: | Line 480: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Moonsault</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_Moonsault.png |caption= When you want to flip in place instead of everywhere at once. | |image=BBTag_Yosuke_Moonsault.png |caption= When you want to flip in place instead of everywhere at once. | ||
Line 508: | Line 502: | ||
==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_5D.png |caption= Now everyone can find out how much of a bro Jiraiya actually is. | |image=BBTag_Yosuke_5D.png |caption= Now everyone can find out how much of a bro Jiraiya actually is. | ||
|name=6P | |name=6P | ||
|input=5D | |input=P4A 5D | ||
|data= | |data= | ||
{{AttackDataHeader-BBTag}} | {{AttackDataHeader-BBTag}} | ||
Line 522: | Line 516: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_DashSpring.png |caption= Green Streak. Speeds By. Yosuke the Frog. | |image=BBTag_Yosuke_DashSpring.png |caption= Green Streak. Speeds By. Yosuke the Frog. | ||
Line 537: | Line 532: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_5AAA.png |caption= YOSUKE UPPAH!!! | |image=BBTag_Yosuke_5AAA.png |caption= YOSUKE UPPAH!!! | ||
Line 556: | Line 551: | ||
==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Garudyne</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_Garudyne.png |caption= A Giant Spinny Projectile. What could POSSIBLY go wrong?? | |image=BBTag_Yosuke_Garudyne.png |caption= A Giant Spinny Projectile. What could POSSIBLY go wrong?? | ||
Line 571: | Line 566: | ||
}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Shippu - Nagareboshi</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_ShippuNagareboshi.png |caption= Also known as, "That super where Yosuke goes WHOO!!" | |image=BBTag_Yosuke_ShippuNagareboshi.png |caption= Also known as, "That super where Yosuke goes WHOO!!" | ||
Line 596: | Line 591: | ||
==Distortion Skill Duo== | ==Distortion Skill Duo== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yosuke_Garudyne.png |caption= | |image=BBTag_Yosuke_Garudyne.png |caption= Didn't get the kill? Try spinning. | ||
|input=P during Main Character's Distortion Skill | |input=P during Main Character's Distortion Skill | ||
|name=Garudyne | |name=Garudyne |
Revision as of 02:37, 10 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Yosuke Hanamura |
---|
|
Overview
"Leave it all to me, yeah! The important things are never far off... They're all around you." | |
Lore: | Yosuke Hanamura is the first party member Yu Narukami bonds with during his time in Inaba. Due to his father's manager position at the Junes superstore, Yosuke was forced to move from the big city to "the boonies," leaving him resenting his feelings of boredom and isolation. After accepting his shadow, he tries his hardest to be the best 'partner' he can be. |
Air Actions
Yosuke is able to chain multiple specials while in the air. He can string these together during combos, to mix up his aerial approach or bait anti-airs.
His air action system in BBTAG still exist but to a much lesser extent (compared to the Arena series) since he only has 2 air specials (Moonsault and V Slash). They work almost like rekkas now off Moonsault / Dash Spring.
- Hitting A during Moonsault / Dash Spring will give you V Slash
- Hitting B or C during Dash Spring will give you Moonsault or EX Crescent Slash
- Hitting B or C during Moonsault will give you Crescent Slash
- Hitting B or C AFTER Crescent Slash will give you another Moonsault
- You can also do manual inputs or 6/4+Button to change directions
- You are able to cancel the start up for jC into air actions also using manual inputs.
3 Moonsaults and 1 V Slash can be used per jump. V Slash can’t be canceled into any air actions but you can manually moonsault/normals after recovery while in the air.
Playstyle
Yosuke Hanamura Yosuke is a quick rushdown character. His Dash spring and auto combos provide quick actions to pressure opponents and catch them in unlikely situations. His air game is good with his j.C, allowing for a variety of cross up potential from that move alone. He is missing a projectile but his quickness allows for good offensive tools to get the job done. With Yosuke, you want to stay offensive and keep good pressure while crossing up your opponent to keep them on the defensive.
- Has great air mobility, as well as several air tools to help him out.
- High solo damage
- One of the fastest characters in the game.
- Great assist kit.
- Weak pokes/midrange game
- Struggles against characters with strong air control
- Fastest air normal is 10f.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
---|
5A | Template:AttackDataHeader-BBTag |
---|
5B | Template:AttackDataHeader-BBTag |
---|
5C | Template:AttackDataHeader-BBTag |
---|
2A | Template:AttackDataHeader-BBTag |
---|
2B | Template:AttackDataHeader-BBTag |
---|
2C | Template:AttackDataHeader-BBTag |
---|
j.A | Template:AttackDataHeader-BBTag |
---|
j.B | Template:AttackDataHeader-BBTag |
---|
j.2A | Template:AttackDataHeader-BBTag |
---|
j.C | Template:AttackDataHeader-BBTag |
---|
Universal Mechanics
Ground Throw 5B+C |
Template:AttackDataHeader-BBTag |
---|
Dodge 5A+D |
Template:AttackDataHeader-BBTag |
---|
Skills
Dash Spring 236A/B |
Template:AttackDataHeader-BBTag |
---|
Flying Flash Cut j.236A or j.214A |
Template:AttackDataHeader-BBTag |
---|
Moonsault j.236B or j.214B |
Template:AttackDataHeader-BBTag |
---|
Crescent Slash (during Moonsault) A/B/C |
Template:AttackDataHeader-BBTag |
---|
Extra Skills
EX Dash Spring 236C |
Template:AttackDataHeader-BBTag |
---|
EX Moonsault j.236C or j.214C |
Template:AttackDataHeader-BBTag |
---|
Partner Skills
6P P4A 5D |
Template:AttackDataHeader-BBTag |
---|
5P Dash Spring |
Template:AttackDataHeader-BBTag |
---|
4P 5AAA |
Template:AttackDataHeader-BBTag |
---|
Distortion Skills
Garudyne 236B+C (air OK) |
Template:AttackDataHeader-BBTag |
---|
Shippu - Nagareboshi 214B+C (air OK) |
Template:AttackDataHeader-BBTag |
---|
Distortion Skill Duo
Garudyne P during Main Character's Distortion Skill |
Template:AttackDataHeader-BBTag |
---|
Astral Heat
Brave Blade 222B+C |
Template:AttackDataHeader-BBTag |
---|
Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •