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{| class="wikitable" style="float:right; margin-left: | {{InvisibleHeader}}{{NavTabs|game=BBTag|chara=Yu Narukami}} | ||
{| class="wikitable" style="float:right; margin-left: 0.5em; width:25%" | |||
|- | |- | ||
!Yu Narukami | !Yu Narukami | ||
|- | |- | ||
|| | || | ||
[[File:BBTag_Yu_Portrait.png| | [[File:BBTag_Yu_Portrait.png|300x500px|center]] | ||
|- | |- | ||
||{{#lst:BBTag/Yu Narukami/Data| | ||{{#lst:BBTag/Yu Narukami/Data|System Data}} | ||
;Movement Options | ;Movement Options | ||
* Double Jump, 1 Airdash, Dash Type: Run | * Double Jump, 1 Airdash, Dash Type: Run | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Yu Narukami | |||
| game = BBTag | |||
= | | icon = BBTag_Yu_Icon.png | ||
| quote = This is a battle we can't lose... | |||
| lore = | |||
Yu Narukami is the protagonist of Persona 4. He is a high school student who moves away to the countryside of Inaba to live with his uncle Ryotaro Dojima and cousin Nanako Dojima for a year as a result of his parents working abroad, and attends Yasogami High School. Establishing the "Investigation Team" with his high school friends they were able to solve a series of homicide cases that was happening in the town of Inaba. | Yu Narukami is the protagonist of Persona 4. He is a high school student who moves away to the countryside of Inaba to live with his uncle Ryotaro Dojima and cousin Nanako Dojima for a year as a result of his parents working abroad, and attends Yasogami High School. Establishing the "Investigation Team" with his high school friends they were able to solve a series of homicide cases that was happening in the town of Inaba. | ||
Before moving to Inaba, Yu felt cold and distant towards those around him. However, this changes after he starts building friendships with the Investigation Team as well as the residents of Inaba. As a result, Yu becomes more cordial in his interactions with others - opening himself up more and gaining a sense of maturity throughout the events of Persona 4. Now, Yu realizes his need to draw strength from the bonds he forges in order to persevere through life. | Before moving to Inaba, Yu felt cold and distant towards those around him. However, this changes after he starts building friendships with the Investigation Team as well as the residents of Inaba. As a result, Yu becomes more cordial in his interactions with others - opening himself up more and gaining a sense of maturity throughout the events of Persona 4. Now, Yu realizes his need to draw strength from the bonds he forges in order to persevere through life. | ||
}} | |||
===Playstyle=== | ===Playstyle=== | ||
Narukami is | {{StrengthsAndWeaknesses | ||
|intro= | |||
Narukami is a well-rounded character who's versatile moveset allows for Offensive and Defensive playstyles. | |||
He has amazing ground and air normals that can be | He has amazing ground and air normals that can be converted into combos easily. To separate him from Jin and Hyde, Yu has a solid High/Low mix-up from j.C and Swift Strike which lead to good damage with an assist,making him extremely scary once he gets in. His 5P assist is also one of the best pressure tools in BBTag,it can be used to lock down an opponent and set up Active Switch mix-up or Cross Combo mix-up. | ||
In general, Narukami can do everything and | In general, Narukami can do everything incredibly well and truly shines with good fundamentals. | ||
|pros= | |||
| | |||
*Good balance of damage, range, and mobility. | *Good balance of damage, range, and mobility. | ||
*Has multiple full-screen projectiles. | *Has multiple full-screen projectiles. | ||
*Access to many jump cancel and throw cancel options, making his mix-up game flexible. | *Access to many jump cancel and throw cancel options, making his mix-up game flexible. | ||
* | *Excellent extended combo potential with assists or meter. | ||
*EX Zio oki greatly improves Yu's pressure and mix-up game while protecting him from reversals. | *EX Zio oki greatly improves Yu's pressure and mix-up game while protecting him from reversals. | ||
*Swift Strike and Raging Lion have excellent corner carry, so much that both combined can guarantee a corner position. | *Swift Strike and Raging Lion have excellent corner carry, so much that both combined can guarantee a corner position. | ||
*His Ziodyne distortion can punish from fullscreen and has high damage. It also lasts a very long time, so Duo Distortions with low cooldown can follow up for a combo. | *His Ziodyne distortion can punish from fullscreen and has high damage. It also lasts a very long time, so Duo Distortions with low cooldown can follow up for a combo. | ||
*Cross slash is a great combo ender, having high minimum damage as well as allowing a safe jump after. | *Cross slash is a great combo ender, having high minimum damage as well as allowing a safe jump after. | ||
| | |cons= | ||
*If Izanagi is hit or Yu is hit while Izanagi is still on-screen, he will lose 2.5% of his max HP; likewise he also has some laggy moves that leave his Persona exposed. | *If Izanagi is hit or Yu is hit while Izanagi is still on-screen, he will lose 2.5% of his max HP; likewise he also has some laggy moves that leave his Persona exposed. | ||
*All of his specials (except EX Zio and EX Swift Strike) are unsafe at close range, leaving Yu vulnerable at the end of blockstrings. | *All of his specials (except EX Zio and EX Swift Strike) are unsafe at close range, leaving Yu vulnerable at the end of blockstrings. | ||
*Needs assists to make Raging Lion and Swift Strike mix ups safe / convert them into a combo. | *Needs assists to make Raging Lion and Swift Strike mix ups safe / convert them into a combo. | ||
*Very resource hungry, his offense relies on constant EX Zio usage. | *Very resource hungry, his offense relies on constant EX Zio usage. | ||
}} | |||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">4A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_4A.png |caption= | |image=BBTag_Yu_4A.png |caption= | ||
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{{#lst:BBTag/Yu Narukami/Data|4A}} | {{#lst:BBTag/Yu Narukami/Data|4A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on both hit and block. | * Jump cancelable on both hit and block. | ||
* Throw cancelable on both hit and block. | * Throw cancelable on both hit and block. | ||
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{{#lst:BBTag/Yu Narukami/Data|4AA}} | {{#lst:BBTag/Yu Narukami/Data|4AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
* Throw cancelable on both hit and block. | * Throw cancelable on both hit and block. | ||
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{{#lst:BBTag/Yu Narukami/Data|4AAA}} | {{#lst:BBTag/Yu Narukami/Data|4AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on both hit and block. | * Jump cancelable on both hit and block. | ||
* Knocks down on air hit. | * Knocks down on air hit. | ||
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{{#lst:BBTag/Yu Narukami/Data|4AAAA}} | {{#lst:BBTag/Yu Narukami/Data|4AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Counts as a projectile. | * Counts as a projectile. | ||
* Knocks down on hit. | * Knocks down on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_5A.png |caption=Yu's single most important move. | |image=BBTag_Yu_5A.png |caption=Yu's single most important move. | ||
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{{#lst:BBTag/Yu Narukami/Data|5A}} | {{#lst:BBTag/Yu Narukami/Data|5A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on both hit and block. | * Jump cancelable on both hit and block. | ||
* Throw cancelable on both hit and block. | * Throw cancelable on both hit and block. | ||
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{{#lst:BBTag/Yu Narukami/Data|5AA}} | {{#lst:BBTag/Yu Narukami/Data|5AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Second hit is jump cancelable on hit. | * Second hit is jump cancelable on hit. | ||
* Second hit is throw cancelable on both hit and block. | * Second hit is throw cancelable on both hit and block. | ||
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{{#lst:BBTag/Yu Narukami/Data|5AAA}} | {{#lst:BBTag/Yu Narukami/Data|5AAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
* Knocks down airborne opponents on hit. | * Knocks down airborne opponents on hit. | ||
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{{#lst:BBTag/Yu Narukami/Data|5AAAA}} | {{#lst:BBTag/Yu Narukami/Data|5AAAA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Counts as a projectile. | * Counts as a projectile. | ||
* Knocks down on hit. | * Knocks down on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_5AA.png |caption=No longer whiffs after max range 5A. | |image=BBTag_Yu_5AA.png |caption=No longer whiffs after max range 5A. | ||
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{{#lst:BBTag/Yu Narukami/Data|5B}} | {{#lst:BBTag/Yu Narukami/Data|5B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jump cancelable on hit. | * Jump cancelable on hit. | ||
Yu's old 5C returns as 5B in 2.0. Rebeats into and from 5A, making it a staple of his combos and blockstrings. Can be used as blockstring filler even after Yu is Reject Guarded. | Yu's old 5C returns as 5B in 2.0. Rebeats into and from 5A, making it a staple of his combos and blockstrings. Can be used as blockstring filler even after Yu is Reject Guarded. | ||
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{{#lst:BBTag/Yu Narukami/Data|5BB}} | {{#lst:BBTag/Yu Narukami/Data|5BB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Launches opponents on hit. | * Launches opponents on hit. | ||
Yu's old 2C returns as 5BB. Izanagi thrusts his sword forwards, launching opponents on hit. Not jump cancelable on its own but can chain into 2B for ground-to-air combos. Huge hitstun, high launch height, and low knockback make this Yu's best move for extending combos with EX Zio. By partially charging it, Yu can close the distance and combo into a variety of different attacks, including a solo, non-Resonance Blaze double Cross Slash combo. | Yu's old 2C returns as 5BB. Izanagi thrusts his sword forwards, launching opponents on hit. Not jump cancelable on its own but can chain into 2B for ground-to-air combos. Huge hitstun, high launch height, and low knockback make this Yu's best move for extending combos with EX Zio. By partially charging it, Yu can close the distance and combo into a variety of different attacks, including a solo, non-Resonance Blaze double Cross Slash combo. | ||
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{{#lst:BBTag/Yu Narukami/Data|5BBB}} | {{#lst:BBTag/Yu Narukami/Data|5BBB}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Ground slides opponents on hit. | * Ground slides opponents on hit. | ||
Yu now has a grounded version of Raging Lion as 5BBB. Startup is long, but it's safe on block, hits overhead, and can be special-canceled on hit. The angle Yu dives at allows him to connect this move from almost full-screen, greatly improving his mix-up potential. Can create 50/50's with Active Switches and Cross Combos, even true unblockable set-ups depending on partner choice. | Yu now has a grounded version of Raging Lion as 5BBB. Startup is long, but it's safe on block, hits overhead, and can be special-canceled on hit. The angle Yu dives at allows him to connect this move from almost full-screen, greatly improving his mix-up potential. Can create 50/50's with Active Switches and Cross Combos, even true unblockable set-ups depending on partner choice. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">5C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_5C.png |caption=''"This is... the power of our '''bonds'''!"'' | |image=BBTag_Yu_5C.png |caption=''"This is... the power of our '''bonds'''!"'' | ||
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{{#lst:BBTag/Yu Narukami/Data|5C}} | {{#lst:BBTag/Yu Narukami/Data|5C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Knockdown on airborne hit. | * Knockdown on airborne hit. | ||
* On standing hit, leads into a timed follow-up. | * On standing hit, leads into a timed follow-up. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_2A.png |caption= | |image=BBTag_Yu_2A.png |caption= | ||
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{{#lst:BBTag/Yu Narukami/Data|2A}} | {{#lst:BBTag/Yu Narukami/Data|2A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits low. | * Hits low. | ||
* Cancels into itself, even on whiff. | * Cancels into itself, even on whiff. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_2B.png |caption=Anti-air of King(pin)s | |image=BBTag_Yu_2B.png |caption=Anti-air of King(pin)s | ||
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{{#lst:BBTag/Yu Narukami/Data|2B}} | {{#lst:BBTag/Yu Narukami/Data|2B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits twice, once near the beginning of the swing and once more near the end. | * Hits twice, once near the beginning of the swing and once more near the end. | ||
* Jump cancelable on either hit, both on hit and on block. | * Jump cancelable on either hit, both on hit and on block. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">2C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_2C.png |caption= | |image=BBTag_Yu_2C.png |caption= | ||
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{{#lst:BBTag/Yu Narukami/Data|2C}} | {{#lst:BBTag/Yu Narukami/Data|2C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits low. | * Hits low. | ||
* Knocks down on hit. | * Knocks down on hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.A</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_jA.png |caption=Block this! | |image=BBTag_Yu_jA.png |caption=Block this! | ||
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{{#lst:BBTag/Yu Narukami/Data|j.A}} | {{#lst:BBTag/Yu Narukami/Data|j.A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits twice. | * Hits twice. | ||
* Double jump cancelable on either hit, both on hit and on block. | * Double jump cancelable on either hit, both on hit and on block. | ||
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{{#lst:BBTag/Yu Narukami/Data|j.AA}} | {{#lst:BBTag/Yu Narukami/Data|j.AA}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Double jump cancelable on both hit and block. | * Double jump cancelable on both hit and block. | ||
Yu's old j.BB/j.2B. This move is no longer a command normal, making it difficult to use its amazing hit box for ambiguous cross-ups or to contest other similar air normals with less range like it could in the P4AU. Is mostly used as blockstring and air combo filler, though j.B leads into better damage and metergain. | Yu's old j.BB/j.2B. This move is no longer a command normal, making it difficult to use its amazing hit box for ambiguous cross-ups or to contest other similar air normals with less range like it could in the P4AU. Is mostly used as blockstring and air combo filler, though j.B leads into better damage and metergain. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.B</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_jB.png |caption= | |image=BBTag_Yu_jB.png |caption= | ||
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{{#lst:BBTag/Yu Narukami/Data|j.B}} | {{#lst:BBTag/Yu Narukami/Data|j.B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text=* Double jump cancelable on both hit and block. | ||
Yu's old j.C. This move's decent range and extremely long untech time on counterhit make it an great air-to-air. It's also his highest damage jump-in starter, although keep in mind that it is ''not a high''. In combos, the large amount of hitstun this attack has allows Yu to combo into Ziodyne while in the air. | Yu's old j.C. This move's decent range and extremely long untech time on counterhit make it an great air-to-air. It's also his highest damage jump-in starter, although keep in mind that it is ''not a high''. In combos, the large amount of hitstun this attack has allows Yu to combo into Ziodyne while in the air. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">j.C</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_jC.png |caption=R.I.P. heavy version feints and corner loops. | |image=BBTag_Yu_jC.png |caption=R.I.P. heavy version feints and corner loops. | ||
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{{#lst:BBTag/Yu Narukami/Data|j.C}} | {{#lst:BBTag/Yu Narukami/Data|j.C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Knocks down and groundslides on hit. | * Knocks down and groundslides on hit. | ||
* Special and Super cancelable on hit. | * Special and Super cancelable on hit. | ||
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Expand for j.C Height Diagram | Expand for j.C Height Diagram | ||
<div class="mw-collapsible-content">[[File:Narukami_jC_heights.png|800px]]</div> | <div class="mw-collapsible-content">[[File:Narukami_jC_heights.png|800px]]</div> | ||
</div> | |||
<gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | <gallery class="mw-collapsible mw-collapsed" data-expandtext="show hitboxes" data-collapsetext="hide hitboxes"> | ||
BBTAG Yu Narukami j.C Hitbox.png | BBTAG Yu Narukami j.C Hitbox.png | ||
</gallery> | </gallery> | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
}} | |||
}} | |||
==Universal Mechanics== | ==Universal Mechanics== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ground Throw</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_GroundThrow.png |caption= | |image=BBTag_Yu_GroundThrow.png |caption= | ||
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{{#lst:BBTag/Yu Narukami/Data|BC}} | {{#lst:BBTag/Yu Narukami/Data|BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* 100% minimum damage. (2000) | * 100% minimum damage. (2000) | ||
* Grab comes out immediately if done next to an opponent. | * Grab comes out immediately if done next to an opponent. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Big Gamble</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_BigGamble.png |caption=''"Like a book."'' | |image=BBTag_Yu_BigGamble.png |caption=''"Like a book."'' | ||
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{{#lst:BBTag/Yu Narukami/Data|j.AD}} | {{#lst:BBTag/Yu Narukami/Data|j.AD}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Invincible on start-up. | * Invincible on start-up. | ||
* Ground version is air unblockable. | * Ground version is air unblockable. | ||
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==Skills== | ==Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Zio</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_Zio.png |caption=SUTAN EJJI | |image=BBTag_Yu_Zio.png |caption=SUTAN EJJI | ||
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{{#lst:BBTag/Yu Narukami/Data|236B}} | {{#lst:BBTag/Yu Narukami/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Yu summons his persona, which creates a spear of lightning energy. Travels horizontally from Izanagi's current position and hits once. | Yu summons his persona, which creates a spear of lightning energy. Travels horizontally from Izanagi's current position and hits once. | ||
------- | ------- | ||
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{{#lst:BBTag/Yu Narukami/Data|j.236B}} | {{#lst:BBTag/Yu Narukami/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Same as the grounded version, but now the endlag lasts until reaching the ground on top of having additional landing lag. Note that Izanagi is placed where Yu launches Zio. Additional uses of Zio will be fired from that spot until Izanagi returns, gets hit, Yu recalls Izanagi by using a move that requires him, or if Yu gets hit. | Same as the grounded version, but now the endlag lasts until reaching the ground on top of having additional landing lag. Note that Izanagi is placed where Yu launches Zio. Additional uses of Zio will be fired from that spot until Izanagi returns, gets hit, Yu recalls Izanagi by using a move that requires him, or if Yu gets hit. | ||
------- | ------- | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Swift Strike</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_SwiftStrike.png |caption=SUTAN DIPPA | |image=BBTag_Yu_SwiftStrike.png |caption=SUTAN DIPPA | ||
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{{AttackVersion|name=A}} | {{AttackVersion|name=A}} | ||
{{#lst:BBTag/Yu Narukami/Data|214A}} | {{#lst:BBTag/Yu Narukami/Data|214A}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=B}} | {{AttackVersion|name=B}} | ||
{{#lst:BBTag/Yu Narukami/Data|214B}} | {{#lst:BBTag/Yu Narukami/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits low. | * Hits low. | ||
Yu and Izanagi team up to do a sliding attack. Staple ground combo ender. Launches opponents high enough to combo into most characters' 5P assist for easy combo extensions. Doesn't low profile versus mids or projectiles, so don't use this to blow through zoning. | Yu and Izanagi team up to do a sliding attack. Staple ground combo ender. Launches opponents high enough to combo into most characters' 5P assist for easy combo extensions. Doesn't low profile versus mids or projectiles, so don't use this to blow through zoning. | ||
------- | ------- | ||
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==Extra Skills== | ==Extra Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Zio</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_Zio.png |caption=Everything but the kitchen sink. | |image=BBTag_Yu_Zio.png |caption=Everything but the kitchen sink. | ||
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{{#lst:BBTag/Yu Narukami/Data|j.236C}} | {{#lst:BBTag/Yu Narukami/Data|j.236C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Lowest start-up and cool-down, fastest traveling projectile, and most damaging version of Zio that hits 4 times. | * Lowest start-up and cool-down, fastest traveling projectile, and most damaging version of Zio that hits 4 times. | ||
* Has the hitbox of the regular version during flight, but on impact it shares the autocombo's version's hitbox. | * Has the hitbox of the regular version during flight, but on impact it shares the autocombo's version's hitbox. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">EX Swift Strike</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_SwiftStrike.png |caption=SUTAN DIPPA | |image=BBTag_Yu_SwiftStrike.png |caption=SUTAN DIPPA | ||
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{{#lst:BBTag/Yu Narukami/Data|214C X}} | {{#lst:BBTag/Yu Narukami/Data|214C X}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hits 5 times, all of which knockdown on hit. | * Hits 5 times, all of which knockdown on hit. | ||
* Fastest start-up and travel speed among all versions of Swift Strike. | * Fastest start-up and travel speed among all versions of Swift Strike. | ||
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==Partner Skills== | ==Partner Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">5P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_LightningFlash.png |caption=Devil May Cry Stinger | |image=BBTag_Yu_LightningFlash.png |caption=Devil May Cry Stinger | ||
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{{#lst:BBTag/Yu Narukami/Data|5P}} | {{#lst:BBTag/Yu Narukami/Data|5P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Hits twice. | * Hits twice. | ||
* Lifts grounded opponents on the first hit. | * Lifts grounded opponents on the first hit. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">6P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=P4Arena_Yu_Zio.png |caption= | |image=P4Arena_Yu_Zio.png |caption= | ||
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{{#lst:BBTag/Yu Narukami/Data|6P }} | {{#lst:BBTag/Yu Narukami/Data|6P }} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Knocks down on hit. | * Knocks down on hit. | ||
Yu's heavy Zio, his best neutral assist thanks to its decent speed and excellent range. Full screen projectile that helps the point character approach the opponent safely. | Yu's heavy Zio, his best neutral assist thanks to its decent speed and excellent range. Full screen projectile that helps the point character approach the opponent safely. | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">4P</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_4P.png |caption=Wasn't that good in P4AU either. | |image=BBTag_Yu_4P.png |caption=Wasn't that good in P4AU either. | ||
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{{#lst:BBTag/Yu Narukami/Data|4P}} | {{#lst:BBTag/Yu Narukami/Data|4P}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Groundbounces both grounded and airborne opponents. | * Groundbounces both grounded and airborne opponents. | ||
* Izanagi is recalled if a Duo Change is performed. | * Izanagi is recalled if a Duo Change is performed. | ||
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==Distortion Skills== | ==Distortion Skills== | ||
====== < | ====== <span style="visibility:hidden;font-size:0">Ziodyne</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_Ziodyne.png |caption=And no one ate dinner that night. | |image=BBTag_Yu_Ziodyne.png |caption=And no one ate dinner that night. | ||
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{{#lst:BBTag/Yu Narukami/Data|j.236BC}} | {{#lst:BBTag/Yu Narukami/Data|j.236BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Values in [] for Enhanced version | * Values in [] for Enhanced version | ||
* 12.8% minimum damage: 33 * 34 = '''1122''' [(RB) 41 * 34 = '''1394'''] | * 12.8% minimum damage: 33 * 34 = '''1122''' [(RB) 41 * 34 = '''1394'''] | ||
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}} | }} | ||
}} | }} | ||
<nowiki/> | |||
====== < | ====== <span style="visibility:hidden;font-size:0">Cross Slash</span> ====== | ||
{{MoveData | {{MoveData | ||
|image=BBTag_Yu_CrossSlash.png |caption=The Split | |image=BBTag_Yu_CrossSlash.png |caption=The Split | ||
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{{#lst:BBTag/Yu Narukami/Data|214BC}} | {{#lst:BBTag/Yu Narukami/Data|214BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Values in [] for Enhanced version | * Values in [] for Enhanced version | ||
* Follow-up only comes out on hit. | * Follow-up only comes out on hit. | ||
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{{#lst:BBTag/Yu Narukami/Data|Distortion Skill Duo}} | {{#lst:BBTag/Yu Narukami/Data|Distortion Skill Duo}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Values in [] for Enhanced version | * Values in [] for Enhanced version | ||
* Identical to Yu's solo version of Cross Slash except it deals slightly higher minimum damage. | * Identical to Yu's solo version of Cross Slash except it deals slightly higher minimum damage. | ||
Line 754: | Line 745: | ||
{{#lst:BBTag/Yu Narukami/Data|222BC}} | {{#lst:BBTag/Yu Narukami/Data|222BC}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Requires 9 Skill Gauge, level 4 Resonance Blaze, and that the opponent only has one character left. | * Requires 9 Skill Gauge, level 4 Resonance Blaze, and that the opponent only has one character left. | ||
* Ends match in a victory on hit. | * Ends match in a victory on hit. |
Revision as of 05:04, 20 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Yu Narukami |
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Overview
"This is a battle we can't lose..." | |
Lore: | Yu Narukami is the protagonist of Persona 4. He is a high school student who moves away to the countryside of Inaba to live with his uncle Ryotaro Dojima and cousin Nanako Dojima for a year as a result of his parents working abroad, and attends Yasogami High School. Establishing the "Investigation Team" with his high school friends they were able to solve a series of homicide cases that was happening in the town of Inaba. Before moving to Inaba, Yu felt cold and distant towards those around him. However, this changes after he starts building friendships with the Investigation Team as well as the residents of Inaba. As a result, Yu becomes more cordial in his interactions with others - opening himself up more and gaining a sense of maturity throughout the events of Persona 4. Now, Yu realizes his need to draw strength from the bonds he forges in order to persevere through life. |
Playstyle
Yu Narukami Narukami is a well-rounded character who's versatile moveset allows for Offensive and Defensive playstyles.
He has amazing ground and air normals that can be converted into combos easily. To separate him from Jin and Hyde, Yu has a solid High/Low mix-up from j.C and Swift Strike which lead to good damage with an assist,making him extremely scary once he gets in. His 5P assist is also one of the best pressure tools in BBTag,it can be used to lock down an opponent and set up Active Switch mix-up or Cross Combo mix-up.
In general, Narukami can do everything incredibly well and truly shines with good fundamentals.
- Good balance of damage, range, and mobility.
- Has multiple full-screen projectiles.
- Access to many jump cancel and throw cancel options, making his mix-up game flexible.
- Excellent extended combo potential with assists or meter.
- EX Zio oki greatly improves Yu's pressure and mix-up game while protecting him from reversals.
- Swift Strike and Raging Lion have excellent corner carry, so much that both combined can guarantee a corner position.
- His Ziodyne distortion can punish from fullscreen and has high damage. It also lasts a very long time, so Duo Distortions with low cooldown can follow up for a combo.
- Cross slash is a great combo ender, having high minimum damage as well as allowing a safe jump after.
- If Izanagi is hit or Yu is hit while Izanagi is still on-screen, he will lose 2.5% of his max HP; likewise he also has some laggy moves that leave his Persona exposed.
- All of his specials (except EX Zio and EX Swift Strike) are unsafe at close range, leaving Yu vulnerable at the end of blockstrings.
- Needs assists to make Raging Lion and Swift Strike mix ups safe / convert them into a combo.
- Very resource hungry, his offense relies on constant EX Zio usage.
Normal Moves
4A | Template:AttackDataHeader-BBTag |
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5A | Template:AttackDataHeader-BBTag |
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5B | Template:AttackDataHeader-BBTag |
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5C | Template:AttackDataHeader-BBTag |
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2A | Template:AttackDataHeader-BBTag |
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2B | Template:AttackDataHeader-BBTag |
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2C | Template:AttackDataHeader-BBTag |
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j.A | Template:AttackDataHeader-BBTag |
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j.B | Template:AttackDataHeader-BBTag |
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j.C Raging Lion |
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Universal Mechanics
Ground Throw 5B+C |
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Big Gamble 5A+D (air OK) |
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Skills
Zio 236A/B (air OK) |
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Swift Strike 214A/B |
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Extra Skills
EX Zio 236C (air OK) |
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EX Swift Strike 214C |
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Partner Skills
5P Lightning Flash |
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6P Zio |
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4P | Template:AttackDataHeader-BBTag |
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Distortion Skills
Ziodyne 236B+C (air OK) |
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Cross Slash 214B+C |
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Distortion Skill Duo
Cross Slash P during Main Character's Distortion Skill |
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Astral Heat
Myriad Truths 222B+C |
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Roadmap
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •