BBTag/Yu Narukami

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Yu Narukami
BBTag Yu Portrait.png

Health: 16,000

Jump Startup: 4F

Backdash Time 23F / Invul: 1-7F All

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview[edit]

"This is a battle we can't lose..."

Backstory[edit]

Yu Narukami is the protagonist of Persona 4. He is a high school student who moves away to the countryside of Inaba to live with his uncle Ryotaro Dojima and cousin Nanako Dojima for a year as a result of his parents working abroad, and attends Yasogami High School. Establishing the "Investigation Team" with his high school friends they were able to solve a series of homicide cases that was happening in the town of Inaba.

Before moving to Inaba, Yu felt cold and distant towards those around him. However, this changes after he starts building friendships with the Investigation Team as well as the residents of Inaba. As a result, Yu becomes more cordial in his interactions with others - opening himself up more and gaining a sense of maturity throughout the events of Persona 4. Now, Yu realizes his need to draw strength from the bonds he forges in order to persevere through life.

Playstyle[edit]

Narukami is considered to be a well-rounded character that can be played both Aggressively and Defensively due to how versatile he is.

He has amazing ground and air normals that can be confirmed into the combo easily. To separate him from Jin and Hyde, Yu has a solid High/Low mix-up from j.C and Swift Strike which lead to good damage with an assist making him extremely scary once he gets in. His assist is also one of the best pressure assists that can be used to lock down an opponent and set up Active Switch mix-up or Cross Combo mix-up.

In general, Narukami can do everything and very good at them as long as he has assists available.

Strengths/Weaknesses[edit]

Strengths Weaknesses
  • Good balance of damage, range, and mobility.
  • With a partner assist and his Ziodyne, Yu has high extended combo potential.
  • Balanced mixture of highs and lows thanks to Yu's Swift Strike (which has quick startup), his aerial normals, and 5C.
  • Can carry you to the corner rather easily thanks to his Swift Strike as well as his j.C aerial combo ender.
  • Thusly, Yu is one of the scariest characters to deal with when he has you in the corner, especially when paired with an assist (if you whiff a DP against him in the corner, start praying).
  • His Ziodyne distortion is very solid thanks to its ability to fullscreen punish and its high damage.
  • Yu has the unique ability to delay Izanagi's normal attacks within his specific smart combos, giving him greater control over his strings and which can trick his opponent into thinking he has finished attacking.
  • Is one of the characters that has a reversal action that launches him in the air, allowing it to serve as a decent anti-air.
  • Relatively fast startup on 5C, despite its lower range compared to those of other characters.
  • Very long range on Yu's 5BB string, and this move also happens to be his 6P assist.
  • Has a full-screen projectile.
  • Since Yu is a Persona user, he will take damage if Izanagi is hit on-screen.
  • Using his Zio projectile at close range can leave him somewhat vulnerable to getting hit, since Izanagi counts as a hurtbox.
  • Required assist to convert a grounded hit into an air combo, making it slightly harder than most characters.
  • (All above three weaknesses are only very minor flaws)
  • Cannot link Yu's 5A normal string into his 5B string through conventional means.
  • Although 5B has longer range than most, it also happens to have longer startup than most.
  • He required an assist to convert j.C and Swift Strike mix up into the combo.



Normal Moves[edit]

4A[edit]
4A
P4Arena Yu 5A.png
P4Arena Yu 5AA.png
P4Arena Yu 5AAA.png
P4Arena Yu Zio2.png
Version Damage Guard Startup Active Recovery Frame Adv.
4A - All 6 - - -
  • Jump-cancellable on both hit and block

Old 5A, but one frame slower.

4AA - All 7 - - -
4AAA - All 9 - - -
  • Jump cancellable
4AAAA - All 14 - - -17

Same end as 5AAAA but not actually the same autocombo.


5A[edit]
5A
P4Arena Yu 5B.png
P4Arena Yu 5C.png
P4Arena Yu 2C.png
P4Arena Yu Zio2.png
Version Damage Guard Startup Active Recovery Frame Adv.
5A - All 9 - - -

Old 5B.

5AA - All 13 - - -
  • Jump-cancellable on both hit and block
5AAA - All 15 - - -
5AAAA - All 14 - - -17
  • Difficult to punish because of severe pushback.


5B[edit]
5B
P4Arena Yu 5D.png
P4Arena Yu 5DD.png
The Lawnmower
Version Damage Guard Startup Active Recovery Frame Adv.
5B - All 28 - - -
  • Solid poke with decently long range, at the cost of somewhat slow startup.
  • Does not combo from his A normals due to the slow start up.
  • Able to combo on the corner from A normals if the opponent is a certain height.

Old 5D, but wack. You can't setplay with it.

5BB - All 13 - - -22
  • Special/C cancellable.


5C[edit]
5C
P4Arena Yu AOA.png
"This is... the power of our bonds!"
Damage Guard Startup Active Recovery Frame Adv.
- High 22 - - -10

Standard overhead


2A[edit]
2A
P4Arena Yu 2A.png
Damage Guard Startup Active Recovery Frame Adv.
- Low - - - -
  • Important points go here

Detailed description of the usefulness of the move go here s


2B[edit]
2B
P4Arena Yu 2B.png
Anti-air of King(pin)s
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Jump-cancellable on both hit and block
  • Primary move that Yu can use to begin a ground string into an aerial combo.
  • Head invulnerable but not air unblockable


2C[edit]
2C
P4Arena Yu Sweep.png
Damage Guard Startup Active Recovery Frame Adv.
- Low - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.A[edit]
j.A
P4Arena Yu jB.png
P4Arena Yu jBB.png
Version Damage Guard Startup Active Recovery Frame Adv.
j.A - High - - - -
  • Hits twice

Detailed description of the usefulness of the move go here

j.AA - High - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.B[edit]
j.B
P4Arena Yu jC.png
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


j.C[edit]
j.C
P4Arena Yu RagingLion.png
reactable
Damage Guard Startup Active Recovery Frame Adv.
- High 15 - - -
  • Knocks down on hit
  • Has a Safejump

Aerial Ender with great Corner carry potential



Universal Mechanics[edit]

Ground Throw[edit]
Ground Throw
5B+C
P4Arena Yu GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv.
- Throw - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Big Gamble[edit]
Big Gamble
5A+D (air OK)
P4Arena Yu BD.png
VEIPAH THRASTO
Damage Guard Startup Active Recovery Frame Adv.
- All 10 - - -38

Standard DP.



Skills[edit]

Zio[edit]
Zio
236A/B (air OK)
P4Arena Yu Zio.png
SUTAN EJJI
Version Damage Guard Startup Active Recovery Frame Adv.
A - All 13 - - -7
B - All 13 - - -15

Yu summons his persona, which creates a ball of lightning energy.


A: The projectile is incredibly slow.


B: The attack is a lot faster, but forces Yu and his persona to go into a longer recovery state.

Air A - All - - - -
Air B - All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


A:


B:


Swift Strike[edit]
Swift Strike
214A/B
P4Arena Yu SwiftStrike.png
SUTAN DIPPA
Version Damage Guard Startup Active Recovery Frame Adv.
A - Low 15 - - -9
B - Low 18 - - -13

Staple ground combo ender. Launches opponents high enough to combo into most characters' 5P assist for easy combo extensions.


A: It is similar to the C version of Swift Strike from Persona 4 Arena Ultimax, but has one less recovery frame. Safe at max range.


B: Travels slightly faster and further horizontally than 214A, but with higher recovery.


Extra Skills[edit]

EX Zio[edit]
EX Zio
236C (air OK)
P4Arena Yu Zio.png
Version Damage Guard Startup Active Recovery Frame Adv.
Ground 2112 All 13 - - -5
Air 2112 All - - - -
  • You can hold down C to keep Izanagi summoned in place charging the projectile. You can then fire it at will by releasing the button, or it will automatically fire after some time.
  • After a short delay Yu is free to move and attack during the charge but cannot use 5B/5BB/j.B.
  • If 5AA/5AAA are used Izanagi will cancel the charge to perform the normal but WILL NOT refund the spent Skill Gauge.

A 4 hit projectile.


EX Swift Strike[edit]
EX Swift Strike
214C
P4Arena Yu SwiftStrike.png
P4Arena Yu BD.png
Damage Guard Startup Active Recovery Frame Adv.
- All 12 - - -13
  • Pressing A/B/C during the slide will automatically do Big Gamble as a follow-up.
  • Safejump on empty IAD possible


Partner Skills[edit]

5P[edit]
5P
Lightning Flash
P4Arena Yu ShidenIssen.png
Damage Guard Startup Active Recovery Frame Adv.
- All 33 N/A N/A +46
  • Wallbounces roughly from midscreen

Detailed description of the usefulness of the move go here


6P[edit]
6P
5BB
P4Arena Yu 5D.png
P4Arena Yu 5DD.png
Damage Guard Startup Active Recovery Frame Adv.
- All 55 N/A N/A -
  • Important points go here

Detailed description of the usefulness of the move go here


4P[edit]
4P
BBTag Yu 4P.png
Damage Guard Startup Active Recovery Frame Adv.
- All 32 N/A N/A +41
  • Groundbounces both grounded and airborne opponents
  • Yu's old j.D

Detailed description of the usefulness of the move go here



Distortion Skills[edit]

Ziodyne[edit]
Ziodyne
236B+C (air OK)
P4Arena Yu Ziodyne.png
And no one ate dinner that night.
Version Damage Guard Startup Active Recovery Frame Adv.
Regular 4539 All - - - -34
  • Due the long active frames this move is perfect for partners with a short DHC, allowing to further combo or mix up on block.
Resonance 5334 All - - - -
  • Important points go here

Detailed description of the usefulness of the move go here


Cross Slash[edit]
Cross Slash
214B+C
P4Arena Yu CrossSlash.png
The Split
Version Damage Guard Startup Active Recovery Frame Adv.
Regular 5060 All - - - -22
  • Second strike comes out only on hit
  • Has a Safejump

Landing this super "backwards" on an airborne opponent by using Yu's forward step during the move leaves him close enough to follow up with 2B.

Resonance 6089 All - - - -
  • Second strike comes out only on hit
  • Launches opponent instead of crumpling, similarily to last hit of Thunder God Dance from P4AU

Landing this super "backwards" on an airborne opponent by using Yu's forward step during the move leaves him close enough to follow up with 2B.



Astral Heat[edit]

Myriad Truths
222B+C
P4Arena Yu MyriadTruths.png
"Let's end this."
P4Arena Yu MyriadTruths2.png
"A thousand die while a million are born! This is TRUTH!"
Damage Guard Startup Active Recovery Frame Adv.
- All - - - -44
  • Requires 9 Skill Gauge, Resonance Blaze, and for opponent to also be on one character left.

Extremely easy to combo into. (214B, throw)



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