BBTag/Yosuke Hanamura/Frame Data

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System Data[edit]

Health: 14,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All



Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A 1000 - 100 70 - All 6 - 22 -2 - - - - - - -
4AA 1300 - 100 80 - All 8 - 33 -3 - - - - - - -
4AAA 1700 - 80 75 - All 10 - 39 -6 - - - - - - -
4AAAA
5AAAA
600*6 - 80 75 - All - - - -7 - - - - - - -
5A 630*3 - 100 80 (once) - All 9 - 30 -1 - - - - - - -
5AA 1300 - 100 80 - All 10 - 27 +2 - - - - - - -
5AAA 750*3 - 100 75 - All 10 - 47 -10 - - - - - - -
2A 1000 - 90 75 - Low 7 - 27 -4 - - - - - - -
5B 1500 - 90 85 - All 12 - 44 -11 - - - - - - -
5BB 1700 - 90 85 - All 19 - 35 -2 - - - - - - -
5BBB 0, 2400 - 90 85 (once) - All 14 - 46 -9 - - - - - - -
2B 1500 - 90 80 - All 9 - 40 -10 - - - - - - -
5C 800+ - - - - High 22 - 37 -7 - - - - - - -
2C 1700 - 90 85 - Low 11 - 38 -8 - - - - - - -
j.A 1000 - 80 80 - High 10 - - - - - - - - - -
j.AA 1000 - 80 80 - High 7 - - - - - - - - - -
j.B 720*3 - 80 80 (once) - All 15 - - - - - - - - - -
j.C 1700 - 80 85 - Low 36 - 31 -9 - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw 0, 1000*2 - 100 50 (once) - Throw 7 - - - - - - - - - -
  • Minimum Damage 100% (2000)
Dodge (Catch)
Reversal Action
- - - - - - - - 45 - - - - - - 1-15 Catch -
Dodge (Attack)
Catch Attack
2200 - 80 60 - All - - - - - - - - - - -
Cross Burst Attack 1000 - - - - All - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Dash Spring
236A
900*2 - 80 90 (once) - All 14 - 52 -8 - - - - - - -
B Dash Spring
236B
1100*2 - 80 75 (once) - All 20 - 69 -23 - - - - - - -
Flying Flash Cut
j.236A or j.214A
1200*2 - 80 85 - All 13 - 68 -44 - - - - - - -
Moonsault
j.236B or j.214B
- - - - - - - - 15 after landing - - - - - - - -
Crescent Slash
Moonsault > A/B/C
1700 - 80 85 - High - - 9 after landing - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Dash Spring
236C
1300*2 - 80 85 - All 22 - 61 -15 - - - - - - -
EX Moonsault
j.236C or j.214C
2000 - 80 85 - High 26 - 9 after landing - - - - - - - -

Partner Skills[edit]

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
5D
700*4 - 70 85 (once) - All 47 - - - - - - - - - -
6P
Dash Spring
1500*2 - 70 80 (once) - All 32 - - - - - - - - - -
4P
5AAA
1700 - 70 85 - All 28 - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Garudyne
236B+C
300*30 [360*30] - 80 98 - All 9+7 - 194 -31 - - - - - - -
  • Values in [] are for Enhanced version
Shippu - Nagareboshi
214B+C
2000*2, 150*18
[2000*2, 120*36]
- 80 100 - All - - 44+18 after landing -21 - - - - - - -
  • Values in [] are for Enhanced version
Garudyne
Distortion Skill Duo
- - - - - All - - - - - - - - - - -
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Brave Blade
222B+C
29855 - - - B ALL 68 after superflash - 100 -68 - 32 - - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - -
2A[3] 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB 5A 5BBB, 2B 5C, 2C Jump[-], Special, Super
5BBB - - - Special (2nd hit)[-]
2B 5A 5B, 2B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A[2] j.AA j.B j.C Jump, Special, Super
j.AA[2] j.A j.B j.C Jump, Special, Super
j.B - - j.C Special, Super
j.C - - - Special[+], Super[+]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]

Navigation[edit]


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