Difference between revisions of "BBTag/Yosuke Hanamura/Frame Data"

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{{AttackVersion|name=Crescent Slash|subtitle=Moonsault > A/B/C}}
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{{#lsth:BBTag/Yosuke Hanamura/Data|j.236B > X Full}}
 
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{{Description|17|text={{ColumnList|text=
 
{{Description|17|text={{ColumnList|text=
 
*If done from a 3rd Moonsault, knockback trajectory changes and also causes Knockdown 24
 
*If done from a 3rd Moonsault, knockback trajectory changes and also causes Knockdown 24

Revision as of 21:03, 2 October 2019

System Data


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A
4AA
4AAA
4AAAA
5AAAA
5A
5AA
5AAA
2A
5B
5BB
5BBB
2B
5C
2C
j.A
j.AA
j.B
j.C

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw
  • Minimum Damage 100% (2000)
Dodge (Catch)
Reversal Action
Dodge (Attack)
Catch Attack
Cross Burst Attack

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Dash Spring
236A
B Dash Spring
236B
Flying Flash Cut
j.236A or j.214A
Moonsault
j.236B or j.214B
  • Can cancel into followups on 20
Crescent Slash
Moonsault > A/B/C
  • If done from a 3rd Moonsault, knockback trajectory changes and also causes Knockdown 24

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Dash Spring
236C
EX Moonsault
j.236C or j.214C

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
5D
6P
Dash Spring
4P
5AAA

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Garudyne
236B+C
  • Values in [] are for Enhanced version
Shippu - Nagareboshi
214B+C
  • Values in [] are for Enhanced version
Garudyne
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage 100% (2000 [2500])

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Brave Blade
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - -
2A[3] 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB 5A 5BBB, 2B 5C, 2C Jump[-], Special, Super
5BBB - - - Special (2nd hit)[-]
2B 5A 5B, 2B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A[2] j.AA j.B j.C Jump, Special, Super
j.AA[2] j.A j.B j.C Jump, Special, Super
j.B - - j.C Special, Super
j.C - - - Special[+], Super[+]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources

Navigation


Ambox notice.png To edit frame data, edit values in BBTag/Yosuke Hanamura/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Guest Entries
Single Entries
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Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


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