BBTag/Yosuke Hanamura/Frame Data

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< BBTag‎ | Yosuke Hanamura
Revision as of 05:02, 27 January 2019 by Shtkn (talk | contribs) (Partner Skills)
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System Data

Health:
Prejump:
Backdash Time / Invul:


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1000 - 100 70 - All 6 - 22 -2 - - - - - - - 1300 - 100 80 - All 8 - 33 -3 - - - - - - - 1700 - 80 75 - All 10 - 39 -6 - - - - - - - 600*6 - 80 75 - All - - - -7 - - - - - - - 630*3 - 100 80 (once) - All 9 - 30 -1 - - - - - - - 1300 - 100 80 - All 10 - 27 +2 - - - - - - - 750*3 - 100 75 - All 10 - 47 -10 - - - - - - - 1000 - 90 75 - Low 7 - 27 -4 - - - - - - - 1500 - 90 85 - All 12 - 44 -11 - - - - - - - 1700 - 90 85 - All 19 - 35 -2 - - - - - - - 0, 2400 - 90 85 (once) - All 14 - 46 -9 - - - - - - - 1500 - 90 80 - All 9 - 40 -10 - - - - - - - 800+ - - - - High 22 - 37 -7 - - - - - - - 1700 - 90 85 - Low 11 - 38 -8 - - - - - - - 1000 - 80 80 - High 10 - - - - - - - - - - 1000 - 80 80 - High 7 - - - - - - - - - - 720*3 - 80 80 (once) - All 15 - - - - - - - - - - 1700 - 80 85 - Low 36 - 31 -9 - - - - - - -

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
0, 1000*2 - 100 50 (once) - Throw 7 - - - - - - - - - - - - - - - - - - 45 - - - - - - 1-15 Catch - 2200 - 80 60 - - - - - - - - - - - - - 1000 - - - - All - - - - - - - - - - -

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
900*2 - 80 90 (once) - All 14 - 52 -8 - - - - - - - 1100*2 - 80 75 (once) - All 20 - 69 -23 - - - - - - - 1200*2 - 80 85 - All 13 - 68 -44 - - - - - - - - - - - - - - - 15 after landing - - - - - - - - 1700 - 80 85 - High - - 9 after landing - - - - - - - -

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1300*2 - 80 85 - All 22 - 61 -15 - - - - - - - 2000 - 80 85 - High 26 - 9 after landing - - - - - - - -

Partner Skills

  • Startup includes the 17F needed to come onscreen. The character is invincible 1-17F.
  • During Cross Combo, startup is reduced by 17F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
1500*2 - 70 80 (once) - All 32 - - - - - - - - - - 700*4 - 70 85 (once) - All 47 - - - - - - - - - - 1700 - 70 85 - All 28 - - - - - - - - - -

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
300*30 [360*30] - 80 98 - - - - - - - - - - - - - 2000*2, 150*18
[2000*2, 120*36]
- 80 100 - - - - - - - - - - - - - - - - - - All - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
29855 - - - B ALL 68 after superflash - 100 -68 - 32 - - - - -

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Special, Super
4AAA 4AAAA - - Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA - - Special, Super
5AAAA - - - -
2A[3] 5A, 2A 5B, 2B 5C, 2C Throw, Special, Super
5B[1] 5A 5BB, 2B 5C, 2C Jump[-], Special, Super
5BB 5A 5BBB, 2B 5C, 2C Jump[-], Special, Super
5BBB - - - Special (2nd hit)[-]
2B 5A 5B, 2B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Special, Super
Air Revolver Action Table
A B C Cancel
j.A[2] j.AA j.B j.C Jump, Special, Super
j.AA[2] j.A j.B j.C Jump, Special, Super
j.B - - j.C Special, Super
j.C - - - Special[+], Super[+]
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string

Sources


Template:CharLinks-BBTag

BlazBlue Cross Tag Battlee
BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System DataPatch Notes


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesSkill/Cross/Resonance GaugeMisc