BBTag/Yu Narukami: Difference between revisions

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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=4A
  |version=4A
  |damage= |guard=All
  |damage=1000 |guard=All
  |startup=6 |active= |recovery= |frameAdv=
  |startup=6 |active= |recovery= |frameAdv=-5
  |description=
  |description=
* Jump-cancellable on both hit and block.
* Jump-cancellable on both hit and block.
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  |header=no
  |header=no
  |version=4AA
  |version=4AA
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=7 |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=-5
  |description=
  |description=


Line 91: Line 91:
  |header=no
  |header=no
  |version=4AAA
  |version=4AAA
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup=9 |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=-6
  |description=
  |description=
* Jump cancellable on hit.
* Jump cancellable on hit.
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  |header=no
  |header=no
  |version=4AAAA
  |version=4AAAA
  |damage= |guard=All
  |damage=955x3 |guard=All
  |startup=14 |active= |recovery= |frameAdv=-17
  |startup=14 |active= |recovery= |frameAdv=-17
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5A
  |version=5A
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=9 |active= |recovery= |frameAdv=
  |startup=9 |active= |recovery= |frameAdv=-12
  |description=
  |description=
* Jump cancelable on hit.
* Jump cancelable on hit.
Line 131: Line 131:
  |header=no
  |header=no
  |version=5AA
  |version=5AA
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup=13 |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-21
  |description=
  |description=
* Jump-cancellable on both hit and block.
* Jump-cancellable on both hit and block.
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  |header=no
  |header=no
  |version=5AAA
  |version=5AAA
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup=15 |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=-19
  |description=
  |description=
* Jump-cancellable on hit.
* Jump-cancellable on hit.
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  |header=no
  |header=no
  |version=5AAAA
  |version=5AAAA
  |damage= |guard=All
  |damage=955x3 |guard=All
  |startup=14 |active= |recovery= |frameAdv=-17
  |startup=14 |active= |recovery= |frameAdv=-17
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=5B
  |version=5B
  |damage= |guard=All
  |damage=1500x2 |guard=All
  |startup=28 |active= |recovery= |frameAdv=
  |startup=28~43* |active= |recovery= |frameAdv=-20~9
  |description=
  |description=
* 43f startup occurs if first hit whiffs at max range


Yu's old 5D. Solid poke with long range at the cost of slow startup. Does not normally combo from his A normals due to the slow start up, but it can combo in the corner if the opponent is airborne at a certain height.
Yu's old 5D. Solid poke with long range at the cost of slow startup. Does not normally combo from his A normals due to the slow start up, but it can combo in the corner if the opponent is airborne at a certain height.
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  |header=no
  |header=no
  |version=5BB
  |version=5BB
  |damage= |guard=All
  |damage=2000 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-22
  |startup=13 |active= |recovery= |frameAdv=-22
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage=800+ |guard=High
  |startup=22 |active= |recovery= |frameAdv=-10
  |startup=22 |active= |recovery= |frameAdv=-10
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage=1000 |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active= |recovery= |frameAdv=-1
  |description=
  |description=
* Hits low.
* Hits low.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1100x2 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=-17
  |description=
  |description=
* Hits twice, once near the beginning of the swing and once more near the end.
* Hits twice, once near the beginning of the swing and once more near the end.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Low
  |damage=1700 |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=-4
  |description=
  |description=
* Hits low.
* Hits low.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=j.A
  |version=j.A
  |damage= |guard=High
  |damage=1000x2 |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active= |recovery= |frameAdv=
  |description=
  |description=
* Hits twice.
* Hits twice.
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  |header=no
  |header=no
  |version=j.AA
  |version=j.AA
  |damage= |guard=High
  |damage=1500 |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=12 |active= |recovery= |frameAdv=
  |description=
  |description=
* Double jump cancelable on both hit and block.
* Double jump cancelable on both hit and block.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=High
  |damage=2000 |guard=High
  |startup=15 |active= |recovery= |frameAdv=
  |startup=15 |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=Throw
  |damage=2000 |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup=7+ |active= |recovery= |frameAdv=
  |description=
  |description=
* Grab comes out immediately if done next to an opponent.
* Grab comes out immediately if done next to an opponent.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1700x2 |guard=Air Unblockable
  |startup=10 |active= |recovery= |frameAdv=-38
  |startup=10 |active= |recovery= |frameAdv=-38
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=A
  |version=A
  |damage= |guard=All
  |damage=1300 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-7
  |startup=13 |active= |recovery= |frameAdv=-7
  |description=
  |description=
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  |header=no
  |header=no
  |version=B
  |version=B
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-15
  |startup=13 |active= |recovery= |frameAdv=-15
  |description=
  |description=
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Air A |header=no
  |version=Air A |header=no
  |damage= |guard=All
  |damage=1300 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
  }}
  }}
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  |header=no
  |header=no
  |version=Air B
  |version=Air B
  |damage= |guard=All
  |damage=1500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active= |recovery= |frameAdv=
  |description=
  |description=
Same as the grounded version, but now the endlag lasts until reaching the ground on top of having additional landing lag. Note that Izanagi is placed where Yu launches Zio. Additional uses of Zio will be fired from that spot until Izanagi returns, gets hit, Yu recalls Izanagi by using a move that requires him, or if Yu gets hit.
Same as the grounded version, but now the endlag lasts until reaching the ground on top of having additional landing lag. Note that Izanagi is placed where Yu launches Zio. Additional uses of Zio will be fired from that spot until Izanagi returns, gets hit, Yu recalls Izanagi by using a move that requires him, or if Yu gets hit.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=A
  |version=A
  |damage= |guard=Low
  |damage=1700 |guard=Low
  |startup=15 |active= |recovery= |frameAdv=-9
  |startup=15~22* |active= |recovery= |frameAdv=-9~-2*
  |description=
  |description=
* Hits low
* Secondary startup and advantage measured at max range
  }}
  }}
  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=B |header=no
  |version=B |header=no
  |damage= |guard=Low
  |damage=1100x3 |guard=Low
  |startup=18 |active= |recovery= |frameAdv=-13
  |startup=18~31* |active= |recovery= |frameAdv=-13
  |description=
  |description=
* Hits low.
* Hits low.
* Secondary startup measured at full screen (max range exceeds screen width)


Yu and Izanagi team up to do a sliding attack. Staple ground combo ender. Launches opponents high enough to combo into most characters' 5P assist for easy combo extensions. Doesn't low profile versus mids or projectiles, so don't use this to blow through zoning.
Yu and Izanagi team up to do a sliding attack. Staple ground combo ender. Launches opponents high enough to combo into most characters' 5P assist for easy combo extensions. Doesn't low profile versus mids or projectiles, so don't use this to blow through zoning.
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  {{AttackData-BBTag
  {{AttackData-BBTag
  |version=Ground
  |version=Ground
  |damage=2112 |guard=All
  |damage=1500, 400x3 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-5
  |startup=13~102* |active= |recovery=56T |frameAdv=-5~+84*
  |description=
  |description=
  }}
  }}
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  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage=2112 |guard=All
  |damage=1500, 400x3 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=13~102 |active= |recovery=51T |frameAdv=
  |description=
  |description=
* Lowest start-up and cool-down, fastest traveling projectile, and most damaging version of Zio that hits 4 times.
* Lowest start-up and cool-down, fastest traveling projectile, and most damaging version of Zio that hits 4 times.
* Has the hitbox of the regular version during flight, but on impact it shares the autocombo's version's hitbox.
* Has the hitbox of the regular version during flight, but on impact it shares the autocombo's version's hitbox.
* Holding C has Izanagi charge the projectile. The Zio is launched after a set amount of time or after the C button is released.
* Holding C has Izanagi charge the projectile. The Zio is launched after a set amount of time or after the C button is released.
* Can be held for up to 102f, regain control of character at 56f; frame advantage measured at point blank
* Yu is free to move and attack during the charge but cannot use 4AAAA, 5B, 5BB, or j.B.
* Yu is free to move and attack during the charge but cannot use 4AAAA, 5B, 5BB, or j.B.
* Using 5AA, 5AAA, Ziodyne, or Cross Slash (on a successful hit) during the charge will recall Izanagi without firing the Zio.
* Using 5AA, 5AAA, Ziodyne, or Cross Slash (on a successful hit) during the charge will recall Izanagi without firing the Zio.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=700x5 |guard=Low
  |startup=12 |active= |recovery= |frameAdv=-13
  |startup=12~25* |active= |recovery= |frameAdv=-13
  |description=
  |description=
* Hits 5 times.
* Hits 5 times.
* Fastest start-up and travel speed among all versions of Swift Strike.
* Fastest start-up and travel speed among all versions of Swift Strike.
* Secondary startup measured at full screen (max range exceeds screen width)
* Pressing A/B/C during the slide will automatically do Big Gamble as a follow-up.
* Pressing A/B/C during the slide will automatically do Big Gamble as a follow-up.
* Follow-up Big Gamble lacks the normal version's invincibility but has enough hitstun to result in a knock down.
* Follow-up Big Gamble lacks the normal version's invincibility but has enough hitstun to result in a knock down.
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1500x2 |guard=All
  |startup=33 |active=N/A |recovery=N/A |frameAdv=+46
  |startup=33 |active=N/A |recovery=N/A |frameAdv=+46
  |description=
  |description=
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1100x3* |guard=All
  |startup=55 |active=N/A |recovery=N/A |frameAdv=
  |startup=55 |active=N/A |recovery=N/A |frameAdv=
  |description=
  |description=
* Important points go here
* Only performs third hit if both of the first two hits connected


Detailed description of the usefulness of the move go here
Detailed description of the usefulness of the move go here
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|data=
|data=
  {{AttackData-BBTag
  {{AttackData-BBTag
  |damage= |guard=All
  |damage=1100x2 |guard=All
  |startup=32 |active=N/A |recovery=N/A |frameAdv=+41
  |startup=32 |active=N/A |recovery=N/A |frameAdv=+41
  |description=
  |description=

Revision as of 19:01, 10 December 2018

Yu Narukami
BBTag Yu Portrait.png

Health:
Prejump:
Backdash Time / Invul:

Movement Options
  • Double Jump, 1 Airdash, Dash Type: Run

Overview

"This is a battle we can't lose..."

Backstory

Yu Narukami is the protagonist of Persona 4. He is a high school student who moves away to the countryside of Inaba to live with his uncle Ryotaro Dojima and cousin Nanako Dojima for a year as a result of his parents working abroad, and attends Yasogami High School. Establishing the "Investigation Team" with his high school friends they were able to solve a series of homicide cases that was happening in the town of Inaba.

Before moving to Inaba, Yu felt cold and distant towards those around him. However, this changes after he starts building friendships with the Investigation Team as well as the residents of Inaba. As a result, Yu becomes more cordial in his interactions with others - opening himself up more and gaining a sense of maturity throughout the events of Persona 4. Now, Yu realizes his need to draw strength from the bonds he forges in order to persevere through life.

Playstyle

Narukami is considered to be a well-rounded character that can be played both Aggressively and Defensively due to how versatile he is.

He has amazing ground and air normals that can be confirmed into the combo easily. To separate him from Jin and Hyde, Yu has a solid High/Low mix-up from j.C and Swift Strike which lead to good damage with an assist making him extremely scary once he gets in. His assist is also one of the best pressure assists that can be used to lock down an opponent and set up Active Switch mix-up or Cross Combo mix-up.

In general, Narukami can do everything and very good at them as long as he has assists available.

Strengths/Weaknesses

Strengths Weaknesses
  • Good balance of damage, range, and mobility, all while having very low execution requirements.
  • Yu has excellent extended combo potential with assists.
  • Balanced mixture of highs and lows thanks to Yu's 2A, Swift Strike (which has quick startup), aerial normals, and 5C.
  • Swift Strike and j.C have excellent corner carry.
  • His Ziodyne distortion can punish from fullscreen and has high damage. It also lasts a very long time, so Duo Distortions with low cooldown can follow up for a combo.
  • Has a reversal action that launches him in the air, allowing it to serve as a decent anti-air.
  • Relatively fast startup on 5C, despite its lower range compared to those of other characters.
  • Very long range on Yu's 5BB string, and this move also happens to be his 6P assist.
  • Has multiple full-screen projectiles.
  • Combos and blockstrings are very simple and linear, doesn't have much advanced tech.
  • If Izanagi is hit or Yu is hit while Izanagi is still on-screen, he will lose 5% of his max HP.
  • All of his specials (except EX Zio) are unsafe at close range, leaving Yu vulnerable at the end of blockstrings.
  • Requires an assist to convert a grounded hit into an air combo. Yu has poor damage without a launcher.
  • He also requires an assist to convert Raging Lion and Swift Strike mix ups into a combo.
  • Cannot link Yu's 5A normal string into his 5B string through conventional means, resulting in short and easily interrupted blockstings.
  • Although 5B has very long range, it also happen to have very long startup.


Template:CharLinks-BBTag

Normal Moves

4A
4A
BBTag Yu 4A.png
BBTag Yu 4AA.png
BBTag Yu 4AAA.png
BBTag Yu 4AAAA.png
1000 All 6 - - - 1500 All 7 - - - 1700 All 9 - - - 955x3 All 14 - - -
5A
5A
BBTag Yu 5A.png
BBTag Yu 5AA.png
BBTag Yu 5AAA.png
BBTag Yu 5AAAA.png
1500 All 9 - - - 1700 All 13 - - - 1700 All 15 - - - 955x3 All 14 - - -
5B
5B
BBTag Yu 5B.png
BBTag Yu 5BB.png
The Lawnmower
1500x2 All 28~43* - - - 2000 All 13 - - -
5C
5C
BBTag Yu 5C.png
"This is... the power of our bonds!"
800+ High 22 - - -
2A
2A
BBTag Yu 2A.png
1000 Low 7 - - -
2B
2B
BBTag Yu 2B.png
Anti-air of King(pin)s
1100x2 All 8 - - -
2C
2C
BBTag Yu 2C.png
1700 Low 13 - - -
j.A
j.A
BBTag Yu jA.png
Block this!
BBTag Yu jAA.png
Flying Jesus! Sadly no longer a separate move.
1000x2 High 8 - - - 1500 High - - -
j.B
j.B
BBTag Yu jB.png
1700 All 12 - - -
j.C
j.C
Raging Lion
BBTag Yu jC.png
R.I.P. heavy version feints and corner loops.

Reactable.

2000 High 15 - - -


Universal Mechanics

Ground Throw
Ground Throw
5B+C
BBTag Yu GroundThrow.png
2000 Throw 7+ - - -
Big Gamble
Big Gamble
5A+D (air OK)
BBTag Yu BigGamble.png
"Like a book."
1700x2 Air Unblockable 10 - - -



Skills

Zio
Zio
236A/B (air OK)
BBTag Yu Zio.png
SUTAN EJJI
1300 All 13 - - - 1500 All 13 - - - 1300 All 13 - - - 1500 All 13 - - -
Swift Strike
Swift Strike
214A/B
BBTag Yu SwiftStrike.png
SUTAN DIPPA
1700 Low 15~22* - - - 1100x3 Low 18~31* - - -


Extra Skills

EX Zio
EX Zio
236C (air OK)
BBTag Yu Zio.png
Everything but the kitchen sink.
1500, 400x3 All 13~102* 56T - - - 1500, 400x3 All 13~102 51T - - -
EX Swift Strike
EX Swift Strike
214C
BBTag Yu SwiftStrike.png
SUTAN DIPPA
BBTag Yu BigGamble.png
INTO VEIPAH THRASTO
700x5 Low 12~25* - - -


Partner Skills

5P
5P
Lightning Flash
BBTag Yu LightningFlash.png
1500x2 All 33 N/A N/A - - -
6P
6P
5BB
BBTag Yu 5B.png
BBTag Yu 5BB.png
1100x3* All 55 N/A N/A - - -
4P
4P
BBTag Yu 4P.png
1100x2 All 32 N/A N/A - - -


Distortion Skills

Ziodyne
Ziodyne
236B+C (air OK)
BBTag Yu Ziodyne.png
And no one ate dinner that night.
4539 All - - - 5334 All - - -
Cross Slash
Cross Slash
214B+C
BBTag Yu CrossSlash.png
The Split
5060 All - - - 6089 All - - -


Distortion Skill Duo

Cross Slash
P during Main Character's Distortion Skill
BBTag Yu CrossSlash.png
All - - -


Astral Heat

Myriad Truths
222B+C
BBTag Yu MyriadTruths.png
"Let's end this."
BBTag Yu MyriadTruths2.png
"A thousand die while a million are born! This is TRUTH!"
All - - -



Template:CharLinks-BBTag