(→Zio) |
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|startup=13 |active= |recovery= |frameAdv=-15 | |startup=13 |active= |recovery= |frameAdv=-15 | ||
|description= | |description= | ||
Yu summons his persona, which creates a | |||
Yu summons his persona, which creates a spear of lightning energy. Travels horizontally from Izanagi's current position and hits once. | |||
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A: The projectile | A / Light Version: | ||
* Fastest meterless version of Zio. | |||
* Slowest moving version of Zio. | |||
The best version to use during neutral, as it has the lowest start-up and end lag while producing a projectile that stays on screen longer. Effective poke against opponents who lack the tools or resources to evade or blow through projectiles. Be careful as there projectile invincible attacks and multi-hit projectiles that can punish this attack, including most supers. In combos, Yu can use this against airborne opponents to bring them lower to the ground and into his 5A, though they most be as high as possible when hit by grounded Light Zio. An example would be (anti air counter hit 2B > Light Zio > 5A). | |||
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B: | B / Heavy Version: | ||
* Slowest version of Zio. | |||
* Fastest moving meterless version of Zio. | |||
* Knock down on hit. | |||
This version doesn't see much use during neutral, but is valuable in combos where neither Swift Strike or a super would be viable. Knocks down standing opponents while bringing airborne opponents back down to the ground. The long recovery makes it difficult for Yu to continue his pressure safely, though assists can mitigate the risks. | |||
}} | }} | ||
{{AttackData-BBTag | {{AttackData-BBTag | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Same as the grounded version, but now the endlag lasts until reaching the ground on top of having additional landing lag. Note that Izanagi is placed where Yu launches Zio. Additional uses of Zio will be fired from that spot until Izanagi returns, gets hit, Yu recalls Izanagi by using a move that requires him, or if Yu gets hit. | |||
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A: | A / Light Version: | ||
* Mostly the same as the ground version. | |||
* Least amount of landing lag among the meterless versions of Zio. | |||
Used often after an IABD right before touching the ground to zone out opponents while retreating. By placing Izanagi slightly off the ground, following Zios can deny both dashes and IAD's, forcing opponents to either retreat or jump-in from higher up which sets Yu up for easy anti-airs. Also used in Resonance Blaze combos right before using Ziodyne in air combos. | |||
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B: | B / Heavy Version: | ||
* Mostly the same as the ground version. | |||
* Most amount of landing lag. | |||
Slow to start and end with little reward for a successful hit. Shouldn't be used other than to punish hilariously slow air actions by your opponents. | |||
}} | }} | ||
}} | }} |
Revision as of 11:23, 26 November 2018
Yu Narukami |
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Health:
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Overview
"This is a battle we can't lose..."
Backstory
Yu Narukami is the protagonist of Persona 4. He is a high school student who moves away to the countryside of Inaba to live with his uncle Ryotaro Dojima and cousin Nanako Dojima for a year as a result of his parents working abroad, and attends Yasogami High School. Establishing the "Investigation Team" with his high school friends they were able to solve a series of homicide cases that was happening in the town of Inaba.
Before moving to Inaba, Yu felt cold and distant towards those around him. However, this changes after he starts building friendships with the Investigation Team as well as the residents of Inaba. As a result, Yu becomes more cordial in his interactions with others - opening himself up more and gaining a sense of maturity throughout the events of Persona 4. Now, Yu realizes his need to draw strength from the bonds he forges in order to persevere through life.
Playstyle
Narukami is considered to be a well-rounded character that can be played both Aggressively and Defensively due to how versatile he is.
He has amazing ground and air normals that can be confirmed into the combo easily. To separate him from Jin and Hyde, Yu has a solid High/Low mix-up from j.C and Swift Strike which lead to good damage with an assist making him extremely scary once he gets in. His assist is also one of the best pressure assists that can be used to lock down an opponent and set up Active Switch mix-up or Cross Combo mix-up.
In general, Narukami can do everything and very good at them as long as he has assists available.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
4A
4A |
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5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C Raging Lion |
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Universal Mechanics
Ground Throw
Ground Throw 5B+C |
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Big Gamble
Big Gamble 5A+D (air OK) |
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Skills
Zio
Zio 236A/B (air OK) |
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Swift Strike
Swift Strike 214A/B |
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Extra Skills
EX Zio
EX Zio 236C (air OK) |
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EX Swift Strike
EX Swift Strike 214C |
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Partner Skills
5P
5P Lightning Flash |
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6P
6P 5BB |
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4P
4P |
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Distortion Skills
Ziodyne
Ziodyne 236B+C (air OK) |
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Cross Slash
Cross Slash 214B+C |
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Astral Heat
Myriad Truths 222B+C |
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- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •