BBTag/Yosuke Hanamura/Frame Data

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System Data[edit]

Health: 14,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All


Normal Moves[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
4A
- - - - - - - - - - - - - - - -
4AA
- - - - - - - - - - - - - - - -
4AAA
- - - - - - - - - - - - - - - -
5A
- - - - - - - - - - - - - - - -
5AA
- - - - - - - - - - - - - - - -
5AAA
- - - - - - - - - - - - - - - -
2A
- - - - - - - - - - - - - - - -
5B
- - - - - - - - - - - - - - - -
5BB
- - - - - - - - - - - - - - - -
5BBB
- - - - - - - - - - - - - - - -
2B
- - - - - - - - - - - - - - - -
5C
- - - - - - - - - - - - - - - -
2C
- - - - - - - - - - - - - - - -
j.A
- - - - - - - - - - - - - - - -
j.B
- - - - - - - - - - - - - - - -
j.C
- - - - - - - - - - - - - - - -

Universal Mechanics[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Ground Throw
- - - - - - - - - - - - - - - -
Dodge
Reversal Action
- - - - - - - - - - - - - - - -
Cross Burst Attack
- - - - - - - - - - - - - - - -

Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
A Dash Spring
236A
- - - - - - - - - - - - - - - -
B Dash Spring
236B
- - - - - - - - - - - - - - - -
Flying Flash Cut
j.236A or j.214A
- - - - - - - - - - - - - - - -
Moonsault
j.236B or j.214B
- - - - - - - - - - - - - - - -
Crescent Slash
Moonsault > A/B/C
- - - - - - - - - - - - - - - -

Extra Skills[edit]

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
EX Dash Spring
236C
- - - - - - - - - - - - - - - -
EX Moonsault
j.236C or j.214C
- - - - - - - - - - - - - - - -

Partner Skills[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5P
5D
- - - - - - - - - - - - - - - -
6P
Dash Spring
- - - - - - - - - - - - - - - -
4P
5AAA
- - - - - - - - - - - - - - - -

Distortion Skills[edit]

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Garudyne
236B+C
- - - - - - - - - - - - - - - -
Shippu - Nagareboshi
214B+C
- - - - - - - - - - - - - - - -
Garudyne
Distortion Skill Duo
- - - - - All - - - - - - - - - -

Astral Heat[edit]

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Brave Blade
222B+C
29855 - - - B ALL 68 after superflash - 100 -68 - 32 - - - -

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - -
2A[3] 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB 5A 5BBB, 2B 5C, 2C Jump[-], Special, Super
5BBB - - - Special (2nd hit)[-]
2B 5A 5B, 2B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A[2] j.AA j.B j.C Jump, Special, Super
j.AA[2] j.A j.B j.C Jump, Special, Super
j.B - - j.C Special, Super
j.C - - - Special[+], Super[+]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources[edit]


BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc