< BBTag | Yosuke Hanamura
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==Partner Skills== | ==Partner Skills== | ||
*Startup includes the 17F needed to come onscreen. The character is invincible 1-17F. | |||
*During Cross Combo, startup is reduced by 17F and this invincibility is removed. | |||
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|version=5P |subtitle=5D | |version=5P |subtitle=5D | ||
|damage=1500*2 |p1=70 |p2=80 (once) | |damage=1500*2 |p1=70 |p2=80 (once) | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=32 |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
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|version=6P |subtitle=Dash Spring | |version=6P |subtitle=Dash Spring | ||
|damage=700*4 |p1=70 |p2=85 (once) | |damage=700*4 |p1=70 |p2=85 (once) | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=47 |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
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|version=4P |subtitle=5AAA | |version=4P |subtitle=5AAA | ||
|damage=1700 |p1=70 |p2=85 | |damage=1700 |p1=70 |p2=85 | ||
|level= |attribute= |guard= | |level= |attribute= |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup=28 |active= |recovery= |frameAdv= | ||
|blockstun= |groundHit= |airHit= | |blockstun= |groundHit= |airHit= | ||
|invul= |hitbox= | |invul= |hitbox= |
Revision as of 05:02, 27 January 2019
System Data
Health:
Prejump:
Backdash Time / Invul:
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
- During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
4A | 4AA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AA | 4AAA, 5A | 5B, 2B | 5C, 2C | Throw, Special, Super |
4AAA | 4AAAA | - | - | Special, Super |
4AAAA | - | - | - | - |
5A | 5AA | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AAA | 5AAAA | - | - | Special, Super |
5AAAA | - | - | - | - |
2A[3] | 5A, 2A | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B[1] | 5A | 5BB, 2B | 5C, 2C | Jump[-], Special, Super |
5BB | 5A | 5BBB, 2B | 5C, 2C | Jump[-], Special, Super |
5BBB | - | - | - | Special (2nd hit)[-] |
2B | 5A | 5B, 2B | 5C, 2C | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A[2] | j.AA | j.B | j.C | Jump, Special, Super |
j.AA[2] | j.A | j.B | j.C | Jump, Special, Super |
j.B | - | - | j.C | Special, Super |
j.C | - | - | - | Special[+], Super[+] |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
Sources
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •