Difference between revisions of "BBTag/Yosuke Hanamura"

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* Important points go here
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* Good for low profiling long range pokes.
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* Special cancelable on hit / block
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* Very unsafe on block
  
Detailed description of the usefulness of the move go here
 
 
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Revision as of 16:57, 20 May 2018

Yosuke Hanamura
BBTag Yosuke Portrait.png
Health
14,000
Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run
  

Overview

"Leave it all to me, yeah!"

"The important things are never far off... They're all around you."

Backstory

Yosuke Hanamura is the first party member Yu Narukami bonds with during his time in Inaba. Due to his father's manager position at the Junes superstore, Yosuke was forced to move from the big city to "the boonies," leaving him resenting his feelings of boredom and isolation. After accepting his shadow, he tries his best to be the best 'partner' he can be.

Playstyle

Persona: Jiraiya

Yosuke's Persona, Jiraiya, gives him even more aerial movement options by granting him access to Flying Flash Cut and Mirage Slash (jC). He also provides Yosuke with farther reaching normals. During 6P, Yosuke sends Jiraiya moving forward with his fist out (and uppercuts if it connects) to help in neutral or extend combos.

Air Actions

Yosuke is able to chain multiple specials while in the air. He can string these together during combos, to mix up his aerial approach or bait anti-airs.

His air action system in BBTAG still exist but to a much lesser extent (compared to the Arena series) since he only has 2 air specials (Moonsault and V Slash). They work almost like rekkas now off Moonsault / Dash Spring.

  • Hitting A during Moonsault / Dash Spring will give you V Slash
  • Hitting B or C during Dash Spring will give you Moonsault or EX Crescent Slash
  • Hitting B or C during Moonsault will give you Crescent Slash
  • Hitting B or C AFTER Crescent Slash will give you another Moonsault
  • You can also do manual inputs or 6/4+Button to change directions
  • You are able to cancel the start up for jC into air actions also using manual inputs.

3 Moonsaults and 1 V Slash can be used per jump. V Slash can’t be canceled into any air actions but you can manually moonsault/normals after recovery while in the air.

Normal Moves

4A
4A
P4Arena Yosuke 5A.png
Anti-Airs, Neutral, Pressure, Confirms. This Normal does it all!
P4AU Yosuke 5AA.png
Cool poses for hitconfirming a situation.
P4AU Yosuke 5AAA.png
Yosuke NEVER skips Leg Day.
P4Arena Yosuke FlyingKunai.png
What if we could do this as a special...
Version Damage Guard Startup Active Recovery Frame Adv.
4A - All - - - -
  • This is one of Yosuke's two jump cancel-able ground normals.
  • You can cancel 4A into itself. This makes it useful for pressure or hit confirms.
4AA - All - - - -
  • Pressure tool
4AAA - All - - - -
  • On block, this move sends Yosuke flying backwards, creating somewhat safe space.
  • Special cancelable on hit and block.
4AAAA - All - - - -
  • Yosuke’s old Kunai special, nothing to note.


5A
5A
P4Arena Yosuke 5B.png
3 times the hitboxes for 3 times the fun.
P4Arena Yosuke 5AA.png
Why DO we have both of Yosuke's autocombos?
P4Arena Yosuke 5AAA.png
It's like Yosuke's a frog or somethin'...
P4Arena Yosuke FlyingKunai.png
Give us Kunai as a special, please!
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All - - - -
  • Jump cancelable on hit.
5AA - All - - - -
  • Large forward hitbox
  • Jump cancelable on hit
  • If enemy is airbourne (5A off certain assist pick ups), 5AA will bring them back towards the ground allowing for more flexible combos
5AAA - All - - - -
  • Special cancelable after the 3rd hit on hit and block.
  • Unsafe on block because it leaves Yosuke’s airbourne (unless special canceled).
  • Jump cancelable on hit.
  • Can combo into Moonsault on hit.
5AAAA - All - - - -
  • Yosuke’s old Kunai special, nothing to note.


5B
5B
P4Arena Yosuke 5C.png
A pretty underrated poke. Send a Boot straight to their heads.
P4Arena Yosuke 2C.png
Objectively coolest looking normal.
P4Arena Yosuke Tentarafoo.png
Tenterafoo's more useful as a normal than as a special... kinda sad.
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All - - - -
  • Has a long range but suffers from being a persona normal (aka, it’s a good poke but you lose HP if it’s hit).
  • Mainly used as combo filler or corner relaunching.
  • Jump cancelable on hit
5BB - All - - - -
  • Mainly used as combo filler
  • Jump cancelable on hit
5BBB - All - - - -
  • Pops opponent up on hit making it easy to combo into 236B but only from a certain distance


5C
5C
P4Arena Yosuke AOA.png
#NetplayUnblockables
Damage Guard Startup Active Recovery Frame Adv.
- H - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


2A
2A
P4Arena Yosuke 2A.png
It's like Yosuke 4A, except it hits LOW!
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Hits low
  • Good forward hitbox.
  • Great for stagger pressure and punishing opponents for not blocking low.
  • Great to use to set up tick throws.


2B
2B
P4Arena Yosuke 2B.png
Remember when Hazama 5C was jump cancellable on block?
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Amazing anti-air as the hitbox extends behind his head as well as having tremendous vertical range
  • Jump cancelable on hit and block


2C
2C
P4Arena Yosuke Sweep.png
Slides under moves like sliding into their DMs.
Damage Guard Startup Active Recovery Frame Adv.
- L - - - -
  • Good for low profiling long range pokes.
  • Special cancelable on hit / block
  • Very unsafe on block


j.A
j.A
P4Arena Yosuke jB.png
The Jump In everyone learned to hate.
P4Arena Yosuke jA.png
Just mash the A button, he'll keep on swingin.
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

j.AA - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B
j.B
P4Arena Yosuke jC.png
#ThePssychSpecial
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C
j.C
P4Arena Yosuke MirageSlash.png
Either hit the floor, or flip out! Be that annoying fly everyone can't hit.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Universal Mechanics

Ground Throw
Ground Throw
5B+C
P4Arena Yosuke GroundThrow.png
What if this throw poisoned again... But special cancels are nice!
Damage Guard Startup Active Recovery Frame Adv.
- Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Dodge
Dodge
5A+D
P4Arena Yosuke BD.png
Objectively best taunt, but RIP the active frames.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Skills

Dash Spring
Dash Spring
236A/B
P4Arena Yosuke DashSpring.png
Don't use this as a command dash. That ALWAYS ends poorly.
Version Damage Guard Startup Active Recovery Frame Adv.
A - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Flying Flash Cut
Flying Flash Cut
j.236A or j.214A
P4AU Yosuke VSlash.png
V SLASH!! Now an actual knockdown.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Moonsault
Moonsault
j.236B or j.214B
P4Arena Yosuke Moonsault.png
The fact that this STILL crosses up in the corner is pretty hilarious.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Crescent Slash
Crescent Slash
(during Moonsault) A/B/C
P4Arena Yosuke CrescentSlash.png
I heard that the EX version of Crescent makes for a rather nasty surprise overhead.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here

Extra Skills

Dash Spring
Dash Spring
236C
P4Arena Yosuke DashSpring.png
Remember when this was projectile invuln??
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Moonsault
Moonsault
j.236C or j.214C
P4Arena Yosuke Moonsault.png
When you want to flip in place instead of everywhere at once.
P4Arena Yosuke CrescentSlash.png
This comes out automatically! No timing required!
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Partner Skills

5P
5D
6P
P4Arena Yosuke 5D.png
Now everyone can find out how much of a bro Jiraiya actually is.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


6P
Dash Spring
5P
P4Arena Yosuke DashSpring.png
Green Streak. Speeds By. Yosuke the Frog.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Good for extending combos

Detailed description of the usefulness of the move go here


4P
5AAA
4P
P4Arena Yosuke 5AAA.png
YOSUKE UPPAH!!!
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Distortion Skills

Garudyne
Garudyne
236B+C (air OK)
P4Arena Yosuke Garudyne.png
A Giant Spinny Projectile. What could POSSIBLY go wrong??
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Shippu - Nagareboshi
Shippu - Nagareboshi
214B+C
P4AU Yosuke ShippuNagareboshi1.png
Also known as, "That super where Yosuke goes WHOO!!"
P4AU Yosuke ShippuNagareboshi2.png
Yosuke now saying "Woohoo!" was the worst possible nerf.
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



Astral Heat

Brave Blade
222B+C
P4Arena Yosuke BraveBlade.png
EVERYDAY YOUNG LIFE JUNES!!!
P4Arena Yosuke BraveBlade2.png
"At Junes, everyday is Customer Appreciation Day. Come see for yourself, and get in touch with our products! Every day's great at your Junes!"
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here



BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc